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The New Ultimate Beginners Guide to Cities Skylines 2 

City Planner Plays
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New and Improved for the Economy 2.0 world! If you've just picked up Cities Skylines and are struggling to build a thriving city, I’m here to help!
In this series, I’ll help you build a thriving city, starting with the modest bones of a small town and slowly growing it into a megalopolis! Along the way, we’ll explore the game’s mechanics and I’ll share tips and tricks I’ve learned from my time with the game. I’ll also share how I design cities based upon my experience as a real-life city planner. This is an ongoing series that we’ll also use to explore new DLCs and Content Creator Packs as they are introduced to the game.
In today’s video, we’ll cover a number of topics including: how to start a city, laying out a basic grid, utilities, extractors, zoning, progression and milestones, the development tree, the city economy, rezoning, and city expansion. And by the end, we'll have a small town of nearly 5,000 in population with a positive budget.
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► Save: mods.paradoxpl...
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► ‪@PalmsTime‬ 's video: • Making of the Beautifu...
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► Twitch: / cityplannerplays
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► Kit.co Link kit.co/citypla...
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PLAYLISTS
► Ultimate Beginners Guide to CS2: link.cityplann...
► Ultimate Beginners Guide: link.cityplann...
► Cities Skylines II: link.cityplann...
► Tutorials: link.cityplann...
► Nicolet Bay: link.cityplann...
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► Abandoned City Fix: link.cityplann...
►Abandoned City - Bluffside Crossing: link.cityplann...
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► Timberborn: link.cityplann...
► Other Games: link.cityplann...
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HASHTAGS
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CHAPTERS
Series Introduction - 0:00
Map Selection - 1:07
Map Analysis & Planning - 3:26
In Defence of the Grid - 8:20
Laying Out Local Roads - 10:29
Blending Grids - 14:10
Planning for Roadway Hierarchy - 18:00
Cleaning Up Roadway Layouts - 21:09
Specialized Industries - 24:35
Utilities - 35:47
The Basics of Zoning and Progression - 44:46
Zoning and Detailing - 1:10:28
City Tour - 1:12:59
Final Thoughts - 1:14:40

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14 авг 2024

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Комментарии : 713   
@CityPlannerPlays
@CityPlannerPlays Месяц назад
Hope you enjoyed the video! Special thanks to Palm's Time for letting me use the map! Check out their channel here - www.youtube.com/@PalmsTime Want to see the save? It's available on Paradox mods - mods.paradoxplaza.com/mods/84973/Any
@AeliusAnonymous
@AeliusAnonymous Месяц назад
Do you still believe they will one day release on console? I know you mentioned it, but the just delayed it indefinitely and it feels like Paradox has been trimming a lot of fat from their portfolio lately
@Tohru_Gaming
@Tohru_Gaming Месяц назад
@@AeliusAnonymous I believe Paradox has said in the past that they are contractually required to release a console version, so it’s highly unlikely they won’t release one. That said, it could very well be released and abandoned 6 months later, with no bug fixes. Especially if Paradox decides to cut their loses and drop the franchise
@truedarklander
@truedarklander Месяц назад
@@Tohru_Gaming They are not going to drop the franchise.
@carlosross4194
@carlosross4194 24 дня назад
Loved this video hoping to see the next one drop soon! Great map!
@mazzidk9869
@mazzidk9869 23 дня назад
Could you please post the map save but with only the grid?
@NewoNZ
@NewoNZ Месяц назад
You make this look so much easier than it actually is. You commented at one point that by laying out all the roads first you are developing the city backwards. I'd love to see you do a video where you try and build as close as possible to the way a normal city would develop naturally (Specifically focusing on how the road layout would organically develop rather than having the foundations already down).
@dae207
@dae207 Месяц назад
Would love to see that too.
@thomasquiggle952
@thomasquiggle952 Месяц назад
Would love to see that too.
@jacobhenriksen2324
@jacobhenriksen2324 Месяц назад
This is a brilliant idea!
@Paintstationminis
@Paintstationminis Месяц назад
@@NewoNZ I'd like to see this as well.
@TheInfiniteAmo
@TheInfiniteAmo Месяц назад
If you want to see a city developed in that historical manner check out Akruas' Altengrad series. Extremely different from CPP since he plays heavily modded and basically ignores the simulation and game itself, but he goes in extreme depth on real historical city growth from the start of the 20th century to today.
