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The exact same thing happened with the Space Empires series of strategy games. The first one was little more than a prototype, and wasn't even released until the third game came out, as a curiosity!
"Joe was supplanted by Ryu as the protagonist at the 11th hour" ...huh. That would kind of explain why the characters Capcom tried to replace Ryu as the narrative protagonist (Guile, Alex, Abel & Luke) were all blonde western tough boys.
"What strength! But don't forget there are many guys like you all over the world." And make sure to say that line with a handful of marbles in your mouth.
I had the... misfortune of finding the big button cabinet in an arcade once. It was pretty unresponsive, and my hand hurt by the end of the 2nd stage because you had to really slam down on them. They were not responsive.
They were as responsive as trying to give a gorilla CPR with only your left pinky, because unless you actually pressed down HARD, those suckers didn't even budge or move a little. I think they repurposed those buggers for Sonic Blast Man arcade machines...
And the responsiveness was not helped (or possibly entirely caused by) the fact that the instructions were vague on exactly how hard you actually needed to hit them for the various levels. Meaning people were absolutely smashing the damn things when they were never designed to be hit that hard. Thus breaking them, thus requiring people to hit even harder to get them to work.
I always admired Nishiyama humillity when people ask him about be the father of SF series and denied that claim since even himself recognized that he never would make something so good like SFII by his own, and Fatal Fury is his "SFII"
Its actually really annoying that dumb idiots calls Ryo Sakasaki as a Ryu ripoff when in reality he was designed by Takashi Nishiyama Ryu's original designer he even took Ryu's original Red\Orange Hair color from the original Ryu design The Art of Fighting is such an underrated game that people ignore despite all the features that it had before anyone else did on screen character damage as you see their faces and cloths change through the fight and the desperation moves changed fighting games for the better.
@@xavierjuno4572 no,they bash him because he's the one who fleshed out Megaman franchise and not Akira even though he is the one who gave inafune permission to do it,I even encountered brain dead post claiming it's Akira who's the real creator when in reality both of them were involved when they made Megaman 2.
@@marccaselle8108 Is it the original or a hacked version? I didn't think McMuscles would make a Street Fighter 1 episode for the Worst Fighting Game series since it did led to Street FIghter II.
@@kenterminateddq5311 it's a Mugen version, so essentialy a hack of the arcade version. It plays smoother and you can actually pull off special moves and super moves were added also
Random trivia: In the game Rainbow Islands (NOT made by Capcom) you can kill the final boss in one hit under certian conditions. If you do you get the message "What strength! But don't forget there are many monsters like me, all over the world!" This was a couple months after Street Fighter.
This is oddly really fitting, because the _first_ game ever released for the TurboGrafx-CD was the port of Street Fighter 1(/Fighting Street), and the _final_ game ever released for the TurboGrafx-CD was the port of Rainbow Islands.
@@LostHorizons0 "What strength, but don't forget there are many guys like you all over the world." I'm surprised you missed it considering Matt does showcase it in the video. No harm done though.
I genuinely wonder what they were thinking with the deluxe cab, like imagine if that somehow took off and we had EVO tournaments with people slamming on DK bongos or something to get the same effect
In the 80s, it wasn't out of the norm. Companies were always trying weird control gimmicks to stand apart, which is good! They should do that. The baffling part is that they clearly didn't test it enough to see if the buttons would break, or if people would get tired slamming them.
EVO... ha! There was nothing like that. At all. The movie "The Wizard" (which came out later) was a "What if..." scenario at the time. As in, "What if nation-wide video game tournaments existed?" As Matt notes: it was to attract attention. The shit I saw back in the day: Big-ass sniper rifles, wooden shotguns with a 10-foot distance to the projection screen for skeet, pinball cabinets with a videogame portion you played up top when your ball went there, a goddamn submarine periscope - all sucked ass except the skeet-shooting game.
@@MattMcMuscles Also the insurance risk of such buttons, you wouldn't want to be an arcade owner having to deal with claims from angry parents because their little sprog broke their wrist punching a huge button in the hopes Ryu would punch harder
On the weird controls, there was an 80s arcade boxing game with handles that you swung around to simulate punches. Can’t remember its name or who made it, though.
It's actually insane when you really think about how street fighter actually took off with its sequel. When you say "the Original Street Fighter" most people think you are referring to Street Fighter II probably Turbo edition too.
I played SF1 after SF2 and was shocked how awful it was in comparison. Kudos to the devs for improving the design in the sequel, but it's amazing they were able to create a franchise off the first game.
Yeah, I know! Like you think of Street Fighter, you always think of 2. Like with Terminator and World War; there WAS a first one, but everyone always talks about the sequel!
