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Street Fighter 6 Rashid Setup Guide! How To Mixup Your Opponent 

VesperArcade
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This is a Rashid guide for Street Fighter 6 that covers some of his strongest setups. I show off some of my favorites that I've been learning myself. It's possible to jump safely while baiting the opponent's reversal and building up some massive damage if they risk a throw. Mostly corner stuff since that's Rashid's strength, but I do give some ideas for midscreen as well. I try to focus on practical combos that lead into these mixups, so if you have any of your own you'd like to share, I'd love to hear them.
Timestamps
00:00 Intro
00:21 Setup 1
07:07 Setup 2
10:49 Setup 3
12:33 Setup 4
15:18 Setup 5
16:56 Final Thoughts
Twitch / vesperarcade
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#StreetFighter6 #SF6 #StreetFighter #Rashid

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31 июл 2024

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Комментарии : 71   
@Taziod
@Taziod Год назад
Omfg that combo at 5mins amazing
@kingky9600
@kingky9600 2 месяца назад
Yea but whenever you try and do the first enhanced eagle spike it isn't enhanced and the combo doesn't work
@ajanilockett6613
@ajanilockett6613 Год назад
I just wanted to say thank you I’ve been having a blast with rashid and it’s hard to find good guides and I’m glad your providing good content. Keep up the great work.
@nathanboreman5971
@nathanboreman5971 Год назад
Let's go! I needed this one. My Rashid is decent but I needed setups with him and stuff. Nice video 👍
@LvlLouie
@LvlLouie 11 месяцев назад
Wow man been so many years I remember watchin you do every trial for sf4 characters good to see you still going
@carlitojenkins5088
@carlitojenkins5088 Год назад
Fantastic videos man love these! You explain it so well easy to pick up
@xexi9023
@xexi9023 Год назад
Even though I don't play Rashid, I love the way you guys are covering this character. Keep it coming!
@justsignmeup911
@justsignmeup911 Год назад
Very good guide for new Rashid players! Thank you
@miltonramirez4378
@miltonramirez4378 Год назад
Great guide bro, thanks.
@Kai-po8vz
@Kai-po8vz 9 месяцев назад
Thanks for the guide!
@subliminalGR97
@subliminalGR97 Год назад
I reached master with rashid just from his trial combos, but now I need some real setups if I'm tryna keep climbing thank you man 👌
@basedoki8154
@basedoki8154 Год назад
That eagle spike combo was od
@RPGSulSide
@RPGSulSide Год назад
i already felt rashid was insane , i just reached 22k with him and confident to make him my 2nd character into Master Rank but i have ABSOLUTELY ZERO setups, and seeing these tells me "oh damn there is just so much more he can do". SF6 is so fucking exciting
@oklimbo
@oklimbo Год назад
A decent setup for closing rounds is after MP HK TC, 214HP 4K j214LK j2HP and it leaves you exactly +23 at the perfect distance to meaty 6HP overhead and link a 5 frame button. Works midscreen too and auto timed for in place and back rise. Also if you panic in a scramble MP HK TC is +42 by itself so you can safejump in corner or vs in place tech midscreen. Not crazy but good to be aware since the target combo is so common, in case you miss your cancel or just wanna throw them off cuz it looks like a drop.
@NedMethod
@NedMethod Год назад
what do the numbers mean in combos?
@dylanblake5068
@dylanblake5068 11 месяцев назад
@@NedMethodthe numbers are related to a number pad on a keyboard. 214 means quarter circle back
@ChernDown4Wut
@ChernDown4Wut 11 месяцев назад
​@@dylanblake5068is that standard? I don't like it lol
@5hates6
@5hates6 10 месяцев назад
@@ChernDown4Wutyea you’ll get used to it don’t worry
@Fleet_Admiral
@Fleet_Admiral Год назад
The combo from the first set up took 8 bars of drive gauge, but still at 6 bars id amazing
@VesperArcade
@VesperArcade Год назад
You can hold forward during the level 2 to gain more meter, but yeah that combo was overkill lol.
@igorkatzer1085
@igorkatzer1085 Год назад
Dude, this guide is insane! It's them most compreensible em accesible video I've ever seen about mix-ups with some SF character. My man, you are sick! Tsm for this, it will be very helpful in my struggle for the ranks * o * Also: will you be doing another Rashid's combos video now that you mastered him or the first one is still, like, optimal or functional, y'know?
@VesperArcade
@VesperArcade Год назад
Hey, thanks! Yes, sometime down the line I'll be updating all the character combo guides to the ones I personally use, and I'll explain why in the video.
@sf6ftw833
@sf6ftw833 Год назад
Need a Chun Li guide please Vesper!
@joedelafro4629
@joedelafro4629 Год назад
This is a hard earned subscribe. Good content.
@yogsagath
@yogsagath Год назад
Damn Rashid looks like a God right now. Would you have any videos how to deal with certain matchups like, Marissa, Honda, JP , and Ken Unga?
