Original file by TaroNuke: • MAWARU COLLECTION IS OUT
(mawaru collection [link above] is mawarus 1 through 8)
SM5 Pack Download: www.mediafire.com/?7tay9zmr1v...
Notes: Just when we thought Mawaru was done, UKSRT3 happened.
With this, I have converted all of TaroNuke's Mawaru Collection, so I put together a "Mawaru Collection" for Stepmania 5, like what TaroNuke did (complete with the courses from his pack).
If you've downloaded the other mawarus, this has some added fixes to Mawaru 4 and 7, so it's not as bad.
Requested by "soler98012 patata con aceite"
Go check out TaroNuke!
/ taro4012
He's made tons of cool simfiles and SRTs!
It's kinda silly when I have to force minigames to show both players in edit mode. Oh well.
Trivia changes (just the answers got changed):
Game is not built off of ITG2.
Beatmania IIDX has more than 22 arcade releases.
Vertex^2 got quad starred by Happy Feet
Jon isn't in Game Grumps.
Mod changes:
Added in Stealth to recreate the fade done by cmd noteskin functions.
Also needed 'no Stealth' to un-fade the arrows.
C200 became C400.
Internal changes:
Replaced cmd noteskin input handler with native SM5 input handler.
Messed with arrangement of variables due to how files get loaded.
Replaced ApplyGameCommand with mod reader functions.
Made function to change difficulty enums into numbers that the file expects.
Changed some OnCommands to InitCommands.
Made cat minigame boundaries use full screen width.
Moved players into position.
Hid StepsDisplay due to it blocking minigame results (at bottom of screen)
Removed noteskin checking.
Unconverted some x + y positions.
(Re)Converted some x + y positions.
Added zoomtowidth.
Changed positioning of some images (to keep off screen).
Broke 4:3 compatibility to make intro curtains line up with starting BG.
Layer isn't an actor type.
Replaced File= line with corresponding Texture= line.
Some Commands became MessageCommands.
Messed with customtexturerect to get the guessing minigame's BG to look good on 16:9 screens.
Enclosed ACTION to make settext not die.
Moved around 'diffusealpha,0' to make speed up text appear.
Have problems getting this to work, or want me to convert something to SM5? Let me know!
6 окт 2016