@BryceMcSherry
@BryceMcSherry Месяц назад
Oh thank god this series is back after economy 2.0. All my successful cities at this point are played with all tiles unlocked so I can build industry early.
@_eighty8
@_eighty8 Месяц назад
Not sure if you already know this, but zoned industrial has minimal pollution. It doesn't need to be very far from resedential
@optimistmatt
@optimistmatt Месяц назад
Btw you can buy tiles far away from existing ones…they don’t have to be connected directly
@dealbreakerc
@dealbreakerc Месяц назад
@@optimistmatt yes, but you need to get services to those isolated tiles.
@optimistmatt
@optimistmatt Месяц назад
@@dealbreakerc true true
@christopherbelanger6612
@christopherbelanger6612 Месяц назад
You can easily get a sustainable city going on the initial tiles. It got even easier with the detailing patch and the new service buildings.
@avail6797
@avail6797 Месяц назад
"A little bit off, that's character." A phrase I will now use to describe my uncle.
@bert.hbuysse5569
@bert.hbuysse5569 Месяц назад
Hmmm... I too have an uncle.
@justaskin8523
@justaskin8523 Месяц назад
@@bert.hbuysse5569 - That's nothing. I AM an uncle. And I resemble that remark!
@thenamelesspoet
@thenamelesspoet Месяц назад
Lol. I use "Don't let perfect be the enemy of good" with my daughter CONSTANTLY now lol.
@irateamatsu
@irateamatsu 28 дней назад
​@@justaskin8523likewise.
@BH-xe7nb
@BH-xe7nb Месяц назад
Even with 260 hours in the game I found this to be useful. I took a long break while they were fixing the game and this kind of got me back on track to push through builder's block.
@justaskin8523
@justaskin8523 Месяц назад
I'm partway through CPP's episode, and I'm in the same boat as you. This is good to get the city building brain muscles working again!
@Andeca0
@Andeca0 Месяц назад
I’ve been following you for years and several other content creators, mainly for CS1. There is no one that comes even close to you in making tutorials. You have such pedagogical capabilities and you put them masterfully in these outstanding didactic guides. Thank a lot and congratulations
@CanEHduh88
@CanEHduh88 8 дней назад
agreed STONGLY!
@CBGBBB
@CBGBBB Месяц назад
I really think after more mods and updates happen over the next few months this game is gonna finally be what people have been waiting for.
@The_Bliz
@The_Bliz Месяц назад
With the base game incorporating a couple important mods from C:S1 and the modding community already going ham, I think the majority of concerns are handled. Now seems like a great time to get into the game with the Economy 2.0 patch done.
@RobertDoornbosF1
@RobertDoornbosF1 Месяц назад
​@@The_Bliz The amount of content is still definitely an issue. Replayability is very low because of it.
@nothellhaven
@nothellhaven Месяц назад
Unless they fix performance on top of that I don't think people are going to choose CS2 over CS1
@saschaz.8243
@saschaz.8243 Месяц назад
They need to work over that ridiculously high tile upkeep once more though. Challenging is one thing discouraging another and I feel that extreme upkeep to be the latter
@christopherbelanger6612
@christopherbelanger6612 Месяц назад
@@saschaz.8243 The tile upkeep is a non issue for new city starts. If it is a issue then you spread beyond your means. Just check your income before you buy a tile, it's really that easy. You can make a sustainable city on the initial tiles and go from there
@emyrgrznsky9943
@emyrgrznsky9943 Месяц назад
Man you are SUCH an artist. This right here is ART, I don't understand how you can be so talented, geniuenly amazing work.
@VaingloriousGaming
@VaingloriousGaming Месяц назад
42:55 did I hear the pain in your voice from learning that lesson about coal power plants needing garbage collected...
@CP3oh322
@CP3oh322 Месяц назад
I had the same issue! I was already on a tight budget when I built the plant, the trash backed up and the efficiency halved, and when I built a landfill nearby the trucks seemed to refuse to visit it. Kinda killed my build.
@jasonavelino7096
@jasonavelino7096 Месяц назад
Same here thats why I always save now before building large buildings/services 😂
@gijskramer1702
@gijskramer1702 Месяц назад
​@@CP3oh322 put a district around the power plant and assign the landfill only to that district so the trucks are forcee to go there first. Once the trash is collected you can unassign the landfill from the district
@justaskin8523
@justaskin8523 Месяц назад
IRL we have an oil power plant in the outskirts of my city's region. It is less than 5 miles from the county landfill complex. And that's as it should be.
