I'm new to jets and it's probably good it's less in detail for new guys. Just nice to get her up and down. Thanks for the content I'm really enjoying this aircraft.
Finaly, there's some quality content on RU-vid about the F18, Always glad to see you posted a New video ! It's a shame that ILS is not implemented, Asobo wanted to Make a very accessible aircraft but they don't have to simplify the navigation... Thank you very much for your video, have a nice evening !
Great video. After hours of banging my head trying to figure out how to setup afterburners and idle on my Virpil cm3 throttle, I finally figured how to create buttons on the throttle axis that trigger the afterburners once I use the finger lifts over the detent 80%-100%. Idle is 0%-12% detent.
@cgaviator Thank you so much for this tutorial. You confirmed my feeling that the auto pilot is not fully functional and that the ILS function doesn't exist on this aircraft yet. Thank you for let me know I'm not crazy lol. Very detailed video, You can tell you know what is going on and I appreciate all the tips and tricks throughout the video. keep up the good work!
Thank you for such a brilliant well presented and informative guide. This really helped me and increased my enjoyment of this wonderful aircraft. If you get the time I would really appreciate if you did a guide for how you planned for the Mach run in a previous video you did. Many thanks again.
TACAN does work (to a point), need to turn ON on the CDI and the Marker will show up on the HSI along with the usual info on the HSI and HUD. I believe if you select the AP to CPL then the plane will track directly to the TACAN marker.
@@cgaviator Course needles have been around like forever. Why they don't work along with ILS is a big ?. The original F-18 from the FSX/Acceleration pack had far more working systems than this plane.
Just to let you know that if you select way point and sequence mode on the autopilot will follow the flight plan but you need to select each way point in turn as you fly over them. It's not perfect but it will get you there.
Earned yourself a like for a confirmation about ILS on the F/A-18E. I'm idling in my jet as we speak looking at plates for KDMA and was trying to tune the localizer.
Lovely video Chris. With that digital UFC that's an F/A-18E. The DCS simulator has the F/A-18C (plus lots of warheads to drop on foreheads). The MSFS Hornet is a nice addition, although JustFlight Hawk is more comprehensive. DCS Hornet is the best of the bunch if you've not tried that out, although you lose all the MSFS scenery and global roaming, but you do get carrier landings with deck crew, targets (air and sea), aerial refueling etc. Nice run in and break RAF-style. Unless there is another reason US Hornets generally follow the Case I carrier landing procedure that you might have fun trying - have upwind slightly on rightside of runway at 800 ft AGl, 350 kts IAS and pull a left turn at 1% of airspeed (eg. 350 kts means pull 3.5 G turn) with speedbrake selected. Once on reciprocal downwind speedbrake in, gear and flaps below 250 kts (hook extended 10 nm from carrier when at sea so you don't forget when busy later). Descend to 600 ft by the beginning of base turn. Trim once onspeed for AoA donut (doughnut :) ). Base turn commences a little past abeam of threshold, rollout should give 15-20 seconds 'in the groove' of straight flight till threshold. At 3/4 mile from ship should be onspeed AoA (pitch +5, -3 glideslope = 8 degree AoA which allows hook to catch wire on boat). Descend at 3 degrees to aimpoint without flare since this bird has tough legs. The last 20 seconds 'in the groove' is busy, staying on ICLS contacting paddles and watching the 'meatball' in close (fortunately no pitching deck in these sims !). Same Case I technique every time gives a chance to get a 3 wire. Here's the NATOPs for this bird if you're interested in demonstrating more techniques in MSFS (and don't forget to try the Hornet in DCS with ordinance, it can carry a lot of very cool modern weapons JSOWS, SLAM-ER, Harm, JDAM, Amraam etc). publicintelligence.net/u-s-navy-f-18-natops-flight-manuals/ Thanks again for making this, Chris
Great info, thanks! I do have most of what DCS offers but it’s the scenery I miss! That, and actually having ‘simpler’ aircraft to fly means my head hurts less trying to learn it all!
@@cgaviator I’m with you. I work a stressful job. Sometimes I just want to fly something that’s “close enough” and take in the surroundings. I actually fell asleep in VR the other day.
@@youarenotspecial @crazyman3921 thanks man, that helped me! just one other thing how did you set your bingo level?? because I only managed to get 866kts max speed on it so far, I wanna hit the 900s or maybe even 1000s!
Very succinct! Thanks! It’s a good start and I read somewhere that the files needed for modding are unlocked so hopefully some addons will improve things in coming weeks. One additional autopilot feature works with the MSFS flight planner. CPL WYPT will activate the course (similar to Garmin NAV mode) but on the HSI, you need to click the WYPT button (upper right) and SEQ1 (lower right) to see selected waypoint and course on HSI. You must manually advance the waypoints with the up/down arrows (HSI right center), starting at WP0. With CPL WYPT, AP will try to track to the selected point using (it appears) standard rate turns so it doesn’t follow course very well. Even without AP, the distance to selected waypoint shows in lower right of HUD, and a time to WP shows in HSI. There’s also a DATA button (upper right corner of HSI) which shows LAT/LONG for selected waypoint. The up/down arrows step through them.