@dylanmckay984
@dylanmckay984 Год назад
Cammy and Juri are my nightmares right now lol
@bazzjedimaster
@bazzjedimaster Год назад
When the anti Rashid tech though?
@Zimmer8000Gaming
@Zimmer8000Gaming 6 месяцев назад
The jumping heavy punches dont seem to hit when I try the 11:35 safejump setup. Do I have to slightly delay it? If I delay it I feel I may get clipped by the DP and if I dont, the jumping heavy punches dont land.
@drchocolatetv
@drchocolatetv Год назад
Me watching advanved sets ups when i can't even do the basic ones
@feeltheabyss7924
@feeltheabyss7924 Год назад
As a non-rashid player i feel like you just gave me homework😐
@Renulph
@Renulph 10 месяцев назад
Did you ever do a follow up to this with more optimal combos?
@HydraGR
@HydraGR Год назад
Great video, thanks! For the safejumps, where sometimes you are +43, I tried using the medium arabian cyclone instead and that made me consistently +42, at least every time I tried. EDIT: Ah, I was +41, but the safe jump still works for that I think.
@DUFFNOTDUFF
@DUFFNOTDUFF Год назад
Was just about to come comment this hahaha. Medium cyclone + forward kick follow up always leads to a consistent/autotimed safejump from the charged projectile route in the corner, and you can choose to level 3 at the end if you want instead! Very solid bnb route
@VesperArcade
@VesperArcade Год назад
Just remember that if you're +41 you have to neutral jump because the opponent will be able to walk out of your safe jump.
@HydraGR
@HydraGR Год назад
@@VesperArcade Thanks that's a good tip, was not aware of that!
@J3msStar
@J3msStar 8 месяцев назад
K so I’m new to this game and on the first setup after doing OD Arabian cyclone I’m only +13 not 20 did they change things or am I just messing it up also when I get the punish counter with heavy eagle spike they don’t roll for another kick like yours do they just flop over
@jeako777
@jeako777 Год назад
Awesome setups, thank you! During setup 3, for some reason the perfectly timed j.HP only works if they blocked the DI for me, am I doing something wrong? I think you're +66 if they blocked the DI and +67 if they got hit.
@VesperArcade
@VesperArcade Год назад
Sorry, I forgot to mention. The reason is the wallsplat is higher on hit. So let them slide down the wall a bit first. Should still be +66
@Taziod
@Taziod Год назад
Kind of a noob street fighter question but how the hell does a safe jump work? How can you jump heavy kick and be able to hit, but despite the fact they can get hit, you can also block? Feels weird like if there's a frame they can be hit isn't there a frame they can reversal?
@VesperArcade
@VesperArcade Год назад
It's because a reversal doesn't hit you instantly, on the first frame. Just the invincibility is the first frame. Most invincible reversals are 6 frame startup. The issue is landing recovery, so you're basically hitting them on the last possible jumping frame, but also have enough time to land, recover and block.
@Taziod
@Taziod Год назад
AHHHH of course thanks VA
@drakanjm
@drakanjm 10 месяцев назад
Hi Vesper! Great guide man! I'm learning Rashid as my second char and your guide is help me a lot. Question : In setup 1 after DI I can't hit it with F+MP at all. Was this patched?
@IRahkuBz
@IRahkuBz Год назад
shouldn't setup 3 works without DI as well since its also +67?
@dylanmckay984
@dylanmckay984 Год назад
Awesome video! I'm working on practicing setup 1 right now, and I have a question and a remark! Even though you get tons of advantage frames on block or hit, you don't really get the opportunity to confirm block/hit/reversal, right? You kind of just have to hold block long enough that it would block the reversal and then start your pressure after that? In the preamble for your video, you mention that you don't really have to do manual timings, but it seems like taking advantage of this setup requires some manual timing. Aside from holding block long enough to catch a reversal but short enough to then take advatage of the plus frames, using the eagle spike to punish counter a grab seems to require a short delay. I keep counterhitting the CPU instead of punish countering the CPU, and I'm finding it actually a bit tricky to get the delay without accidentally getting grabbed. Do you happen to have any advice for getting the timing right?
@VesperArcade
@VesperArcade Год назад
Don't forget that vs the training dummy it will do a throw tech on the first frame, so make sure to delay it a bit. A human opponent will usually use delay tech, especially in high ranks.
@gankfrombush
@gankfrombush Год назад
Any reason I can only get a counter hit and not a punish counter when I go for the heavy eagle spike set up and they wake up throw after blocking the initial ex whirlwind?
@VesperArcade
@VesperArcade Год назад
You're doing the Eagle Spike too early which hits the throw before it comes out.
@boros9685
@boros9685 11 месяцев назад
Does that insane combo at the first setup still work?
@me_lolo
@me_lolo Год назад
hey vesper the timing for the throw bait od eagle spike works out in such a way as to beat fuzzy throws because of the long startup/airborne state right?
