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Starters Reworked 

Benkipo
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Welcome to my channel! The main focus of my channel is my own creature collector concept, Pomble Quest! A creature collector project inspired by my love for monster tamers, drawing, and world building!
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0:00 Intro
1:14 Pokemon Starters
1:48 Choice
3:00 Pokemon Starters contd
4:12 Starters in Pomble Quest
5:53 Variation & Location Issue
8:43 Filling Pom Parks
12:44 Potential Issues
14:57 Outro

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Опубликовано:

 

28 май 2024

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Комментарии : 152   
@Meatbomb1369
@Meatbomb1369 Месяц назад
The starting town changing type depending on what the player answers/wants is a really cool idea! Keep it up!
@benkipo
@benkipo Месяц назад
Glad you think so too!!
@xedusk
@xedusk Месяц назад
I really like this idea. I feel like the one thing you would really need to look out for would be clearly communicating this idea to the player. You would need to tell the player that there is a rare monster hidden in the park that has 3 stages and then tell them what it looks like or maybe just give them a hint, like a Pokédex entry or something. If this isn’t communicated clearly in-game, players may assume all the monsters in the park have 3 stages and then feel cheated when they discover they don’t. If the player feels this way but has already saved since catching the monster, this would then lead to a bunch of players deleting their save file, starting a new game, and doing the entire quiz all over again just so they could attempt to get the rare monster.
@benkipo
@benkipo Месяц назад
Good point! I haven’t discussed it yet but my plan was to pretty much scatter bits and information throughout the towns. So there’s actually a reward to talking to npc’s and exploring buildings. And that reward would be information ofc! Things like what starters are available. Which ones evolve. How many evolutions do they have. Etc. Communicating that to the player is definitely important but I also want to kind turn it into a reward for players that explore. Also I don’t have major concerns even if the player chose the wrong Pomble since they should be able to catch any of the other Pombles down the line anyway. I hope that clears some things up and address the issues a bit!
@garg4531
@garg4531 27 дней назад
I can definitely imagine there being at least a casual passing mention of a rare and powerful Pomble player might find if they look hard enough
@xedusk
@xedusk 26 дней назад
@@garg4531 Yeah, like have the rival/friend character mention it. “You know, there’s a super rare pomble here. But too bad for you because I’m gonna be the one that gets it.” Or something like that.
@garg4531
@garg4531 26 дней назад
@@xedusk I like that idea! Definitely sounds fitting for a good rival character
@EnderWarlock
@EnderWarlock Месяц назад
You could give small variations in the common pombles like a move with a type linked to that town or a colour variation akin to Gastrodon, Vivillion or Flabébé which adds some extra identity to each town while not requiring much work to make new content that's wholely unique. Great video btw! Loved the detailed analysis of starters, listening to your thought process and the nice visuals accompanying them. And I love the ability to customise your start of the journey through different towns and pom parks with a quiz.
@VlinxGanrell
@VlinxGanrell Месяц назад
I second this! I like the idea of the three core common starter pombles, but if your starter is the same as the common monsters you encounter the whole game, they might feel underwhelming and hard to get attached to. Giving them a unique move/other variation really helps to set them apart, encouraging you to hold on to them long enough for that sentimental attachment to form.
@benkipo
@benkipo Месяц назад
Great suggestion!! I didn’t go into this but my plan was to actually give a bonus passive. Something called “First Pomble” of something like that. To make it feel special! But I think a move is super cool too! All thanks so much for the compliments about the video! It’s really nice to hear specifics about what you enjoyed and really makes my day!
@dapperchap2074
@dapperchap2074 26 дней назад
I think having pomble being classified as different rarities just funnels one into picking the rarest instead of picking the one you like. Pokémon starters on the other hand are presented as equals so you don’t feel like you’re cheating yourself when u pick a more “common” pomble.
@monelmonelmonel
@monelmonelmonel Месяц назад
honestly hate it when mons don't evolve, because one of the most significant features of the franchise is seeing your mon evolve as you progress your journey, and sadly some mons don't have that privilege and stays the same. you can always stop the mons from evolving if you don't like it to evolve so i don't see the issue why people don't want other mons to have an evolution. just my opinion
@monelmonelmonel
@monelmonelmonel Месяц назад
i always thought about a feature like if you have a high friendship with that mon during its first stage, you will be prompted if you really want to evolve the mon or not. if yes then it will evolve as well as increase its stats, if not then it will stay the same but the stats of the mon will also increase. just a thought
@KidPrarchord95
@KidPrarchord95 28 дней назад
It's simple: More highly evolved mons have better stats. I don't want to feel like I'm sacrificing my partner's potential just because I prefer it unevolved.
@monelmonelmonel
@monelmonelmonel 28 дней назад
@@KidPrarchord95 That's why I said I don't like Pokemons that doesn't evolve because it doesn't get the privilege to get higher stats that are on par with three stage lines
@garg4531
@garg4531 27 дней назад
Agreed And regarding the idea of not letting a mon evolve, I like it works with evolution stones - your mon will get better stats, but it will be harder for it to learn new moves, giving you a choice to make as to whether you should evolve it now or later
@Jwoosle
@Jwoosle 22 дня назад
Yeah nothing is worse than having a mon you like and having to bench it because you realized it doesn’t evolve and stat wise just can’t keep up, i know it’s not as if you need a great competitive team or anything for a causal playthrough and I did have instances like having a dedenne on my team for all of Pokemon y, I also had instances like boxing falinks in Pokemon sword because there were just better options
@pop52jo43
@pop52jo43 24 дня назад
To go along with the idea of "training wheel" pombles and "if you want to put in the effort, you will be rewarded" I think it would be cool if the three 1-stage pombles were inherently higher leveled, or just stronger out of the gate, and the rarer 2 & 3 stagers would start off relatively weak, but just BEG for you to get attached and want to see it through. And then the commons would also grow on you, being the strongee option am for the first leg of the journey making you feel like "wow I'm so proud of you mr. Common! You really saved my skin"
@ivomartinez9245
@ivomartinez9245 Месяц назад
I think the universal Pomble trio should be two-stagers, still want some growth for em, you know? and then the 2-stager rare should be a strong 1-stager.
