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Stellaris 11 Tips To Minmax Your Empire 

Montu Plays
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1 окт 2024

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Комментарии : 394   
@skullruss
@skullruss Год назад
Hercules's lesser known cousin, Particles, is far too strong for the galaxy to deal with. I propose we declare this new-found threat as a crisis and mobilize the galactic fleet at once.
@terraslayer6042
@terraslayer6042 Год назад
As soon as I heard him say Particles, I paused the video and came to the comment section to see if anyone caught that. 🤣
@d.n5287
@d.n5287 Год назад
Ok that's cool and all, but how about we focus on the Tiyanki conservation act?
@sov5257
@sov5257 Год назад
timestamp?
@farhanullah7421
@farhanullah7421 Год назад
@@terraslayer6042 I literally did this too. As soon as I heard Particlees, I almost choked.
@nejckmetic1231
@nejckmetic1231 Год назад
@@sov5257 12:17
@noiresprit9386
@noiresprit9386 Год назад
Really a shame how Paradox prices the game... Real barrier to entry imo. We could have a lot more genocidal maniacs playing the game along with us
@georgeclueney4419
@georgeclueney4419 Год назад
At the very, very, very least. Only the host for mp games need to have all DLC, though sucks for players that want play singleplayer.
@mirceazaharia2094
@mirceazaharia2094 Год назад
Wait for sales. I got about 10 DLCs on the 29th of November last month for 71.26 euros instead of the full price of about 121 euros, because I found a sale and took advantage of it. Now I have the base game plus all DLCs except for Toxoids and Overlord (which were not on sale). But I'll get those as well eventually
@ha2kon539
@ha2kon539 Год назад
If they charged less for the dlc, then we would either receive less content per dlc, or all the content in the update would be gated behind the dlc, forcing everyone to buy the dlc. The current system works so that the people who can't afford the dlc still receive new features.
@LunatheLynxPoint
@LunatheLynxPoint Год назад
Considering how often Stellaris and its DLC goes on sale, I don’t really see the price point being an issue unless you’re trying to buy everything at once. For people like myself who are new to the game or are a little slower in learning the game, the base game and a handful of packs can get us through until the next sale. Also, it’s important to mention how much work the Paradox team does for free. They don’t charge for updates and they are massively supportive of the modding community. I think that’s well worth the cost of content.
@iceddragon767
@iceddragon767 Год назад
It's not that bad Imo. All DLC is shared in multiplayer so you only need one friend with the DLCs to enjoy the content
@william01216
@william01216 Год назад
I definitely want to see a ship design video. Also if you could talk about fleet composition on top of design
@esmeron6413
@esmeron6413 Год назад
Agreed, I ran a few test since Orion is out but still can't figure out all rounder fleet for mid and late game that feels great
@User_Unknown_Try_Again
@User_Unknown_Try_Again Год назад
Doesn't he have a whole playlist dedicated to ship design?
@esmeron6413
@esmeron6413 Год назад
@@User_Unknown_Try_Again 3.6 completely reworked space fight so all previous videos are obselete
@angelopueyygarcia43
@angelopueyygarcia43 Год назад
Agreed, my ship design ethos is choosing components that matches the theme of my empire e.g when I RP as space German Empire, I'll be building only Kinetic and Explosive weapons with only Armor. On the other hand when I play something like space elves I'll be running pure energy weapons and shields. Now as fun as this is for me, I'd really like to see the "meta" builds so to speak.
@JohnWittle
@JohnWittle Год назад
if you haven't seen it yet, montu has a great video about the new 3.6 combat meta, he goes over all the ship and fleet designs
@sylvie_v2939
@sylvie_v2939 Год назад
17:54 - careful with this, it also increases rare resource upkeep from Starbase Buildings - the ones on orbital rings come to mind. Found out the hard way after building 5 refinery worlds rather than tearing down captured starbases
@zaba275
@zaba275 Год назад
Yeah, it's important to be careful when capturing starbases, AI sometimes do weird things. But I think that by the time you really use the Orbital Rings to their full extent, you can have a strong enough Rare resources production
@jasonkeenan4154
@jasonkeenan4154 Год назад
Designing ships is the absolute funnest part of stellaris for me. I can't imagine leaving auto designer on. I understand it's a pain to have to keep fiddling as your tech advances, but still.
@MrRenoNg
@MrRenoNg Год назад
same previously i didn't do that because it was such a hassle to learn (or so i thought), once i felt the game was stale, i started to design my own ships and the game was fun again
@Aerynolae
@Aerynolae Год назад
With the recent overhaul, we now need to learn new ship builds. And is it just me, or are the proton launchers have increased power usage?
@koolguy751
@koolguy751 Год назад
Newer players will most likely get overwhelmed at first (I know I did) with all the damage numbers and modifiers, and in casual settings who cares about how trash the AI designs ships?
