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Starting a New City in Cities Skylines 2 Inspired by a Real Master Plan! 

City Planner Plays
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8 сен 2024

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Комментарии : 2,2 тыс.   
@CityPlannerPlays
@CityPlannerPlays 11 месяцев назад
The second video will go live TODAY - Sept 27th at 11am CST! Join me in the premiere here - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-g9yESIzeyQ0.html !
@DrewC41
@DrewC41 11 месяцев назад
Love the videos! Thank you for teaching me that this game can be fun! I have a question, is there somewhere on the internet that I can find city plans to use?
@danielwelland6638
@danielwelland6638 4 месяца назад
I like the way you do things. If a city is built on hills, can you do this in CS2?
@audricnicolle6915
@audricnicolle6915 Год назад
This is Mariemont, Ohio near Cincinnati It was planned by John Nolen, the same city planner as a previous CPP video of Venice (the 100 years old city plan)
@SchuyGuy86
@SchuyGuy86 Год назад
Can confirm, from SW Ohio!
@hvyfknmtl
@hvyfknmtl Год назад
yeah. just found it. can see little miami river on the map. that's how I found it. was hoping a vid less than an hour old i wouldn't find any other comments having found it but damn you for watching this half an hour before me.
@alexnewberg6795
@alexnewberg6795 Год назад
Yup it’s mariemont, I live in Cincinnati and go to UC, mariemont is a really cool little suburb
@audricnicolle6915
@audricnicolle6915 Год назад
@@hvyfknmtl I found it too thanks too the river marking !
@michelrussell2014
@michelrussell2014 Год назад
I found it using Google Lens haha
@CitiesSkylines
@CitiesSkylines Год назад
So many hand-placed trees... Excited to see them grow!
@MaskedMaths
@MaskedMaths Год назад
Nice to you here are you going to be watching when it comes out
@CityPlannerPlays
@CityPlannerPlays Год назад
Such a special part of the game!
@civfan
@civfan Год назад
Grow?! Then how long will it take for Date Palm Trees to grow?? 😅
@abdulrahmanzubairu8371
@abdulrahmanzubairu8371 Год назад
​@@civfan5 years or so
@DanielFildan
@DanielFildan Год назад
Love to see the early access gameplay, and so far C:S II is looking great and like a definite upgrade! But i hope that countour lines and zoning disabling will get added as theyre both useful tools even in C:S I, also the reversing of the road direction could probably be more similar to C:S I because dragging across a road could get tedious
@apexbaines9014
@apexbaines9014 Год назад
“We just spent all our money on City Hall… now we have to raise taxes” Realism in CS2 is unrivalled 😂
@ezekielbrockmann114
@ezekielbrockmann114 Год назад
Also; Placing the Welfare Office before the City Hall
@SleepyFen
@SleepyFen Год назад
The one thing I'm missing out of all of this is the ability to make your custom green areas count as parks for the purposes of citizen pathing and entertainment. They look amazing, but the fact that nobody is using those green areas makes it seem hollow in a way.
@TheEclipse1989
@TheEclipse1989 Год назад
They probably keep some features locked to make DLC
@SleepyMatt-zzz
@SleepyMatt-zzz 11 месяцев назад
Yeah, it really felt like the first game came close to that, except they had to make that kind of zoning commercial. Kind of a bummer, because as a guy who lives in a rural city, you just don't see that kind of thing.
@user-lv6rn9cf8m
@user-lv6rn9cf8m 5 месяцев назад
@@SleepyMatt-zzz Cities are per definition the opposite of rural
@AuricomSystems
@AuricomSystems Год назад
There seem to be kind of a bizarre combination of baffling omissions and brilliant improvements. Can't quite wrap my head around how the game can have such incredible road tools and at the same time no line tool for trees. Still, overall the game looks pretty great and I'm very excited for it!
@sleambean
@sleambean Год назад
I actually really like that trees don't require a grassy terrace - in my city it's very uncommon for a grass line but most urban roads are entirely treelined, with large canopies, just in planters
@RyTrapp0
@RyTrapp0 Год назад
Yup, I've seen quite a bit of sunken tree planters around some bigger Great Lakes cities, so I'm OK with having grass terrace-less urban trees. Would be nice to have a bit of variety; sunken planters with the metal grates on top, maybe two or three types of raised planters. But there will be PLENTY of time for mods of course...
@PREST0NGRAVY
@PREST0NGRAVY Год назад
Yeah that's definitely really normal in most of the cities I've been in
@VonRibbitt
@VonRibbitt Год назад
@@PREST0NGRAVY thinking you need grass terraces to plant trees is such a north american view, another excuse to not do shit with their cities
@JuneNafziger
@JuneNafziger Год назад
@@VonRibbittto be fair it gives the trees more room for their roots. Green strips (boulevards as they’re often called where I live) are definitely preferable for the trees (and for greater green space) but other methods are certainly better than no trees, and works good in places where it’s too late to put in grass strips without reducing the road because the buildings are right on the sidewalk.
@samuel_iv
@samuel_iv Год назад
@@JuneNafziger in the uk a lot of the nicer areas will have giant trees growing out of the sidewalk, looks lovely though to be fair
@dustbucketau
@dustbucketau Год назад
can't wait to see this city revisited in 10 years for an abandoned city series
@smaller_cathedrals
@smaller_cathedrals 11 месяцев назад
You mean in the game, right?
