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Street Fighter 6 Drive Impact Explained! A Guide For Every Situation 

VesperArcade
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In today's Street Fighter 6 guide, we go much more in-depth with how to counter Drive Impact. I cover every common situation, such as being in burnout in the corner, you have access to your super meter to help you break out, as well as other character-specific moves. I also show tips on making your pressure safer in case your opponent wakes up with Drive Impact. Finally, I go over some fun tricks of using Drive Impact yourself.
Timestamps
00:00 Intro
00:38 Burnout
07:04 Blockstrings
09:33 Anti-Air
10:36 Pressure
15:37 Pokes
17:38 Gimmicks
20:14 DI Combos
21:43 Closing
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29 июл 2024

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Комментарии : 58   
@evalangley3985
@evalangley3985 Год назад
One thing people are not aware is that Drive Impact on block can drain you. So basically if someone is in the corner, got barely any Drive gauge left and block a Drive Impact, not only he would be empty of Drive Gauge, but that person will be stun INSTANTLY...
@Choom89
@Choom89 Год назад
Mash it out until something good happens 😂 the DI really is a enigma wrapped in a riddle lol
@Martin-nd5pb
@Martin-nd5pb Год назад
What sets Vesper aside of other Master players with tutorials is that not only he does his tutorials with detail explanations, but he goes and shows the examples on what hes explaining or would want you to see. Thats why he's my go to PRO Master tutor. Just cant explain it any better than Vesper 👌
@nightslash2561
@nightslash2561 Год назад
Vesper’s video quality, explanations, and breakdowns are just TOO good!
@olimphus26
@olimphus26 Год назад
They’re ODee
@jc_alpha
@jc_alpha Год назад
Sheeesh the level of quality in VesperArcade’s videos is just unmatched. Thank you for this!
@oklimbo
@oklimbo Год назад
It's also useful to know that some buttons that aren't special cancellable can still recover in time to DI back if you meaty with it. I've been getting a lot of mileage with Marisa stand medium kick as a meaty after some knockdowns where on normal hit it links to crouch jab, on counter/punish counter she gets bigger links and if they DI I get the entire recovery of stand MK to recognize and DI back. Important to lab out your character specific options so you can be ready.
@user-hv8xc7hx4o
@user-hv8xc7hx4o Год назад
thank you, I'm not that dedicated of a player but I do appreciate understanding the mechanics so I can enjoy watching games
@subigirlawd_7307
@subigirlawd_7307 Год назад
Thanks VesperArcade and crew for the breakdowns on this game
@bumpyface228
@bumpyface228 Год назад
Dude this was super helpful. Much appreciated.
@nathanboreman5971
@nathanboreman5971 Год назад
This was really useful. I kept going for kens running mk on the opponent wake up after DP. Kept getting hit by DI tho. Think I'll mix it up with some lights now
@LeoPerantoni
@LeoPerantoni Год назад
oh wow I had no idea about that lock mechanic on DI. Thanks for the info!
@francescob.3019
@francescob.3019 11 месяцев назад
thanks for this useful video. I just believe that this game would be better without di (but with all the other drive mechanics ofc), people play with its constant fear and prefer cancelable stuff so you can DI back, I find it very limiting.
@agiosKatastrof
@agiosKatastrof Год назад
Fantastic content. I'm just coming across these in mid plat. Now I know where they got them. :)
@Shadowdancer777
@Shadowdancer777 Год назад
Good vid. I'm a sf veteran but its a new game and have to start from scratch and learn again.
@WT83
@WT83 Год назад
Nice guide
@ReaperSound
@ReaperSound Год назад
Ive got a bad habit of over using sweep so I need to learn to avoid that and switching up to avoid getting hit with the DI
@skunner0955
@skunner0955 Год назад
The drive impact mechanic is insane and super fun
@thej2756
@thej2756 Год назад
i think a problem with us older players...with all the lights and colours i end up watching the DI hit me LOL like a magpie i see something shiny, then after i get hit im like...man i should have countered that hahahaha thanks for the vid, yeah just good muscle memory is what i need.
@jrg305
@jrg305 10 месяцев назад
I am not seeing it in time either and I'm 37
@blackiechvn9793
@blackiechvn9793 3 месяца назад
This is very useful thank you cause I be losing do this exact scenario
@seraph999
@seraph999 Год назад
Awesome!
@SamAutoYT
@SamAutoYT Год назад
I have been instinctively reacting to jumps with DI. Trying to stop that.
@jrg305
@jrg305 10 месяцев назад
I'm late to this game and climbing thru silver and ran into a Ken 4000 lp ahead of me who kept punishing my DI with his even when he was landing from jump kicks. Then he had combos that basically took 1/2 my hp and just had to do it twice.
