Sorry for how long It has been between videos, this week has been super busy seeing family in England and having family travel to me! All the Christmas stuff has started! Got a good amount of time now though to settle back down and get recording done, hopefully should have videos back to a normal rate soon!
hey lathland, i just want you to know that you are a big motivation for me, you motivated me to start streaming! its not going well so far but im keeping my hopes up, keep the great work up man. ps. if you could do a stellaris tutorial that would be awesome, im a new player
The mysterious tanker in the system with the psionic entity, can be researched 9 out of 10 times without needing to kill the entity. Which allows you to easily snipe the awesome unique tech it gives away from the AI ^^
Playing a very similar run, and I can say that the Lithoid Cyborgs do just fine on Machine worlds, though they suffer a teensy bit. Mine seem to remember what the planet originally was before it was a machine world, based the fact that on one world they have 100% habitability, on another they have 85%, and yet another 90%... all are machine worlds and all are the exact same Lithoid species. Only explanation I can think of is they are applying a uniform debuff to habitability from the machine world and then adjusting from their native alpine preference according to what the planet used to be prior to terraforming it. I seriously wish I had some of the RNG gifts that you got in this run. I was a little bit behind you on Tech and Alloys but managed to work out a defensive alliance with a Determined Exterminator and we conquered about half the galaxy till 2308 when an Empire awakened and then 5 years later the Scourge dropped in. In my play-through the Exterminators are doing their thing, and largely dealing with the awakened empire while I'm holding the line against 450k fleets of scourge while continuing to tech and build up fleet power.
I did a run not that long ago as a driven assimilator i never tried putting organics on it but i couldn't make the planet a machine world untill I moved all my organics away
Rookie1020 I accidentally machined a world that had some organic cyborgs on it and didn’t run into anything preventing me from doing it. I assume since I had both lithoid and organic cyborgs, that could have been part of it. The organic cyborgs took a very significant habitability hit on the machine world to be sure so I moved them all to habitat eventually.
Here's your game breaking tip of the day: You can use Experimental Sub Space Navigation to jump to(!) and from(!) the sealed system (where the psionic entity is) in just 1 day. This works to and from anywhere in the whole galaxy. The same is true for the L-Cluster (though you can only jump from there and not inside it). This is due to a minor oversight in how the time is normally calculated by counting the distance in hyper lanes. Without any hyper lanes to the target it defaults to 1 day. So build your galactic jump point right inside the sealed system and easily deploy anywhere in 1 day! Have fun! This completely invalidates even just flying to neighboring systems. GG
hey lathland, keep up the good work, i have been watching you for the past year now and you have been a big motivation for me to start streaming, and one day start a youtube career, don't stop what your doing and keep it up!
This reminds me of the plathru i ended early due to being personally exhausted with how slow it was going. The real highlight of it for me was having 5 systems, 4 around one central one, deep in my territory all upgraded to the top and filled with shipyards, along with a Gigastrctures planet shipyard. It amounted to about 35yards in total all centered around one system with a gateway, and gateways at ever border in my empire. i was a military powerhouse and could roll out enormous fleet anywhere near instantly with that gateway in the center. The playthru ended with me raiding then blowing up enemy empires planets, trying to get them to submit to me. I didnt need their planets or even their people, i just didnt want to micro invasions. I blew up nearly every planet one empire had before they submitted as a vassal.
That blue-tinting visual bug cropped up in one of my recent games, too; when I sent a science-ship in to open the L-gate. It's odd, but not game-breaking or anything like that from what I can tell.
Hey Lathrix, what do you think of the new diplomatic update (2.6) coming out? A new interesting mega-structure, ship type and a way to send diplomatic envoys. Honestly, only two thirds interests me fully...
Another fun video! If I remember right, fallen empires are able to produce all rare resources. Since you've got the Head, the Protectors might be willing to trade some nanites with you and allow that hull regeneration module!