@JaySwag77
@JaySwag77 Год назад
I'm trying to design ship without being to anal about it right now. Having fun with the design, but not stressing if I've made the absolute optimal design.
@commandoepsilon4664
@commandoepsilon4664 Год назад
I just wish we could design our starbases, I can't even say how many time I've had starbases fall because they had all of the technically 'best' weapons.
@coolnecromancer1
@coolnecromancer1 Год назад
Really looking forward to your ship design video! If possible, could you also talk about how to identify what build the enemy has - do you look at what the enemy ships are firing?
@Nolanrooney17
@Nolanrooney17 Год назад
If you have enough intel on an empire you can inspect their ships by clicking on the fleet and then the magnifying glass icon beside the ship you want to see
@TheRealWormbo
@TheRealWormbo Год назад
Even without enough intel, you can still inspect the fleet combat statistics to see what your fleet is/was up against via the damage statistics.
@09tomforeman
@09tomforeman Год назад
@@TheRealWormbo imo its always better to spend the time getting intel on your enemies so you can build ships to hard counter theirs. Saves you having to fight pyrrhic battles against equivalent foes to find out, therefore saying you time and resources
@ScorpioneOrzion
@ScorpioneOrzion Год назад
For tips 4 and 5, the automatic planet automation will help you. At least for the amount of jobs.
@insertmoneyhere
@insertmoneyhere Год назад
i let the AI manage my pop balance, too.. its really great. no micro management any more, ever!
@Darlf_Sevil
@Darlf_Sevil Год назад
@@insertmoneyhere is can be nice for fast game when you have very good pc or play on 400 stars, but more slow games start be boring, you literaly delete 30% your gameplay and 50% time you dont have anything to do, and i dont trust ai, for base standart game auto ai help work but when you play 100-200 and more games play this only best way is boring so you try play good but weird way and ai dont know how help and destroy your ekko.
@omppusolttu5799
@omppusolttu5799 Год назад
@@Darlf_Sevil The current updated version of planetary automation is really solid and only needs a bit of help here and there. It also doesn't demolish or replace anything so any tweaks you make will not be wiped by an AI that doesn't understand your strategy.
@Darlf_Sevil
@Darlf_Sevil Год назад
@@omppusolttu5799 i know but my weird games some time are have own rules or i want do somting faster and i still need micro jobs, i like have happy wordls have 100% bonus and ai not good at it, but i think new ai is pretty good if you have a lot of planets, i use 0,25 and 2 100% or 0,5 and 0 100% + pop grow normal and 50% more grow time per empire pops to my pc dont burn on end game, and micro 3-20 planets and most time 10 is kinda fun, on more yee i think si be amazing.
@Darlf_Sevil
@Darlf_Sevil Год назад
@@omppusolttu5799 and true is i never test it after update bcs i just dont like so i see it only on yt
@cmdrnishimura9856
@cmdrnishimura9856 Год назад
12:28 Note that Maniacal and Spark of Genius also have another effect: the first makes that scientist slightly more likely to discover dangerous technologies, and the second makes that researcher more likely to come across rare technologies. Having a spark of genius scientist on society can be a good idea if you're looking for something like psionic theory or clone armies, or on physics for the wormhole travel and gateway activation techs. It's also particularly good to have maniacal to look for jump drives, as well.
@RobBCactive
@RobBCactive Год назад
Interesting, the maniacs used to be the ones most likely to roll psionic theory, so they'd be swapped into sociology as research neared completion. It's a problem with Stellaris, having to unlearn stuff 😁
@elcanaldelargan8575
@elcanaldelargan8575 Год назад
I usually design my own ships, but I recognize patch 3.6 changes have put me out of balance in that regard with the new combat system, a guide about it would feel great.
@edwing72
@edwing72 Год назад
I’ve only played 2 games on Normal difficulty (the middle difficulty), but torpedo cruisers + hanger cruisers + hanger battleships are pretty good. Early game I just spam corvettes with disruptors and that destroys AI fleets pretty well.
@alexkilgour1328
@alexkilgour1328 Год назад
@@edwing72 I was doing Corvettes with Distuptors, recently, and my fleet got eaten by an AI's Corvette fleet. It was ugly
@edwing72
@edwing72 Год назад
@@alexkilgour1328 I use them early game, before 2300, and when you go disruptors DONT mix weapons, put disruptors on every slot. Otherwise you are wasting damage since you have one of the guns firing at shields. The point of disruptors is to destroy your opponents hulls before they get to yours. It could also just be your difficulty or ship fire rate. I use 2 shield 1 armor on my corvettes, just dont go into a pulsar system haha.
@alexkilgour1328
@alexkilgour1328 Год назад
@@edwing72 that's the same build out I use for my Corvettes. And max out Evasion.
@evrypixelcounts
@evrypixelcounts Год назад
I never get past midgame, and almost always get bodied by an AI doom-stack. As I watch my empire burn, I always think about what I could have done better in the early game. I will ruminate upon these tips while my next empire crumbles.
