Notes: The EIC transfer opener doesn't work anymore, as they fixed cut down to size infamy resetting. I've heard that devs plan on addressing the infra problems of Qing next week (but not froma dev). I imagine the UK probably doesn't DoW EIC that often/ that ai has been adjusted from the early access version I made the video on.
One downside to taking macau is you cannot complete the boxer rebellion journal entry after you research political agitation and i think the boxer rebelion journal entr is required to complete fragile unity
I can't remember the benefit of finishing fragile unity and remember thinking the boxer rebellion was more annoying than worth, but I don't remember that well.
I haven't tried in the new patch, but last weekend I was able to get the boxer rebellion journal entry despite not having macau around by just releasing formosa as a puppet, wait for it to occur, then immediately annexing them again (with enough of an acceptence chance you can get them to accept in 1 or 2 tries). not sure if your own puppet owning it is supposed to count as a foreign power owning part of the han homelands, a little cheesy, but it made for a sub 1 month boxer rebellion victory, and at least it sets you up for a century of triumph
I feel like subsistence farms should give a very small amount of infrastructure, representing the natural infrastructure foot traffic makes, i.e. dirt roads and foot paths.
Retrospectively, me too. But this infra hell, with the opium wars, has to be the most unplayable start that looks reasonable at first glance to a new player xD
When you stabilize and can compete with the great powers yes, in my game I'm actually running out of pops in some areas because how large my market is as well as sheer expoets (merely through trade I'm missing 10k wine although trading it is gaining me literal millions of revenue)
Some issues on this patch for sure. I’ve been seeing some weird bugs. But overall an incredible update. Like most PDX games, v3 is aging like fine wine (and with a price tag to match)
The videos kill, and every time I make one someone comments "hey, this opener for the opium wars doesn't work anymore, can you do an updated vid" and then I do an updated vid w/ the same Portuguese cheese. So I gotta keep making them. I don't make the rules.
I'm playing as Great Britain, trying to do the Great Game. I really want to try out a smaller nation like Sweden and focus on foreign investment, as Britain is pretty overwhelming and almost constant warfare to manage.
well i tried the opium war strat and just lost immediately because they had a navy in the south china sea and their war score was ticking down too slowly anyways, but all they did was conquer guangdong which immediately revolted and i was able to make a tributary lmao
In Patch 1.74 you can not conscript peasant artillery and cavalry anymore. That makes the opening war kinda impossible from beginning. I treid t oget professional armies first.
the new features seem kinda cool, but im surprised how quickly i ran into new bugs/exploits. apparently the AI is even worse at naval stuff now. i managed to win a war against GB in 1845 as persia.. my 2 ships did 7 invasions while GB just AFKed until they had to give me their cape colony... 5 mins later the game crashed.
I don't quite understand what performance means Because i played the game up to 1927 on an absolute shitbrick of a computer It crashed twice but besides slowing down Abit after 1880 it was definitely playable all the way to the end (almost the end i gave up on that campaign cuz i got bored) Tho what i do understand is that slowing down would be very bad for videos
I feel like this would work much better in a high Infamy run, as, what you're essentially doing is going all in on the military. The demand for guns isn't endless, and, while you can export some to other countries, if you are going to center your whole economy around it, your only way to generate enough demand for them is by fielding more and more armies that you then have to find a use for that would bring you some economic benefit, or else you are just throwing money away (paying for armies that just stand there). And yeah, you do get 65% of that money back, but all that really means is that you're paying 35% of the cost of armies that don't do anything rather than 100% of the cost. Not to mention that, with how many conscripts you can have as Qing, you don't really need a standing army to begin with. Even worse, you're giving up the opportunity to go National Militia with this strategy, and you take up both a company slot and a Power Bloc Principle slot to do so.
There is a trick, actually you don't need I infrasteucture. ou can build all construction sectors in Manchuria and Yunnan, because in each of that state are massive amounts of wood, coal and iron. Via local market huge construction sectors can be afforded and heavy industry be concentrated in those states
I’m not sure how historical the infrastructure problem is, but imo to reform countries such as China or Russia should be exceedingly hard even with good work and intentionality. So it doesn’t make it too crazy for any country as long as it’s controlled by a player
No, it's effectively buffed, unless they nerfed it since the early access patch. It was nerfed somewhat recently before 1.7 in that you're locked into its events until free trade.
It's rather unfortunate that the landing in Guyana and Trucial States was skipped over; I may not be familiar enough with the game mechanics, but the troops won't land in those locations without waiting for the Royal Navy to intercept them and I specifically came here to see how that part works.
I mean it's already money printing but there's other printing and also money fires. Every building that has a positive balance is creating free value. Mapi deletes value. Taxes pass around value
Why do you prefer migration attraction bonus from intellegencia when you have 350 million population? Are you trying to say that 350 million population is not enough to build a strong independent economy?
@@generalistgaming i have played as qing and i remember that east siberians, mongols and manchus are in same culture group with han. And I kept mass building manchuria, mongolia and siberia to force chinese han population into low populated areas
A question: Why do you use consumption tax on liquor at the beginning instead of tea? Tea also costs 100 authority, has better revenue and taxes higher strata than liquor 🤔
@@generalistgaming Yeah, I just noticed while following along your steps, although I'm always a fan of going colonization as first research and then contesting Kenya :D
Actually, I've just noticed that publicly traded ownership PM no longer grants more capitalists (50 Caps, 100 Clerks, 100 Shopkeepers into 50 Caps, 50 Bureas, 150 Clercs). Does it make the tech less important?
That sounds like it's going to give a pb => intelligensia swing instead so might still be useful depending on your political setup, but it won't get you better reinvestment numbers any more
My understanding is that that should increase capitalist ownership class as shopkeepers are an inferior owner and they're no longer splitting it. Bureaucrats and clerks don't own