@ivomartinez9245
@ivomartinez9245 Месяц назад
alternatively, maybe make there be 2 three-stagers, since you're worried about everyone just going for the three-stager.
@benkipo
@benkipo Месяц назад
I actually don’t have a problem with everyone going after the 3 stager! It’s actually kind of the intended tbh!
@KidPrarchord95
@KidPrarchord95 28 дней назад
​@@benkipoI feel that it kind of goes against the theme of choice if there's an obvious more universally appealing choice
@tdr6457
@tdr6457 Месяц назад
I honestly love this idea and the way you found a perfect balance giving the player an option to either start fast with a simpler pomble or take some more time to get the rare boi, however, I have one suggestion. Personally I think it would be better to have two uncommon pombles per park instead of just one, this would play for the idea of it being rarer that the three regional starters but more common than the single rare three stager, the way you could do this is by having four regional uncommon starters and each park would have two of these four, tho this could make for some parks to repeat pombles I see it as a way to emphasize even more it being the middle ground, regional starters are everywhere, rare three stagers are in just one place and uncommon two stagers are in some places but not everywhere, in my opinion I think this would make them the most popular pombles to be used as they would be a perfect balance in every aspect, but of course still giving the option to go simpler with more casual players and giving an extra challenge, also maybe the rare three stager of each park could be a secret to the player, adding to the mysterious feel of having to put more effort to find it, so you could make the player feel like they're discovering something rare and super unique.
@benkipo
@benkipo Месяц назад
Wait this is a really great idea! Two uncommon regional pimples definitely fit more thematically and it also has this 3-2-1 structure to it which is kind of nice. Only thing is the repetition but I guess that could be fixed around with the amount of towns/uncommon Pombles. Great idea and explanation! Something I definitely want to play with and consider as I implement my starter system! Thanks for the suggestion and feedback!
@lelduck6388
@lelduck6388 Месяц назад
I also had the thought of two uncommons, it just feels right
@garg4531
@garg4531 27 дней назад
That’s what I was thinking too, just makes sense Three common Pombles found across every town, two uncommon two-stagers (perhaps matching the area’s theme but accessible in other areas), and then one rare three stager unique to this area And the fact there’s two to me supports the idea of them being “uncommon” as opposed to three stager which is rare because it’s the only one like it, and creates a balance between the three single stages and the one three stage
@decayingfairy3996
@decayingfairy3996 Месяц назад
Ohhhh!!! I know you said you weren't into the collecting aspect as much but as someone who loves catching each and every little guy, I think this concept works great for that as well! Yes, you can grab a common Popple and go or hunt for the rarer one and leave the rest, but being able to start assembling a team at the first town is something I'd love to see! Even if I have to get thru a bit of story to get back into the park after the first catch lol
@HoodedHavoc
@HoodedHavoc 24 дня назад
I've been thinking that if I were to make a Pokémon-esque game or ROM hack, I'd want to be able to choosae my starting location and have both the starters and their types be themed after the area, i.e. snowy mountain range with Grass, Rock and Ice starters; an industrial city with Fire, Steel and Ground types; etc. I like your art style and ideas; I'd like to see what your project looks like in the future.
@BonnyJohn
@BonnyJohn Месяц назад
This video couldn't have come out at a better time! Love how you broke down your qualms and how you address them for PQ. Definitely agree with you on so many of these points and having me consider my starting system for sure.! Love the quiz element, which adds so much personality!!! I've loved that in previous games i've played that really tailor the experience for you and makes it feel like your actual own journey! having that rotation of starters across the entire map is so unique and a brilliant idea!!!
@benkipo
@benkipo Месяц назад
Thanks as always! Lots of iteration still to come but I’m happy with the direction! I really do value a personalized/customized experience when possible! Especially with starters!
@oimeiplays
@oimeiplays Месяц назад
I got suggested this video and thought it was going to be about reworking the design of the starter Pokemon, not the starter mechanic as a whole 😂 EDIT: Imagine if it started with a Pokemon Ranger concept where you go and catch your own Pokemon - I do like the idea of not having to choose between the three starters as I don’t like the final evo of some of them 😅
@oimeiplays
@oimeiplays Месяц назад
I like the idea of starters being harder to get, maybe if you have to study the Pokemon first - get to know their habits, sleep pattern, diet and personality before you’re able to catch it (as a beginner) throughout the game the research aspect becomes more intuitive, like maybe specific colours or types have the same diets so you know enough about it to catch it
@benkipo
@benkipo Месяц назад
I can totally see why you’d think that!! I was kind of being vague with the title haha
@benkipo
@benkipo Месяц назад
Also fun idea about the research!! Something I definitely want to think on more and expand upon. Great suggestion, thanks!!
@sam_bamalam
@sam_bamalam Месяц назад
What if there is a pool of fitting starter Pombles and the personality quiz picks a selection of that pool for the starting town? That would still emphasize how choices matter and could still work with your approach to rarity. It would be neat if, like Mystery Dungeon, there is an off-balance chance element to the questions asked to the player. I love your approach and thought process and am hooked to know more!!!
@benkipo
@benkipo Месяц назад
Oooh a pool is an interesting idea! Something definitely worth considering! It’s actually been ages since I’ve played the mystery dungeon games, so I’m not sure what the off-balance chance element is but I’m curious!! Thanks so much for the kind words and for the idea!