@tbotalpha8133
@tbotalpha8133 11 месяцев назад
@@smaller_cathedrals :)
@CityPlannerPlays
@CityPlannerPlays 11 месяцев назад
Absolutely saving it, haha!
@EXKRS00
@EXKRS00 11 месяцев назад
Lol i can see it "So I built this city when I just got the game"
@sirspy1
@sirspy1 11 месяцев назад
cities skylines 3?
@OVERCHARGEDEGG
@OVERCHARGEDEGG Год назад
I am loving your town square design Phil!❤ Excited to see you get to grips with cs2 😊
@CityPlannerPlays
@CityPlannerPlays Год назад
Thank you, Egg!! Can't wait to see what you put together, too!
@DarrinCalvinRoenfanz
@DarrinCalvinRoenfanz Год назад
They did soooo many cool things in this new game, which almost makes the exclusion of seemingly basic features (*cough* terrain height) even more bizarre
@calebkendrick1590
@calebkendrick1590 10 месяцев назад
this is par for the course for a Paradox game. Release a barebones game that improves on the previous basegame in some ways. Then release 20 dollar DLC's for years while rinsing and repeating. I mean EU4 came out in 2014 and they are still giving mission trees to some of the major nations (for a 20 dollar DLC of course)
@TOH_Fan
@TOH_Fan 10 месяцев назад
@@calebkendrick1590 At least it's actual content and not loot boxes or skins.
@Pastamistic
@Pastamistic Год назад
This is such a well laid out video displaying the major upgrades in CS2. Mixed in with plenty of legitimate criticism. Thank you!
@shawa666
@shawa666 Год назад
My body is ready.
@CityPlannerPlays
@CityPlannerPlays Год назад
Edited for appropriateness, ha!
@euanmoo
@euanmoo Год назад
But is your mind? 🤯
@whatiwonder4299
@whatiwonder4299 Год назад
@@euanmoohis mind’s tellin’ him no…
@_LightningRod_
@_LightningRod_ Год назад
Didn't expect to find a reference like that here, but I'm here for it 😂
@BloodWolfXZ
@BloodWolfXZ Год назад
My governing body is ready to pass ordinances.
@natesheppard5335
@natesheppard5335 Год назад
My girlfriend and I started watching your videos a few months ago. I believe the first video I saw was your abandoned city fix. I fell in love with your content and started binging, so my girlfriend starting sitting with me as I watched. Now we both are addicted to your content, jokes, and personality. We started Clearwater from the beginning and just last week are completely up to date and are now watching other series from your channel. We cant WAIT to watch you play the second game!! I'm personally excited to try CS2, but am suuuuuper excited to see how you play the game. We usually never comment on RU-vid, but wanted to use this opportunity to say thank you for being you, and thank you for continuing to make exceptional content!!! Just promise me in this new game you respect the typography, ensure the water pipes go under the road right where they belong, call plenty of mulligans, forget when you have anarchy on, and lastly use imminent domain when necessary!
@sbr-1143
@sbr-1143 Год назад
Missed the occasional gushing over the network multitool haha. I look forward to watching Phil yearn for the slope tool and wouldn't at all be surprised if we got a memorial service for it 😂
@natesheppard5335
@natesheppard5335 Год назад
⁠​⁠​⁠​⁠@@sbr-1143hahah very true! I’m sure there will be something similar to it and I think we can all bet on Phil being among the first using it!
@CityPlannerPlays
@CityPlannerPlays Год назад
First of all, thanks so much for being here, Nate, and the kind words, good vibes, and the comment! Glad to hear that both you and your girlfriend are liking the videos - I love bringing them to you!! And I promise to keep up to my normal shenanigans in CS2, haha! Thanks again for being here and for the kind words!
@CityPlannerPlays
@CityPlannerPlays Год назад
@@sbr-1143 You mean CS isn't the Network Multitool Game? hahaha
@brandonc2829
@brandonc2829 Год назад
bros been copy pasting his comment
@James-xx7yt
@James-xx7yt Год назад
I'm actually quite pleased and pleasantly surprised that you can add the grass verge and trees separately and together. Many (most even) streets trees don't have grass beneath them. Although I would like it if trees by themselves had a square dirt decal or planter prop beneath them.
@LuxicCardinal
@LuxicCardinal Год назад
yes! That you could toggle ofc :)
@antonglonner
@antonglonner Год назад
Regarding missing features (terrain height contours, flipping one-way roads, fences): Never forget that CS1 launched without tunnels (and many other things introduced with free updates over time). Those things will come eventually.
@francescomaestrelli7515
@francescomaestrelli7515 11 месяцев назад
Yeah. It's just how software is released nowadays: barely working. Then it's patched up on the go 😁
@jasonetherington37
@jasonetherington37 11 месяцев назад
Bet it won’t be free this time, you’ll have to pay for DLC to get it.
@antonglonner
@antonglonner 11 месяцев назад
@@jasonetherington37 Nothing we know for now (even the already announced DLC) suggest that there won't be any updates improving the gameplay of the base game in the future. Looking at CS1 I fully expect a similar "way of doing things", where paid DLC are accompanied by free feature updates.
