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Starfield's Greatest Flaw 

Fizhy
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21 окт 2024

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Комментарии : 417   
@Fizhy
@Fizhy Год назад
Like the video if you kill and gather meat at cave.
@Krejii05
@Krejii05 Год назад
I FUCKING LOVE KILLED MEAT FROM CAVE (Edit i see u also use the mantis suit lol
@5226-p1e
@5226-p1e Год назад
i just saw MXR mods show people how to traverse faster by binding your running key with your jet back key and you run super fast now lol, "it just works" anyway it was an issue he was having because running was just too slow because there are no vehicles in this game.
@5226-p1e
@5226-p1e Год назад
perfect representation of starfields procedural generation. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5C3mvRm0aOY.html
@5226-p1e
@5226-p1e Год назад
yeah i would have been much happier with just 10 planets over this 1000 planet nonsense, because at the very least the lore and the quests wouldn't all feel like lazy procedural generated crap all the time. it's quality over quantity. this is what people have known for decades and yet this is the crap they shit out and call it ice cream.
@ertialady_gamez
@ertialady_gamez Год назад
Killing and gathering meat at caves is one of the best ways to find exotic resources, if you're into the crafting aspect. (I am!) I do wonder why these outposts with their Protein and Chunks dispensers aren't eating more cave meat and less Chunks....
@Bacadami
@Bacadami Год назад
Honestly, I like the game a lot but the amount of loading screens and fast travelling keep throwing me off.
@Fizhy
@Fizhy Год назад
It's the build-up of things impacting the exploration above all else that I think makes it stand out more than it should for being stunted.
@Saulgoodman94
@Saulgoodman94 Год назад
It’s such a loading screen sim they added cool photo mode where the pictures you took are the loading screen cool idea but this game is so outdated and it just came out 😂
@CopeAndSeeth
@CopeAndSeeth Год назад
No seamless flying in this game is a total crime. If no man's sky could do it well with prob 1/10th of the budget, bethesda could and should have done it!
@bigman9854
@bigman9854 Год назад
@@CopeAndSeethno man’s sky can manage it because it’s so much less complex
@whiskbiscuit7199
@whiskbiscuit7199 Год назад
Yeah that was one of my biggest dislikes of Skyrim too, thankfully this game isn't any worse than that was. Maybe we'll get an "open cities" style mod at some point
@u12uNiiGuNx
@u12uNiiGuNx Год назад
The worst immersion breaking thing for me was settlements being a few hundred metres away from temples and no one in the universe ever knew about them before
@ShadowOfDeathPsalm23
@ShadowOfDeathPsalm23 Год назад
Didn't even think about that. That's hilarious.
@skaetur1
@skaetur1 Год назад
You pick bounty hunter. You are a miner.
@SwarmerBees
@SwarmerBees Год назад
Wait. How about the idea that Earth lost its magnetosphere, so the population had to be evacuated to planets without magnetospheres that required special structures to protect their people. Why not just create the structures on Earth? Or how about that "Huge" was between UC and FreeStar. The memorial at Atlantis mentions that UC lost 30,000. So I guess not many of Earth's billions were saved because that total was easily topped in a single day in WWI.
@jesse123185
@jesse123185 Год назад
​@@SwarmerBees I had the same thought about earth. Like there's a colony on Mars but not earth because reasons. No one at bethesda asked that question in 8 years?
@SwarmerBees
@SwarmerBees Год назад
@@jesse123185 It's low grade pulp scifi- like the Star Wars plan to hide Luke Skywalker so cunning that it would startle Baldrick: Hide Luke in Darth Vader's old neighborhood with Vader's step brother, Owen.
@thegantz87
@thegantz87 Год назад
I wish the weather conditions on planets would vary more as well. No planet with intense volcanoes, acid rain, tornado danger, etc.
@azrielhanafi7353
@azrielhanafi7353 Год назад
think it might be dangerous for our character to go to that kinda planet, just like we can't go to gas and windy planet
@IWatchYouFromAfarOfficial
@IWatchYouFromAfarOfficial Год назад
Wait for a True Storms mod, that will be epic in Starfield
@MrAyybee2cold
@MrAyybee2cold Год назад
@@IWatchYouFromAfarOfficialthat will be big if they release it for this game. Was a must have for FO4.
@jamesmeldrum4563
@jamesmeldrum4563 Год назад
@@azrielhanafi7353 sorry but the realism excuse doesn't always cut it, especially when it's at the expense of 'interesting".
@carolthepyro899
@carolthepyro899 Год назад
​@jamesmeldrum4563 so you'd fly into Jupiter or get incinerated instantly on a volcanic planet? This sounds like advocating for more ways to kill yourself in game xD
@Ryan-ke5uq
@Ryan-ke5uq Год назад
I'm really enjoying the game, but I feel like I'm fighting with menus more than anything. Juggling menus for space travel is obnoxious, but what really irks me the most is Inventory management. In a game where Grav drives exist to essentially teleport you across space, you think they could have figured out how to have storage boxes that can move inventory between them (or all access the same inventory, but pretend like it's teleporting items back and forth for lore if needed). They already skirt around that by letting you sell stuff in settlements from the ship's inventory, but you can't sell stuff from your companion's inventory, or from the unlimited storage boxes in your houses. They also don't let you buy stuff to send to your ship, at least not that I've seen. I can stock up on ship parts in town, weighing myself down by 80 pounds, then slow walk back to the ship to drop them off. How hard would it be for the shop keeper to say "I'll have these delivered to your ship, thanks for your patronage!" It also drives me insane that I can't see how many items I own when buying or crafting new items. Also, trying to craft stuff, but not being able to if your resources are in storage boxes is such a terrible oversight. From a more game design standpoint, what really hurts the "exploration" aspect of the game is how mining for materials on random planets seems completely pointless. I spent hours doing this at the beginning of the game, gathering up all the materials I could find, overloading myself and my companion, and struggling to get back to a storage box to put them in. However, I can go into most any shop and buy a mountain of resources for pennies. I imagine I'm still early enough in the game where there are resources I have to find on planets rather than buy, but at this point the game almost seems to punish me for wanting to go mining. In other games, you'd usually balance this by having better quality resources found in the wild, or by having the stores sell them for so expensive that you'd only do that in a pinch. For another game design critique, it bothers me how you can be walking around planets full of vegetation, but the flora scanning only cares about 4 or 5 random things. For a game that goes over the top with filling the world with things like pens, notebooks, folders, and digital picture frames, it seems weird you can't study all the different plants.
@GangstarComputerGod
@GangstarComputerGod Год назад
The menus and resource management are the things that drive me nuts but those are somewhat minor in comparison to the fun I’m having. However, if they are going to make having resources such an essential part of gameplay, the fact that buying things you need to build an outpost or do research weigh so much you have to make multiple trips or walk very very slowly is maddening. It would be different if one of the points of the game was to learn to maximize your skills and equipment with minimal items, then fine, make it a pain to horde. But when you absolutely need metals and ship parts regularly, why punish players for gathering those things? It’s an unfortunate limitation.