@SylvieCanuck
@SylvieCanuck 23 дня назад
Heh, I noticed it too and remembered the lovely time he had on the stream city build of "Poplar". It was a lesson learned by many that day.
@jordgoin
@jordgoin Месяц назад
Woah.. what are the odds I legitamly just looked up newer beginner guides wishing you had one. Thank you for the great videos!
@DoneBrokeDatBack
@DoneBrokeDatBack Месяц назад
My man. Thanks for the video. Just picked up Skylines 2 earlier this week and have a long weekend. Always enjoy your content, brother. Much love from NC.
@SpainSpace
@SpainSpace Месяц назад
Thank you so much, I put off the game a few months ago and just now I've been coming back and with your videos and other creator's like Infrastructurist and FewCandy I've managed to get a basic understanding again, along with mods. Hopefully this guide helps me after these new updates!
@MiraBene
@MiraBene Месяц назад
Each time you release a new vid, I know I'm in for a comfy 1h coffee-drinking, relaxing hour
@soopafly1248
@soopafly1248 Месяц назад
CPP: Road building is more of an art than science Bifa while holding his lane mathematics book: *explodes*
@wolfydude12
@wolfydude12 Месяц назад
I'd love if you had a road building masterclass video. How to determine what the street to call main street is, how to make couplets work; approprate highway links and spacing, and how to realistically transition between them. I think traffic is sometimes the hardest part to understand sometimes. Being able to create an effective road network would bring a lot of value to a lot of players.
@wandabissell
@wandabissell Месяц назад
A beginner's guide is just what I want! So many of these videos assume you know how to do a decent interchange! Thx
@lamardoss
@lamardoss 18 дней назад
I just got this game tonight and it is downloading now. I've never played it before. I did love playing Sim Copter and Sim City many, many years ago. I am probably showing my age at this point. Lol. I think that was well over 20 years ago. Thank you for making this video. I've watched a couple the past hour or so and this one is explaining the depth of a "good start" immediately it seems. This game is much more involved than I realized and that is amazing. Looking forward to playing it now and looking forward to binge watching your videos. You have a new sub.
@coach.pattie
@coach.pattie Месяц назад
One suggestion for the next time we do lots of road building, if you could talk a bit more about how/why you angle the grids you do and slow that bit down that would help a ton! Maybe you could use the draw tool to mark the key orientation points along the map like you did with the industry/community areas? I was building along, but my second grid orientation was all off so I had to make some adjustments. Once I figured out why you oriented the way you did, it made sense, just got confused while following along ^^;.
@AnyoneforTea
@AnyoneforTea 27 дней назад
Im doing the same thing, building along is so much fun but I was a bit stressed with the road layout.
@MusicalBubs
@MusicalBubs Месяц назад
i love that you’re not only teaching us about cities: skylines 2, but also some irl city planning !!
@xmatobujnakx
@xmatobujnakx Месяц назад
yea poor american city planing... :D
@WiglyWorm
@WiglyWorm Месяц назад
You make great guides and I love your story based approach to simulating. You've inspired my multiple playthroughs. I haven't played economy 2.0 yet but i'm looking forward to it.
@humanname1458
@humanname1458 18 дней назад
This isn't just a tutorial, it's a masterclass. You make city building seem so elegant and like works of art. The way the grids come together and the way you connect them all is just so seemless
@raveeeneeen4553
@raveeeneeen4553 Месяц назад
Even after 250 hours, i learned so much more with this "Beginners Guide", especially about zoning and the perfect grid. Awesome. Thank you very much!
@CrimeaBlue
@CrimeaBlue Месяц назад
This video is soo good. I didn’t even realize how badly I wanted this until I watched it. Phenomenal work here, Phil.
@DevinarGremio
@DevinarGremio Месяц назад
I came back to CS2 after Eco 2.0 and I'm loving it so far
@TravisChalmers
@TravisChalmers Месяц назад
Same. Between this and the "detailer's patch" it's a completely new game. Still very flawed, but so much better
@cornellgrant1759
@cornellgrant1759 Месяц назад
Bro you are the best! I've been watching the Magnolia series and others long before I started playing CS2. Now that I've started playing again and watching the new 2.0 series, provides a whole new perspective on the game for me! Thanks!
@ayto3331
@ayto3331 Месяц назад
Every few minutes my mind was blown after seeing you use a mechanic I didn’t know existed/how it worked, and I have 200+ hours. Had to subscribe after this episode. Can’t wait for interchanges!