@Lilystudios27
@Lilystudios27 Месяц назад
My starters from my creature catcher topian isles Blaze starter: kitlit (fire cat) Aqua starter: bluaqua (owl chick) Nature starter: faunia (baby deer) Thunder starter: lizectric (electric lizard + my version of charmander) Earth starter: pebbledillo (little armadillo) Frost starter: teddice (bear cub with royalty elements) Shadow starter: spectralpede (centipede with demon elements) Light starter: hoppey (little puppy with angel elements) And that's my starters for my creature catcher
@laureldreams4108
@laureldreams4108 Месяц назад
This is a weird suggestion but, you could make it so that the entire map has (one) big Pumble park that residents from all cities in the map go to do the first catch in! That way the player has access to a buch of pumbles, from different types and styles, and you could have him come from any city, just travel there for the first catch and then implement linearity gameplay wise later. IDK just a silly though
@benkipo
@benkipo Месяц назад
It’s a solid suggestion! It definitely is much more straightforward! Thanks for the feedback! No silly ideas here!
@laureldreams4108
@laureldreams4108 Месяц назад
@@benkipo Glad I could help!
@11nephilim
@11nephilim 29 дней назад
You could tie it into the story as some kind of big event trainers go to when they start their journey! + if you get to meet trainers from all over the region at the event it could be an exciting small glimpse into towns you'll go to later, and potentially help set up early narrative threads for those regions. Also from a feasability standpoint this is *way* easier to implement, great suggestion!
@zachariahm.kemper7406
@zachariahm.kemper7406 Месяц назад
I think it be better to have several starting towns where those towns can be done in any order while the later towns are part of the story
@garg4531
@garg4531 27 дней назад
I just discovered this project and I gotta say I LOVE this concept, particularly the idea of having to catch your own starter that’s essentially tailored to your preference, along with the theme of choice, like having it be as easy or challenging as the player wants
@GatorEX
@GatorEX 23 дня назад
Just want to say, this video popped into my recommended and so I’ve been going through a bunch of your videos. Love what you’ve got going on! The style and vibes are just perfect. Great ideas to go about starters!
@benkipo
@benkipo 22 дня назад
Hey thanks so much!! I do worry sometimes that the way I showcase my material and my overall style may be off putting to some. So hearing you enjoy it means a lot! Appreciate it!
@GatorEX
@GatorEX 22 дня назад
⁠@@benkipoOh yeah, I think the presentation is really well done. Like, it has a nice overall look. I think too also the little movement added in gives it a nice flow. And then of course your delivery is great!
@writingman1089
@writingman1089 Месяц назад
I know this video isn’t specifically about pokemon but I feel like that would be a great way to use the safari zone. You go in with nothing but pokeballs and come out with your starter, then you could return to your hometown later in the game and unlock new zones with rarer pokemon. At the very least it would make the starting town more memorable and worth going back to
@zoloooooo7969
@zoloooooo7969 Месяц назад
I love this art style so much
@benkipo
@benkipo Месяц назад
Thanks so much!!
@CoralReaper707
@CoralReaper707 Месяц назад
I forget this is no longer powpow and that it has rebranded to Pomble Quest
@benkipo
@benkipo Месяц назад
Always the tough part about rebranding! Mistakenly said Powpow so many times while recording this video… so much re-recording had to be done haha
@justimun5
@justimun5 Месяц назад
This is my first video of yours and I'm hooked. Not sure if this is inline with your vision of the game but I have an idea for your pom park. What if you used a proximity concept. So whatever starting town you choose the pom park will have a starter from the two nearest towns. Therefore wherever you start you always have a choice of 3 unique combination starters, and sort of a preview of what the closest towns' biomes or themes are in relation to the starting town, giving a player motivation to explore the next town
@krismoreira4401
@krismoreira4401 10 часов назад
kinda late to this video but i LOVED the concept you went for with the starter system alternatively to the player's town changing starters based on their answers, i think maybe every town having a set group of starters/types/environment would be better to sell each city Identity and culture, maybe and then the story could progress still in a linear way through key points, like, you could start anywhere, go pretty much everywhere, but in order for the story to progress, you should go to a specific place and do a specific quest, idk kinda like an open world i guess? but maybe that isn't really practical, idk 🤡 also sorry for my english, i hope it all makes sense lol
@mtzion7480
@mtzion7480 24 дня назад
I feel like adding a random button to the choose your town screen would also be fun Like random starter town button, not just a random button
@Clockehwork
@Clockehwork Месяц назад
I'm late (couldn't comment when I first watched it, & then forgot to come back until the new video) but an idea I wanted to propose is that the uncommon 2 stagers are each available in 2 parks, & each park has 2 or them; that helps give more options while also conveying the idea of them being uncommon better, since they both show up in more places then 3 stagers/less than 1 stagers, & there are more of them available than 3 stagers/less than 1. As is, with just one 2 stage per park, they feel less like a separate category od uncommons, & more like diet rares.
@Cumrel
@Cumrel Месяц назад
Starter choice and catching tutorial at the same time? Great!
@ThisAreOr
@ThisAreOr Месяц назад
I know its more work but I'd def be into designing a two stage and single stage pomble for each park thats 15 unique starter options and I'd make the three lesser ones available to make the park feel "full" kinda like the route 1 pokemon pidgey/ect. are always around.
@benkipo
@benkipo Месяц назад
Thanks for the suggestion! I’d definitely consider it but does sound like a lot of
@BananaDuckDied
@BananaDuckDied Месяц назад
This Is Nuts, Good Job
@benkipo
@benkipo Месяц назад
Thanks!!