@t4ngo_kilo
@t4ngo_kilo Год назад
I was so excited when I unlocked the level 3 storage containers for outposts! 300 per & they link to the craft stations in your base.
@helderoliveira2994
@helderoliveira2994 Год назад
TLDR
@RobTheDoodler
@RobTheDoodler Год назад
The constant presence of human structures was irksome to me too. I decided to just jump to the fringes of the map hoping to find a totally barren rock to plant a beacon, only to see a big silo thing in the distance. They really should’ve made some random planets be 100% empty.
@mopnem
@mopnem 11 месяцев назад
10000000% The game largely feels just unfocused like they went in on theme/hopes but the execution misses so many things
@AHungryHunky
@AHungryHunky Год назад
I dont really mind manmade structures everywhere, except I think they should become more limited the higher the level of the system (implying that its a high level due to its lack of settling, or that the dangers have kept people away) and on certain planets where you discover some things that, canonically, no one else has ever seen except you and a select few others. Kinda kills the "amazing discovery thats going to put Constellation on the map again" vibe when you have "Meat processing plant #36" 300 meters away.
@bradleyjenkins2271
@bradleyjenkins2271 Год назад
See and I go to level 75 planets with 11 creatures on it and NOT A SINGLE HUMAN ANYWHERE The only way to see one is maie a base and wait for a 6 man party raid Anything outside the settled areas is kinda empty
@Reconceal_music
@Reconceal_music Год назад
Sarah:"This temple must have been untouched and undiscovered for perhaps millions of years"... within earshot of: Fracking station, abandoned military base, Freestar listening station, pirate ship landing... all it's missing is the Chunks.
@AHungryHunky
@AHungryHunky Год назад
@@bradleyjenkins2271 That's good to hear, I'm just touching down in level 40 systems now.
@AHungryHunky
@AHungryHunky Год назад
@@Reconceal_music Yup, I can buy that the temple is on a planet within mostly explored systems just because they tend to be on the more barren planets, but even that is a stretch. I don't think something is as large and noticable as those temples would go unnoticed though, modern day NASA wouldn't miss them if we got imaging satellites above the planet, I don't know how 300+ year advanced system jumping gravity tech humans would miss them on planets we apparently put oil rigs on.
@cadcad-jm3pf
@cadcad-jm3pf Год назад
The problem with Starfield is not the procedural generation itself, but how tastelessly and crudely it is implemented. There is simply not enough stuff in the randomizer to generate interesting situations. Anywhere you land, 8 times out of ten you will see another ship landing nearby, a natural landmark and an outpost with a crane sticking out. Even Skyrim had way more interesting random encounters.
@ryanartward
@ryanartward Год назад
I had hoped when becoming a bounty hunter in this game, you actually "hunted," bounties instead of following an icon that magically knows exactly where the target is. It would have at least been better if you went through clues, like ship debris, raided landmarks, or corpses, and figure out where the target may be from those clues. Sometimes they may not be surrounded by pirates but maybe hiding among a populace.
@GangstarComputerGod
@GangstarComputerGod Год назад
I’m really hoping for some quality DLC’s. There’s an endless number of storylines and built up areas that could be added.
@tj-co9go
@tj-co9go Год назад
Well that would have required space travel without loading screens
@kcw1879
@kcw1879 Год назад
They use to make Star Trek books. I use to read them. I remember one book where an officer of a starship was talking to a 13 year old kid who really wanted to get into star fleet and have an action packed life. He told the kid "Listen kid, being on a starship is actually 99% monotony and 1% terror". That is the challenge of making an interesting space game when you are literally dealing with trillions of miles and thousands of planets.
@bad3ip2k10
@bad3ip2k10 Год назад
lmao. This is a game. The devs can make it as interesting or as boring as they want. They can easily slot in a reason for a certain event. There's only 2 reasons why they decided to make exploration so boring: 1. They want the modders to do the actual work of bringing the content so they can just sit back and swim in the money, 2. They don't have enough competent people to come up with creative ideas of making good content in space.
@efxnews4776
@efxnews4776 Год назад
@@bad3ip2k10 i find very funny when folks literally forget that Mass Effect exist and it is pretty much the staple for space rpgs since the first Mass Effect game. Problem with Bethesda is simple, they try to make a No Man's Sky, a Mass Effect and Cyberpunk 2077 in one single game, and failed horribly in all of it. It's a Poor Man's Sky because the exploration sucks in comparison with NMS, it doesn't even have vehicles like NMS, let alone diferent biomes in the same game (NMS you have cave systems that serves as shelters to protect your from dangerous climate and enviroments, and you even have submarines and underwater bases to explore oceans, a single planet in NMS would fit all of their tiles, a single cave system in NMS is bigger than the tiles in Starfield... Is a Boring Effect because the story and rpg in this game sucks, just to begin with even in Mass Effect one the looting was just a side note in the game the story and lore of the game was everything, at some point i even saw someone say that starfield is the greatest spce game ever made... (can you imagine how stupid i feel just by repeat this?). It is a Cyber bonkers, because the combat sucks and it is boring than Cyberpunk (Cyberpunk after update 2.0 you can literally make a Doom Slayer build to rip and tear until the job is done), and Cyberpunk even have amazing story character and dialogues wich i didn't even take in account to trash Starfield. Starfield trully is a Bethesda game, but Bethesda SUCKS and so their shty game.
@patnor7354
@patnor7354 Год назад
And yet neither the trek books, tv-shows or movies have "99% monotony"...
@justinrisen1929
@justinrisen1929 Год назад
​@@bad3ip2k10Its 100% both mate. Great take. BGS should be ashamed of themselves for this souless slog.
@Mr.Goat123
@Mr.Goat123 Год назад
Have you seen Camelworks videos on Skyrim about Curating Curious Curiosities? I feel like Starfield is missing that little random bits in the world that really make it come alive. And part of that is because of how big the scope of the game is. I wish it was 100-250 planets, each with small handmade rather than procedural areas honestly.
@darkregentt
@darkregentt Год назад
I will be happy even for 10 planets, but full of content if you exploring :D
@minops999
@minops999 Год назад
Even with 5 planet it would have been procedural. You can't make a multi-plantery space game that's not procedural
@jaimeeduardo6547
@jaimeeduardo6547 Год назад
@@minops999 Even just one planet would be too much, I'm not even sure if a full continent like Tamriel in Daggerfall can be made without procedural content today is just too much land.
@EternalNightingale
@EternalNightingale Год назад
Get ready for the andromeda DLC where they will add another 500 planets!
@Ed-ealmighty
@Ed-ealmighty Год назад
They could have did what starlink battle for atlas did just the sop universe and maybe alpha centuari and akila hometown paridiso and ah few others on one world We the player create the rest of civilization using builder mode but nope man made structures are everywhere your finding stuff mast sent geologist to find but the died and now u get to find it yay
@fozzbot2896
@fozzbot2896 Год назад
I agree whole heartedly, I found a moon out in a level 75 system I liked and landed on around 50 random spots on the moon over the course of a couple of days , it was a mistake as I basically experienced all the games content on one moon 🙃
@cdeford
@cdeford Год назад
Procedural structures everywhere is the one mechanic they took from No Man's Sky that really spoils the game for me. There is no real exploration on such a world. Procedural generation is the game's real achilles heel. I'd rather have had a tenth of the planets but all hand-made.