@VesperArcade
@VesperArcade Год назад
Yes, since it's airborne the throw cannot win. With the wind the Spike is safe.
@iZonkGaming2021
@iZonkGaming2021 Год назад
Hey Vesper, cool stuff. Whats the delay time you out in the dummy to simulate the delay tech? He blocks the OD arabian, theres a small pause and then reaches for the throw tech. Curious, will try landing it tonight. Thx!
@VesperArcade
@VesperArcade 11 месяцев назад
For the example I show in the video there was no delay tech. Since you're +16 if you have to really delay the Eagle Spike. if you see a counter hit then you're doing the Eagle Spike too soon!
@MOONS83
@MOONS83 11 месяцев назад
🤯
@me_lolo
@me_lolo 11 месяцев назад
hey vesper, with the fourth setup would you say that every option can be covered fully on reaction, particularly needing to do a perfect charge if they recover in place?
@VesperArcade
@VesperArcade 11 месяцев назад
You can react to them doing a recovery in place, but you have to fully commit if you think they won't dash. In training you can set the recovery to random to test your reactions.
@TheCrimson_Collective
@TheCrimson_Collective Год назад
Whats good against wake ups enhanced
@SouthSideGunn
@SouthSideGunn Год назад
4:17 how are you getting a punish counter here? I am only getting counter hit.
@dylanmckay984
@dylanmckay984 Год назад
He's delaying the eagle spike. If you do it as early as possible, you'll hit them while the grab is still starting up. You gotta do it a bit later so that you hit the opponent during the recovery of the grab.
@SouthSideGunn
@SouthSideGunn Год назад
If I delay I get grabbed 😂 lol
@sf6288
@sf6288 Год назад
Everything is ok in rashid only the anti air need some more invisibility
@chadmodefgc
@chadmodefgc Год назад
I'll be converting many more ppl to Islam bc of this tech...thx Vesper
@MegaBleedman
@MegaBleedman Год назад
i remember seeing setup 5 by some master player and always wondered "wait was that a counter hit? Why did it link?" Turns out it is a bug
@BR_Eureka
@BR_Eureka Год назад
It's not a bug. It being auto timed because of the dashing with a direction adding the extra frame is a bug. You can still manually time it it's just harder.
@lvmchado
@lvmchado 4 месяца назад
4:50 look at damage OMG
@YMan-zo5kg
@YMan-zo5kg Год назад
I feel like rashid damage is plenty average especially when using a little meter. Like he can consistently do 30% with a full combo.
@B-Roll22
@B-Roll22 Год назад
I think qcb PP setups are going to lose strength when good players start attempting perfect parry. Theres no risk for them trying, and if they get it even rhough rashid is still plus its sort of their turn. Its a physical hit when parried, so thry get the slowdown and 6f of invul on perfect parry. You cant meaty them as their jab will be full invul and hit you
@TheHumbleGamer5
@TheHumbleGamer5 11 месяцев назад
Most likely they will buffer it and then it just is a normal parry where they will get thrown.
@davidspingler6337
@davidspingler6337 Год назад
Well, all I see from Rashid online is spam his DI, projectiles, normal throw, and some variation of either dwn MK into df LP or dwn LP, LP into, you guessed it, df LP (with df MP thrown in there occasionally). rinse, wash, repeat, mash, mash, spam, spam He’s the most boring character to fight against online right now, with the way most are using him, which is a shame because after going through his combo trials, he’s got a lot of different things he can do.
@JG-tr8ph
@JG-tr8ph 3 месяца назад
Sounds an awful lot like crying, dude.
@johnny1599
@johnny1599 9 месяцев назад
An amazing piece of tech I totally stole from Gachikun at the Singapore tournament recently is, H.Mixer in the corner, into cartwheel. Leaves you +1 at least. Certain routes can get up to +4, specifically if you can route into H.Cyclone->Roll, then H.Mixer (This also is great midscreen for meterless corner carry if you use M.Mixer, another thing I learned watching Gachikun.) You can go into meaty grab OR you can do the jump and it "crosses up" so most DP's that have a forward moving trajectory (Ryu, Ken, Guile) will miss completely, giving you a punish. Can also go low if you want, or land and go low. You can do a lot of things with it. The only downside is you have to route into H.mixer, which isn't to bad, but you lose a little bit of damage, but it is a blender. Can put them right back in, and the only real counter is meeting the jump with a more stable anti air, and it can be predictable if you rely on it. But it's been funny watching people wake up DP, only for it to miss completely. Some supers might catch you, haven't really tested it extensively, but it's a fun use for an underused, and unpredictable move.
@johnny1599
@johnny1599 9 месяцев назад
To add an addendum to this comment after labbing it a bit, the cartwheel seems to actually dodge wakeup DP in the corner if you time it properly. Tested with Luke's OD DP. I have no idea what situation this would be useful in, as if they decide to do virtually anything else it's very unsafe.
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