@floating_whale4391
@floating_whale4391 26 дней назад
I think it could be cool if there was one 3-stage per town, two 2-stage per town, but they are found separately in another other towns, and then one or two 1-stage per town. Perhaps the one stage could be almost seudo-legendary and extra rare. Something to keep you interested in wanting to catch a non evo
@NormalGayBro
@NormalGayBro Месяц назад
Different starting towns sounds neat, but I feel like the choices theme might be better served by starting in one place and letting you choices determine your path. Like, that way highlights how everything different that happened from one person's playthrough to another's was based on what they chose to do instead of where they came from. I'd probably also be simpler to design multiple routes starting film one place than starting from several places. But I guess if it's an MMO then this idea could be cool in theory *and* in practice. Or maybe I'm just not seeing the vision well enough lol.
@huddlespith
@huddlespith Месяц назад
I’ve gone from recommended video to fully invested in this game and now waiting for the ability to wish list! Can’t wait to watch the development of this!
@SashedPotato
@SashedPotato Месяц назад
This critique depends on the level in which you want to make it more about your personal preference or not. I think your decisions are overall good, but ignore the possibility that many hypothetical players would play the game without following what pombles exist. In real life, the online pokemon community, who don't care about spoilers know what their starters will be. However, this is only a small part of the player base. If you designed this game with the hypothetical set of real players in mind, having one 3 stage per town, would mean anyone picking a town blind, would not actually get to choose which 3 stage they want. Additionally, people on a blind playthrough (often kids in real life) wouldn't know which pombles evolve. In a hypothetical, one kid could be upset their starter doesn't evolve, as they wouldn't know beforehand. The solution: I know making multiple unique 3 stages per town is way too complex. So I think, to give players multiple balanced starters per town, the consistent 3 pombles across the towns, whilst more common, could be 3 stages or maybe 2 stages. I do understand where you are coming from but I think you may have bypassed the fact that a lot of people think evolving is cool, and better, so all starters evolving to some extent would be well received. Especially as starters in games like pokemon grow alongside your journey. Even I, an adult who claims she is wise and doesn't think "oooo more evolutions = better", find myself never using a single non evolving pokemon on any playthrough. Also, don't worry about the 3 stages being a reward for them being rare. People like rare creatures because they're rare. Just look at shiny pokemon! Hope this helps :)
@chrysalissaturniidae7731
@chrysalissaturniidae7731 Месяц назад
maybe the basic universally available starter trio could have like one really late game evolution? To reward sticking by them the whole journey and keep that special feeling of a long-term companion? Something you could only unlock via some kind of special earned item or something? Idk!
@sleepychickadee4087
@sleepychickadee4087 Месяц назад
Yep, I’m definitely subbing. I really want to keep an eye on this project!
@benkipo
@benkipo Месяц назад
Appreciate that!
@Giraneon
@Giraneon 25 дней назад
Benkipo: "Most pokemon games you get your starter and go. Its a little too fast." Meanwhile Sun & Moon: 😶
@benkipo
@benkipo 24 дня назад
Can you believe I actually tried to soft reset for a shiny starter in those games… (I gave up eventually haha)
@nateahara
@nateahara Месяц назад
I would like to thank the youtube gods that be for showing me this on my recommended, because this is such a cool project! I’ve binged so many of your videos thanks to this, I really hope something can come of all these ideas bc I would play the hell out of it ^^
@benkipo
@benkipo Месяц назад
Thanks so much for this comment!! Comments like these really keep me motivated so thank you!
@artistj.m
@artistj.m Месяц назад
AWESOME IDEAS!!!! :DDDD Keep slaying my guy!
@benkipo
@benkipo Месяц назад
:,-)
@ImThylacine
@ImThylacine Месяц назад
Literally addressed the two exact things I was going to bring up in a comment at the end there! A very well-thought-out system; kudos
@benkipo
@benkipo Месяц назад
Thanks! And thanks for watching til the end!
@dahliam5397
@dahliam5397 Месяц назад
I think you could also put like in the lore that everyone aggregates "starter" pomble's from across the region into one pom park that all pomble trainers start at just for ease of programming and story. While it would be awesome to start from anywhere it seems like a big thing to code and write around tbh. But def down for the concept of people's starters are a skillful achievement.
@benkipo
@benkipo Месяц назад
Yeah having them in all place would be much more straightforward! But since this is just concept for now it’s fun to dream a lil big haha. But agree with you overall forsure
@greenapple9477
@greenapple9477 Месяц назад
What a great way to tackle First Partner Pombles! (Pokemon for some reason calls them First Partners now, no idea why the change) I was thinking for a future game for my monster taming world, you would go to a local shelter for your birthday and pick out that you bond with the most. It's how the main character for the webcomic I'll make first get theirs.
@MaddixCuhming
@MaddixCuhming 27 дней назад
Great art style.👍🏽👍🏽👍🏽
@jjthepikazard212
@jjthepikazard212 Месяц назад
woa! i've been trying to find yr channel again for a while! im glad i finnaly did. i love yr style
@benkipo
@benkipo Месяц назад
Glad you found your way back! And thanks so much!
@FrostDrive
@FrostDrive Месяц назад
What would be cool too is if youve previously already beaten the game, you unlock more options in the beginning park for your next playthrough.
@natemcdaniel644
@natemcdaniel644 26 дней назад
Look at the way wizard101 does their school selection/town set up. might be super useful!
@AaronStierCohen1
@AaronStierCohen1 24 дня назад
choosing your town should be a new game plus feature ;)
@alexpfeifle879
@alexpfeifle879 Месяц назад
I like the quiz idea. What if instead of deciding where you live it decides what your personality is like a Pokémon nature. An energetic scout might find electric Pomble at their first catch while a passionate one might find fire Pomble, etc.
@benkipo
@benkipo Месяц назад
Fun idea! Definitely something that would be a nice tie in between Scout and starter without much effort! Thanks for the suggestion!
@sirkuseo
@sirkuseo Месяц назад
I hope some day Pomble Quest will be a real game we can play. Great concepts, world building and art! Keep it up!