@mathiaschristensen1194
@mathiaschristensen1194 Год назад
Even a single hand-made planet isn’t possible bro.. do you know the scale you are even asking for here?
@cdeford
@cdeford Год назад
@@mathiaschristensen1194 They can procedurally generate the actual planets, then hand-craft the POIs to achieve more of a real story and adventure. That's how they made Starflight over 30 years ago. You don't need that many POIs and it's far better to have fewer unique ones than see the same procedurally generated ones that have no meaning over and over. We'll see something of that when the creation kit comes out.
@nicholasgrey5225
@nicholasgrey5225 Год назад
There’s no real exploration period. The reality is the exploration in this game is a walking simulator nothing interesting cool unique just random empty ass planes on ever planet
@TheParagonIsDead
@TheParagonIsDead 2 месяца назад
Why not just explore the handmade parts?
@kakyointhemilfhunter4273
@kakyointhemilfhunter4273 Год назад
I cant get over the performance. I have a good (not great) pc with settings on a mix of mid/low 1080p and honestly the visuals are not impressive enough for performance to be so back and forth
@Fizhy
@Fizhy Год назад
For some reason the more times I save the game the longer it freezes when I hit quick save. As for the bugs the game waited for me to come out and say I was experiencing less bugs than expected before I got the onslaught of tomfoolery.
@myheartpumpsmusic
@myheartpumpsmusic Год назад
​i had to delete a few older saves.
@TheParagonIsDead
@TheParagonIsDead 2 месяца назад
The update added a 60fps mode.
@lodxwn6794
@lodxwn6794 Год назад
I’m someone who has played and beat fallout 3, fallout nv, oblivion, Skyrim, fallout 4, and all the dlc multiple times over. Cause those games are amazing and always keep you coming back. Initially I wasn’t that hyped for Starfeild. Then as more trailers and gameplay was shown, I’m going to be honest it got me really hyped, BGS got me. But after playing for 10 hours I just realized I was not hooked like the previous games. And I really do think it’s because this game is bigger in scope but that means more menus and barren landscapes. And that results in the journey being aimless and kinda boring between point A and B. A large point of playing games isn’t just the objective, but the events that play out on the way to that objective. I want a full game of handcrafted content made by pationate people and their ideas. Not half and the other half is AI generated BS. We will try again with ES6!!
@HaibaneKuu
@HaibaneKuu Год назад
I think Bethesda was always kinda bad with traversal mechanics. Morrowind had some more interesting options - levitation, jump, fortify speed, and also incidentally limited fast travel which was tied to ships, silt striders and mages guild teleports which made it so fast travel is only the start of the journey, you have the reasons to use other mechanics too. Starting with Oblivion, it feels like Bethesda just views traversal as a thing everyone should just skip, rather than engage with. Horses were pretty undercooked in both skyrim and oblivion, and everything is mostly designed with fast travel in mind, and any solution to "how do I get there" ends up being "open map, click icon, you are there!" So, I'm not entirely surprised if that's how Starfield ended up being. And honestly I get it, designing interesting traversal mechanics for space might be hard. Kerbal Space Program is amazing, but it's not something you'd probably want to base a space rpg around. That said, attitude of "well, space is empty so there's nothing they can do" is rather reductive, IMO, and I'm sure it's possible to make space traversal more interesting. One can limit hyperspace travel to solar systems and try make some mechanics that make flying between planets more interesting. They can make hyperspace an actually playable dimension with its own mechanics, pitfalls and dangers rather than just a fast travel system. I'm sure there's room for experimentation and innovation there. And even disregarding all that, I'm sure you can have more mechanics than what's present. Docking, landing, atmospheric flight, something. They could have ground vehicles, maybe even different types for different terrain, but there's nothing? Traversal and exploration in my mind go together, and therefore I believe that if the game is going to involve exploration, it should have interesting traversal mechanics And from what I understand, there's also isn't much to explore to begin with. That's to me the problem with procedural exploration games. The reason why I never bought No Man's Sky, because I honestly don't even know what would I play it for. Exploring things that an algorithm randomly generated from pre-baked assets just isn't that appealing to me. The procedural games to me need more underlying mechanics and substance to work, I think they work better when exploration isn't the main appeal of the game itself.
@isaiahdavis5758
@isaiahdavis5758 Год назад
I think downscaling the number of planets could have done a lot for the game. More hand crafted planets/moons is obviously a plus. Maybe limiting the game to like 20-30 star systems. Overall I like the game, but if anything this just makes me more excited for Elder Scrolls 6!
@ThatEnglishGent
@ThatEnglishGent Год назад
I share a lot of these viewpoints tbh. I'm very much enjoying myself but I have also hit that wall where exploration is becoming very repetitive and have also encountered that 1-1 copy pasted abandoned base where the computer logs are literally exactly the same as several systems over. I think as you said, a lot of these issues could be resolved by BGS dialing down the spawning of locations on seemingly empty worlds and only having 1-3 poi in any given isolated location with the occasional handcrafted location.
@thebenc1537
@thebenc1537 Год назад
I remember the first time in Skyrim I decided to go left after the intro. Instead of going with Ralof I would go the other way. I end up finding a new town and new quests which eventually lead me to another town and to the Dark Brotherhood. I remember the first time in Starfield I went on my own instead of following the game's lead. I end up finding a new planet with new moons and none of them had a damn thing worth looking for!
@luis-bx1me
@luis-bx1me Год назад
Eh, in my opinion skyrim and fallout are more focused games, better quality over quantity over the maps
@sturmbnnuy
@sturmbnnuy Год назад
The same happens in Starfield btw... the game is just bigger.
@thebenc1537
@thebenc1537 Год назад
@@sturmbnnuy Ive explored enough empty planets that I have seen everything they have to offer. Its the radiant quest system all over again but hidden better. The game repeats points of interest over and over. No I am not helping you Mr Bounty Hunter. I am also not going to transport any colonists who are fleeing their shit colony. I am not attacking or retrieving or escorting anyone or anything. I already did all of that 5 times over! All the universe is a giant set of radiant quests but with only one quest giver, procedural generation.
@sturmbnnuy
@sturmbnnuy Год назад
@thebenc1537 After this comment, I wonder if you really played the game.