@logix_1986
@logix_1986 Месяц назад
I've learned so many things watching this video. Thank you CPP! Enjoyed these types of videos from Cities Sylines. Glad to see you've brought this back for CS2! 🎉
@makinbacon415
@makinbacon415 Месяц назад
the video i've been waiting for! as someone who is kind of overwhelmed with what mods introduce and functionally do as i'm still learning the basics, seeing what you can do with the vanilla toolset with these most recent patches versus the nightmares we were making at launch is pretty incredible
@TheMebster
@TheMebster 10 дней назад
Love this series! Thank you! I really struggle with organic looking cities but you make it look so easy! I'm watching this video for the second time because I am very impressed with how you handle city layouts and I wanna make my cities pretty and successful 😅
@Nate01700
@Nate01700 Месяц назад
Thanks to you I have my first city that hit 100k people. Great vid and keep up the good work!
@peterkazmir
@peterkazmir Месяц назад
I had NO IDEA you could delete trees like that. :slaps forehead: THANK YOU. * Also: Respect. Your. Topography! 😆
@inklink8471
@inklink8471 Месяц назад
I just started my 2 week Cities Skylines addiction and found myself looking into getting CS2, so the release of this video is honestly peak timing. Looking forward to finding my way into CS2 through these videos :)!
@nirmal495
@nirmal495 11 дней назад
I'd like to learn how to manage traffic in densely populated urban areas, especially for a few blocks. Traffic is easy to control at the start, but it quickly becomes a problem once there are many people around
@tonechild5929
@tonechild5929 Месяц назад
I like how you draw exactly where you want the road to go even if there will be a conflict, and then adjust the conflicting roads to accomidate the new road. This is really great for the over-all shape of the grid! I've always avoided the conflicting roads and wind around them, treating exiting roads as immutable and having an extra wonkjy grid. CS 2 road tools help a lot too, but thanks I learned something
@Sophie0911
@Sophie0911 17 дней назад
I’ve just started playing this for the first time and it’s a lot different from the first game which was a lot easier than this new one, hope you continue with this guide series for CS2
@Tiki832
@Tiki832 17 дней назад
Thanks for doing this series, was greatly needed as a lot of the older series approaches simply don't work nowadays since the economy update so it's nice to see things being approached from the ground-up rather than just resuming a already thriving old city that was founded on now impossible foundations and just tweaking it. :)
@SunnyScunny
@SunnyScunny Месяц назад
That is a great map choice, I enjoy building on this one too. I'm really looking forward to this series! 6:48 - While Ore deposits do not deplete, Oil wells will run dry. However, specialised industry areas function not only as extractors but also as processors. They will import resources once natural supplies have been exhausted.
@climatectrl3350
@climatectrl3350 Месяц назад
Since the Economy 2.0 update I was struggling to afford any service even at 50% budget. But going in following this guide has helped immensely, I have all my services at milestone 5 and haven't had to mess with the budget, and a decent positive revenue. I see now that actually planning out a city layout matters more than before and now its all making sense. Thank you for your work on this, it's greatly appreciated!
@benwooding1311
@benwooding1311 Месяц назад
I decided to play along. Something I've wanted to do with a content producer's game series for a long time, but never committed to. This 1 hour video took me about 4 hours to watch, with many re-winds to figure out what I'd missed. For example, right when you said we're in the green, I was so close to running out of money and I was still deep in the red. I very narrowly avoided disaster by rewinding and finding the part where you adjusted the taxes. It didn't take me long to realize I was never going to match your angles and road placement exactly, so my city doesn't look quite like yours. Close, but not quite. Especially where the grids mesh together, there's a lot more jank in mine.
@SageSundae
@SageSundae Месяц назад
Love to see the return of this series post Eco 2.0. I like that you remind folks in this video that real cities have imperfect curves/lanes. A little imperfection adds to realism.
@NoDecaf7
@NoDecaf7 Месяц назад
This is the most useful Cities Skylines 2 video out there. None can top it. Thank you for being extremely thorough, you've got a skill for teaching. I absolutely cannot wait to see this series come together!
@NoDecaf7
@NoDecaf7 Месяц назад
So I built alongside you and a little beyond. I struggle with the way the residential zoning works, like the menu itself. I regularly got EU and US mixed up and at one point accidentally placed med density Apts instead of row housing. The icons just aren't distinct enough, the colors all bleed together and I can't quickly distinguish US from EU properties. It also took me a bit to get into the green but it was so rewarding when I finally did, especially after seeing people freak out about the econ update.