@CamTheGalaxy
@CamTheGalaxy Месяц назад
What is the balancing between these starter pombles power going to be like? Are the players who choose the common/uncommon pombles going to end up feeling “punished” and faced with a hard decision because their easier to obtain starters end up being inadequate and unable to compare to other available pombles, making them have to choose between their bond with their starter or a decent team build? (Edited addition) I think an issue that could come from this is inadvertently giving more casual/unskilled players/literal children who lack impulse control (and possibly the ability to read) the hard mode, like if they aren’t able to catch this rare pomble so they move on to the more common type only to get punished for that later as this pomble starts to falter in power. Compared to the average/skilled gamer who chooses the rare pomble with the three stage evolution that stays at a decent power level
@benkipo
@benkipo Месяц назад
My current thinking is all Pombles are pretty equally viable, regardless of evolution and rarity! Maybe besides the “legendaries”, which still won’t be crazy strong or anything. I don’t like how in Pokémon, most Pokemon aren’t viable, especially prevos. So yeah the idea is no matter what you choose it should be fine! Rarity is just for fun. Evolution too in a way. But all subject to change ofc
@soniamandelartz7182
@soniamandelartz7182 27 дней назад
If the motto is "choice" it doesn't really make sense to make a super rare starter and 3 "bad" starters. It's like giving the option between coal or gold. 😅 Of course It's still your choice but one option is far superior then the others.
@OmenBurst
@OmenBurst Месяц назад
really well made video man, small thing tho, your intro only plays through my left ear lol
@axelle0144
@axelle0144 29 дней назад
i love ur artstyle man! keep it up!
@madelinemaruyama4677
@madelinemaruyama4677 Месяц назад
I strongly recommend you reconsider varying the stage count in the possible starters. In Pokemon, anything that isn't a three-stager is inherently disappointing and a worse concept, I get the idea behind going for unique single-stagers but I seriously can't think of a single one that wouldn't be improved by being a three-stager, its always more interesting and lets the character of the line shine so much more. This would be triply more disappointing in a starter that you say you want to player to hold onto even if its one of the "commons", only allowing you to get that "first partner growing alongside you" feeling if you go for the rarest one. This will make going for any other pomble aside from the special rare one feel like a limited consolation prize, and one that punishes you for picking the "wrong" one by not giving you three stages for your first partner. The training-wheels concept is a good one, but even early-game pokemon lines like pidgey or nidoran or caterpie have three stages and feel satisfying to keep long-term. The starting in different towns with different options is a beautiful and genius idea, but these don't seem like options at all; if you want to stick with your starter and really fall in love with it, there's only one real option per town. I think the concept works fine as long as they're all three-stagers, but honestly I think it would give even more local flavor to have the choice being between two "rare special" ones that each represent a different facet of the given starting town's character; think the two legendaries in a pokemon game feeling like the two main facets of the region. For example, in this game, think of a port town on the coast: its two rares could be one pomble reflecting the urban market bustle of the town, and another reflecting the life found in the waters, like an alley cat and a flying fish or something. This makes the choice feel like "what part of my hometown do I like the best", and fleshes out the theming of the town itself by making it a blend of two constrasting but related ideas.
@starr_tots
@starr_tots Месяц назад
what if there’s one big park that you start the game at then depending on which pomble you catch it determines what town you start at, you just “head back” to your hometown after catching one. that would be how i would do it
@benkipo
@benkipo Месяц назад
That’s a really great idea actually! My concern would still be that there’d be too many Pomble variety. I kinda like splitting up the rare 3 stagers but I might change my mind. I do admit, it currently is a bit convoluted
@starr_tots
@starr_tots Месяц назад
@@benkipo looking forward to seeing whatever you decide. already fallen in love with the project in a day
@davidmickelson5373
@davidmickelson5373 Месяц назад
Omg I just found your channel through this video. Your art style is so cute I love it!!!
@benkipo
@benkipo Месяц назад
Glad to have you here! And thanks so much!! Means a lot!!
@RayRayRay4547
@RayRayRay4547 Месяц назад
You could make it so that you choose your town n then have to catch a Pomple of each rarity (so you get an extra choice since you get to choose your 1-stager). Think of that beginner mission from PLA where you had to catch a bidoof, shinx n starly to show your worth. It’s also a good way to mix in a tuturial for different catching methods. You learn how to befriend pombles by catching the one-stager, how to battle by catching the two-stager n then how to use investigation tools/traps to catch the rare three-stager.
@benkipo
@benkipo Месяц назад
Oh shoot that’s neat idea! Definitely something to consider! Thanks for adding to the discussion!
@schmibbly
@schmibbly 27 дней назад
I like the idea of encounters scaling with player level and a piece of the core story being in each town, maybe nudge the player to do a full lap of the map regardless of starting position. Maybe some intermediate routes and key locations with pombles not available in typical parks. Towns can have quests at the key locations nudging players to the next town. Are there any animals, or is it like pokemon where people 'coexist' and consume a few pombles here and there?
@matticelery52
@matticelery52 Месяц назад
would the 3 common starters get some sort of power up later on? like your own take on a mega evolution or something i feel like since they’re so common they wouldn’t be that strong and be easily overpowered early in the game they’d always be switched out not even halfway through the journey
@benkipo
@benkipo Месяц назад
The current idea for Pomble Quest is that every Pomble is viable. Whether they evolve, don’t evolve, or decide not to evolve! So even the 1st stager of a 3 stage line would be viable in battle. I never liked that in Pokémon so many Pokemon kind of are unusable haha
@radioactivebirdj.1845
@radioactivebirdj.1845 Месяц назад
Have you decided on the types/elements you'll be using? I think instead of the generic regional trio the commons/uncommons could be the closest type to the main theme. Either mechanically or just logically. Like as an example, the water town shares the available lower rarities with ice and grass.