@antonglonner
@antonglonner 11 месяцев назад
@@francescomaestrelli7515 Adding new features through updates later on does not equal patching up a barely working game. Also, you can clearly see in this video that CS2 is working quite well already, so classifying it as "barely working" is just false.
@Wistbacka
@Wistbacka 10 месяцев назад
@@francescomaestrelli7515 Difference is; by the looks of it, this is not "barely working", but working fine. It's a huge difference in leaving out features and not promoting them, vs the typical "It has all the features" and 70 % of them either missing or being buggy af.
@Quintarus1794
@Quintarus1794 Год назад
I really hope they add contours and units. Also, a tool to just recalculate the zoning grid in a selected area or along a given road would be huge.
@Clev3rByte
@Clev3rByte Год назад
what do you mean with no units because i do see meters symbolist with an m when he is making Streets just asking not trying to start a war
@Clev3rByte
@Clev3rByte Год назад
do you maybe mean increment or lines to symbolize like the with you need to make a better grid i believe there is a grid building tool to drag a whole neighborhood at once
@Quintarus1794
@Quintarus1794 Год назад
@@Clev3rByte Units as in the number of zoning squares. I'm sure it's fairly easy to calculate from the number of meters, but I guess I'm just lazy 😁
@brohvakiindova4452
@brohvakiindova4452 11 месяцев назад
Most importantly the framework of CS2 seems to be very solid. I'm so excited to see how the game will evolve with the modding community, it looks so incredibly promising.
@hawkeye7527
@hawkeye7527 11 месяцев назад
They listened, they're in now!!
@TRichardsBlades
@TRichardsBlades Год назад
​It does remind me of the very early days of CS1. I'm sure mod creators will be going bananas even before it's released. Looking forward to playing when its out
@jg-qj7ts
@jg-qj7ts Год назад
I absolutely cannot wait till the full suite of tools from NMT and node controller are remade, it’s going to drive me bonkers until they are lol
@TRichardsBlades
@TRichardsBlades Год назад
@jg-qj7ts I get they can't include everything in the base game and they did a good job including the things people like but there's a few things missing like node controller that are insanely popular with players that should have been included imho
@Speedster___
@Speedster___ Год назад
Contour line can’t wait
@TRichardsBlades
@TRichardsBlades Год назад
@Speedster___ 100% agree, I'm sure that's gonna be a feedback from probably all of these advanced testers, hopefully the Devs have it in before the final copy
@jg-qj7ts
@jg-qj7ts Год назад
@@TRichardsBlades I’d almost think 100% since it’s a staple feature of toggle it!, and what’s the point of the new cut-and-fill roads if we don’t know where to properly use them?
@B1GD0N
@B1GD0N Год назад
I’m excited for this game but will likely wait for mods to catch up before making the full switch over. Terrain and topography views are a must for me, I can’t start a new city without surveying the land and elevations so it sucks that they chose to remove it. Those roads are wonky as hell too
@keanuwick8485
@keanuwick8485 Год назад
The visuals are not good at all. Cant believe in 7-8 years time this is the best visually they could improve upon.
@zv3032
@zv3032 Год назад
@@keanuwick8485the game looks great what are you talking about? Bro wants graphics that’ll cause a quantum computer to run hot. CS1 has those amazing realistic looking cities and graphics because of mods because 90% of people don’t/can’t run them. The question you should be asking is if the bones are good. And there’s no denying that they’re meaty and mods will send it over the rails.
@rei8182
@rei8182 Год назад
@@keanuwick8485 i'd rather the game able to run on my laptop, rather than having realistic graphics.
@nepatrock
@nepatrock Год назад
@@zv3032 I don't understand what people liked about CS1's graphics. They looked brown and washed out to me and I had to play with the filters on
@tdh2044
@tdh2044 Год назад
@@keanuwick8485go have a look at base game Cities Skylines 1 dumbass and compare them ahain
@IsaiahWells
@IsaiahWells Год назад
As hyped as I am for this game, I can't wait to see your master planning skills on this new city!!!
@CityPlannerPlays
@CityPlannerPlays Год назад
This game is going to allow for SO MUCH creativity!
@IsaiahWells
@IsaiahWells Год назад
@@CityPlannerPlays I know that's right!
@theyeetster
@theyeetster 11 месяцев назад
26:38 that ambulance absloute had collision physics and crashed into the pick up on the loop around. Its the little things in games. Can't wait
@paulmdevenney
@paulmdevenney Год назад
It's a weird combination of fixing exactly the things you wanted fixed, and removing some real fundamentals. I was so hopeful that there would be a focus on zones and buildings that worked better with natural slopes. This would have been the killer change for me, as it opens up so many prettier options than carving right angles out of hills all the time.
@EverShy_
@EverShy_ Год назад
I'm sure the modding community will come up with a contour line mod and a line tool. And creator content pack and more maps will come soon enough. Love the layout, so unique! Can't wait to see how this city grows and develops.
@sammarks9146
@sammarks9146 Год назад
I love that you can rename basically anything, including trees. Some trees are important enough to deserve names! Looking forward to seeing the things that are lacking be updated as we get closer to the release. And looking forward to it coming out on Mac!