You know I can't help but wonder what a world without Street Fighter 2 would look like. Can you imagine Fatal Fury retrospectives with lines like "And his previous work was a middling arcade game called Street Fighter, one of the progenitors of the fighting game genre." The idea of Street Fighter being a throwaway footnote in history like Yie Ar Kung Fu is a fascinating what if scenario to me.
I mean, SF2 and its sequels were huge influences in so many ways, not just in the genre, or gaming in general, but pop culture. Like, there was a Street Fighter RPG by White Wolf that used their Storyteller system, and the more in-depth combat system they developed for it had adaption rules for use in the various World of Darkness lines...
Tbh, playing SF1 is a guilty pleasure. Getting good with SF1's wonky controls is like sandbagging myself to train for SFII and onward. If you can bang out a few hadokens and tatsus in SF1, every other game will feel like a breeze.
I understand Matt’s struggles with the game, I personally played with just a keyboard and I have an almost solid way to play the game generally. I understand the controls like this: Every special you know from the sequel is here, but the inputs have to be precise (especially Shoryuken). Negative edge is the only way to go, and returning to neutral resets the input buffer. You absolutely MUST release the button last. (You’ll have to input the special move again if you return to neutral) Dragon punches are OP, spam them to win. (All the more reason to learn how to execute one!) I’m about 100% certain every special move is the same anyways, regardless of strength.
I'm still surprised that Capcom never wanted to remake this game or at least enhance it. It would be nice to see one day Street Fighter: The Good Edition. 😂
I mean yeah for all intents and purposes, the Alpha series is a sort of revamp to SF1, where it serves as a link between 1 and 2, and it brought back Adon, Birdie, Gen, and technically Eagle (Although he was thanks to Capcom vs SNK) all with revamps to make them fit SF2’s core gameplay and the series’s new art direction At this point I can’t really see them putting in the effort to remake SF1 when the series and its characters have evolved far beyond that point
I played Street Fighter 2 a ton as a kid but wondered why nobody ever talked about the original game. Then I played SF1 on the Capcom Classics Collection and it all became very clear!
There's a timeline where Joe is the one giving a handshake to Cyclops in X-Men vs Street Fighter, Joe is in Smash, Joe is in Fortnite, Joe is a Power Ranger, Joe is in American Dad vs Family Guy Kung Fu II Turbo, Joe from Streets™, a timeline where Joe is one of the biggest videogame icons of all time
@@sor3999Not necessarily. If they ran with Joe as the main character and SF was still popular enough to warrant a sequel, Joe could have gotten a design overhaul and fleshed out backstory that made him more distinct and appealing.
Ryu also has a victory screen quote where he says something like "What strength! But I won't forget there are powerful warriors like you all over the world!"
Was about to say it'd be funny to have Ryu in his red slippers as a costume in SF6 but let's be real, I'd need to sell a kidney to afford the way they've pay walled all the extra content.
I'll give the first Street Fighter a soft pass on it being in consideration for the "Worst Fighting Game". It was released in the early years of the fighting game genre so things were still being figured out.
I think you could say that in terms of stuff like mechanics, character selection, and presentation, but games back then had basic things like responsive controls and good hit detection. I don't think it being an early concept of a fighting game means it couldn't have been playable.
I feel the same way about Karate Champ. Yes, through modern eyes it’s one of the most unplayable pieces of shit in video games history. But it was also one of the pioneers as a genre. It’s like judging an alpha vs. the finished game released.
probably, the only reason why I wouldn't rate it the Worst Ever is because of how early into the genre it was. it would be like calling a baby dumb and useless, while it's true, there's good reason for it. that said, if it came out just 2 years later, it would be there... then again, if it wasn't for its sequel, we would have a hard time even having a current reference level of fighting games to begin with, so I guess there really are no "ifs" in history
I remember that first tournament. While it hasn't aged as well as later entries, I still look back fondly on it. Not the shoes, though. I never liked wearing those shoes.
5:45 and now with SF6 year 2, Fatal Fury is canon to SF. 9:08 Retsu is in SF6’s story mode. First appearance since SF1, not counting comics and drama CDs.
I played the original big button version in 2019, on a cabinet in Kawazaki Warehouse before it shut down. It was indeed even worse than playing it on later versions with six buttons. Nevermind the impossibility of selecting what attack you want to do, the lag from having to hit a spongy button with a decent amount of force means that any kind of timing goes right out the window.
@@budgetcoinhunter that's because it was ridiculous that he was playable in that crossover and the game wasn't widely available on most consoles. People were plenty disappointed by him in many facets upon his return to a mainline game.