@benkipo
@benkipo Месяц назад
Fun idea! Something worth considering!
@sleepychickadee4087
@sleepychickadee4087 Месяц назад
I want mozzarella sticks now…
@benkipo
@benkipo Месяц назад
Same! Haha
@aussiemerican750
@aussiemerican750 29 дней назад
I feel like if you’re going to make choice a major part of the gameplay, then you should also make it a major part of the story. Like have the story be about people who are questioning if their choices even matter, wondering what impact they play of others, and of course have you’re choices actually affect the ending(sorry for the comparison but it’s the best example) like how Undertale has the story completely change depending on the route you took.
@Buzzingas.Cradle
@Buzzingas.Cradle Месяц назад
I JUST started watching this video and I’m getting “I just woke up and I want to record a video” vibes
@thepokekid01
@thepokekid01 28 дней назад
I like your ideas, I think they need more details, but that's for you to decide on how to go forwards with marketing those ideas. Like I like how you can pick the types of your Starter and presumably all your friends from your town through deciding the type, but I feel like I like the variety of choosing what type to pick in the moment. I love Pokemon Starters, but it's never affected my choice of favorite Pokemon, and I know that's true with a lot of people because while Starters are very Popular, the top 10 Pokemon always polled gets a variety of different types. Still, starters are popular, and with intention as they are often designed to be among the most marketable. Some of your ideas make me think of Nexomon, and how they handled their starters. I still like starters to feel special, I think Nexomon's starters don't feel as special to me (although that is in part due to the story) and I think it sounds like your idea rolled the specialness back a little. I think even the common and uncommon starters should feel "special". I think if I were making a choice, those 3 common starters would have something about them that reflect the town('s type), and/or possibly reflect Eevee (in that way). So for example, the Samurai beetles from the fire town become fire type, or maybe at least they just have a fire type attack they learn that they normally would not. Another possibility is that maybe the mole-dog from the town's starter park can exclusively evolve into a Water version if you start from the water town, but the ones you catch outside that would be regular unless you go back and catch one from that starting area. You also could offer a more significant feeling starter town choice if you had a pool of 5 common starters to pick from instead of 3, because then it would be enough for 10 towns to have a unique combination of 3 common starters (plus the uncommon and the rare). Since you want to have a survey help determine your town, it might also be fun to also let it determine some of the minority choices. What I mean is if you do the survey and it says you have 10 points towards the Fire Starter, but you have 8 towards the Water and 6 towards the rock, the other two choices could be Water and Rock. You also don't have to take it to a type combination, similar to how pokemon designs might be categorized as "Cool", "Cute", "Tough", "Majestic", "Silly", or "Weird", your survey could instead say if they have 10 points in fire and 10 points in cool, they also can spawn a monster tagged as "cool"/ or go to the town tagged as "cool" and spawn the fire type. (Maybe that can represent the uncommon that is spawned?) It's just an idea to give more purpose to the survey because even pokemon's starting "survey" decodes more than just your player name. Maybe the survey could determine your rivals or NPC friends as well? Maybe it can help determine your secondary skills for finding monsters as opposed to just the one your city specializes in? Although it also feels like it's worth saying another reason Pokemon always has Fire, Grass, and Water starters is for tutorial reasons, those three types are easy and obvious to teach people the type advantage mechanics. I think there are other ways you can achieve this without copying Pokemon, but I think it's worth remembering. The only other thing I'll caution is that the Starter Pokemon in Pokemon have 3 stages for another reason: it strongly, almost forces the player to understand the Evolution gameplay mechanic. There are Monsters that evolve earlier than a starter in Pokemon, but a starter sets the expectation for the averages of when to expect a lot of your team to evolve, and gives you a stat boost at each segment of the game to show your progression as a trainer. If they only had no evolution, it would give more to influence the player to change from using that monster in late game or fuse that monster to create a new one. (One example is Dragon Quest Monsters and Shin Megami Tensei games usually do this, in hopes to make the player get use to and learn their fusion mechanics) I think you should consider having each monster have one or two evolutions for your starters, even though the idea of some not having an evolution is interesting. (I just think it might point to another gameplay feature... equipment? That could be interesting too, but I guess that can also be complicated) Part of what I am saying is the balancing of an early encounter monster that doesn't evolve can be difficult. I can see how this will give more variety to people's choices and favorites, but it might end up creating a behavior where a lot of their favorites are starters and people might end up with teams of nothing but starters, even if the individual starter they pick is different. It might not be a problem though, and just having a different starting pick might make interesting online play if you plan on any of those features. I do think if the common and uncommon choices had something special and unique about them as compared to other places they can be captured would be an interesting possible solution to this too though. It also could be an interesting balancing mechanic if the uncommon choice can also be something that is rare or hard to find in other places outside that starting garden, so that where the rare choice might also be rare outside there, or even only found rare in that garden, the uncommon choice stays a worthy pick. (It also helps to keep them feeling special as well.) When you mentioned customizing your home town, that sparked my interest as well. I don't know what level of character creation you are going to have in this, but seeing your avatar have a different style depending on your city you are from made me think about if you had different kinds of hairstyles or clothing options exclusive to each city. For example, maybe you offer 3-6 basic styles (assuming a few for each gender expression choice or for long and short hair choices) you could have a couple special ones you can get only from either being from that town, or at the style shop of that town (if you choose to have something like that). I think that could be really cool, really unique. Also the idea of customizing your town, could set a goal of building up towns in general. Maybe through doing quests for people in the village develops the town, which in turn develops the wildlife, which when maxed out, the people can allow you into the special starter garden in their town that only people from there are allowed to go (really keeping those starters as special). Meanwhile, with your own town, the quest or deeds you do also can let you spend towards fixing up your town, but you have more choices into the designs and facilities: for example, maybe you add a lake, or turn the garden shop into a fish market, and now you attract more water types near your town. I feel like this can take away from the story as it's hard to picture journeying around the greater map when you have to keep traveling back home. I also feel like the multiple starting towns also sets expectations to have a story that feels different depending on your starting path (if not but just an open world), so I think it's a good idea to keep that in mind too. (But there are probably lots of ways to still do all these ideas, it just depends on your design)
@adamrayyan5184
@adamrayyan5184 27 дней назад
Im subbing just because of this project 😋
@julianhinck5455
@julianhinck5455 Месяц назад
We need a luck starter city ! just imagine starting a game and basically living in las vegas XD.the pompark would be only entered by night and everything would blitz and bling.Maybe the pompark itself is a casino.Please, I would love to see you design ech starting pompark and area where they are located.