Another idea for playthrough could be to simulate one of the Warhammer 40k factions like the Tau (where you WOULD be the Greater Good guys) or one of the chaos gods?
There's a mod you can get that cuts your pop count in half but doubles your production, which causes no net loss or gain. I've been running it on my mid tier laptop, and being in late game with mega and Gigastructures, I have almost no lag at all
Since your luck and your skill with this game is insane pleeeaase do the war in heaven so we can see ypu suffer when the endgame crisis appears at the same time and then it might truly feel like an impossible run!!! (Also were there any other playthroughs that had a war in heaven?)
Damn I love your series and your play through keep it up can't get enough :D And I got a question I just hit 120 planets year 2400 modifier at 2.5x Worlds due to mass spawning pops and not getting enough influence to stop the growth my planets are slowly falling to crime pop count hit 12k xD is there anyway I can get them to stop mating/building themselves somehow anyway without using influence?
I was playing as a fanatic purifier the other day and I had to go to war with an empire with defensive pacts, independence guarantees and federation associations with most of the other empires. I was by far the most powerful empire so I went to war but, instead of taking everything they had I pulverised them (took all but one planet and destroyed their fleets) this made it possible for me to force surrender. This made everyone on their side surrender too. I took a third of the galaxy in 5 years. Is this a bug or is it meant to happen like that?
Have you ever tried Nonadaptive + Slow Breeders? I know they're horrible handicaps but you can compensate with some other good traits. Should be a good challenge for you ;) Also, Hardmode: no robots or servile race start.
i would love to see a run where you do everything in your power to avoid science (as in only build 1 science building per planet MAX)and don't think about the end game at all
How the hell do you have 10k research at 2310, wtf? Also at this rate should you have all possible avilable techlogy unlocked? aand you went from getting 250 energy per month up to 1k in 4 years? aaaaaand how can you have minus 1k food consumption without any problems, and 0 consumer goods usage with so many different species. If any pro stellaris guru could anserw those questions, i'd appriciate. I'm a beginner player , going trough my second playtrough.
For my empire sprawl that really isn't that great! Huge empires have a lot of worlds, so lots of research possibilities but this still isn't that good as the sprawl is giving nearly a 400% cost modifier for traditions and tech. In my recent full playthrough I had around 9k research by 2310 but I had NO empire sprawl penalty at all as I was playing a smaller tall empire, meaning they were getting in reality about 4x the research speed compared to this playthrough.
Ok so, to answer most of your game-play questions. He's playing an assimilator machine intelligence, a rather advanced empire type. Machine intelligences require no consumer goods(Except rogue servitors), and don't actually need food to maintain pops. Assimilators do use food for organic growth rates, so the heavy negative income does mildly effect him. However Lathrix is using a lithoid species as his main cyborgs, which use minerals for their upkeep and growth. The reason for the wild swings in energy income is all of the pops he is currently assimilating, turning them into cybernetic drones is expensive, but once that's done, they're basically a new robotic pop. This is also why he has so much science so early. Lathrix has conquered and assimilated several empires, all of which had advanced starts and full difficulty bonuses, which meant several hefty homeworlds. Despite some of the idiotic things he does, Lathrix IS a very good player. Also he RNGsus on his side this run.
@@Thornsfordays Well i've only played 1 species so far, so i'm not familiar with assimilating. But i don't get it how -1k negative food doesn't affect him at all. Is it that food penalties are less punishing than other resources? Playing species with no food or consumer good needs seems like easy mode, since tech requires shitton on consumer goods which in turn takes away more spaces and workers
@@ralftammiste4574 For machine empires, amenities and science are both generated with minerals directly instead of consumer goods. As for why negative food doesn't effect him, well it does actually, he just doesn't care for this particular play-through. For his empire type, food is only used to calculate organic pop growth, happiness is effected but ignored because assimilated cyborgs have no happiness. The challenge for machine empires is that you don't have very good unity or influence gain until late game, and everyone hates you. Machine empires also don't have access to any trade and thus don't get any of the benefits thereof.