@helderoliveira2994
@helderoliveira2994 Год назад
​@@sturmbnnuy spoiler: he didn't because he's a pony
@echeneis2256
@echeneis2256 Год назад
The voice over in the trailer says..."The wonder is, not that the field of stars is so vast, but that man has measured it." I don't think Starfield is meant to evoke the same feeling of mystery as skyrim. In my my opinion, Starfield is a game about microcosm's and macrocosm's. It's intentionally designed to feel mundane. When you go to Titan there is a place called New Homestead (I think it's Titan, it's in Sol). This place is a museum and a sort of highway rest stop in a sense. Tourists go there and the locals play pranks on the tourists who love "chunks". The tour of the place introduces you to the copy paste formula of the outposts and New Homestead is the first of them. You find a young women trying to get an education but is stuck for credits. It's really just a mundane thing to find on these planets, and you realize that the game is not about the mystery of space but that space has been "measured". Everything that can be discovered has been, just like the U.S. "road trip", your not going anywhere new that's not the point. The point is to gawk at the souveniers, and the monuments, and see sights that millions have seen before. Like a museum that puts "history" on a pedastool and says, "look how fare we've come!". Now, when you go on a road trip in the U.S. the landscape is covered in a net of highways and McDonalds and tourist attractions and refineries everywhere you go. But the point of roadtrips is not to go to some place never before discovered, but rather to stand in awe of "how fare we've come", the world is no longer a mystery, but has been measured, it's been conquered, are dark past has been overthrown.
@jonneexplorer
@jonneexplorer Год назад
I wish they had moved some of the planets we can visit out of the settled systems, my primary gripe is that as you said ervery planet we visit has already been visited before. I would have loved a quest line of actual exploration, where you just jump pinto the black to borrow elite dangerous parlance, and get infinite procedurally generated systems, without habitation but other secrets to find, maybe with a quest leading to the discovery of actual sentient alien life. I would love this, and maybe mods can make it happen.
@VeggiePun
@VeggiePun Год назад
Even in the settled cities the amount of loading screens is kinda wild. I was hoping once in a place all the buildings would be open.
@zynory
@zynory Год назад
I don't know why, but "Kill and gather meat at cave" is hilarious to me
@Fizhy
@Fizhy Год назад
We kill and gather meat at cave
@zynory
@zynory Год назад
​@@FizhyLet's meat and caver
@Fizhy
@Fizhy Год назад
kill and gathr
@ertialady_gamez
@ertialady_gamez Год назад
Thank you for calling out the poor experiences while not just egging the game for all the ways it doesn't suit your playstyle! As a huge No Man's Sky fan, I am honestly loving Starfield. The biggest exploration issue for me is that every planet that has animals has the same mix of five or six identical animals, half of which want to eat you, or at least see if you taste good. Why? Why is the exact same crawly bug and coral-face on every planet? Were they seeded by Starborn or something? But my favorite part of the game is the role-play, getting into a character and playing the game the way that character would. I can forgive procedurally generated content as long as I'm having fun.
@Longshanks1690
@Longshanks1690 Год назад
The actual biggest issue for me is performance wise. Voice lines and facial animations don’t match up, FPS drops cause the game to freeze sometimes, I’m getting an above average amount of crashes and some loading screens take FOREVER. I don’t know whether this is a my specs issue or a game issue since I thought my PC could handle the game well but apparently not. 🤷🏻‍♂️ But that can be fixed and patched. The actual biggest problem with the game is that it’s just… average. Anyone saying the game is terrible is obviously being disingenuous, and anyone saying the game is a perfect 10/10 is also obviously overhyping it. The gameplay and combat are fun, the world is well designed, the lore is interesting, the characters are unique enough to be engaging, some side quests are really cool and the ability to build ships and outposts makes for a really rewarding experience. But at the same time, many of the worlds feel dull and repetitive, there’s not much actually to do exploration wise, getting around is a boring chore and there’s just not enough to keep you invested for a long time. Starfield is a good game. It’s above average and a fun experience I’d recommend… but therein lies the problem. This is Bethesda’s first new IP in over 20 years, their first real game since Fallout 4 and certainly the most hyped game from them since Skyrim. For a company like that, this game couldn’t just be fine. It needed to blow its competition completely out of the water and solidify itself as unquestionable GOTY material. Each hand crafted planet needed to be memorable, each procedurally generated planet needed to make you want to explore every inch, every moment of gameplay needed to be compelling and every quest needed to be a great experience. For a game that had so much riding on it and a game that could have been so much, a genre defining event… it’s just fine. People will enjoy it for the next few months, people will replay it occasionally but will it have the same enduring presence as other Bethesda games? I severely doubt it.
@fightingfortruth9806
@fightingfortruth9806 Год назад
In all other Bethesda RPGs, I rarely did any faction missions or main quest. There was always enough to find to just by exploring. Starfield is jarring to most I think because it does the exact opposite. I will say that playing through the various faction missions in Starfield has made me want to go back and put a greater emphasis on doing the missions from past titles. There is probably a lot of great content I've missed.
@amysteriousviewer3772
@amysteriousviewer3772 Год назад
Yeah I have hundreds of hours in Fallout 4 and Skyrim and I don't think I've ever completed a faction quest or the main quest. The organic exploration was always the main draw for me in Bethesda games and it's sadly absent in Starfield.
@michaellistov8493
@michaellistov8493 Год назад
Some dialogue feels like they written by chatgpt. They are so optical that it’s unbelievable that any alive person would say something so devoid of emotion character or any kind emotional content.
@KiomonDuck
@KiomonDuck Год назад
I dont have the correct Xbax to play this game but watching people go to war over thier opinions over the game has been fun to watch.
@Fizhy
@Fizhy Год назад
I understand what you mean, these days I give my opinion and leave pretty swiftly.
@Wzrd8
@Wzrd8 Год назад
All we really need for space travel is a few things. Your NPC crew to be able to fly your ship ( a mission proves they can while you walk on your ship) An empty "room" of space to spend time in while traversing between planets and a hyperspace room for grav drive travel with some time based on distance and speed. Optional needs mod on top of that. Interact with your nav table to load in the next zone like jedi survivor and be ready to pilot when you drop into the next planet area. With just that you have the time and reason to walk on your ship while in space, are not forced to surf menus every time you want to go some where, and just set a course for your pilot. Might seem like an inconvinience, but hey the real time horse cart mod in skyrim exists because people want to do it.
@DirkVaughan
@DirkVaughan Год назад
Lost my interest faster than any other Bethesda game. It’s emptiness just hits you right in the face at a certain point. Not to mention it has the worst end game / NG+ gameplay loop I’ve ever come across.
@Mr.Goat123
@Mr.Goat123 Год назад
I agree, certain areas did indeed feel like a slog, running 1000 meters to the next building was fun once, and after that it lost its novelty. I feel like the biggest issue with this game is the fact that it didn't have a main world map like Fallout or Elder Scrolls with everything packed in together.
@infrared6973
@infrared6973 Год назад
I think ng+ exists because the games so boring almost like they want you doing one long playthrough and never touching the game again. I cant imagine going to ng+ and then starting a new character cuz the leveling in this game if you arent abusing exploits gets painful at a certain point. I myself will never touch ng+ anything in a bethesda game yall can have that lol
@LokkesBoerlin
@LokkesBoerlin Год назад
Was so hyped and tried to love it for 30 hours - but ended up incredibly bored and unimmersed. In vanilla Skyrim I could feel like I lived there, walking from town to town, exploring on the way, sleeping in inns, talking to the locals, moving on. This was just mindlessly rushing through samey, badly written missions because the travel is so f’in boring. Have just picked up cyberpunk for the first time and my god it’s so much infinitely better.