@bruhman1845
@bruhman1845 10 месяцев назад
I remember having that issue too. Just keep trying and think about things that you could’ve done better with. Make sure you balance your economy with ur science so you can put ships up fast
@kiritacja7362
@kiritacja7362 Год назад
Thank you for your work, I would really appreciate if you do a ship design video, after the last patch with such big changes.
@borsk473
@borsk473 Год назад
for some reason, I thought retired fleet officers required completing supremacy traditions rather than a tech. Thanks for the tips
@MyRedHulk
@MyRedHulk Год назад
11:26 "Now, scientists do research." - Montu, 2022 Wow, I'm learning so much from this video, thanks Montu!
@sylvie_v2939
@sylvie_v2939 Год назад
18:47 Yes please, updated ship design and fleet composition videos. Can you also include suggestions on research paths for components and general research to unlock first in relation to fleet combat?
@pHixiq
@pHixiq Год назад
NAHHHH 4:50 JUST CHANGED MY WHOLE WORLD😂😂. Idk how I've played for this long and did NOT know I could change the planet designations myself
@eqou
@eqou Год назад
Can you make a video about ship builds for 3.6?
@eiohnanananunu9871
@eiohnanananunu9871 Год назад
"Montu helped me maximize my slave population with thrall worlds and prioritize less farming, and more livestock, I highly reccomend him as an Advisor for any External Leader Position" - Lady Zorga, Empress of the Great Gordovian Principalities
@robmaule4025
@robmaule4025 Год назад
Is there a video which runs through a well setup early, mid and late game empire anywhere? Discussing build options, policy options, what planets do etc?
@babakim8510
@babakim8510 Год назад
This game is for civil servants. The moment you play this game, you're not a gamer, you're a civil servant.
@kronrir
@kronrir Год назад
Thank you, Montu, for the excellent tips, and excellent content which helps not only to learn to play Stellaris but also to learn English. And yes, I'm looking forward to the ship design video
@hko2006
@hko2006 Год назад
2:44 maximum is now these, buy and sell Minerals / Food 42 64 Consumer Goods 21 32 Alloys 10 16 Strategic Resources (Crystals / Gas / Motes) 4 6 Living Metal / Zro 2 3
@korzenpl
@korzenpl 8 месяцев назад
Does galactic market influence these numbers?
@fireonmytarget8937
@fireonmytarget8937 Год назад
Your content is excellent and I have learned a ton.
@knightlygeorge6459
@knightlygeorge6459 Год назад
I've just done the dragon exploit in my game, and while it is fun I hope they fix it as soon as possible. I am ready and waiting to see what you come up with in your combat video. Whatever it is will certainly be better than what I have now.
@alispeed5095
@alispeed5095 Год назад
Been playing a ring world race, went through till the end where the crisis guys came and l still hadnt got access to Mega engineering reasearch to fix my ring. Am starting to wonder how the devs expected us to play this game. As a newbie, it really pissed me off to get destroyed without even seeing a fully fixed ring world after playing for hours.
@_apsis
@_apsis Год назад
bro how did you not get mega engineering after ~250 years
@TeamGames19
@TeamGames19 Год назад
Try a different origin. Checkout his origin tier list for some of the easier starts until you gather more experience.
@TeamGames19
@TeamGames19 Год назад
For example there is one where you are guided by a fallen empire and that one is really good for new people.
@alispeed5095
@alispeed5095 Год назад
@@_apsis No idea, it was not fun since this race l had hated planets so l was stuck on my initial home + the 2 habitats l built till when the crisis gold aliens killed me. I googled and saw that l needed battleship + citadel researched yet the thing never spawned even then. Why did the devs have to make things like this rng?
@_apsis
@_apsis Год назад
@@TeamGames19 unless you have a game like i did where i got a FE fleet 1 year in and it collapsed my economy
@monsvague4825
@monsvague4825 Год назад
Not gonna lie, the job management system of Stellaris pretty much killed the game for me.
@rowbot5555
@rowbot5555 Год назад
Wait, people don't use the job priority function???
@MrFunkhouser
@MrFunkhouser Год назад
HI MONTU!!! THANK YOU FOR ALL YOU DO! Do you use other character portraits when playing Stellaris or do you always use the guy that you have there regardless of your species?
@Davion197
@Davion197 Год назад
A tip from me: Find a fallen empire who likes you (i.e Patronizing), and sell them rare crystals/volatile motes/etc for loads of alloys. Easy deals. Also, putting unused scientists in science ships and having them "assist research" on a planet with lots of tech is great.