Games that I would consider to be the ultimate sequel to the first game: 1. Twisted Metal 2 2. Legacy of Goku 2 3. Street Fighter 2 4. Megaman 2 5. Jurassic Park 2 for the gameboy 6. Super Mario Land 2 7. Kirby's Dreamland 2
You really should do the awful Ultraman game on the SNES, which copies the style of SF1 and Human Killing Machine (which is to say the controls feel like the controller is made of cardboard). Add in the fact you need to finish the opponent with a max level super after their health runs out or else they'll just start regenerating it, also (as according to canon) once the 3 minute timer runs out you will lose even if you have more health.
I will say the revamped soundtrack for the TurboGrafix 16 CD version of this game (infamously titled "Fighting Street") is actually really good. Gen's theme in that version is one of the best of the series.
Make fun of me Matt! I was a hype af 5 year old kid when i found this big button cab for the first time in south florida. This was after playing the TG16 version.
Funnily enough, I heard somewhere, probably from Thogi's Arcade's Street Fighter Retrospective, that Street Fighter 1 was _originally_ going to have unique dialogue for each foe that Ryu defeated, but the one line was chosen due to hardware limitations. I could be wrong, though.
I have a memory of playing this in an arcade at Point Pleasant when I was somewhere around 5. It's very fuzzy and I was pretty sure I remembered there only being two buttons, but I certainly don't remember them being those massive spare tires. I also had a very distinct memory of my punches and kicks almost never coming out when I pressed the buttons. It could be entirely possible that the giant rubber buttons broke shortly after installing the machine, and someone jerry-rigged two spare normal arcade buttons onto it without realizing they needed pressure sensitive input, but that's just postulation on my part. Could also be that my brain just has corrupt memory nodes regarding something that happened over 30 years ago.
I'm 50 years old. This was an experience in our mall arcade (one of 2 arcades). We lined up to play each other. It was utter madness because all you did was TRY to get specials to go off. Yet we pounded away on the big pads. When SF II came we all had to adjust to actual strategy and a responsive game. It was a simpler time. What else where we going to play, Pit Fighter? We hated it even back then.
45year old here. Those were the days. Best birthday party I ever went to was a friend's parents rented Aladdin's Castle arcade on a Friday after they closed. Then handed us rolls of tokens. It was around the time the T2 game came out. It was the shit. PS I kinda liked pit fighter on the Genesis.
You'd think that with all of the different editions that Street Fighter games get that Capcom would try to make the original one better over time too. The AVGN had a point when he recommended Street Fighter The Good Edition!
I mean, there is Street Fighter One, but that's Mugen. Personally, you'd think that with all the RE remakes they've been doing, they'd remake SF1 officially at some point. I'd actually love to see how a modern version of SF1 would play.
I'll be honest I don't think it would have existed. Street Fighter would just be one game in a long line of games in the 80s that would just go forgotten.... And then Street Fighter II happened, we all know what happened after that. But had the series stopped here, that was it. This game getting a sequel is the luckiest thing for the genre, because to this you can point at the games that take inspiration from Street Fighter directly. Art of Fighting & Fatal Fury simply would not have happened, and with them goes The King of Fighters.... Darkstalkers wouldn't have happened, and with that goes the entire Anime Fighting Game genre (so the entire fighting game catalog of Arc System Works, French Bread, and others) and the Marvel vs series. It takes almost 20 years to find a game that isn't inspired by Street Fighter to have any type of influence... And that is the entire Platform Fighter genre, popularized by Smash Bros (and even that is somewhat questionable).
For a game that's 37 years old, the backgrounds and character models look pretty dang good. The way the screen scrolls with the action was probably mind-blowing for the time. Look at the clips at the start of the Mechanics segment around 13:00, you fight buff boxer guy in Mt Rushmore, teleporting ninja with claws in a peaceful lake/forest/mountain scene, then a fight against your American pallete-swarp in a trainyard with a cityscape. Animations are ind of jank, but you can still read what's going on.
I've only been officially subscribed to you for a short time, but getting this in my notifications gave me a feeling of joy I haven't felt in way too long.
I remember SF1 was a bit of an urban legend in the area where I grew up. People would either say it didn't exist or made up complete BS about what it was like when they claimed to came across a cabinet. At least till a local Wal Mart put in a machine some time in 92 or 93. As awful as it was, I spent a ton of quarters trying to beat it for the good two or so years it was there.
Yo Tilt arcade in Windward Mall in Kaneohe Hawaii had a SF1 cab with the rubber buttons. Me and my friends would run around the playground at recess throwing dodge balls at each other like hadokens and every weekend we would go to play and watch. It was less about the gameplay and more about the spectacle of watching a person slam on the machine. There was nothing in the arcade like it. I feel lucky to have seen one and played on one
I played the original Street Fighter before Street Fighter II just once in 1990 and it was so forgettable I didn't realize that SF2 was a sequel to THAT game until months after its release. In my local arcade Street Smart was waaaay more popular if we talk about 1vs1 arcade games... or even Karate Champ. Specials input are way easier to do by holding the button, do the motion and release it, just in case.
