After toying around with stellaris for maybe 3 weeks now, about 1 minute into this video i realized just how much i knew nothing about trade, thank you for this awesome video
Lol same, I've had it for about a week and a half and have started over 3 times. Each time I realized I missed something and how much better I could have been doing.
The tutorials supplied by the game are less than worthless, no mention of trades, waging wars, and the more advanced mechanics of the game. Guides like these are a lifesaver. Think I'll be restructuring my empires around trade from now on! Thankyou
Lol same! After a couple of his videos I realized how very little I know about the entire game. Especially colonies and districts and buildings on planets.
@@colinbickford3470 Just started playing myself. Have any links to any of the videos that helped you understand colonies, districts and buildings on planets? The more I play the more I learn how much I don't know.
Damn man I bought Stellaris thinking it would be a fun game but it is a freaking addiction, and has so much content it is always still magical, very nice tutorial man, new sub here!
These are great tutorials! I've watched three of yours so far and they've considerably reduced the learning curve of the game for me. Thank you so much for creating these for us noobs!
Man there are SO MANY systems within systems in stellaris! Thank you for taking the time to bring to light something the game hardly mentions and yet is so incredibly helpful.
Been playing stellaris for a long time and there are still a lot of things i dont know about the game, these tutorials are awesome keep up the great work!
New Player here and I'm just blown away by this game -- I never should have bought anything else for the last couple of years hahah. Anyway, these tutorials of yours are really helping my understanding of the finer points of the game. Hope you'll keep them up to date.
man...the markers in the video...the calm soft talk and explanations....this is a first video direct sub case. Thank you for you help. Starting to play the game first time on my console xboxone now. I have soo much fun
I have over 400 hours in this game, and I didn't know trade was this detailed and interesting. I just made sure my routes existed, made a couple small anti-piracy fleets and pretty much ignored trade otherwise. I never built starbases for trade, only for chokepoints and shipyards. As a xenophile, I think this will help me a lot. These are the best tutorials I have come across.
Great Tutorial. Could use some improvements on optimization though. It's better to have dedicated stations because it boost the range. So instead of the split on ports/hangers you should just use one centrally located Trade port because even at your current level 4 ports means placed on a sector capital it gets all the trade in that sector since they have the same range. This is really great for you Capital World as Piracy doesn't apply until it leaves the station so your Capital with 6 Ports late game can pull in all the trade 6 jumps away without increasing piracy. Defending against Piracy is the other huge advantage with specializing Starbases because it increase the protection range. And Mid-Late Game stations with range of 4-6 protection can easily over lap each other so you end up with 3-4 stations covering the same area to reduce piracy. Another not is pirates don't spawn in systems with an upgrade starbase. So the last 2-3 jumps along the trade route where piracy is the highest it is great to have 6 Hangered bases as not only does it prevent pirates from spawning on those systems but also extends 2-3 Starbases worth of protection down the various incoming lanes. If you want to nearly completely remove Piracy late game though a super easy, and cheesy, trick is to build gates. Build a Gate on your Homeworld and then a gate on every Sector Capital with the Max 6 Ports and it will cover your whole empire easily while all the trade routes will go through the gate meaning no jumps and thus no piracy.
I LOCE THIS MAN. I COULDNT FIGURE OUT WHY I WAS LOSING SO MANY ENERGY CREDITS BUT MY TRADE ROUTE WAS THROUGH MY ALLIED FEDERATIONS TERRITORY AND IT HAD ZERO PROTECTION AND I WAS LOSING HUNDREDS. THANK YOU. IM SUBBING AND IF YOU STREAM I WILL DONATE YOU ARE A GOD
Your videos are awesomely amazing! Because of you the eagerness of Stellaris has been reignited. Also because of you I purchased Synthetic Dawn the humanoid packs. Next month I'll get Necroids and Mega Corp. I had a choice between Mega Corp and Synthetic Dawn....I picked the latter. However I probably should have picked up the Necroids instead of the Humanoid. 🤷♂️ I'm on number 6 of your Newbie tutorials.
I have been a sub of this channel for several weeks now and I can confidently say you make the best Stellaris tutorial videos out there. Clear and easy to follow along with time stamps in the description for easy reference, they are amazing! I know you have a newbie tutorial series already which I have yet to watch, (Its next on the list) but it would be great to see a dedicated series on how to play the game from a more intermidiate to advanced perspective. You cover all the small details I have often wondered about clearly and I really appreciate it! That brings me to my next point. MAKE MORE OF THESE AMAZING GUIDES! They are so helpful with understanding the game and have given me a huge edge on my friends when we play together. I would love to see a guide on ship design, warfare, and tons of other things! A guide to some of the endgame crisis and how to beat them would be amazing too. We got destroyed by the contingency a few games ago and I have a feeling if I had a tutorial of yours to watch on how to beat them I would have survived. I would also love a tutorial on managing empire sprawl and how to improve that besides just building administrative offices and wasting building space. Keep up the great work!