@Akitorbenov
@Akitorbenov Год назад
It's a +14% easy peasy 😆
@jacob6885
@jacob6885 Год назад
Could you go over that Ascension upgrade button for planets. It seems way too expensive and implies a limited number of uses and I didn't notice any real difference when I used it. I feel like I'm missing something
@anoneamose4866
@anoneamose4866 Год назад
Viewer: Oh Montu of the Tube, what is your wisdom? Montu: Suck tiddies, spend fiddies, build colonies.
@nnaauujjddaa
@nnaauujjddaa Год назад
For the early game I like to build like 5--6 science ships and let them explore everywhere.
@barat7867
@barat7867 Год назад
Paused ships should occupy building slots, because now it's like an exploit. Troublesome (requires micromanagement) yet still :) Also - canceling should charge you something to not get 100% refund.
@g4m3professional
@g4m3professional Год назад
12:30 Don't Maniacal and Genius give some bonuses for rolling dangerous and rare tech?
@MontuPlays
@MontuPlays Год назад
Yes they do give some specific bonuses, well just maniacal. Genius doesn't
@g4m3professional
@g4m3professional Год назад
@@MontuPlays I just checked the wiki, and it says that genius gives a rare tech boost. Has that changed in recent patches?
@berlindude75
@berlindude75 Год назад
Addendum: Shift-clicking the plus or minus buttons for jobs will disable or enable all slots at once.
@mitchellkrever421
@mitchellkrever421 Год назад
Here's a good minmax tip: Promote your governing factions ASAP. And when you get factions that you don't want suppress them ASAP.
@Donald5557_
@Donald5557_ 6 месяцев назад
Every time I do this my stability drops a lot on all my planets and it has the revolt marker
@syenno
@syenno Год назад
For tip 1, guaranteed habitables always spawn within 2 jumps from home system as far I know. This is why I personally always use my first science ship to explore all possible choke points and build an additional science ship to do the same or start surveying. Upon reaching acceptable choke points I park a corvette to keep a watch. Why? This allows science ships to explore other possible choke points, conserve influence and because, as far I know the AI explores 2 jumps away from owned territory it means the moment they enter a choke point, I can immediately send a construction ship to claim it. If the choke point is however connected on your empire side to multiple systems, contact rush is necessary as the AI will happily build over your choke point. MP wise I guess you get to cuck your neighbour from a potential advantage.
@blusafe1
@blusafe1 Год назад
Close borders
@petersteenkamp
@petersteenkamp 11 месяцев назад
Use your military fleet to find habitable planets and choke points.
@jonus28
@jonus28 Год назад
This is just the kind of content I was looking for after the recent update. There were 2 completely new tips for me and 2 that were further hints at concepts I already understood.
@starhalv2427
@starhalv2427 Год назад
My first moves are always: - Build stations in my system, starting with mineral one - Sell 100 food, buy 100 minerals - Get 3-4 science ships and scientists, to optimise space exploration and research bonuses - build research building on capital, followed immediatelly by removing slums blocker and building consumer goods building. Also, unless I play a trade megacorporation or subterranean lithoids, I don't plan a specific build. Instead, I look at planet traits, bonuses and deposits, and plan planet specialisation accordingly.
@petersteenkamp
@petersteenkamp 11 месяцев назад
Note that you can build science ships faster than you can accumulate Unity for scientists. What you can do is build the science ships first, move them into position, and then teleport in the scientists. Then the science ships can immediately start surveying.
@starhalv2427
@starhalv2427 11 месяцев назад
@@petersteenkamp I wrote that before an update made them more expensive to get
@vaniellys
@vaniellys Год назад
As much as I love Aspec, Montu's videos are easier to watch because of the impressive montage work behind.
@comradecat3678
@comradecat3678 Год назад
i wish i could resurrect the space amoebas and space whales NOT as a hive mind. Hive Minds are just boring I want my Stellaris game to be like Dune not the Borg...
@molybdaen11
@molybdaen11 Год назад
There are always the necrophages.
@DatsRandom
@DatsRandom Год назад
Been playing for nearly a hundred hours. This video is information gold!
@PracticeNine
@PracticeNine Год назад
Love it! And I'm really looking forward to the new recommendations for ship designs
@Gtreeko
@Gtreeko Год назад
Amazing video, really helps a lot. Thanks! 😁
@srdjan455
@srdjan455 Год назад
Gotta love the edicts to increase energy production that also increase the energy upkeep of the pop that produces energy.
@matthewedwards6025
@matthewedwards6025 Год назад
I'm not sure where you get your numbers: I find that the market limits for inflation are about half of what you say they are. For example, I find that you can only buy 24 minerals or food while keeping the price stable. At 25, it starts rising a tiny bit. Also, I think inflation is somehow impacted by the total volume of goods you are trading so that if you sell a lot of another good it may reduce inflation. *edit* This may also depend heavily on the difficulty setting. I think I usually play Captain.
@garyswift9347
@garyswift9347 Год назад
Think Montu, Think! Of course we would like a video about ship design. Thanks man.