@NauticGaming
@NauticGaming Год назад
yeah, like the survivor tree.
@Cryolemon
@Cryolemon Год назад
Yeah, some trees do definitely get names!
@girlmadeofwires
@girlmadeofwires Год назад
@@NauticGaming or the tree that owns itself
@benholmes9546
@benholmes9546 Год назад
Cincinnati native here, that’s Mariemont - a city on US 50 just outside the Cincinnati city limits on the East side. I’ve loved your content for years, and it’s fantastic to see you building something inspired by my neck of the woods!
@MrSudomacho
@MrSudomacho Год назад
I wish we could use the 'property line boundary drawing' aspect for those little parks too. So many of those little triangle in my area end up leading into the 'backyard forests' interwoven in some communities.
@Shicksalblume
@Shicksalblume Год назад
One thing I'd like to see them add is Low Density Mixed - Commercial and Residential, and have it available from the very beginning of a new city. The kind of thing you see in old town centers of about 100+ years in age in the US. Because that was so common in the early days of towns throughout at least the US, and probably other places as well, where you had a starting main drag of town with shops on the ground floor and the shop's owner and their family lived in the space above. Of course, as time went on, those top spaces got turned into smaller rental units, but the character of the building remains.
@WerrinLotsuvhats
@WerrinLotsuvhats Год назад
It's amazing that there is a content creator that enjoys and is willing to go into such detail about the process of development. Still catching up on older series but this channel puts out the cities skylines content that I want to see. Thanks, CityPlannerPlays, for the great videos over the years.
@CityPlannerPlays
@CityPlannerPlays Год назад
Thank you so much, Tim!
@Veloletum
@Veloletum Год назад
I'm always loving when you're calling out your road hierarchy! I didn't notice it too much this video. Looking forward to hearing more about that planning aspect to maintain traffic flow!
@Lilianne8
@Lilianne8 Год назад
After watching the whole video I'm seeing quite a few I suppose game mechanics that I like. The scale looks beautiful and more realistic. The pace of it as well is more of real life and not instant. The drawing of the streets made me sigh in awe, such nice connectivity as well as flexibility with the design. And, definitely not least, I loved how the city layout came alive in your hands. Can't wait to find a city I want to use as a base for a city of my own too.
@rtrojosh
@rtrojosh Год назад
as a CS console edition player (because my laptop is barely powerful enough to run gmod) without access to major mods, im glad to see that a lot of mod-like features have been implemented. it will make things so much easier to build. thank you paradox and colossal order for listening to the community!
@Phoenixcaptain46
@Phoenixcaptain46 Год назад
Mariemont, OH. My cousin lives there, just off of Wooster. He introduced me to Skyline Chili when I went out to visit.
@Mephora
@Mephora Год назад
There's a lot of things I would like them to improve on. But most of them are quality of life changes, which is amazing because I am sure that they can do it and probably will. One thing that I don't really love is that expansion buildings have to be adjacent as it constrains the way you can shape facilities and it's also not all that realistic especially for medical clinics which tend to be spread around in a block due to prior city development
@arcanumelite4853
@arcanumelite4853 11 месяцев назад
not all of the expansions have to be connected.. only some of them... like the ambulance has to be connected but the extra wings do not..
@Mephora
@Mephora 11 месяцев назад
@@arcanumelite4853 okey that would actually be nice. Otherwise I'm sure modders will find a way.
@Persianking1997
@Persianking1997 11 месяцев назад
I agree 👍
@emmata98
@emmata98 Год назад
it is unfortunate to see, that buildings like the cementry really don't conform to the topography, while irl they do much better. And unlike with small houses, this is so much more noticeable, since even small inclinations are really noticeable and need you to terraform, witch I think is a bad solution, having to do that for every big-ish building, witch now are way more common than in sc1. Also still no small road without a parking lane and a wide sidewalk, makes building european style sub-urban areas still look way to open, witch is just emphasizes the problem of buildings not conforming to the terrain.
@geckman2022
@geckman2022 Год назад
Just saying, it's which not witch. But otherwise like your opinion on this.
@emmata98
@emmata98 Год назад
@@geckman2022 I also have an "is" to much ;)
@Khotetsu
@Khotetsu Год назад
One thing I saw in another video was that you can add a wide sidewalk to roads the same way you add trees/the grass strip, instead of having specific roads for specific variations. So it should be entirely possible to have European style suburban roads just by adding wide sidewalks to a small road, though I don't know if there's roads that are the right size to look the part.
@emmata98
@emmata98 Год назад
@@Khotetsu maybe. Let's see
@Undercapsule
@Undercapsule Год назад
@@emmata98ur a witch lmao
@GustavSvard
@GustavSvard Год назад
2 days til the premiere? Ya bastard! nah, we stil love ya.
@CityPlannerPlays
@CityPlannerPlays Год назад
Gotta keep you waiting! Seriously though, I've been having a ton of fun and can't wait to show you what I came up with and give my impressions of the game!
@Johnathon_Jackson
@Johnathon_Jackson Год назад
This looks so much better than CS1 and I’m only 12 minutes into the video. I’m a console player as well so here’s hoping that we have the same flexibility as PC. Good stuff Phil!