@@cgaviator I don't know if there's a way to assign that, but I can recommend this quite thorough overview of the autopilot system: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zxZwUfb5DcQ.html
Many thanks (again) Chris. Not related to this video but I'll post here in case it's of use to anybody: Despite a clean install of W11 and MSFS, my CTDs returned. I tried every 'fix' I could find to no avail. Then I read that MSFS plays nicely with Nvidia 457.30 drivers (Sep 2020!). Since removing the current ones with DDU and putting in 457.30, the sim has behaved perfectly! I'm finally starting to get somewhere with the Hawk and will be re-watching your previous tutorials on it. Re the blurriness, it's a sort of digital breakup that can make some things not quite clear. Try outputting in 4K (even if you edit HD/1440p). It's a ball ache waiting for it to upload and process in RU-vid but it does result in a nicer HD end result.
I Love the F-18 THe F-16, F14, F-15, F-18, Jf-21, F-22, YF-23, F-35's, F117, B2-SpiritThe Darkstar SR-72, besides the other planes. Love these video's, Thank You so Much MSFS2020
So this F/A-18 has less avionics modeled than the FSX Acceleration F/A-18 from 2007. That one atleast had a working ILS system, modified TACAN system (it just used VORs) and you could open the canopy. Needless to say this is a bit of a dissapointment.
Nice wee vid again Sir, thanks. Not sure I'll fly this though, unless it's off a Cat and catching a 3 wire (or in my case any wire will do! Walk away from and all that 😉)!
@@cgaviator Yeah but I'm not a big fan of freeware sorry. Killed a machine using free mods in the past. Won't even use any of the free mods in DCS! The chaps I fly with use them a lot. In fact we've got a server dedicated to mods. Whilst the others jolly around on that, I usually jump on our WW2 server instead 😁
@@cgaviator there may come a time where I'll have to use it. Let's be honest, third party aircraft ain't cheap! Yet some of the reviews I've seen on a few of them are absolutely shocking! The last 5 or 6 years on FSX I tended only to purchase from A2A Simulations. Accusim was amazing. Totally different league from all other devs. And now they are cracking up the gears with MSFS I'm looking forward to their first release...can't come quick enough 😀
Just couldn't help but comment. I very rarely do to any video that is but anyway,. Now I love flight simulator games and love playing them but when I started watching this video I was so surprised at the realism of the flight simulator Used here. I HONESTLEY THOUGHT IT WAS A REAL PLANE ETC until I saw the mouse indicator! Goddam technology hey. Now all I know im gonna do is get such similar apps , games etc. Lol!!!!!!
Light weight F18 from my attempts won’t go much slower than 135kt with gear and flap down. I would configure in order to keep extra drag and hopefully a slightly higher power setting. But all the Cessna would have to do is fly 80kt and you wouldn’t stand a chance! 😂
hey. the autopilot disengage button is the pedal lever on the joystick. i dont know how to bind it on my real joystick, i need to press it with the mouse. but thats how real hornets disengage the AP
@@cgaviator yeah, but you asked how to disengage the ap in the hornet. the answer is, the pedal lever on the joystick. it would be important to bind that actual lever, because it not only disengages the ap, but also it deactivates the g limiter. binding the AP OFF key is more like a workaround
@@cgaviator I doubt you would be any help but, I use the Airbus throttle quadrant and sidestick. It seems to be an issue when I try to use the starters on the quadrant to start the engines and even sometimes with my cursor on the crank. I would get a good start and then the apu would shut off early and then they would die down, or sometimes when I would turn the starter off when it would be at like 55 rpm, it would shut off. Not sure if you have any fix but thought I'd ask.
@@jdzzl I know sometimes when I assign controls on my HOTAS and start a flight with them in the incorrect position that when I start messing with other controls on the HOTAS that strange things would happen. You could start by removing the control assignments and perhaps adding one at a time? Engine related stuff of course.
I enable baro hold..... but shit DOES NOT hold😑 Barohold works... whenever you want to set it, turn it off... Hit the altitude you want... then turn it on again... but it still doesnt hold for me! Yes I have master AP enabled as well!! Great tutorial man thank youu!!!