@benkipo
@benkipo Месяц назад
Vegas type of city would be awesome!! Love the vision and something I’ve definitely considered! But since it’s so cool I’d probably save it for a later town down the line!
@sockss7823
@sockss7823 Месяц назад
Idea: have town be dual typed. This makes it so that if the town is for example a mountain which is known for being where lightning most frequently strikes you can have the choice between pebble a two stage earth type or eggtricity a three stage electric type. This can add variety in the towns
@sockss7823
@sockss7823 Месяц назад
Also it would be really cool 😎
@benkipo
@benkipo Месяц назад
It’s a fun idea forsure! As of right now the towns aren’t actually locked into one typing! It was just to make the explanations easier. My current idea is that they’re just themes. So there could be a beach town. And the rare starter there would be water but the uncommon could be a grass type as long as it fit the beach theme! Still very much a wip though
@ZedJay23
@ZedJay23 28 дней назад
By making the rare Pokémon have 3 stages and also be the cool rare one I feel like it does kinda diminish the choices a little, if someone goes into the game knowing about these rare pombles then they will always try and go for the rarest started. Maybe having the uncommon be the 3 stager and the rare be the 2 stager would better encourage these informed individuals to make a decision rather than just go for the rarest, coolest one (which is what I would do playing this game)
@SprigataSays
@SprigataSays Месяц назад
I really love this idea 💕 Just one thing though- The starters do change throughout towns (At least from gen 7 up, but I’d assume they do in other gens as well). In gen 7, you get your starter from the Kahuna, which is heavily implied that it’s not something that happens often. Then, in the next two tens, you get your starter as a gift. In gen 8, Leon gives you and Hop ones he caught himself. Then, in gen 9, you get yours as a welcome gift from Clavell. Since none of the overworld trainers besides Nemona have either of the three he gifts you, it can be assumed that Clavell also switches out which pokemon he gifts to new students.
@itsEyrie
@itsEyrie 28 дней назад
Awesome idea! excited to follow the project. What would “earning” a stronger creature look like when you’re doing your first catch event?
@benkipo
@benkipo 27 дней назад
Good question! And I assume you’re referring to “rarer” rather than “stronger” since there’s no correlation between the two as of right now. But yeah, it’s kind of vague since I’m not sure how capturing or battling and all that works currently, but I have some ideas! Well if it’s going to be random spawns then its spawn rate would just be lower. So you might have to spend more time looking for it. Also I’m thinking maybe when you start the game you don’t know the Pombles available at the park. But if you talk around with locals or help someone with a quest, they’ll let you know that there’s a rare pomble and what it sort of looks like. That way when you go searching, you’re not going in as blind! But yeah nothing too crazy right now and I hope that answers the question!
@tylerturner4928
@tylerturner4928 26 дней назад
@benkipo what software do you use to make animations and drawings and ur avatar? Maybe if it’s a long process make a vid about it cause ur animation is unique and very cool !
@benkipo
@benkipo 26 дней назад
I do everything in procreate! It’s super basic tbh because it’s hard to find good tutorials! The avatar is just a png that I manually switch the expression of in my video editing software, Davinci Resolve! Hope that helps any!
@aidanpickard5516
@aidanpickard5516 Месяц назад
Yesss
@macromite3758
@macromite3758 Месяц назад
7:49 This is exactly the critical flaw with many non-pokemon creature collectors. its a trap. the starter essentially needs to be special or it ends up feeling a lot worse. and your thought process is exactly the self destructive one. Enforce limitation on the player, don't say "It's fine if you didn't get the one that you like, go ahead and get whatever other ones you want later" because then people will stop considering the starter special, and then it won't be special, and then suddenly nothing will be special. the balance is impossible after the choice to allow access to starters later.
@basecatXD
@basecatXD Месяц назад
i love the idea of catching your starter, but i do have a question about them. Will there still be any starter cutscenes?
@benkipo
@benkipo Месяц назад
Haven’t even thought about cutscenes as this is still so early as a concept! But I do like em and as many as necessary would be nice ofc!
@basecatXD
@basecatXD Месяц назад
@@benkipo it’s still a great idea
@raymondhahn739
@raymondhahn739 Месяц назад
I feel like the og starter trio not evolving is a missed opportunity. Bc they'll be useful for like the first part of the game and fall off quick or be too op at the start. Id say at least make them 2 stages and make sure they have a huge movepool for how weak theyll be to the other starter pomble choices
@benkipo
@benkipo Месяц назад
It’s early on so stats and things like that are non existent. But the plan is for all Pombles to be viable (ofc easier said than done I’m sure, but we’re just in concept phase). So regardless if it evolves or remains as a 1st stage, it should still be viable. There’s definitely way more to this topic but will have to be saved for a future discussion. But hopefully that clears up some stuff
@rowan-egg
@rowan-egg 24 дня назад
I know this might be a lot but could you maybe add a few VERY rare mega evolutions?