@blinx_x9925
@blinx_x9925 Год назад
important to note that parrying DI in the corner will prevent you from being hit with wall splat
@depictiongames9758
@depictiongames9758 11 месяцев назад
If you are burnt out you can’t parry
@opsm4817
@opsm4817 4 месяца назад
Hey rush!! You said in your other videoYou don't enjoy street fighter 6. I'm interested to know what you mean by that. I'm A long time fan of your videos. Please continue making SF videos. Cheers!!!
@ZiZo34344
@ZiZo34344 Год назад
It's not possible to buffer super with Guile because you lose the charge
@RobZheng
@RobZheng Год назад
Great video as always. Keep up the good work. Knew I’d know most the stuff but also knew I’d learn something new
@FalopioGaming
@FalopioGaming Год назад
Thanks, can you do a video of Guile? And btw your clan show up in my Hub, I try to join but a error appears
@emilianoditullio981
@emilianoditullio981 Год назад
Worth mentioning that if you press for example during wake up jab jab or a cancellable normal with drive impact awareness , mostly of the time if opponent don't DI and you hit them, you don't have the time to correctly cancel that norma in special because you can't switch your focus . Or it's only me ?
@isaiahfaux5674
@isaiahfaux5674 Год назад
Tip for anyone if your character has a uppercut or a ability that lets them go up in the air it can outright dodge but be careful observing players will punish
@SkilledNature
@SkilledNature Год назад
Who’s ready for Gouki Air fireball into DI while you’re in burnout? Lol
@user-zu8ue7rp8x
@user-zu8ue7rp8x Год назад
Look likes vesper just hate DI. That’s the reason he keep making video about it.
@ThePlasticBowl
@ThePlasticBowl Год назад
It’s fair but it’s equally frustrating
@TypicallyUniqueOfficial
@TypicallyUniqueOfficial Год назад
I saw a video with Jamie activating drive impact after a juggle and it doesn’t look like you can reverse it lol
@KaledTV
@KaledTV Год назад
3:11 I thought block string into DI results in a Lock? No?
@VesperArcade
@VesperArcade Год назад
Only if there is no "gap" in between. So if there is room for the opponent to press DI as well then there is no Lock.
@KaledTV
@KaledTV Год назад
@@VesperArcade oh I see, so there is enough room for a DI but you have no meter, and not enough room for a throw to come out in time?
@KaledTV
@KaledTV Год назад
@@VesperArcade yes yes, you already explained it well in the video I just watched it again, sorry ESL here, thanks a lot for the valuable info 🙏 Wow such a shitty mixup to deal with!
@Renoistic
@Renoistic Год назад
I really hate how you can jumpkick a DI, attack AGAIN and THEN throw a winning DI. Or jab twice then DI. I've seen people pull some kind of DR combo then DI counter. Makes me not want to DI at all.
@Quirkee37
@Quirkee37 Год назад
I mean DI really shouldn't be your default gameplan, you use it sparingly, or reaction and/or when you have a read that you opponent will do committal attacks (like non-cancellable normals or slow specials)
@PCALion17
@PCALion17 Год назад
So never use heavy attacks got ya
@TheDeanFilez
@TheDeanFilez Год назад
DI should cost 2 bars plain and simple
@af635
@af635 Год назад
you really need to start making vids on double cheese pizza recipes
@MOONWOLF7395
@MOONWOLF7395 Год назад
YO THAT JAMIE COMBO IS DISGUSTING!
@max11111able
@max11111able Месяц назад
Drive impact cheaters are too plenty on SF6. The reverse mine and do a 60% damage combos absolute cheaters
@TheDeanFilez
@TheDeanFilez Год назад
way too many DI mashers lol
@wilsongarcia2908
@wilsongarcia2908 10 месяцев назад
The game is good, but the way people play every time I get into a match people are running away they definitely don’t make the game fun soft players acting like they getting hit in real life
@shiningwizard327
@shiningwizard327 Год назад
I hate Drive Impact.
@Doma8307
@Doma8307 Год назад
It's reactable
@flick2flick
@flick2flick Год назад
Same. I hate it as well. I think its scrubby.
@arnoldomonterroso8417
@arnoldomonterroso8417 Год назад
Your video is way to long bro 👎
@marquezekelley8374
@marquezekelley8374 Год назад
So basically u cant react to any of this unless u do these specific things scrub mechanic. Damn I'm starting to regret buying this game
@barycza
@barycza Год назад
Drive impact, drive rush, drive parry, drive cancel drive drive drive - why did they overcomplicated this game so much? Even Daigo created his own fighting stick to be able perform combos. This game is dead already because of these retarded annyoing mechanics and feet fetish designers. Waiting for MK 1. SF6 is a huge disaster.
@jrg305
@jrg305 10 месяцев назад
I haven't played SF since 2 and figured this stuff was in the other games. Like I used to pop into an arcade occasionally and then get clobbered by some asshole who knew all the moves in newer versions when they added supers.
@jelaninoel
@jelaninoel Год назад
“Just mash”. now you’re talking 😎
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