@Fintastrophe21
@Fintastrophe21 Год назад
I would think they can and will add more POI's to the pool of what can spawn. I can see the burn setting on rather quickly if you keep having to do the same ten landmarks ad nauseum.
@shambleshef
@shambleshef Год назад
I think we could at a minimum expect more things like that added in via update or dlc, I really want land vehicles personally. Whether that's something like a bike, a buggy, or a mech. It would make traversing some of the empty spaces a lot less boring.
@shambleshef
@shambleshef Год назад
Ground traversal is atrocious compared to the sheer scale of space you need to go, even when landing at a POI you land like 500 meters away
@drunktomcruise8224
@drunktomcruise8224 Год назад
Star Citizen Elite Dangerous freakin No Mans Sky 3 games that came out last decade all have great space flight/exploration and it adds a tremendous amount to the exploring aspect. To dismiss this kind of feature rips alot out of the game and turns it into a menu manager rather than a space rpg. BGS took a little too much from The Outer Worlds, something I was afraid of pre launch. Starfield just makes me want to play Skyrim, tbh.
@Fizhy
@Fizhy Год назад
I don’t have much hands on experience with those games but I’ve heard good things about Elite Dangerous and No Man’s Sky in its current state
@Fuar11
@Fuar11 Год назад
All of these games amount to flying through space to planets. You can find stuff in space but most of the game is on planetary surfaces. Starfield is no different with the exception being that flying through space from point A to point B isn't something you seamlessly witness. And in all of those games, spaceflight is done through some means of really fast travel in which you can't do much during or some loading screen with flashy visuals on screen. All Starfield really needs is something like that, hell in it's current state you don't even need to go through menus to get places. Just cutscenes
@mathiaschristensen1194
@mathiaschristensen1194 Год назад
By that logic mass effect isn’t a space rpg.. hell No Mans Sky is not an rpg even, I don’t know why that’s brought up as a comparison, just cause they share themes. No mans sky is an exploration survival game and Starfield is an open world rpg.
@For2ty
@For2ty Год назад
One of the biggest flaws of starfield is the end game... I've spent 70 hours on my outposts and ship to get it right.. now I have to lose it all because I want to progress...that's not progress lol
@Ch1n4m4nn
@Ch1n4m4nn Год назад
The constant loading screens, the use of let's say 30 assets repeating on every planet and the lack of a real open world which was the key for every game before made me loose my interest in this game. Maybe in a few years with mods and possible fixes for some issues I might return. But until then it's a waste of disk space for me. And I'm very scared of TES6 now.
@rookiebear1124
@rookiebear1124 Год назад
Not only are there not many assets but they're so dull too. In fallout 4 you could walk into a room a see right away what items have physics/loot, what you can interact with, and what is static. In starfield, it's all so bland and runs together.
@thetk9145
@thetk9145 Год назад
It was laziness from the company and I am terrified this is where the gaming world is going. They basically gave us everything we need to make a great game ourselves by modding the hell out of it. They went so mod community heavy that it's a blank piece of paper that we gotta fill in basically and it's so sad. I hope es6 is nothing like this because they really are relying on the modding community to fix everything they didn't want to do.
@invertedxxxi
@invertedxxxi Год назад
They’re going to make elder scrolls, six on the exact same engine too, which is kind of disappointing at this point.
@thebrotherhood227
@thebrotherhood227 Год назад
Mate Bethesda has been doing this since they realized people would make their content for them They make mod templates for people more dedicated than they are
@thegingerwon2795
@thegingerwon2795 Год назад
It is like being invited to stare at a very well made and very large wall, painted with pretty good quality paint, a beige or grey colour you cannot quite discern...for hours.... Some high quality materials, constructed with care, and very little passion displayed in the end product to fall in love with.
@SputnikCrisis
@SputnikCrisis Год назад
Perhaps the color is cosmic latte
@lanelesic
@lanelesic Год назад
Starfield is not a RPG. Its a looter shooter.
@pendantblade6361
@pendantblade6361 Год назад
For me personally, it's all the lack of QOL stuff missing. A lot of the QOL stuff for Fallout 4 and 76 is missing here and it irks me to no end.
@invertedxxxi
@invertedxxxi Год назад
YES. Like the lack of gore or ANY battle damage. When you shoot somebody, they just go AHHH and fall down like a James Bond first person shooter on the N64. That’s not acceptable in 2023. If I blast somebody in the face with a gun, they shouldn’t look the exact same as if I just fought them with my hands.
@ferboots
@ferboots Год назад
Im enjoying starfield a lot, played prob around 100 hours, this critique is on point, if this breaks your fun then don't play the game... there is unfortunately a lot of filler with no depth, and the exploration part is not this games forte to put it lightly
@Jasondurgen
@Jasondurgen Год назад
It’s not a space exploration rpg, it’s an action/shooter rpg which takes place in space with explorative elements
@joeivo911
@joeivo911 Год назад
The more I play it the less I like it.
@Edward135i
@Edward135i Год назад
The biggest flaw of this game is you can't land your ship yourself and you can't fly around, also why no space rovers to drive around?
@Pwnag3Inc
@Pwnag3Inc Год назад
I burned out after 38 hrs of doing random dumb shit and quit for a week or so. Then I downloaded cheats like unlimited resources, fast movement speed and unlimited unlock points. Voila. I love the game again. The pacing combined with the constant loading proved to be an issue. Now that i can run across a planet in no time i am haven way more fun.
@kakarroto007
@kakarroto007 Год назад
Thanks, Fizhy. I like Starfield a lot, too. It's not exactly in my all-time top ten, but it's still really really fun.
@JoesCaribbeanVanLife
@JoesCaribbeanVanLife Год назад
It suffer from "single. Biome planet" like most video games and unllike real planets.
@fozzbot2896
@fozzbot2896 Год назад
Also there are around 10 different random encounters out in space the just repeat them selves over and over
@invertedxxxi
@invertedxxxi Год назад
Something something 10/10
@topblokehere6579
@topblokehere6579 Год назад
Wow. A productive critique that has value. Excellent work.
@j.c.denton2060
@j.c.denton2060 Год назад
It feels like 2016 No Man's Sky on most planets without the actual ability to take off and land in one instance which is just worse. There are a lot of quests which No Man's Sky lacks but they are lackluster compared to past Bethesda games. Overall a 5/10 for me which hurts to say.
@Radical_Middle
@Radical_Middle Год назад
after leaving SC hype train still waiting for a dream space game.. Elite flight model and size, SC immersion, X4 economy, Starfield or even better -Space Engineers ship building.
@felipem7626
@felipem7626 Год назад
As ive played it more i can definitely see the cracks as well. Seeing the same liftoff and landing animations all the time can get tiresome, and a lot of the planets arent worth visiting Still, this is bethesda's best game in my opinion. I can see myself playing this for years to come.
@InspireRise300
@InspireRise300 Год назад
The game is excellent, but if it were combined with NMS, it would be perfect.