I'll never forget watching people play this in the arcade. Everyone who knew how to do a fireball would get up to Adon, and then lose immediately as his specials launched him over them all. I never even saw Sagat.
With the amount of continues I had to use to beat the game in the 30th Anniversary Collection... If I was at an arcade I'd be living in the streets afterwards lol
I remember those days perfectly. In all honesty it wasn't until Street Fighter 2 that I was able to at least get up to Sagat in the arcades and to be honest only did so 4 times.
I'm gonna keep nominating Sega's 1992 "masterpiece, cough cough..." Holosseum. Some nights I stare up at the ceiling wondering what else I could have done with that 50c.
I’ve always adored that at least part of the reason this game isn’t beloved is that they literally hadn’t invented combos yet. Absolutely bonkers to think about. Imagine being in the room when they accidentally created combos
In the late 80s my dad’s job took us to Japan for a few years. Arcades were much more numerous and I fairly quickly found them, and the deluxe cab original SF. It looked and sounded amazing at the time, but I was always really bad at it. I didn’t even know the special moves existed! They weren’t listed on the cab. I think I saw the Hadouken done once or twice.
As a child I ones entered the arcade to find the original cabinet with the rubber buttons. It was pretty catchy to see and I put my coin in. It was totally unplayable especially for a weak child. I remember people smashing the buttons with elbows to be able to use fierce attacks. After that I felt in love with SF2, and only years later I realized that the two games were connected.
As much as I followed this series, I never once thought about Street Fighter 1 being one of the games in the ring but great video. SF1 is actually one of my favorites in the franchise. Fun fact: if you watch the movie Juice, Street Fighter 1 is the game Tupac plays all through the film.
Capcom had some problems with the copyright of Street Fighter, it was supposedly originally owned by Namco at some point before the release of SF1 as "Street Fight". The issue was ultimately resolved after the release of Fighting Street. Okamoto commented about this some years ago in a RU-vid video.
Matt's point at the end about how he couldn't believe that this game spawned a sequel(not to mention a whole franchise) is the exact way I feel about my favorite franchise Metroid. That first game is rough but hot damn after that we got Super Metroid and Metroid Prime.
@@kaiser9321 tl;dr, the entire game runs on Negative Edge inputs ONLY, and the window for commands is about 15 frames. Plus you have to release the button while holding the final direction before you let go of the direction to perform the special move. I.E. instead of 236P, it's 23[6]~P~]6[ for a hadouken. The reasoning behind it is because of the "premium" cabinet having the pressure-sensitive rubber buttons, so you'd only get the attack signal once the button started coming back up after being smashed down.
Street Fighters janky inputs come from the fact that they were designed for the original pressure sensor control scheme. They were programmed to register the power of your hit before inputting the command, so all special moves have a weird negative edge
Has any video game franchise ever had such a jump in quality from original game to sequel as Street Fighter? The first being is borderline unplayable and the second one practically invented the concept of head-to-head competitive vvideo games. What other franchise has THAT kind of chasm between original game and sequel?!
Compare it with fighting games at that era. Like Yi Ar Kungfu by Konami, The Kungfu or China Warrior by Hudson. (Mat mention that in this video, thank you) And I remember the first time I saw SF1 as a lil' kid at arcades, I remember SF1 was the most beautiful graphic then others. You know, while others like 8-bit graphic style, this one 16-bit style.
If the original fits in the "Grand Trash Masters" category, then you might just pick any of its ports by Tiertex and give it the crown. The ports by Pacific Dataworks actually lie in between.
Sagat is pure bullshit, in all versions of SF1. Blocking his tiger shot "only" took a 1/4 of the life bar instead of half. To this day I hate him with all my heart. I bagged him once after MONTHS and just never played it again.
I plead with everyone who hasn’t heard it to PLEASE check out the remixed OST used for its PC Engine port, Fighting Street. SF1’s compositions are actually incredible! 💕
I had the displeasure of playing this on the PSP, as one of the games included in Capcom Classics Collection Remixed probably still better than playing this with 2 big pressure-sensitive buttons, but oh boy was it a nightmare I could only clear thanks to unlimited continues
I think the whole claim that Mike and Balrog are different characters is a load of BS. Too many similarities to not be a redesign of the same character, right down to having the same name.
When this game came out it was revolutionary. There had never been any fighting game like it before. It was so popular that they made SF2. SF2 garnered worldwide attention. SF1 was the Blackberry before the touchscreen smartphone.