This is a play-through using Vega in an alternative version of the SNES game Street Fighter 2: The World Warrior. Read on below for more information...
Vega is the 2nd of 4 bosses of this game, and is originally an unplayable character in the normal version of the game. In this alternate version however, he can be selected and controlled by a human player.
===== About this Vega =====
The first thing you should know is that the human-controlled Vega in this game is not perfect; he is missing a few aspects of what the CPU-controlled Vega has. Here are the differences and various other information on him:
---- He cannot jump off the side walls.
---- He does not have the sliding sweep. This is supposed to be his crouching [MK] and [HK], but for some reason the human player version of Vega cannot slide. Instead, it's a static sweep.
---- He does not have the back-flip. In SF2WW, Vega's standing block IS actually his back-flip. That explains why he cannot block high and has no high block sprites in the game.
---- Related to the above, he can only block low. If you press Back to block a move, he automatically blocks low. So if an opponent jumps in with a deep roundhouse and you try to block it, you'll be screwed.
---- For his Barcelona Strike special move, he climbs the famous invisible fence when not on his Spain background. This is of course due to the fact that he wasn't meant to appear on any other background, and back then the side wall Barcelona Strike (in CE and HF) didn't exist.
---- Regarding his Barcelona Strike special move, he only has the strike outcome. He does not have the Barcelona Suplex outcome.
---- He doesn't have the air throw. But then again, the CPU Vega never used it either.
---- Obviously as the bosses were never meant to be playable, their "endings" are flawed, with Ryu's ending music playing. It doesn't lock up the game though. You can see this near the end of the video.
---- In a single player mode, if you lose with him and end up on the Continue countdown screen, pressing START to continue will produce some strange flawed voices or sounds. It varies and the sound you get is dependent on which voiced was used by the opponent he was fighting and lost to.
---- On the main character select screen map, the flying plane has been removed for this version. Instead it just skips straight to the next opponent. This was obviously done because the bosses had no proper flight plan programmed in, they would originally "fly" to "out-of-bounds" values which would end up freezing the game.
===== About SNES Alternate SF2WW =====
This version of the game is known as Street Fighter II: Champion Edition, and is developed by Twin Eagles Group, a Peruvian coding group who is known for many other alternate versions of video games across a few platforms in the 1990s. The SF2 one was actually published by an unknown company, and distributed across South America.
Overall this is a very impressive adaptation, because in the normal SNES version of SF2:WW, if you tried to control the bosses (using alternate methods) it would just lock up the game. The creators have somehow found a way to make them fully playable AND be able to perform their special moves. It is not perfect and it does has a few flaws (there is nothing in it that freezes the game), but this is to be expected. It is one of the best alternative versions of Street Fighter II (in my opinion).
11 сен 2024