@wolfwing1
@wolfwing1 Год назад
what I think would have saved starfield is if they had some kind of modular sets, so that while you still be going to random abandoned factory with semi hostile robots, what you find there could be in different orders, maybe slightly different buildings each time, rather then the same buildings every time.
@doubleAronsvlog
@doubleAronsvlog Год назад
I liked the game alot until....I played No Man's Sky on PSVR2.... goodbye Starfield 👋
@planescaped
@planescaped Год назад
Starfield looks like a great game to buy 70% off in a year and a half. >__>
@Cenzurat
@Cenzurat Год назад
Yap, or like 5 years later with all the dlc's for 10 bucks.
@villings
@villings Год назад
in 18 months, the game will be good thanks to modders (once again)
@GoodfellasX21
@GoodfellasX21 Год назад
I simply installed it with gamepass. No big investment really. Amazing value if you think about it.
@Jasondurgen
@Jasondurgen Год назад
As someone who enjoys Starfield right now, this videos hits the nail dead center on the head.
@quentinmcteer5993
@quentinmcteer5993 Год назад
Starfield is everything I was hoping for. FINALLY an RPG with a main story quest that doesn’t make it nonsensical to do all side content while putting the main story on hold. All other major RPGs released lately make it immersion breaking to do side content (BG3 you have a parasite stuck in your head, Cyberpunk you are slowing dying from chip implant, Fallout 4 urgently looking for missing son, Fallout 3 urgently looking for missing father, Skyrim the world is on brink of civil war). Bethesda struck gold with this slow burn main story and actually gets what an RPG should be unlike most other developers
@infrared6973
@infrared6973 Год назад
Easy to do when the main quest is as boring as it is lolol
@Mitsurugi2424
@Mitsurugi2424 Год назад
I think they should have made the universe smaller, but more dense with hand made stuff. It's wears that entire systems may have one town. And even the big 3 cities aren't that impressive. I'd have rather had the scope narrowed to one or 2 systems and had them feel more alive. I do feel like this was intentional on Beth's side, and just laziness.
@davewills6121
@davewills6121 Год назад
They should have dropped the idea of a Space Game, because they never ended up making one, its just a Space Taxi service, no exploration just a walking sim with daft caves, daft unknowns, poor AI and rehashed missions with vacant NPC's.
@DoomOfConviction
@DoomOfConviction Год назад
The randomized loot is a crime! I had it several times where I died short after picking up some really good legendary weapon and the next time I killed the enemy, he just had a blue or white weapon, so the game steals you legendary loot and you have no compensation for it! And btw Bethesda already lowered the legendary drop rate drastically after release!
@RacinJsn
@RacinJsn Год назад
It would be nice for a change to be able to enjoy the hab facilities while en route with an npc pilot getting us there.
@floydthibodeaux1844
@floydthibodeaux1844 Год назад
Thank you, I am so tired of “the problem with starfield” by people who don’t even give it a chance to begin with. Can’t tell you how many times is see “you can’t clime THAT mountain”. The game has a lot of flaws, but it has lotta good things into this is indeed one of its biggest flaws.
@TheEnigma271
@TheEnigma271 Год назад
This game has so many flaws yet I still find myself enjoying it. It’s a pretty weird experience
@KamekoTsuruga
@KamekoTsuruga Год назад
that really sums it up. its not a great game, but it is a bethesda game, and for better or worse they are always fun. they definitely missed the mark on a lot of the game design in starfield though. it could have been a lot better.
@LokkesBoerlin
@LokkesBoerlin Год назад
Tried to find it fun - but after 30 hours is was zoning out completely. I don’t think its at all on the level of Skyrim or fallout 3
@inyourgranmaass3605
@inyourgranmaass3605 Год назад
​@@LokkesBoerlinstarfields is their wackest game they ever farted out
@carolthepyro899
@carolthepyro899 Год назад
​@@LokkesBoerlinhaving played skyrim and Fallout 3, I disagree. I enjoyed starfield more as it's more refined than those other two at a base level (not including mods).
@dutchvanderlinde6568
@dutchvanderlinde6568 Год назад
​@@KamekoTsuruganothing modders can't fix
@calebkepple1964
@calebkepple1964 Год назад
No man’s sky does exploration better and there you can fly to the planet and through the atmosphere and actually land
@OffTheRailGaming
@OffTheRailGaming Год назад
Starfield's biggest flaw is that it was released.
@truthtoad
@truthtoad Год назад
The game was bought and retextured by pewdiepie AI. It was designed by a kid from Kansas-originally called 'Field' and the object was to run through never ending fields of wheat looking for needles. At the last minute Subway lost the spot for advertising to Nestle Chunky bars.
@Cmdr_DarkNite
@Cmdr_DarkNite Год назад
Space in Starfield is indeed seemless. This has been proven when a woman flew to Pluto from another planet, though, it took over 7 hours to do so. The problem with Starfield is, Planets are not solid objects unless you fast travel to them and Starfield doesn't let you control the speed at which you go Light Speed. Someone made a mod on PC the breaks the soeed in Starfield showing that space is indeed seemless. The Space Travel looks a lot like Elite Dangerous after that soeed limit in Starfield is broken. Though, this mod doesnt solve the problem of seemless landing.
@steamyrayvaughn1412
@steamyrayvaughn1412 9 месяцев назад
So its locked for console limitation?
@andrewe.8321
@andrewe.8321 11 месяцев назад
I think Starfield is a perfect example of quantity over quality. We got scale, sacrificing depth. Space feels vast, but empty and repetitive. Space flight is underwhelming and underutilized. Loading screens everywhere and for everything. Still enjoyed the game, but it’s certainly not “the space game” I wanted from Bethesda. It also lacks that signature Bethesda “wackiness” imo, making the whole thing feel very vanilla.
@shilohbridgewater6407
@shilohbridgewater6407 Год назад
0:40 1:44. For Star Field, space is the background, not the playground.
@jimmyallgood781
@jimmyallgood781 Год назад
Finding the shallowness of procedural exploration made me appreciate what Starfield gets right, the quests and dialogue! Now i dont give a flying fuck about the fast travel loading screen simulator bullshit, onto the next quest!! hazah!
@luchi767
@luchi767 Год назад
Yes😂 thats what ive been saying to myself sometimes while playing this game, it would be more fun to do anything else
@DukeJon1969
@DukeJon1969 Год назад
Starfield is a step backwards from other Bethesda games in many ways. For this amount of dev time we should have had the seamless travelling of No Man's Sky, the story and characters of Mass Effect and the freedom of Skyrim. Bethesda has released a game which isn't even as good as their own, much older, games.
@mopnem
@mopnem 11 месяцев назад
Finally someone said it. Exactly my thoughts on if there’s no fully barren planets then what the hell is the vast argument?
@pinkcalytrix
@pinkcalytrix Год назад
found your channel because of your red dead videos, loving the starfield content ❤
@Fizhy
@Fizhy Год назад
Thanks for sticking around!
@nin8220
@nin8220 Год назад
The biggest flaw for me is NG+. They really messed that one up.