I feel like trade is something I have never really taken advantage of before and Im super eager after watching this guide to go and get some trade stations built!
I am currently (as I type this) working on a guide for Warfare. After that, I am planning to do one to cover ship design. I thank you for the comment; glad you're watching and glad these videos are helpful!
I've learnt everything i know in Stellaris by trial and error. This is among the very few times i actually tried figuring stuff out by video. this really helps me out, ty!
I'm brand new to the game and find it very challenging to learn all the "basics" of the game. Your tutorial on trade is bang on! You are to the point, no fluff and clear in your explanations. I will be watching any other tutorial you may have. I've watched other "tutorial" videos and by far, you are the BEST. Thank you so much for helping out this young Governor in its first mission and please make more :) 1,000 Thumbs up and subscribed!
Great tutorial! Simple to understand and straight to the point. Like some others in the comments I’m still a noob to stellaris and I never understood what other guides ment when they talked about trade or trade roots. Again thanks and great video.
Late game tip. You can use gateways to route trade between major hubs or even directly to your capital without worrying about protecting the intermediate trade routes. A station set up with 6 trade hubs and a gateway will collect trade from every world within 5 systems of any other of your gateways. That way you can convert some of your trade stations to other uses. Same applies to trade protection. A base with 6 hangers and a gateway can provide trade protection to any system within 5 steps of any of your gateways
I totally learned a lot with this tutorial you made, thank you! 🙏🏽 Your descriptions were very clear & the little additions you colourfully added to show protection (p) & trade (t) reach was super helpful! Cheers 😄🌌🖖🏽
What a life saver! ty for making these. I appreciate the explanations and examples. Trade was one of those things I just really didnt understand much tbh, this cleared things up for me and made the game that much more enjoyable. I really appreciate the time and effort on these tutorials and hope to see more in the future. I would love one on ship/platform design creation and thinking, as this concept is hard to figure out how to max your navy. I guess just trial and error, or knowledge of the surrounding empires would help out.
Dude, that was a really clear and well-ordered introduction to trade mechanics. I've been looking around this week for one and now I'm like, "Finally!" You got a new subscriber.
Definitely a worthy tutorial. I like the visuals along with it. I like that you stay on subject, definitely keep visuals simple but more of them. Like you showed us what each system is generating in trades, illustrated in green 3:22, but you did not give an example of what a planet looks like that does not have a commercial zone. I presume that illustration would say something like 12 in red. Awesome tho, tysm!
And I'm glad you liked the graphics. I felt like they were necessary. I just tried to put together the kind of tutorial I wish I had access to when I was learning the game.
These tutorials have been awesome ColorsFade! I have learned so much about economics, ships and warfare, trade, and colony builds. My play through will be much more enjoyable now.
Only those who really want to play this game will go in depth to learn into playing it. This game is not for newbie who is into grand strategy game. Your tutorials are making me playing this game endlessly. What an addictive video game.
I only recently got stellaris(like 4 days ago... dont ask) and ive been struggling collecting enough resources for my upkeep. I tried adjusting my trade like you did and suddenly im collecting +500 energy!!! Honestly thanks for the help bro!!
Another great video. I linked a couple of your videos in the off topic section of the path of exile forum. I'm sure there are some people who would love to see this.
NOTE: Trade Value is converted in a 1:1 ratio from Trade Value(tv) to Energy Credits(ec) when it reaches your homeworld. (Didn't hear that mentioned) So to determine if an area's value outweighs the needed starbase energy upkeep, just see if the trade it would collect is more. Starbases cost 1ec per tier, and trade hubs 1ec per module. So a Tier 4 Citadel with 6 trade hubs costs 10ec to maintain. It only needs to collect 10tv to stay positive! (An outpost is T0, and the 1ec for that is ignored.) Or phrased as, a T1 starport with 1 trade hub costs 2ec, and needs 2tv.
Actually you can choose to convert trade into ½ energy credits + ¼ consumer goods or unity. This is useful for a unity rush (marketplace of ideas) or to mitigate boosting alloy production with the military economy setting with consumer benefits. You might even turn a profit in the market by selling consumer goods for > 2, making consumer benefits an energy generation strategy, as you gain more than with direct trade to wealth conversion.
