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Stop Your Negative Income in Anno 1800! || Anno 1800 Tutorials 

Taka
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Money income fluctuating up and down? See how to identify the issues and fix them in this walkthrough of fixing a save game with this problem!
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Anno 1800 combines beloved features from 20 years of Anno history. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more.

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28 май 2024

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Комментарии : 21   
@clubdjmarcus
@clubdjmarcus 2 месяца назад
"propaganda is great, look at how much money we save, look what we have gained, real world consequences be damned" .... Sounds pretty real to me, love little details that mimics the real world so much people hate it, but it works 🤣
@Rakkeyal
@Rakkeyal 2 месяца назад
It really comes down to - if you want to play a sandbox with self-imposed limitations around propaganda, that's great - but you can't both self-impose a limitation and then also be annoyed that the game doesn't reward you for it. I also don't like to use propaganda, but mostly because I'm shit at the late-midgame where the engineers get mad I'm lying to the workers.
@Joe-fn9mi
@Joe-fn9mi Месяц назад
This just talks about how to make more money... i'm trying to learn where the fluctuations come from. As far as I can tell, everything is stocked... but my profit keeps going from +5k to -5k - very often.
@jamesrosenbaum8770
@jamesrosenbaum8770 24 дня назад
Fluctuation comes from when an island isn't getting enough consumer goods. If your ship stops by every 20 minutes with 50 tons of something, but the island consumes 5 tons of that something a minute, then your island will run out of that good in 10 minutes and you'll see your profits drop dramatically depending on the good. If you have a large, main island that you want to supply with goods from other islands, you should make sure that you're producing and shipping enough from the other islands. Taka goes through and cleans up shipping routes because they're under supplying the main island, and also fixed any unnecessary expenses like having production spread across 2 islands when it could all be consolidated to 1. This is really only a problem in mid to late game setups when you have to produce a lot of raw materials or goods on other islands and have them ship in. Hope that helps add the context to make the rest of Taka's video relevant. Happy supply chaining :) EDIT: Last point I'll make based on what your original observation was, you might be making enough but it sounds like you're not shipping enough for how long it takes a ship to transport goods. Consider having your ships specialize and carry more of that good, and/or adding more ships to a trade route. To find out which good is the issue, you'll have to go through your consumer goods on the production screen. There's a helpful bar graph with each good that tells you if and when you're running out of something between shipments.
@Joe-fn9mi
@Joe-fn9mi 24 дня назад
@@jamesrosenbaum8770 Absolutely it did help. Perfectly explained and that was exactly the issue. It's difficult to do number crunching on the console version - but it's possible. Thanks :)
@MelodicIsleWolf
@MelodicIsleWolf 2 месяца назад
Thanks Taka this Tutorial is really helpful for a newcomer to Anno 1800 like myself. This problem kept me on my toes and I had to cut back or pause production a lot. Let’s say it was a pain 😅
@1mvn
@1mvn 2 месяца назад
Great video! Thanks Taka. Idk who that player is but he sounds super handsome and has a great sense of humor
@Shadd666
@Shadd666 2 месяца назад
Quite surprised that you don't talk much about the throughput. I mean, you can produce enough of everything, if your population increased and you still use a schooner to bring your rum or coffee (silly example, ofc, but an easy one to understand), you'll also end up with balance fluctuations. The production is there, but it never gets to the consumer on time. The production/consumption is only the first phase of the checks, IMO. Then you have to make sure that your trade routes are still relevant in terms of which ships are used. THEN (and only then) you're good :) Of course here you do reorganize all the trade routes, so they're all new, fresh and perfectly adapted. But a growing population may screw that at some point. At which point checking only the production/consumption may leave one wonder why things don't work (since production would be okay). That's when the throughput is off. Worst case scenario is when you have both off (i.e. production and throughput). Fairly easy to think it's "just" a production issue, fix that up, and just think "okay, now things will quickly sort themselves out." And a while later, they still haven't. (and yes, i mention that because i had many throughput issues to learn from ! xD relatively new to the game, btw) As for using Docklands to import raw/agricultural while exporting finished/intermediate products, idk... I think it's good early on, but i tend to use it to import intermediate products as soon as possible. Especially steel and brass. Saves a lot of workforce (and space), and requires less contracts to get the same amount of goods. A bit more costly for sure though, but nothing that Bruno Ironbright can't handle :p I never gave that much thought to that use of the propaganda and auto-publish... Well, i guess i should have. Nice trick ! I've learnt a lot through all your videos, and this adds up to the collection. Thanks a lot for all the good work, it really helps ! :)
@N6O6X6
@N6O6X6 2 месяца назад
It would be great to see also videos where you vote save files, seenig the errors but also evaluating the aesthetics, layouts..
@Fallub
@Fallub 2 месяца назад
Another great video. Thank you.
@chellee
@chellee 2 месяца назад
I have a save for you, base game, no dlc's, I had a good game going until I was playing one night when I was tired and distracted and screwed everything up. I don't even know where to start to fix it, much less what I was trying to do. Lol.
@derarmutsrentner5755
@derarmutsrentner5755 2 месяца назад
Very good 💖
@Zephrii
@Zephrii 2 месяца назад
Do u also do modded saves?
@geng6069
@geng6069 29 дней назад
one question.. please someone answer me., how to make bridge to cross the river.??? 😅😅
@jamesrosenbaum8770
@jamesrosenbaum8770 24 дня назад
Drag the road across the river to make a bridge appear!! It'll cost materials, wood for the dirt road and bricks for the stone one. Hope that helps 👍
@walli6388
@walli6388 2 месяца назад
I am surprised he's already doing electricity with such a tiny town.
@TakaYouTube
@TakaYouTube 2 месяца назад
The best strategy for electricity is to get it up and running as soon as you get into engineers. The cost and workforce savings from reducing the number of production buildings needed is excellent.
@8wayz2shine
@8wayz2shine 2 месяца назад
He is using the pocketwatches trade route, so that alone can keep him afloat for a long time. Unfortunately a lot of the new players that learn those few lucrative trade routes rely solely on them and never truly grasp how the Anno economy works.
@1mvn
@1mvn 2 месяца назад
Nothing wrong with diversifying income streams
@DeadMarine1980
@DeadMarine1980 Месяц назад
Hey Taka....would you wanna "Grade my homework" Right now my campaign is actually kinda stable. But I was having the same trouble of as this guy..the income going up and Down....but I stabilized it. But I have quite a few mods and I have most of the DLC activated. Now...my trade lines might need some healthy criticisms.
@ed.chaotic
@ed.chaotic 2 месяца назад
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