@OGSnoberry
@OGSnoberry Год назад
10:20 I really enjoy this change, it makes PERFECT sense to me. Some people strongly prefer living in a single family home and want the privacy and sense of ownership/possession that brings. Others prefer living in multi-family housing and want the amenities/lifestyle often associated with apartments, condos, and townhomes. It's awesome that CS2 is bringing that into the game. Rather than just flat "residential demand", I find it much more realistic that you've got demand for lower density single family and possibly smaller 2-4 unit multi family housing like duplexes/triplexes, and then a different demand for medium/high density housing for apartments, larger condos, etc. It also more organically integrates the flow of a city's skyline into the game rather than the player having to decide between having just a sudden sharp line of tall buildings or 'wasting' space on less efficient low density housing at the outskirts of a city so the skyline looks more organic.
@CityPlannerPlays
@CityPlannerPlays Год назад
Is anything in specific that you'd like to see demonstrated or built in this city? Let me know and it just might make it into the next video!
@eduardoboehringer
@eduardoboehringer Год назад
Quays please. I am so scared of a quayless cs2
@MrCai01
@MrCai01 Год назад
You just do you bud
@sbr-1143
@sbr-1143 Год назад
Seeing how zoned and plopped buildings handle difficult terrain heights would be great. Some switchbacks and/or a mountain town/resort could give us some insight since the developer videos were almost exclusively oriented around flat terrain.
@monymonino
@monymonino Год назад
Dam a river if possible with a map and delve into transportation, especially Trump 👌🇹🇳🇹🇳❤
@monymonino
@monymonino Год назад
And a beach if possible in a map ❤
@spamfilter32
@spamfilter32 Год назад
Looks pretty good. Just a few QoL improvements and the game will be a masterpiece. My thoughts: 1. I would especially like to see the parallel road tool automatically select the correct distance between roads when you are extending an existing parallel road being off by even just 1 meter creates a lot of weirdness. 2. I'm actually ok with having minimum spacing for tree's as I've seen people crush trees up against each other in many builds but really, tree's that close would end up killing each other since they couldn't get all the resources (light and water) they need that close together. But a prop-line tool would go a long way to improving tree placement. 3. love that you can add trees and grass to one side of a road at a time. Would be nice to have the option to do both sides simultaneously though to save time and repetition. 4. really wish they made parks drawn like districts. So you draw the park shape, then place assets in the area to make the park. I also wish cemeteries where the same, draw the cemetery district, then place the grave/mausoleum etc assets. the size and number of grave assets would then determine how many people could be interred. This would allow you to make parks that fit available areas, and allow you to make each one unique.
@Xiyng
@Xiyng Год назад
Some of the flaws are a bit baffling to be honest, but finally seeing this brings me so much joy anyway. I can't wait to be able to play this myself!
@brohvakiindova4452
@brohvakiindova4452 11 месяцев назад
I love how infrastructural buildings like schools and hospitals now have higher capacity and most importantly their coverage is limited by your actual traffic rather than distance alone. I always found it very annoying to have to build a hospital for every other city district and especially cemetaries/incineration facilities were kind of crazy for tiny ~20k pop cities
@Admiral45-10
@Admiral45-10 Год назад
20:04 My blind guess as a plumber would be, that sewage pipes must be in specific angle in order to dispose sewage correctly (around 2% slope). To allow for sewage export, another city would probably have to add a special sewage pump. For water it is less of an issue, as it's possible to keep a specific pressure throughout entire installation.
@tanel20
@tanel20 Год назад
This looks already so great, your thumbnails are always very beautiful and interesting, but the colors in this one just makes it perfect
@CityPlannerPlays
@CityPlannerPlays Год назад
Thank you!! Honestly, Didn't have to do much to make this beautiful - the game looks outstanding on it's own.
@cata5274
@cata5274 Год назад
I really like the change in editing style! the city tour was legible and the speech bubbles for the pedestrians is very cute!
@andreww7564
@andreww7564 Год назад
Definitely going to be a bit of jank and growing pains on release, but there's a ton of exciting new stuff too. The QoL stuff will definitely come, either through official release (ideally) or modding.
@mateuszkunda9400
@mateuszkunda9400 Год назад
I have to say that even this first CS2 gameplay shows why CPP is my favourite Cities Skylines RU-vidr. The way everything is planned and makes sense and how everything is logically and nicely shown + how well the video is made puts Phil on a different level compared to others. That's really visible when you watch some other 30min CS2 gameplays and they're nice but then you watch this one and suddenly you're elevated to a whole new level. Keep up a great job, Phil!
@uCruz_
@uCruz_ Год назад
Bro, adding and removing crosswalks, ugh I love it. I hate it when you lock people from using crosswalk but the thing still there.
@troyskolrood8144
@troyskolrood8144 Год назад
I have a feeling that this will be a good game when released that will morph into a great game with mods and updates. Can't wait!
@cheungchingtong
@cheungchingtong Год назад
If they get the optimization done properly with new version of their engine, with Nvdia's I got only 12g of Vram, sadly.