This was a really nice tutorial, especially since I just got the game a couple days ago and didn't even know how trade worked xD Edit: just did trade routes in my game, and I jumped from -4 energy credits to +150
For trade I have switched to a key trade hub, which collects for the whole of the core sector or even to the planets in other sectors. Then you ironically ONLY have piracy where military bases interrupt the distributed trade hub collection. In late game one hangar bay base provides protection via gateway. Earlier defence bases are pushed out to the periphery in other sectors and choje points avoiding the dense trade volume caused by base chains focusing trade into high value routes. Later build gateways to connect provinces with central capital trade collection hubs directly. I repeated a game using the same map, where trade route protection was tricky and discovered the sector hub approach economises on bases and minimises trade disruption by hostiles.
Nail with this video , thank you so much. I had so much pirates cuz i was not using hangar bays, only patrols and it was useless. btw loved your noobie series (second one) watch it all.
Have you considered doing a tutorial covering the galactic community / senate? Love your content. Very helpful in my understanding and enjoyment of the game. Thank you Sir
I haven't, and the reason for that is because I'm not versed well enough yet to do a tutorial. I'm still learning the nuances of it myself. It's a part of the game I don't engage in much anyway. And every time I post a Let's Play video where I engage with the senate, someone points out something new to me (which is great, but shows how much I still have to learn). I try and only make tutorials of things I feel knowledgeable about. And right now the senate isn't something I am well versed with.
Building your trade infrastructure can be the most lucrative thing you can do yet also the most dangerous if mismanaged. Late game piracy is no joke and if you ignore it, it will bring your entire economy crashing. I made the mistake of overlooking it and the next thing I know I was negative 800 energy and had to spend half a decade clearing up the mess. Bright side is that it was excellent RP, my Empire had its own golden age of piracy. No doubt songs were made about the nefarious Rustbeard who raided from the galactic rim all the way to the center of the Galaxy.
OTOH when invading disrupting trade may cripple that enemy empire. It can help you collapse an Awakened Empire whose fleet is too strong, by hit and run guerilla tactics and orbital bombardment of their planets, which tend to have unhappy slave workers who revolt.
Re patrol ships - if you get any of the event ships like the raiders or recovered cruisers etc. eventually they become obsolete as your technology level increases. Rather than just scrap them and lose some of the history of your empire - assign them to interior anti-piracy patrols, so they can do something useful.
Clerks are the least productive type of pop (other than unemployed) and you can get at least 2-3 times the energy from Technicians in Generator Districts. I kinda like your half trade hubs, half hangars split, but my personal preference is to fully specialise Starbases. 6 Hangars provide 60 Trade protection up to 6 jumps away, so that can be better than splitting. Starbases with max Hangars are also good for border protection. Starbases with 6 Trade Hubs can collect trade from deep side branches. Starbases with 6 Shipyards can build or repair or upgrade 6 ships at once. Unused slots can be spent on Anchorages and resource silos. Rather than setting Patrol Routes, it may be better to have one fleet of stripped down Corvettes per System, just big enough to have no Piracy.
Regarding lategame: Since I play mostly megacorporations, my trade values usually go into the thousands, which is barely manageable by patroulling fleets or building hangars. Here is what I do instead: Having a starbase in a system protects 100% of the trade value there, so what I do is get a continuous line of starbases to my capital with a starbase with 6 trade hubs at the outer end, being able to collect trade from up to 6 systems away. 100% protection for that route, no matter how ridiculously high your trade value gets 😊
So I have a good grasp in terms of management now... I need to learn ship designs, battles, occupying mechanics etc. but you don't have a specific tutorial on this context. I guess I have to return newbie series part 6 & 7
That was a great tutorial video, well done. I'm new to the game and have been having a hard time with finding good tutorials. I'm playing on console so I also have that to consider when trying to process information from the computer version. Anyway, I'd suggest a tutorial that's actually a playthrough, not only teaching the mechanics but also suggesting things to do and focus on. Edit: in that last sentence, I mean as a suggested video, but not implying that the current method used in this video is not good. This was a great, well edited and well explained video.
ColorsFade Gaming sorry Colorsfade, I wrote that text in a hurry. I also meant to add that I am looking forward to looking through your other videos. Thanks for taking the time for the link above. I appreciate your tutorials, well explained and edited
Not only is this well explained, it's also by far the best voice to listen to. Tried some ASpec videos, but his mannerism of chopping up the end of each sentence is unbearable.