@briandistler6818
@briandistler6818 Месяц назад
I want to thank you very much for updating the beginners guide to Cities Skyline 2, it's much appreciated. 😊
@Punkologist
@Punkologist Месяц назад
This is by far the best cities skylines 2 video I have seen. I always struggle especially at the start where I end up with the most ugly, boring and unrealistic grid possible.. Even though you started it as a grid, it's still not boring and it looks realistic. I love some of the little details you explained, so many things I didn't really think of that are going to make my new city I plan to start tonight after work look so much nicer. You really have inspired me to make my next (and first) masterpiece!
@opalyankaBG
@opalyankaBG 15 дней назад
Love your videos! I quit C:S2 shortly after its release since it was unpolished and was missing content but it seems in the past months things have changed for the better. I might take on the game again later this year, your work is so inspiring!
@jaybeats7321
@jaybeats7321 2 дня назад
This is so much more difficult than you make it seem. But definitely helps you’re the goat
@generalreign3483
@generalreign3483 5 дней назад
This video was AWESOME. It was entertaining and had so many helpful, highly applicable tips. Well thought out and thorough. Coming back for first time since launch. Thank you!!!
@JonZiegler6
@JonZiegler6 Месяц назад
one of the best city tours from this channel in a while. You really get a feel and appreciation for the work done
@christhornton92
@christhornton92 Месяц назад
I haven’t really played cs2 yet, but seeing how you can use the surface tool to blend lots in with their surroundings is a game changer. Zoned curved roads used to drive me nuts.
@spacepunchgaming6732
@spacepunchgaming6732 18 дней назад
I got so intimitated at the fact that you laid out SOOOOOO MANY streets in the beginning, i didnt think of laying down roads so far ahead
@TheGott75
@TheGott75 Месяц назад
Hey! I was just trying to follow your last UBG playlist and ran into issues when you were saying: "let's just buy all these tiles". This is perfect! I did eventually figure out my own city after some trial and error with the sliders but it's still nice to follow along with a more experienced player while I get used to all the mechanics.
@tg6301
@tg6301 11 дней назад
Nice to see the new start with the economy 2.0. Only thing I don't care for with your start, is that the loaded map seems to have way more area unlocked to start with. So, starting with a regular map doesn't allow for the industry boom you set up from the start.
@RoboBeastWarrior
@RoboBeastWarrior Месяц назад
It's great to see that CS2 is finally heading in the right direction after such a rocky start. I've been holding off on it until the bugs get ironed out and right now my biggest concern is over game performance/optimisation. Since you're starting a new Beginner's Guide, I think that now would also be a good time to make a new video addressing the state of the game's performance following Economy 2.0, assuming that there is any significant difference in that regard.
@doggy204
@doggy204 Месяц назад
I really appreciated this video. I gave up on CS2 quite soon after the initial launch because I was struggling with the demand and economy. I feel like this video has given me some tools to use and it has motivated me to give it another go. Hope you continue this series!
@b_eanie
@b_eanie Месяц назад
Hey, wanted to say a big thanks to you for making another ultimate beginners guide. You make the game so accessible with your knowledge and friendly videos. Easily the best Cities: Skylines content creator in my book. Keep up the great work! :)
@zakquinn7319
@zakquinn7319 Месяц назад
I've always wanted to play like a planner and you obviously with your background. Watched you for years and always followed how you build. Thank you for this CPP
@Fayfamilyadventures
@Fayfamilyadventures Месяц назад
One thing I think you should be mindful of when you landscape fields is how close your trees are to the field. Not only does it shade the border crops but it also makes it less forgiving to operate the equipment like sprayers and seeders. It’s quite common to find dirt roads around fields but I havnt experimented with that.
@user-jn2zu2ns6j
@user-jn2zu2ns6j 26 дней назад
Great guide. You clearly make the best videos. Maybe a good hint for new players: As soon as budgets are available raise electricity fee to 112% and water to 108%. They dont complain but Your wind turbines will soon bring money instead of costs. Also activate road side parking fees for districts as soon as possible.