@marshaltito7232
@marshaltito7232 Год назад
I absolutely love this game and actually enjoy the exploration even if its samey sometimes. But this was good valid criticism of the game which is pretty rare in the online discourse of Starfield.
@jimbeaux89
@jimbeaux89 Год назад
I love the game and after 210 hours, still haven’t ran into any game breaking bugs. There are a few things that I wish it did differently, but I’ve been enjoying it all the same.
@Notorious_B.A.R.D
@Notorious_B.A.R.D Год назад
It's a modern Bethesda game. If you enjoy Fallout or Skyrim, you'll enjoy Starfield. That's the Bethesda brand, they have a certain flavor to them, and no matter how much marketing they do, their flavor will never change. Set your expectations accordingly for the next Elder Scrolls, Starfield, and/or Fallout game. Doesn't matter how shiny or what color the candle wax is, it still tastes like wax. It just is what it is.
@DeFrizzy
@DeFrizzy Год назад
There are only two things that bother me. The faction quests don’t really feel impactful like in the fallout games, and there’s way too many unkillable characters like Benjamin bayu. Very annoying.
@leewilson852
@leewilson852 Год назад
I agree with the man made structures being everywhere, even on barren moons, as an issue. Thing is, its its polarized the whole internet... because 90% of people WANT content everywhere. You just get people complaining that "the planet is barren" Unfortunately its a lose lose situation no matter which way they go about it
@echeneis2256
@echeneis2256 Год назад
The voice over in the trailer says..."The wonder is, not that the field of stars is so vast, but that man has measured it." I don't think Starfield is meant to evoke the same feeling of mystery as skyrim. In my my opinion, Starfield is a game about microcosm's and macrocosm's. It's intentionally designed to feel mundane. When you go to Titan there is a place called New Homestead (I think it's Titan, it's in Sol). This place is a museum and a sort of highway rest stop in a sense. Tourists go there and the locals play pranks on the tourists who love "chunks". The tour of the place introduces you to the copy paste formula of the outposts and New Homestead is the first of them. You find a young women trying to get an education but is stuck for credits. It's really just a mundane thing to find on these planets, and you realize that the game is not about the mystery of space but that space has been "measured". Everything that can be discovered has been, just like the U.S. "road trip", your not going anywhere new that's not the point. The point is to gawk at the souveniers, and the monuments, and see sights that millions have seen before. Like a museum that puts "history" on a pedastool and says, "look how fare we've come!". Now, when you go on a road trip in the U.S. the landscape is covered in a net of highways and McDonalds and tourist attractions and refineries everywhere you go. But the point of roadtrips is not to go to some place never before discovered, but rather to stand in awe of "how fare we've come", the world is no longer a mystery, but has been measured.
@Ed-ealmighty
@Ed-ealmighty Год назад
U know I recently replayed mass effect andromeda Anyways I think it’s the planet u have to stabilize the atmosphere my point is after stabilizing the atmosphere the earth colonies that sent those ships to andromeda when they exited their ships they started building habitats all on their own and every time u came back the settlement would get a just lil bigger I think that was cool the best I’ve seen it done u had no control in it u just had to fix the planet the ppl did the rest Just thought that’s ah cool concept because unlike games like far cry or dying light 2 where u take over the area or outpost and new ppl come just that one time in mass effect andromeda it would get bigger and bigger until it stopped after awhile and get quest from those new ppl that arrived but I thought that would’ve been so cool to see in starfield Towards the end of the video you started talking bout how questing works and I wonder if ppl are fans of shenmue 1’s questing system where you had to meet the person who would introduce you to the next part of the quest u could even ask npc’s to show you/take you to the location
@wmgthilgen
@wmgthilgen Год назад
You have a valid point, and I to a degree, agree. How ever, having more than 7,000 hour's playing Elite Dangerous over the year's. And spending about half of that time in the seat, flying from here to there and everywhere else. Get's pretty boring long before the first 1,000 let alone those that follow. That said, if you don't mind, I've a question that doesn't apply to anything but one I've noticed in your video and other's as well. How is it you can just walk at a normal pace and unlike myself, who seem to only always running or running faster.
@Jamesgutierrez024
@Jamesgutierrez024 Год назад
Went from NG+ to NG+4 in one day, after about 40 hours in, it’s a really fun game with its flaws, but I can’t stop playing it.
@KamekoTsuruga
@KamekoTsuruga Год назад
for anyone struggling to get around i would highly recommend the alien dna and terra firma perks. pair those perks with a couple pieces of armour that give u -25% oxygen use and u literally never have to worry about being able to sprint ever again. even being encumbered is really not a problem (just walk instead of run and aim a weapon to regenerate ur 02 when needed). also on pc make sure u bind ur alternate jump as it will propel u forward instead of up.
@HolyReality
@HolyReality Год назад
I am convinced that this game was originally made as an MMO, similar to fallout 76. I believe after the backlash of fallout 76 they changed the course, but kept the same structure. This game is an MMO, under the guise of a single player game
@Roadvoice
@Roadvoice Год назад
So, starfield is a game for someone that wants a space exploration experience, but doesnt like space exploration or dont have patience for it.
@paulreynolds7103
@paulreynolds7103 Год назад
It's a space RPG😂
@Roadvoice
@Roadvoice Год назад
@@paulreynolds7103 I dont know... from all the reviews I saw, it looks more like a buggy load screen simulator, with millions of procedure generated instances of empty wastlands, meme fuel npcs and an hyperstimated ship customization system. Yes, the great Betesda storytelling is present, but its enough to make it their next Skyrim? Or a year from now, people will not be even talking about it anymore?
@paulreynolds7103
@paulreynolds7103 Год назад
@@Roadvoice then don't play wait 6 years for Elder Scrolls 6😎
@Roadvoice
@Roadvoice Год назад
@@paulreynolds7103 Dont have to. I have plenty of good games, new and old, that I can play right now, why wait for another betsy mess? I heard No Man Sky got a revival recently... ¯\_(ツ)_/¯
@paulreynolds7103
@paulreynolds7103 Год назад
@@Roadvoice yes go do that ✌️👍
@turtle_jones
@turtle_jones Год назад
After playing Mass Effect, the lack of sentient aliens is pretty unforgivable. Also 3 cities in one universe.
@Jacaerys1
@Jacaerys1 Год назад
That would have costed way more money.
@ryu4618
@ryu4618 Год назад
-Too many loading screens. -No vehicles. -Lack of weapon variety. -Poor bounty terminal level balancing The ship builder (at least on console) is as janky as Fallout 4's settlement building. The area after the prologue area's quests, are fetch and walking quests in the same place. -Tutorial section i.e on the menu.. misses alot of important information. -crafting skills require alot of perk investment too use.
@JoeWuhPuh
@JoeWuhPuh Год назад
Anyone else feel like the music is VERY similar to Fallout 4? I sometimes have to double take what game I am playing if I am looking at my second monitor and a new track starts playing.
@GangstarComputerGod
@GangstarComputerGod Год назад
If you think that’s similar you should check out The Outer Worlds. A lot in Starfield is VERY similar including the music. Lucky for me I like both games and love space based games.