@Esgaro
@Esgaro Год назад
The limiting jobs one is big, particularly if you are a gestalt consciousness. I know playing as rogue servitors, it is a ton of limiting unnecessary maintenance drones, hunter seeker drones, and artisan drones (from sanctuaries). It is actually kind of annoying how carefully you need to micro those jobs in order to get an early competitive advantage.
@omppusolttu5799
@omppusolttu5799 Год назад
Planetary automation is absolutely amazing in those cases, just limit it's permissions.
@korbendallas5318
@korbendallas5318 Год назад
3:00 Good advice to use the market more effectively, but the values are diffeent on console. I was able to push buying consumer goods to 100, gas to 20, and selling motes and crystals to 25.
@walkir2662
@walkir2662 Год назад
Looking forward to teh ship analyis indeed. Interesting how this doesn't fit my (solo only) playstyle at all, making sure there are no clerks aside and teh hydroponic bays, of course. (wasting unity for spare leaders? Haha, no. Hunting planets before that Habitable worlds thing happens? Not for me, especially as it keeps me from finding minerals to build mining stations on or nebula refineries.) One tip I'd say: If you find the crystal codex or the barracks that gives +military, exchange teh scientist for the one doing Society research before doing that special project, then switch back once that trait is gained. I think that Rubik's Cube gives an Engineering one, so same applies there.
@LargeBlueCircle
@LargeBlueCircle Год назад
oh thank goodness. Like ive played ~700 hours and im PRETTY good. I usually win by a lot. But compared to monty- I am absolute dogwater trash. I really need to improve my game. Edit: Ok. I learned a LITTLE more. I would love to see an "advanced" version, and an update for the new leader update
@Annatar_the_admirable
@Annatar_the_admirable Год назад
Hello Montu, sorry but I have a question! I've been firing governors to depower landowners and building research labs/hiring scientists to empower intelligensia, but for some reason the devout have almost all the clout? They keep telling me the Worm loves me and to embrace theocracy but I just want a chill industrialise the homeworld game. Why is this? Sorry to bother you but I'm very new at Stellaris with not even a thousand hours played yet. Cheers!
@timothyhiggins8934
@timothyhiggins8934 Год назад
i have found it more efficient to add districts and buildings when the available jobs count reaches a certain number. such as, if a planet has 3 jobs available, i would add 1 building or district. if 2 jobs are there, i add 2 buildings or districts. 1 or 0 available jobs, 3 or 4 buildings or districts, respectively. this seems to help balance out overbuilding. great video
@Joestar275
@Joestar275 Год назад
Man.... you can use "no-duty" military fleets to do "exploring" stuff, and you have 3 ships at start. just switch your admiral
@TocsTheWanderer
@TocsTheWanderer Год назад
I find in single player games that it's more beneficial to focus on alloy production at the very start so that you can claim as many systems as possible peacefully. One big reason for this is that if you're lacking consumer goods for a colony ship or for researchers, they are much cheaper to buy in the market than alloys are.
@maryrose2676
@maryrose2676 Год назад
I don't min/max but the AI insisting on putting pops as clerks on generator/mining/anyspecialized worlds is ridiculous.
@khaeugriefshade6456
@khaeugriefshade6456 Год назад
Came back after a long time away and I'm struggling on ensign difficulty. I don't know how you guys do Grand Admiral.
@augustduplessis5862
@augustduplessis5862 Год назад
With your first tip just get sol as your starting system and look for a trinary and binary system bc they always have your guaranteed worlds
@sandblek6974
@sandblek6974 Год назад
A "little bit of micromanagement"? It's ok if someone wants to play that way and has fun doing all of this, but to me most of those tips would put me in a micromanagement hell. :D
@dumamilk
@dumamilk Год назад
Can we get updated ship design videos please. Also ending the series with fleet composition guidelines. All the previous videos you have are now outdated for 3.6 now I think.
@philyburkhill1
@philyburkhill1 Год назад
Could you technically leave the fleet on the verge of construction and then pop it out when you need it for a war?
@nofoxgiven6561
@nofoxgiven6561 8 месяцев назад
I wish you could de prioritise jobs so that they are the last jobs filled and not outright ignored. Late game having planets of unemployed while there are clerk slots free is a little annoying to micro.
@rektanglex
@rektanglex Год назад
I dunno how I feel about hydroponics bays. I prefer finding planets with bonuses to mineral, food, research or energy production and then dedicating them to producing that resource and letting the rest of my planets be automated industry and stuff like that, then later making the planets automated and balanced when I get dyson spheres and matter decompressors
@mildcoco
@mildcoco Год назад
Thanks for the content Montu! I've benefited a lot from your videos in both fun and game knowledge!
@MontuPlays
@MontuPlays Год назад
Thanks for your support! It's great to hear when people are enjoying my videos (and learning too!)
@Akitorbenov
@Akitorbenov Год назад
Agree, you are a gem to the community, thanks!