@burlygaming210
@burlygaming210 22 дня назад
Hey there! Just watched your awesome video! Can't wait to see more guides for this game from you. Hoping your next video guide will cover budget systems. I've found a cool strategy to make lots of money early on by tweaking taxes and cutting back on services. Even before hitting level 3, I've been able to rake in up to 4k profit. Once at level 4, I've hit 20k+ through parking, parks, and mostly taxes. And guess what? City growth stays pretty steady at level 4 happiness, and honestly, maintaining level 5 happiness doesn't seem to make a huge difference in growth. Thanks for sharing the tips!
@mrj7297
@mrj7297 Месяц назад
Ive been watching skylines 2 content since it released, but held off on buying the game due to the "issues" at launch. Yesterday (after a lot of updates and fixes) i decided to finally buy the game and here you are with this beautiful video to help me along. Great timing man, thanks dude and gratz on 700k subs! 🥳
@Ace_of_spades221
@Ace_of_spades221 Месяц назад
I’m so glad you are doing this series again! I’ve only played CS1 on console and I decided to make the jump to a PC so I could finally play CS2. Excited to follow along and learn how to play the game
@loraliefinlay8681
@loraliefinlay8681 Месяц назад
Thank you so much for making a New beginners guide! I just picked up the game and all the other guides out there are not helping me as they all came out before the economy patch!
@lisamagnussonbiel5695
@lisamagnussonbiel5695 Месяц назад
I didn't realize how nervous I was about going back to the game after the economy update untill I saw this and suddendly wasn't anymore! So helpful, thanks Phil :)
@ryanlargent9320
@ryanlargent9320 22 дня назад
For the neighborhood called Chester Grove just out of town from Sugar Grove - I’d like to suggest Mt Kinderhook. That’s the nickname of Martin van Buren, who became President right after Michigan attained statehood (and so I’d presume around when Superior did too), so I can see it as a fitting name for the now-flattened hill. And then we can have another Van Buren Street in the neighborhood (don’t rename Underhill Street, that one hilariously cuts right through where the hill used to be!).
@DarcyAllenStrong
@DarcyAllenStrong Месяц назад
Apparently, I needed this... Just started playing again and realized I have no idea what I'm doing anymore lol
@houseofdragons0867
@houseofdragons0867 Месяц назад
Being a fairly experienced C:S 1 and still having some hours in C:S2 but I hadn't played in a while and this helped my mind to get back on track for doing a decent and properly working city, ty
@TheFishman180
@TheFishman180 Месяц назад
I have been smashing my head against 2.0 so glad you put this out!
@justaskin8523
@justaskin8523 Месяц назад
Thank you for showing us the mechanics of the Economy 2.0 version of the game. This is super valuable to me; thanks! I have a suggestion for your farm planning, however. Sorry for this being TLDR... I really doubt that most farmers are going to try to maintain forests and tree-lines "all the way around" their farms. It's better to clear that land and keep it mowed or disc'd low to prevent brush fires from destroying the land and buildings, and from killing the livestock or crops. Also, trees will later impede getting around on the land with heavy equipment. If your backhoe blows an engine seal out on the back 40 acres and you need to tow it back to the maintenance shed, you don't want to be forced to drive your tow rig across your already-planted ground just to fetch the backhoe. And driving it across the freshly tilled soil will just crush it and make it harder to plant...or will get your tow rig stuck in the mud. So really, a farm should have access roads or paths to allow you to get to any part of your property without tearing up the crops or damaging the paddocks. And if you have trees, now they will need to be groomed and maintained, or they'll become diseased and stunted. Tree roots will also compete with the crops for water, compost, and fertilizer. And when trees get sick or old, or are struck by lightning or a tornado, they will fall down and crush the crops, or, if they are big enough, could end up blocking access for big machinery such as combines, or harvesters. And then rotting trees actually draw valuable nitrogen OUT of the soil for a long time before they become net-beneficial to the soil. No no, trees need to be removed, or planted only in places that are strategic and logical for what you're doing with that land. Fences with gates are a more realistic option. They will keep livestock in and (most) four-legged predators out. Fences with gates will also prevent poachers and thieves from coming onto the property with their own heavy equipment and stealing your equipment, crops, or livestock, while trees will hide and mask the activities of criminals and vandals. As mentioned above, you might grow a treeline at one end of the property for a windbreak, or maybe for a snowbreak, if you get snow. Or local or state law may require that you build and maintain a tree line along your property that fronts with a certain road or freeway. But I doubt any farmer would want to grow trees on all 4 sides of his property; especially not if he's already in competition with the mega-giant factory farms in the region. Efficiency is the name of the game for the successful farmer, ESPECIALLY if he's a small family farmer, or a member of a farming co-operative. Better to build a fence and treat it with an oil-based protectant (or old motor oil from his great grand daddy's 100 year old John Deere that he still uses every spring) to keep it that wood from rotting. Some of the oldest fences in the world are still "young" by any real measure because they are made of wood and they are preserved regularly with oil, and are maintained in working order by American farmers! It's not unusual to see farms with fences that are 120 years old or older. These fences might be an ugly and greasy black color, but they sure don't need to be replaced just because they got "worn out", no. They only need to be repaired or replaced if they're damaged by weather, vandalism, or an accident. Good series! Thanks for bringing it to us! 😀
@TenderBisquit
@TenderBisquit Месяц назад
This is my favorite series you do! You do a great job explaining decisions to make and what to take into consideration before making them. Keep up the awesome work!