@BennyDollaz
@BennyDollaz Год назад
I probably like this game more if i never played star citizen. For all of SC faults and it barely qualifying as a game for so long, its interplanetary travel is amazing, transitions from space to planet is something to experience. It being missing in starfield, even in a basic form, is such bummer.
@bittersweet7145
@bittersweet7145 Год назад
I feel like the colossal scope and the procedural generation are at odds with the RPG elements. The most important things in RPGs for me are the mechanics and the depth of the setting design. I feel like the depth has been massively sacrificed for breadth - like a lot of criticism for no mans sky back in the day - it feels as wide as an ocean with the depth of a puddle and that really damages an RPG experience imo. Limiting where you can go and focussing design on those areas gives that depth and ensures that each planet has something worthwhile to experience and offer - it values the player's time in a way that these empty open worlds with generated content do not. It doesn't even sacrifice realism since the vast majority of worlds out there are uninhabitable. I'd prefer to just scan and have a few pictures of the planet's biomes pop up with a couple paragraphs of flavour text about how that planet fits into the universe or about the crazy science that underpins it (like the insane windspeeds or the fact it rains diamonds there etc) - maybe even have one or two planets/systems that you can personally discover and get an achievement or recognised in game for. Job Done, onto the next, no loading screens required. I mean, there being many many barren worlds with little going on might be very realistic but is it fun? It is cool that they were willing to try something new and they deserve praise for it. It's totally subjective as to what you personally wanted out of the game I think as to how let down or satisfied you would feel with it. Personally I'm left wanting, but's it's sparked my imagination so I'm very pleased about that! 🙂
@elitereptilian200
@elitereptilian200 11 месяцев назад
the biggest flaw of Starfield is the complete and absolute removal of that one thing Bethesda rpg's are loved and played for so long.. sandbox.. and because there is no sandbox, there really is no freeroam exploration like in fallout and elder scrolls.. also, one time I had a power temple just 500 meters away from a Deserted UC Listening post.. game spends the whole ass time telling me I/ Constellation are the first humans to ever lay eyes upon these temples.. massive military compound, 500 meters away.. you can see that temple very, very, very, very, very, very, very clearly from the compound..
@neilprete918
@neilprete918 Год назад
The biggest flaw in my eyes is the characters that can't die. That takes so much out of the role playing.
@HSG4meR
@HSG4meR Год назад
Finally someone pointed out how stupid it is to have content everywhere. I was one that was expecting barren planets, that have no sign of humans being there. Todd Howard talked about magnificent desolation, but there is no such thing, every planet you go, someone was already there.
@enlightshadow4852
@enlightshadow4852 Год назад
Starfield - to me - would've benefited using anything outside of Bethesda's in-house engine. Even updated, the engine only functions on a technical level and nothing really beyond that. 7 years ago, in 2016, we saw the release of No Man's Sky. A breathtakingly... boring game that did some stuff right and a LOT of stuff wrong. But with exploration, I do believe NMS hit a lot of the heart of it pretty early on. While combat was a joke and the resource gathering tedious after an hour, NMS was able to give the player fully functional planets to explore from top to bottom. You could fly into the atmosphere, land, explore an area, go back to your ship and land somewhere else if you wanted or just leave. While you can do this in Starfield, the process is littered with loading screens that just rip control away from the player at all times. This isn't to say NMS is better (tbh, I barely played post the huge update a couple years back that revamped the entire game) than Starfield. But years later, and it feels like instead of taking a step forward in the gaming industry, we've taken a few steps back. Starfield is beautiful, the gunplay is what I'd consider serviceable, and the ship battles are serviceable as well. If I were to make a video on a game like this, critiquing it, I'd liken the combat to be a "Lite" of many other sci-fi's and shooters. Starfield feels like a proof of concept, maybe two steps above that at most. That doesn't mean the game is bad or even - dare I say - unfun (it is very unfun at times when you've seen the same generated ship crash two feet away from the first one or the same base over and over and over and over and over........), but that with what we have today, I felt like MORE could be accomplished without actively sacrificing that much. Kudos to the devs for making a fun game, but to the gamers out there saying this is a 10/10 game, GOTY material, just... lmao.
@toml2388
@toml2388 Год назад
Starfield directly goes against our instinct, for as children we were taught about stranger danger. Barret basically forces you to get in his ship, instinctively I wanted to run and get away from him alas I had no choice bug to comply with the stranger. It goes against all that I was taught as a child. If my 5 year old self was watching he’d be screaming NO barret is a stranger and we do not go into the strangers space ship no matter how enticing it is to help him find his precious lost rocks. They stranger dangered Barret and made us look for rocks instead if the classic puppy dog scenario we were taught in school.
@RacinJsn
@RacinJsn Год назад
I think the procedural generation is at fault for causing the zero production bug at outposts because one time i visited the ore deposits shifted ever so slightly that some of the miners were no longer on top of the ore patch.
@johnlafferty8881
@johnlafferty8881 Год назад
This is the game that shoulda had co op. Shoulda just left fallout alone.
@Tachynon
@Tachynon Год назад
There is a mod that allows you to crank your speed up to hundreds of thousands of m/s and with that you can actually physically fly from one planet to another, meaning each planet, at least within a system, isn't in its own skybox. Makes Bethesda's design decisions even more baffling. If they already made seamless inter-planetary travel possible, why the loading screens? Why not build on that and make actual space content?
@DreadShadow117
@DreadShadow117 Год назад
Ngl I was howling when I encountered the lost geologist who's grv drive is a bit wonky. It is just the right amount of cringe awkward silence between dialog where it is funny then stops being funny then circles around to being hilarious again.
@gtfokthxbyecya
@gtfokthxbyecya Год назад
It stoped being funny after I saw the same encounter THREE TIMES in 50 hours of playing.
@nelson_rebel3907
@nelson_rebel3907 Год назад
It feels more like an advanced NASA shuttle game rather than a sci-fi futuristic game. Mixed with odd midwestern vibes in a future era game with starships, stark contrast to neon city and the starter city which looks closer to star trek. The worlds arent bad, but they arent interesting except for the Vanguard Terromorph quest which was really cool. For 10 minutes at least. The guns are very....not cool? And the melee combat weapons is about as interesting as most actual home depot melee weapons. The dialouge was pretty bland and stiff. But the world and history itself was solid. The gameplay combat was solid and fun. The ships customization was fun if a bit annoying to unlock. Hated the EXP drip feed from actually doing stuff and the only real solution to gaining exp was to spam a craft button because playing the game is the worst way to actually get exp, which just blows my mind that they didnt make PLAYING the games content the primary focus for EXP. Crafting should have been a side thing for ships, homes, as something for players to engage with for recreational fun and making cool ships and more personalized gear. Not as the primary factor for money AND experience gain. The slow and outright atrocious skill point gain to actually improve your character and funding is so bad it makes it blatantly NECCESSARY to use every wall hack and exploit you can use JUST to make your character even begin to feel usable and get tangible growth. Even with those exploits and wall hacks it is STILL painfully slow. It is still a good game all the same, but whoever okay'd all the ingame progression deserves a solid slap.
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