@UstraMage
@UstraMage Год назад
Ive been playing this game on and off sense release and I have NO idea what im doing most games, but I have fun all the same. Having a little more info on stuff is helpful
@alexshinra6722
@alexshinra6722 Год назад
If you been playing since release and still have no clue which by the way is really weird to be..remmber tiles?.
@PerfectAlibi1
@PerfectAlibi1 Год назад
That last one is WAY too much micro management for my liking.
@philyburkhill1
@philyburkhill1 Год назад
I think it'd be great early game!
@PerfectAlibi1
@PerfectAlibi1 Год назад
@@philyburkhill1 Even early game is too micro for me. I WILL forget about it, especially in multiplayer with no pause.
@B3rten
@B3rten Год назад
Stellaris tips to improve your galaxy. Tip 1. Remove the xenos. That is all.
@Amyante
@Amyante Год назад
In all fairness, to get the snowball running i always grab Corporate Dominion as a starter, so i have colony ships for only 500 energy
@Pope4007
@Pope4007 Год назад
12:18 this guy really said “Parti-cles” like some Greek mathematician
@MontuPlays
@MontuPlays Год назад
You're damn right I did!
@Pope4007
@Pope4007 Год назад
@@MontuPlays He owns it too, call this dude Pythaglorious
@theflame5919
@theflame5919 Год назад
@@MontuPlays I laughed to near tears. Comedy gold. Thank u 😁
@yaroslavstarchenko4358
@yaroslavstarchenko4358 Год назад
I always thought about hydro bays as weak modules that only occupy precious starbase module space and it never occurred to me somehow that they are so damn efficient and require no precious pops. Thank you for opening my eyes on this one. Another tip that changed my early gameplay completely was the idea not to rush traditions to completion, but rather pick multiple lines at the same time to quickly get very important traits like +10 habitability and +1 pop on colonization.
@talltroll7092
@talltroll7092 Год назад
You don't want to overdo the traditions open thing though. Some of the finisher effects are pretty good, and they include the ascencion perks, which are also generally quite powerful, both of which require you actually finish a tradition.
@yaroslavstarchenko4358
@yaroslavstarchenko4358 Год назад
@@talltroll7092 so-so. The only finisher effect that really matters early is +10% research spead for Discovery. Same for ascension perks - yes, you want to have one relatively early, like the research one or edict fund, but not too early - edict find is a little use if you don't have all the subsidy edicts researched to activate. I don't dip Adaptability for 10% habitability anymore, but I always dip Unyielding for it's starter effect and right branch - having a 1.8k fleet power starbase in your first war for the cost of 2 corvettes(100 alloys to upgrade, 50+50 for gun modules) and extra slot for hydro bay is priceless in my opinion
@talltroll7092
@talltroll7092 Год назад
@@yaroslavstarchenko4358 I'd argue that some of the finishers are better than "so-so" (although I'll concede that it sometimes depends what kind of empire you are running), and the same for the ascension perks. Some of them do also require specific DLC ("Galatic Wonders" only even shows up if you have the Utopia/Megacorp DLC, I think, but those megastructures are pretty great. Hydrocentric is pretty good for acquatic races, but requires the Acquatic Species Pack etc, etc). On the whole, I'd generally rather take some not so great traditions to get the finishers/perks too than have 4 or 5 open trees. 2, maybe even 3 in very specific circumstances, perhaps, but 3 mediocre bonuses can often do more for you overall than even the best single tradition from having lots of open trees
@yaroslavstarchenko4358
@yaroslavstarchenko4358 Год назад
@@talltroll7092 man, Galactic Wonders are WAAAAY past the time when you choose between finishing traditions you've opened up already or pick a new one. Also I've revisited the Traditions page just for the sake of this conversation and my opinion that all non-ascension traditions except Discovery got a trash finisher early to mid game. Let's take Discovery itself for instance. You have to spend months accumulating unity to go through useless things like "−20% Researcher Upkeep" or "+25% Leader Experience Gain, +1 Leader Level Cap". So, researcher upkeep for instance. It is very helpful lategame when you have entire Ring Worlds with hundreds of researchers, yes. But I pick this tradition first when I have like 10 total researchers. These 20% savings are not gonna make up even for a single Artificer job. Imagine, 5 pops or so are working for months to save only one job. So unless you really know that you are working towards specific goal - like +100 edics fund tradition or research speed - it makes no sense to rush through garbage parts of traditions, this is gonna be just waisted unity. In the early game you need to snowball. Things like influence, reduced costs in influence, research alternatives, starbase capacity, even trade value and extra envoys - you often want to get as many of these as fast as possible. Things like empire size reduction, max level caps and upkeep reduction only start to matter when your empire is bigger and rushing through them aimlessly you may find your resources waisted.