@hacoberthejacober3345
@hacoberthejacober3345 Месяц назад
Could you do more on managing traffic I could really use help with that I’ve tried road hierarchy and it helped but traffic for me is still a nightmare.
@dukethedog08
@dukethedog08 Месяц назад
I find it funny that both him and overcharged egg are using the same map for the CS2 cities lol
@koolioman3074
@koolioman3074 Месяц назад
Funny enough, I was watching your first tutorial and realized I was going broke with $200,000 and -$10,000 per month.
@danielbarocsi
@danielbarocsi Месяц назад
Must say that I prefer this editing over the other ones that I watched a few months back with the squeaky voices. Muchhhhhhhh better. Keep up the great work Phil👍
@sirkan35
@sirkan35 Месяц назад
This is really helpful! I'll have to use this to design my next city as I couldn't figure out how to stay in the green with the new patch; however, I felt better that I wasn't the only one who experienced this. I'm still concerned that Colossal Order overcorrected a bit in their Economy 2.0 algorithm to be a tad too aggressive but will keep trying!
@krisculin9679
@krisculin9679 Месяц назад
It's great to see the reboot after the Econ 2.0 patch came out. Hopefully you'll touch on traffic in a future episode as that is usually where I get nailed. I can get my city going and the budget balanced and then I'm nailed by that pesky traffic. I can usually trace this back to a single connection to the highway and a single entrance into the main part of the city (I tend to use custom maps). So, I look forward to seeing how you deal with that in this city. Once again, a very informative and fun video which is one of your mainstays. Thanks, CPP!
@ryanlargent9320
@ryanlargent9320 22 дня назад
You mentioned being able to plant street trees on the roads with the row homes along the railroad tracks. I think that’s a great opportunity for a bike lane collector couplet of sorts, with them terminating at the train station (or meeting at the train station to then continue through downtown to the original beachfront).
@BichieRichie
@BichieRichie Месяц назад
Amazing video this should be posted on the steam page as an official game tutorial I learned many new things with 100 hrs already in the game thank you!
@MitchSlager
@MitchSlager Месяц назад
So glad this series is back. Your videos always make me want to jump back in. Now that the game has relatively stabilized since lunch, what settings are you using to make everything look so good? I personally can't seem to get the game to look as good.
@Duvoncho
@Duvoncho Месяц назад
Nice, I noticed that little zoning trick when eco 2.0 came out and I jumped into vanilla. I did it the other way round, zoning the ends and then filling in. You still sometimes have to delete a road to force the direction but it's okay, those little Skylines quirks just serve to make us feel like we cracked some esoteric riddle when we solve them!
@vigneshb2052
@vigneshb2052 Месяц назад
Your CS1 guides are what got me into the game, glad to see there's a new one for the new game!
@scovarrubias24
@scovarrubias24 Месяц назад
Wow, thank you for making this video! I just picked up CS2 post econ 2.0 and have been struggling. This is exactly what I’ve been looking for. I can’t wait for episode 2. I do have to admit, I’m still a little confused on roads and what not, I’m hoping that’ll click soon.
@irateamatsu
@irateamatsu 27 дней назад
I'm not gonna lie, I'm playing CS1 on my Series X, and I start to get overwhelmed after a while. This video was great to watch.
@zulazlan9008
@zulazlan9008 Час назад
Just installed it on my laptop. Before i begin i need this video for the tutorial 🙌🏻
@charlielrb
@charlielrb Месяц назад
Everytime I watch these videos I think! Damnn my 500 hour city started wrong let’s start again! 🎉 Great video ❤
@dylansmith9342
@dylansmith9342 Месяц назад
Thank You for a new How to Series with the new economy patch. I tried starting a new city after the economy patch released and struggled. This video helps a lot!