@drewcipher896
@drewcipher896 Год назад
Mariemont is beautiful in the fall. Hope to see the leaves change in game too.
@Wilful1
@Wilful1 Год назад
I love the tower cranes on every single plot😂 14:30
@mephInc
@mephInc Год назад
I don't. Tower cranes aren't used unless there's a skyscraper.
@ravee-eh4dd
@ravee-eh4dd Год назад
The cranes look bad for a 1 story home should only be for skyscrapers or anything taller than 6 stories
@TLDelapore
@TLDelapore 11 месяцев назад
I grew up in Cincinnati and recognized that Park structure immediately. I couldn't tell you the specific name of the neighborhood because my grandma is the one who brought me out that way a ton a few decades ago. In a lot of ways from a city planning perspective Cincinnati is a tragedy. If they had continued the trends they were engaged in at the turn of the 20th century through into the 21st century it would be a much more impressive city. In a lot of ways it's improved a ton in the past decade or so but I want to live in the alternative timeline where they kept building the subway and establishing trams and street cars.
@prototype102010
@prototype102010 10 месяцев назад
I was a little unsure how much of a change Skylines 2 was going to be, if it would be worth buying right away or not, but just this video and what you were able to do has sold me. So many little things that I've always wanted, like the sidewalks and stuff has me so excited.
@PhishPhanatic17
@PhishPhanatic17 Год назад
This is the first time I've ever waited for a video to be released in RU-vid. I love your content and look forward to learning how to play CS2 from your channel!
@subzeroarctics1299
@subzeroarctics1299 Год назад
I know this game isn’t final yet, but I was honestly expecting a bit more. Great design, was going to guess Napoleon OH but others have already confirmed Mariemont.
@Zeph_42
@Zeph_42 Год назад
Hey Phil! I'd be really interested to see how this game handles water physics compared to CS1 if you can work that in to an upcoming video!
@izayaorihara5516
@izayaorihara5516 Год назад
I'm almost more excited to see what you're gonna do in this game than I am for the game itself lol Slowly catching up on some of your builds and it's really fun AND educational :D
@kencube86
@kencube86 Год назад
I'm surprised they gave RU-vidrs early access so far ahead from the release date and let them record and stream everything. It shows how confident they have with the new game.
@Wistbacka
@Wistbacka 10 месяцев назад
ikr. Imagine devs having confidence in their AAA-titles in 2023 and not trying to lie about half of the game. :)
@jdkoz98
@jdkoz98 10 месяцев назад
This aged like absolute milk
@blackrose30333
@blackrose30333 Год назад
Oh my gosh, I'm buzzing with anticipation. The Monday videos are great, but now we can see this in action!! 👷‍♂️ 👷‍♀️ We're all city architects for a short time!
@Tates05
@Tates05 Год назад
The landscaping in the thumbnail looks beautiful! Looking forward to seeing your video!
@andrewevenson2657
@andrewevenson2657 Год назад
One thing I never considered that’s a bit unrealistic about city skylines is the whole concept of industrial districts, and how when you create one it just makes a dense assortment of buildings with smoke stacks. All industrial facilities I’ve seen in real life tend to be far away from each other, have a lot of space around them, have rail connections directly to them, etc. Only like 20% of people work in industrial jobs, so it’d be nice if demand reflected that real life trend, and that commercial sones accounted for the vast majority of jobs as they do in real life.
@AiPZ.1625
@AiPZ.1625 Год назад
You can turn around roads by clicking and dragging in the direction you want them to go, no matter left or right click. So basically u click on one side of the road and drag towards the other (in the direction you want them to go). That way u don’t need to rebuild them.
@reilleymcgunnigal
@reilleymcgunnigal Год назад
This reminds me of early jwe2 with how it improves almost everything and the felling of much more can be done now
@InfernalGarish
@InfernalGarish Год назад
This already looks touristically pleasing. Can’t wait for the finished product in the coming episodes.
@Alkis05
@Alkis05 Год назад
As someone who grew up playing simcity 1, city simulators have come a long way. Wow, the level of detail is incredible. Skylines 2 went above and beyond anything else I've ever seem. They are really pushing the boundary.
@annamuench8429
@annamuench8429 Год назад
Really surprised they don't have the contour view yet, but I'm sure it'll be added eventually. Overall so excited for this game and to see what you do in it!
@junirenjana
@junirenjana Год назад
Naming trees is a feature I didn't know I needed lol. IRL tree plantings are often done to commemorate something and now I can replicate it in-game.
@vpbassmag
@vpbassmag Год назад
I’m excited for this game - I do have a few small gripes though: 1. Everything sort of looks really gray and I hope when the game launches, or with more content drops, there will be some more variety in the color of the architecture while still being grounded in reality (it looks like some of the silly looking buildings from early CS1 are gone). 2. Hoping we get more variety in the mixed use and high density buildings and that not every structure is uniformly rectangular. It would be a bummer for console players to miss out on realistic modern buildings and towers that would only be available for download from workshop because they aren’t in the base game.