@vanoopsalot
@vanoopsalot 28 дней назад
Love that you’re doing your dream thang! My main critique after watching this(my first video of yours) is that most of the details, from the designs, to the little ball capsules, to the name Pomble itself feel extremely derivative. Like you say “I recognize Pokémon’s influence on the monster catcher genre” but to most of humanity, it’s the ONLY legitimate monster catcher in all of gaming. I think it’s why your elements are so reminiscent. I think your creatures are adorable, and it’s fine to have an inspiration, but I can’t see how they’re NOT Pokemon. I’m cooking on what you might call a monster-catcher concept myself, but I question what “catching” even is. Is beating a creature down and throwing a little ball at it the only way to make friends with it? Is a “Starter” really that “important to the genre,” as you say? Or are these just assumptions made by a life-long pokefan? I don’t mean to make you doubt your intentions themselves here, I’m in total support of this original thing you wanna do. I do however want to make you step back and ask yourself what unique message you have to share, and what angle you could approach this project from that reflects that! Whatever you do, keep going! I can tell you’re passionate, so don’t slow down for anything except your momentary needs! ✨❤️‍🔥✨
@vanoopsalot
@vanoopsalot 27 дней назад
I will say, though, the design for your Wispup line is both enchanting and pretty distinct from the Pmon style.
@nahidahamed1742
@nahidahamed1742 Месяц назад
Is this really going to be a game. If so I can’t wait
@benkipo
@benkipo Месяц назад
That’s the dream but there’s no guarantee! It’s all concept right now. Lots of pieces would still need to fall into place for it to have a chance at being a real game. Hope that clarifies!
@nahidahamed1742
@nahidahamed1742 Месяц назад
@@benkipo t dose and i hope you get to live that dream
@thunderboargames8369
@thunderboargames8369 Месяц назад
You should do a Puffin Pomble
@mortimerwake2974
@mortimerwake2974 28 дней назад
I think it would be better to make the populations have sort of a ven diagram relation where one has a b and c while another has b c and d and another has a d and e
@benkipo
@benkipo 27 дней назад
Yeah I totally agree!! This point has been brought up a lot and it honestly just makes a lot of sense! Thanks for the input!
@XeroShifter
@XeroShifter 29 дней назад
I feel like you're setting yourself up for a lot of work here without a strong reason to do so. Instead of doing typed towns, you could just have the first mon caught from a "starter catching event," where the mons in the park have been stocked like fish are stocked for many lakes. Wild mons have been corralled and transported into the park for those starting their journey to catch. From a world building perspective it would make a lot of sense and explain why they're all base form mons, and why they're all an appropriate level. Additionally this solution would let you design your dex for the region rather than putting so many resources into just trying to figure out your starter system. The pool of mons in the park can be pseudo random each new game, filling the park with predetermined number of mons that fit different requirements (e.g. 1 3 stager, 2 2 stagers, 1 rare/ultra rare, 5 commons, etc, etc, etc...). Plus the pseudo-randomly stocked park could have its possible pool of mons adjusted for any number of future features with minimal extra work, like randomized runs, type specific runs, difficulty, etc; all without needing a new lore explanation, work on many different starting towns, or requiring you to make dozens of mons for the specific purpose of being starters.
@tylanyofi674
@tylanyofi674 Месяц назад
In the winter design video at4:52 on the right bottom corner above the unicorn is an creature look a, idea l comment for Pombles
@greenapple9477
@greenapple9477 Месяц назад
They're now called Pombles.
@chatfulness03
@chatfulness03 Месяц назад
No criticisms, I am super here for this 👍👍
@benkipo
@benkipo Месяц назад
Welcome aboard! And thanks!
@lucasrxrxx1859
@lucasrxrxx1859 26 дней назад
I think it's great you're doing this project and putting effort on it, as there are few monster tamer games. However, I disagree with some of the things you said in the video. I don't think pokemon is about colection. Sure, it's was the slogan and how it was marketed, but by playing the games, specially the first ones, I would say it much more about growth. You the kid go out in the world with your buddy given to you by the people that took care of you (town, professor, mom, etc...) and through hardship tame new monster that became friends. As you grow as a trainer your monsters grow as well (visual is important). Thats what I think you're missing, evolution is about growth, not about rarity. Why the legendaries are single staged? They are already strong.
@ronflypotato4242
@ronflypotato4242 28 дней назад
I didn't watch everything,but it is not true that every one of three trainers have the same starter of you. In the pokemon games it is obvious,you don't see many trainers with starters. In the anime the number of pokemon starters each year is limited.
@greenguy369
@greenguy369 Месяц назад
I'm not super clear on what the specific goal of the project is... but it appears that it is entirely separate from Pokemon to me. So, it does worry me how many times Pokemon gets mentioned. Really, when building a monster hunter/collector from the ground up getting too hung up in how Pokemon works and specifically tweaking each step of the Pokemon outline is still just creating a less good Pokemon game. Throw out the Pokemon outline. Don't build a game that is "Pokemon sort of reshuffled to emphasis my personal tastes". Instead, start with a blank page and build a game that is "the best execution of your chosen themes and ideas". IE - A Pokeball by any other name is still a Pokeball. Digimon may share some superficial similarities to Pokemon for the uninitiated. But it's very much it's own thing that does not feel at like a commentary or reaction or like it all cares about Pokemon. Or said another way, Digimon still feels as if it would exists even if Pokemon never did. So far, Pomble Quest does not. Now...if your goal is to riff on the Pokemon formula... ignore everything I said.
@StarLightGem
@StarLightGem Месяц назад
I don't think with this concept you don't need to choose just one Pumble, just let the player catch multiple Pumble's within the parks
@nicogcid
@nicogcid 18 дней назад
You are clearly a good artist and drawer, but I think you need to work on your scripts. Subscribed anyways.
@jonas-us7pr
@jonas-us7pr Месяц назад
they dont feel special anymore even if they are rare😞
@beanman6969
@beanman6969 26 дней назад
Get a better mic
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