You think Microsoft flight simulator will add a working air to air radar in the top gun update since they said “you’ll be able to experience first hand what it is like to be a u.s navy top gun”
This is a brilliant little tutorial! Thank you, very useful! 👍👍 I indeed watched until the end (and I will watch it a few more times), and it was nice you are in my country, since I do now live in London... I do have questions: 1. What do you think of the behavior just after touch down? I find her easily unstable, she seems to want to roll on the ground. It's like a ship on the high sea. (Of course, in my video in the link below I had to be slow enough: Santa Catalina runway is not that long, and FS likes putting trees in the wrong place... forcing us to be even better... but this was perfect to illustrate my question.) 2. What about the Alpha values? Watch my video below... sorry, sometimes the alpha disappear from the HUD, as I was concentrating on flying Missy Super Hornet... In FS 2004, I had bought the Vertical Reality Simulations F18, and I could easily reach Alphas of 30 to 40 deg when pitching up at ~ 300 knots to go from level to vertical. (The VRS F18 is so much fun to fly by the way...) I can't reach these alpha values here. I can only reach high alpha here when I let her drop from the sky after reaching 0 knots. Knowing that even REAL Legacy Hornets F/A18 C/D got a software upgrade ~2017 to better manage high alphas, if not all alphas, I am a bit confused with this F18... Whether the alpha is buggy, or Boeing don't want Asobo to implement it, or something else, I wonder... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-whFzdlzzT_E.html EDIT: Also, on the ground there should only be IAS from 048 in the HUD, and a ground speed somewhere, and there should be a precision mode for steering the nose wheels.
Haven’t noticed roll on the ground. Are you going slow enough? As for anything to do with the flight dynamics, I’d give up. This is a VERY basic recreation of F18. It essentially just looks like an F18, most of the rest is a simple implementation. I’d expect that there’ll be some 3rd party mods available soon!
@@cgaviator The aircraft seems to want to tilt easily. This happens from ~ 125 knots and disappears around 85 knots. Try the landing challenge... The VRS F18 was very stable... Yes, it is basic, but still fun. That would be brilliant to get a 3rd party mod.
Thank you for sharing. How do you feel about flight model? I have no real life experience, but it feels little bit like a fat cow, much less responsive than DCS one for an example. (Disclaimer: I'm not here to dispute about what's better DCS or MSFS, just curious about flight model). EDIT: Man, that landing was amazing! I love it.
Thanks dude! I think the flight model is pants if you’re trying to max perform it like a real one (also not an F18 pilot) but have flown other things and it feels off
Thanks CG, Very nice vid. One question though, i experience a lot of blurriness in your vids😥. Is there anything you can do about it? Keep them coming👍
That paddle switch on the front of the joystick is indeed the autopilot disconnect as well as the mechanism to override the G limiter in the fly by wire flight control system in the real aircraft (obviously not modeled).
Nice video! But while landing you should pay attention to the AOA indexer / E-bracket to get the plane on speed. In your approach the indexer showed you were way too fast.
addition: you get the plane on speed with your trim. you basically trim for the right aoa, and then you adjust your decent speed with the throttle, you dont use your elevator from this point anymore. just roll and throttle. impact with 600-800 fpm without flaring
I’m on controller and when I try to turn left and right with the rudder/yoke it doesn’t work and I go straight. I have the option for turning with rudder on and it still doesn’t function
Is that modelled in this jet? Can’t remember referencing it. Airspeed is sensed via the pitot static system. Air being forced into the pitot tube. It’s vulnerable to icing. So switch on pitot heat just prior to take off and switch off just after landing.
If I had a £ for every time someone asks that question lol! Keybind nose wheel steering. Can’t remember which button in cockpit makes it work. Maybe I’ll do a separate video on it 👍🏻
The button is red and on the left side of the joystick near the paddle switch that disengages AP/NWS. Best bet is to assign Set Nose Wheel Steering Limit to a key of your choosing.
Hey, why does the APU just shutdown automatically randomly like its annoying when I play in the F/A-18 and it just shuts down while im taxiing or something?
@@cgaviator have no idea why it happened 😂 I followed your steps and when I got to cockpit lights true engines shut off for no reason and when I tried to turn apu on again after two seconds of pressing the apu button it shuts off Don’t know why
@@cgaviator I will take a better look at it but cantou help me out with other things!? I always start a flight with the airplane on and in the runway, how do I start with the airplane off and do the startup taxi etc
Just subscribed... Damn it, that's the way it's done, 👍The Brits have this outstanding way of explaining 😉I could go on for hours listening to the calm, joyful and pleasant way you explain it in general one feels very comfortable with it. I'm so glad I found that channel, it's a real jewel...💎when it comes to aviation.✈ The airport being in Geneva I would have loved to see a Swiss Air Force F/A 18 cause this one has Spanish military national emblems. I wish they would make a Hawker Hunter like the Hawk T1 for MSFS. BTW: The Avro Vulcan for Prepar3d is a real gem...💎So much detailed modelling has gone into that Avro Vulcan Bomber... It's just bombastic...💥Hope you don't mind me posting the link...😉www.justflight.com/product/avro-vulcan-b-mk2-p3d-fsx