@KamuflyazhKodiak
@KamuflyazhKodiak Год назад
Can't wait to see what you can do with CS2.. it's going to be great
@Paulovlyra
@Paulovlyra Год назад
I'm as hyped for this vid as I am for CS2 realease
@bretabel1642
@bretabel1642 Год назад
Ohio mentioned!! 🎉 thank you for your mindful and fair review of the game so far. It’s what I’ve come to expect from your channel. I’m hopeful that the devs will take your feedback about contour lines, a tree line tool, and the grid tool to heart! I also hope some sort of prop plopping system is introduced before launch… that’s what really puts a finishing touch on a sprawling park/campus.
@boki1693
@boki1693 Год назад
Yeah, it's a very subtle thing that I have noticed you content creators doing. You can really map out the roads in an area beforehand better than you did before at the start of a new city. I mean in the first game, you would basically make a few roads and maybe a basic grid before you had to start watching your money. Which often led to my cities growing sort of as I go. here, it is so cool seeing the whole starting area pretty much laid out before you even zone anything.
@LadyLucyna
@LadyLucyna Год назад
11:00 you can select individual lanes for road upgrades?! This is just such a game changer for building highly detailed interchanges, it'll be so much easier to make them look good!
@Speedster___
@Speedster___ Год назад
Wdym
@boogabuga7657
@boogabuga7657 Год назад
Pretty sure that was just the different snapping points that he mentioned earlier in the video.
@mxdanger
@mxdanger Год назад
At 11:00 he is just upgrading the road. Not sure what you mean by lane upgrades.
@noobofagamer8929
@noobofagamer8929 Год назад
that's offset, not individual lanes
@thatmotorfreak
@thatmotorfreak Год назад
Was eagerly waiting for this day. Binged your Nicolet Bay series recently and I loved the story-telling of it; hope to see something like it in your CS2 builds eventually.
@TeddyRadko
@TeddyRadko Год назад
Imagine having a plan. Then imagine it being a great plan. This thumbnail strikes me as both having a plan and it being great at the same time!
@uno6504
@uno6504 Год назад
I have done some research and I believe you are building the town of Mariemont, Ohio. First, I reversed image searched the town layout, got a guy called "Elbert Peets", but couldn't find the exact place. Then I noticed your first section of the video is titled "OHOI!", so I figured it would be in ohio. So I searched "Elbert Peets towns Ohio", and I found a document of the original plan for the city. Took me all of 5 minutes. #Mariemont
@enigmastudiosgaming
@enigmastudiosgaming Год назад
I can tell how much of a massive nerd I am; when I saw that you could add sidewalks separately from streets, I audibly said to myself, "Ooooh, sidewalks!" Thank you for making such nerd-friendly content. >_
@starrwulfe
@starrwulfe Год назад
Loving this-- Can't wait to see what you do with trams, metros and trains too!
@rosaria8384
@rosaria8384 Год назад
I am so excited. Can't wait to see the mods and assets the people will bring, though they need to bring the Contour back
@arnekamphuis31
@arnekamphuis31 Год назад
Im so confused ar to why they didnt do contour lines, especially when wonky heightscaling (especially with the isometric top down view) was and still is the biggest problem in CS1
@nemesisurvivorleon
@nemesisurvivorleon 11 месяцев назад
these youtuber early-release videos are honestly the best advertisement for this game. Just came from Ambiguous Amphibian's video to hear and love both.
@jezzlaureano1956
@jezzlaureano1956 11 месяцев назад
I love how almost everything is covered in just 28 minutes and there is also a city tour at the end. But as i also commented in the other video. I hope that they will also create a water mechanic that in Winter the river water will freeze so people can walk also on ice, and the primary source of fresh water now is the underground reservoirs AND in Summer the River water will subside/dry a little bit.
@JakeDMaier
@JakeDMaier Год назад
NO CONTOUR TOOL!? WHAT
@Leo_Y09
@Leo_Y09 11 месяцев назад
It's already added
@DM-fe2bc
@DM-fe2bc Год назад
Thanks again for another great video, City Planner Plays. Really looking forward to this game! I too am perplexed by some of the missing. We're less than two months out, so I'm a bit pessimistic that these are because it's beta versus them being design choices. On the top of that list are--no contour view, no units, no reverse road tool (GAH!!!), no line tool (double-GAH!!!). A few of these are absolutely critical for my gameplay, so I do hope they get included. I did notice that the whole time, despite the time of day on the clock, the building lights were on. I'm getting really nervous about that. I also find it strange that you can level up to tiny village with no people in the city. I do hope they add a population requirement as another condition to what they already have at least. Lastly, the fact that the density demand meters are separate kind of bugs me. I feel like that takes away the flexibility to craft cities the way you want--what if I don't want any medium-density housing? Will that stifle my growth? I feel like this requirement is linked to the fact that certain demographics gravitate towards certain density types, but I hope there's no strict limitation on where people will live. Overall, very excited about what this game will become over time. Like you said, we'll probably be playing it for the next 10 years!
@Bjoern_1897
@Bjoern_1897 Год назад
no units? what is meter to you??
@DM-fe2bc
@DM-fe2bc Год назад
​@@Bjoern_1897 Talking about the generic in-game units (1u, 2u, 3u) that let you know the length of your roads in number of squares. Made grid planning easier.