@kingzseventh7017
@kingzseventh7017 Месяц назад
I am new to the game in year 2990 my all my resources are thriving at making around 3k and 6k a round, my alloy output for some reason went from making 2k a month and now it suddenly dropped to making -400!... I've got it back to making +30... After conquering some systems but what the heck has happened, also some of my planets suddenly ended up having 100% crime rate and 20% stability when it was 80%+ or plus and have no idea why, I've tired building more halls of judgement but it's suddenly gone mad when I had control of everything
@mmtatlas4705
@mmtatlas4705 День назад
the issue with stability is really series, check for the root cause (probably negative amenities) you can hover over it to get the details, you can also use a planetary decision to actively fight against crime. Worst case scenario, turn one of your worlds into a prison world. as for your alloy deficit, hover over it to check the consumption. if the production has not fallen for any reason, you might've built way too many ships (or you are a robotic empire and your pops are growing/ you are making robots which need alloy upkeep). also, check if metallurgist jobs are occupied by your pops.
@Alpha___00
@Alpha___00 Год назад
Was trying to do my first Grand Admiral playthrough as Machine empire. Not working out very well, so such video is quite timely.
@TheEthanEdge
@TheEthanEdge Год назад
The trick to grand admiral is efficiency and knowing how the AI works. You'll get there :)
@annoyingcommentator1582
@annoyingcommentator1582 Год назад
Ummm. As soon as I have surveyed that system my second science ship is already up and running?
@TheMalkavianPrince
@TheMalkavianPrince Год назад
Many beeps and boops of incomprehension from the Machine Intelligences
@rebelsj2159
@rebelsj2159 Год назад
6:47 i love the little cut where u fixed the amenities was literally thinking that
@MontuPlays
@MontuPlays Год назад
It was bugging me, so I had to do something haha! Well spotted
@mezzops1716
@mezzops1716 Год назад
i like how you can thanos snap everyone to dust as the crisis lol
@Efrostling
@Efrostling Год назад
7:45 im guilty of this. I understand the concept that a pop needs to be in the job but I just get so trigger happy
@mirroredchaos
@mirroredchaos Год назад
messed with the +/- yesterday. solved unemployment for a week then the numbers dropped. tried spamming + but everyone still wanted to be jobless. pops basically refused to work and then continue to complain about it. planets and habitats suffer from unrest because pops are lazy. robotic crisis with several 600k fleets roll in. game ends because I wanted to do a 3 system challenge and didn't have a beefy enough station to fight off Armageddon. get mad at the game then start playing again 2 days later.
@SalvLav
@SalvLav 10 месяцев назад
I don't know if you ever figured it out, but to the issue of pops staying unemployed even with open jobs can be solved be clicking on the job icon IIRC. There will be a star or some symbol like that on that job icon and the max number of pops that are allowed will start working those jobs, as well as going to any other open jobs. usually you want to "star" a job like clerks, or maintenance drones. Something with amenities that you want to increase or decrease depending on your needs. This can have some weird effects depends on if you have pops with different roles, like slaves that can only take certain job types though. This can be a huge headache for an empire like necrophages that use a lot of indentured slaves.
@TheAero1221
@TheAero1221 Год назад
When should I really start trying to get specific researchers/governers? I feel like I could probably bankrupt my unity just rolling the dice over and over to get voidships and genius's and then I'd be behind somehow.
@SalvLav
@SalvLav Год назад
You don't have to keep rerolling, the leaders will change at the start of every year. Just keep checking every year.
@jefferywoods1051
@jefferywoods1051 Год назад
The insane amount of micromanagement you can do is the most impressive thing about this game.
@svenjelen2263
@svenjelen2263 Год назад
A ship design tutorial would be great :D Always wanted to build my own ship-type, but idk which of all those weapon options are valid 🥲
@Horesmi
@Horesmi Год назад
Another often overlooked aspect of trade is direct trade. Especially at higher difficulties AI empires will have much more efficient production, which you can often exploit. Trades like food for alloys can be especially effective early game. And late game AI empires are overflowing with energy, meaning it's often far more efficient to produce food and trade it for energy. It's not as straightforward as making food though, the exact surplus and deficit of different resources will depend on the empire. But food will be a valuable commodity, which makes farmer jobs far more useful than they seem. This makes federation origin especially powerful, and gives you incentive to allow your friends to grow in power, as they can provide you with both early game protection and cheap consumer goods to fuel your tech rush.
@chickendrawsdogs3343
@chickendrawsdogs3343 Год назад
Feels like I'm learning a new skill rather than just playing a game. 🤣
@swardinc
@swardinc Год назад
hm so with tep one have one science ship explore while another science ship behind it will survery?
@davidanderegg1232
@davidanderegg1232 11 месяцев назад
I though governor traits only impacted the planet not the sector.
@Patar15
@Patar15 Год назад
I'm sorry I can't do this. I'm making too many pops per month to press minus on a job.