@Meyveda
@Meyveda Месяц назад
This is great, I failed like 4 new cities (could not balance the economy, was really frustrated!) until my current ones somehow generates money. But it is good to actually understand how the things work.
@MalikStewart95
@MalikStewart95 Месяц назад
I just modified this map quite a bit this week. Made some smallest mountains a bit more smaller, but still maintained the looked of the island and I also gave the map some custom map tiles instead of the generic grid one. Let me tell you it takes quite a while to do custom map tiles😅 This map would work very well with an Asian inspired build.
@amdza
@amdza 22 дня назад
OMG thanks for restarting this city. I haven't played CS2 in over a year, I went back in and immediately went bankrupt... 3 times in a row.
@Stod1988
@Stod1988 28 дней назад
Just a easy tips here at 48:55 Build the row home on the corner of the street instead of filling the middle and coming back for the corner. Since you have demands its gonna build right away facing the street you want them to build and you'll be fine to just zone the whole street without having to come back later to fill up the remaining row home zoning on the street corner that you left. Hope that was well explained.
@rynezuzinec688
@rynezuzinec688 Месяц назад
Something you didn't mention was the costs of wages are not shown in the initial costs.
@altair91100
@altair91100 14 дней назад
Man thanks you earned a sub, I was just going back to cs2 after many updates incl. economy 2.0. I definitely built along and the city is perfect, but I was really curious like how do you actually come up with where the artery should go, where those intersections, etc. :D like thats so interesting that i would love to watch entire video of you explaining the theory with actual different examples, that woudlve been so cool
@huntingghosts
@huntingghosts Месяц назад
Hell yeah! Finally the game seems to become what I was hoping for from day one. Looking forward to follow you for every episode of this series!:)
@asathler
@asathler Месяц назад
1:15:29 Fire starts somewhere once again! Look at firefighters trucks at almost middle of screen. 😊
@seanthesheap
@seanthesheap Месяц назад
So glad to see this series returning! 🥳 I had so much fun playing along with the first UBG and was a bit sad when it ended, although the reasons were totally understandable and anyway sort of caused me to drift from CS2. Economy 2.0 has brought me back, and I'm thrilled to follow this new series! 😊 One thing I'll be interested to see this time around is how well I'll be able to follow along (or, alternatively, how unique my city's "character" will be 😋). I feel like I was able to relatively easily replicate Twotoria all the way through the first series, but already I'm finding it hard to match how the grids align and how the maid roads cut through them, which has resulted in some very different spaces. Okay for now, but I imagine the impact will accumulate over time, as Newport, its infrastructure, and its services develop. Regardless, should be good fun! Thanks, Phil! --Edit: I don't think the name was touched on, but I feel Newport would be more fun as "Newtoria". 😄
@inyobill
@inyobill Месяц назад
I tend to make blocks of varying size, smaller blocks for reasons discussed here, and large blocks to acommodate larger buildings (universities, High schools with playing fields, ...).
@Incognitto18
@Incognitto18 Месяц назад
Omg yeeees. I've been wanting this so bad. I'm new to CS2 and I just can't keep a city floating due to economy 2.0! Thank you you're a godsend! ❤
@thesnassassn8521
@thesnassassn8521 Месяц назад
i have found that as soon as you unlock offices subsidising them 1 or 2 % for a while is really profitable. because the demand will be psuedo-constant, and high density offices generate huge amounts of money late game.
@mayernation
@mayernation 29 дней назад
Thank you so much for this! I absolutely love playing this and it gets me thinking and being creative. I always just free roamed and did it my way but following along has helped me start my city and learn how to plan! Looking forward to the next video!! Cheers!!!
@Patrick-zz3hr
@Patrick-zz3hr Месяц назад
Thank GOD for CPP. After the economy 2.0 update, all my cities were in the red. Thank you for the simple and easy to follow guide!
@sozeck
@sozeck Месяц назад
What an awsome way to learn the basics fot the game and hit the ground running when building your cities. Thanks for the time to put this together
@HandsomeLongshanks
@HandsomeLongshanks Месяц назад
Theres a long story that proves how the size of the space shuttle (i think, could be another massive object) is directly linked to the spacing between wheels on roman carts. Due to how our trains run on tracks that are spaced the same distance apart and the resulting physical limitations it creates when transporting large, long objects.
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