@capitus1295
@capitus1295 Год назад
Any thoughts on the overall traffic? I remembered you were concerned during the early dev release videos that there was a lot of parked cars and not a lot of flow in the streets, did you notice such things in your gameplay? I don't think I've seen even the shadow of a traffic jam/high volume in this video but that might be because the city is still low pop
@paperaddict3756
@paperaddict3756 Год назад
The road mechanics are next level but the trees and props took two steps back. Really shocked by it tbh. Probably won’t play it until theres a fix. Love this build and can’t wait to watch you play.
@TheAllanmeadows
@TheAllanmeadows Год назад
Couldn't believe it when I saw this sequel was coming. The first game is STILL my most played game on PS5. Biggest problem for me was the things that couldn't be fixed via mods since I play on console. Good to see there is similar "anarchy" mod functionality, but I hope there can also be features similar to the "move it" mod and MOST IMPORTANTLY, traffic management. The thing that always ruined my cities is traffic doing things that made sense in an algorithm, but made no real world sense.
@cyberexile3507
@cyberexile3507 Год назад
cities skylines is an awesome city builder, but MAN it has the ugliest textures. and it looks like theyre even uglier in this one. (plain gray walking paths? really? it looks like the default cube in blender) hopefully, we can somewhat fix it with mods.
@Faltery
@Faltery Год назад
Indeed, when I read 90% of the comments here then I'm almost sure that some of these are paid bots "excited to play a game". Games in 2014 had better resolution and more detailed textures then this release lol. How can anyone be excited about graphics here - are you guys blind or what.
@muridae05
@muridae05 Год назад
@@FalteryWe don’t care about the textures looking ultra 8k 4080p
@toshineon
@toshineon Год назад
​@@FalteryI can only speak for myself, but graphics are not a priority when enjoying a game, gameplay is.
@danielmethner6847
@danielmethner6847 Год назад
​@Faltery couldn't agree more, the grass, the water, the shores, they look horrible
@Faltery
@Faltery Год назад
@@muridae05 dude, I play on 24'' screen so full HD 1080p is fine for me. I was happy with CS1 textures because it looked pleasant for eyes. CS2 is a slap in the face to players who will pay almost 50 euro for the game with pavements made from grey rectangle, flat green grass and blurry roads. Also remember that there are NO PROPS in game. It was removed. Mobile SimCity has better graphics than PC game in almost 2024 lol.
@MrShnier
@MrShnier Год назад
How is no one talking about how bad and inconsistent the scalling of the game looks? The buildings and assets? wtf.
@do0myk
@do0myk Год назад
size seems to be dependent on building's importance, nothing else
@lukedeulen1830
@lukedeulen1830 11 месяцев назад
Ok but why is my favorite part of this whole game the row houses? They look so nice
@smileysan9261
@smileysan9261 Год назад
I am so hyped, i would love to see something like walkable comercial area.... That you can place of walkable areas where food truks and stuff like that pops up
@NimrodClover
@NimrodClover Год назад
at 26:38 - I like the jack knifing truck and trailer at the bottom of the screen, so realistic... well until the trailer de-materializes and the truck automatically squares itself with the road. Yes, the game has some minor adjustments still needed. The video thumbnail made me think this was going to be Indianapolis (another planned city).
@teaganmonroe29
@teaganmonroe29 Год назад
I've noticed it looks more serious/realistic compared to the first one. I was a little disappointed to learn the overall area is a little smaller but I see this is because they've scaled down the size of things in fitting with the realism. I'm guessing this was to allow us to now pack much more in an area while balancing performance since the original game definitely had an upper limit of how big you could grow. This seems to give way more flexibility in design with the trade-off, especially since it's clear they've taken cues from modders and feedback about the first title.
@johndoe1252
@johndoe1252 6 месяцев назад
I've never seen anyone build a city like THAT. Keep up they great work! If the president of the United States were to view this he'll give you the responsibility to build a small town with a great budget.
@NovaRift
@NovaRift Год назад
I love the swearing blue car at the end, I felt that car in my soul! Too many people running stop signs out here!
@jkhee
@jkhee Год назад
First 12 hours of gameplay for me, "I've finally made a single row of relatively straight trees."
@aquaticontent
@aquaticontent 11 месяцев назад
i like the new tree tool, actually. it presents a real issue in planning tree planting in cities. all they need to do is refine the tool, but keep the underlying principle that you cant have 99 trees within 1 inch of each other
@grahamwebb1367
@grahamwebb1367 Год назад
i like the way you built your roads etc... before moving people in i've never thought to do it that way (more of a casual player) so i'll try this
@jackchandler4434
@jackchandler4434 Год назад
Would have never guessed in my life that you’d be building Mariemont! I have family there! I had to do a double take when you showed that google maps photo.
@NotePortal
@NotePortal Год назад
7:55 oh my god thats one of the best things ive seen. Props to Colossol for making such a amazing game.
@cesarrondon5137
@cesarrondon5137 Год назад
I like how the game changed the size of the houses with respect to the grid and other buildings, in CS a single-family house could measure the same as a building (4x4) and here they opted for something more similar to what it was in SimCity 4, an option more realistic in my opinion.
@Eurion97
@Eurion97 Год назад
I love that youre honest to what you think is missing in game and how you dont spoil how the city gonna look in the intro! Amazing content❤
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