@BAGELMENSK
@BAGELMENSK Год назад
Ki-lic? Like the Killik empire from Star Wars EU?
@connorschaun74
@connorschaun74 Год назад
300 Hours in game only to realize I know nothing.
@croatoan-t-g
@croatoan-t-g Год назад
I have absolutely no clue on how to design ships after the update
@tyrongkojy
@tyrongkojy Год назад
I prefer a "jack of all trades" fleet style, simply because often while fighting one guy someone else likes to declare war, and it's best if I'm prepared and don't need to build/refit a new fleet. Plus, that way to opponent can never really have an advantage. Takes out my shields? I have equal armour (Upgrades allowing). Yes, it can be a tad annoying getting through an enemy with dedicated shield/armour, but I can then melt through the opposite in comparison. This changes, of course, once the crisis comes in.
@xaoz2362
@xaoz2362 Год назад
Wait... so the trading there is between planets in your empire?
@justincronkright5025
@justincronkright5025 Год назад
(2:32) I made a post last year in the I.S.S. Discord where whenever you purchase a certain number of goods (many specific values), then your price will go up *even* if you're below that maximum. It seemed to hit Comrade & another guy who tried it, but they'd just suggest purchasing at 52 (I use 26 a lot). So I suspect - especially since 26 is a safe value to purchase basic resources at, that it is based around the calculations in the game that screw the market up (even if it's your own personal market). It's something similar to 55 H.P. maximum in AoE II, that if you have a unit at 55 H.P. in AoE II and change its job if it's a worker or grab a relic at 1 H.P. with Aztecs or even drop off some relic at 1 H.P., but with 55 Maximum. Then your unit will die, because it ends up rounding to an extra place (I believe) at this 1 singular value. And therefore turns an eventual fraction into 9.982... which is below 1 and kills the unit. Also yes I hate clarks, both in general and in this game... sorry Jeremy! But farmers, I really think there should be a potential benefit for biological civilisations at large or specific ones such as the World-Tree. Where extra food that you get from all of your extra farming districts ACTUALLY gets to do something for you rather than just be sold for pennies! World-Trees should OKAY yes take millenia to fully develop, but could still go through seedling, juvenile, young & maybe adapted stages where adapted just means adapted to the climate & individual biosphere of the planet, but wouldn't be the full Tree of Life for Millenia (beyond the game's scope)! There is a lot of potential for farmers especially, but even for clarks in this game... when combined with certain things such as philosopher king maybe to boost the civ-specialities that don't get a lot of use. Have clarks increase the rate of your leader exp/month by 'value-x' & your leader by 'value-y' where y = 2x or something.* Then hopefully finally - Diplomatic Stances and such should be sliders of sorts, which move over time based upon what direction you're going for. So you could be isolationist... which slowly moves to supremacist even AS/WHEN you're attacked, such that you don't get those bonuses right away. Instead you're at war for a few years and get towards supremacist later on in the war to still get the reduced claim costs amongst other benefits, but then lose out on the increased unity.
@ghuliuskain
@ghuliuskain Год назад
N-no sir, there's absolutely no farmers around here
@whoaitstiger
@whoaitstiger 11 месяцев назад
Omfg the last one is so cheesy, I almost feel bad for the AI. 🤣
@mainepants
@mainepants Год назад
I'd love a guide like this specifically for Void Dwellers. I struggle with balancing economic growth with habitat building and star port expansion.
@roryhebberd9766
@roryhebberd9766 Год назад
I wrote a guide on Reddit for it. Wanna see?
@kinzie1569
@kinzie1569 Год назад
@@roryhebberd9766 i would like to see it
@Ethan5I5
@Ethan5I5 Год назад
I would like that as well
@thedeadrer1
@thedeadrer1 Год назад
@@roryhebberd9766 I would also like to see the guide
@GorgusOFFICIAL
@GorgusOFFICIAL Год назад
hundreds of hours in and just now I found out I don't know how to play the game
@tomaka121
@tomaka121 Год назад
particlees? is that a meme or something?
@6372-s4k
@6372-s4k Год назад
Great video! Would love to see the ship construction guide
@Allmightygreat
@Allmightygreat Год назад
When you already use all these techniques but still suck at the game 💀
@BalimaarTheBassFish
@BalimaarTheBassFish Год назад
I would love to see an updated ship build video for the updates. I havent played for AGES and the recent changes in 3.7 threw me.
@MontuPlays
@MontuPlays Год назад
I have videos for corvettes and destroyers out! The playlist is on my page!
@BalimaarTheBassFish
@BalimaarTheBassFish Год назад
@@MontuPlays oh my god, now I'm embarassed haha I swear I looked there. Thank you sir for your hard work :) I look forward to seeing more ship types being covered beyond the destroyers (unless the patch didnt shake anything bigger than a DD up too much?)
@Aethgeir
@Aethgeir Год назад
Wow! No wonder I suck at this game!
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