I have an idea for new ork I dont know if odin is still in standard but otherwise in wild. With warrior you play odin you make a starpiece with at least 15 health then you play the launch starship legendary for the armor and then you have 30 attack. You can also double its battlecry and you have 60 attack
This game represents everything I don't like about HS standard. In addition to fatigue not mattering, both players answered each others newly made, massive boards, made their own, and kept 6+ cards in hand until like turn 15. Mana didn't matter Boards didn't matter Strategy and deckbuilding didnt matter Discover? Only thing that mattered. It was a glorious bit of fun, but an awful strategic of competitive experience.
I hate to say this but players haven't had any influence on whether they win or lose for years. It is all decided by the algorithm before the match even starts. The "pros" and streamers are kept artificially in their ranks through this system and provide the lottery winning experience that actual players will never see. Just a pit getting more and more full of money as they get duplicate after duplicate
@@Demonsbane666One could argue that same way for all games involving rng (poker, roguelikes, deck building games). Yet in all these games there are pros, are pros just lucky? Or do pros play a near optimal strategy to get wins average players otherwise wouldnt?
@nicksommer5916 if it were a physical format you may have a point but its not. It's on a system controlled by a company whose guiding light is profits. The amount of statistical anomalies that go on with this game cannot be ignored. It makes good business sense to present a candy coated product to the people through the front men to entice as many potential addicts as possible. Side note about the physical formats, every one of those is rife with shuffle cheating and much worse. Merit doesn't secure wins. If HS only had 52 potential cards that both players used, it might be possible but only in the physical format. Online poker is a joke.
@@Demonsbane666you simply cannot say you have no influence on winning/losing. learning a deck and matchups relevant to the current meta can absolutely give you a positive win rate. losing to some ridiculous RNG deck usually happens if the game is too long. things like aggro would’ve obliterated either of these players. obviously aggro also has losing matchups and ofc there is luck involved like in a lot of competitive games. that being said you can definitely get good at the game and be a high win rate player. you just need to adapt and play to the meta accordingly