References:- ============================= Thumbnail artwork by x.com/sf_screenshot Zangief DI clip by Slaynman x.com/Slaynman/status/1809083180642939289 AKI burnout clip by Broski x.com/broskiFGC/status/1788254608147521642 Chun-Li fan art (School) by Omar-dogan www.deviantart.com/omar-dogan/art/SF-School-46608481
The playing while tired part is so true. You need to know when to stop. When to rest. If you've been sleeping 4 hours a day, dont be surprised that you are draining LP/MR.
Have had days where I can play, but for the most part, it is best to have a nap or something prior. Being tired makes you salty too, and that is not a healthy mindset for improvement.
Fun video, I def do all five but the not taking breaks is my number 1. I’m in my 40’s with a family, job etc. and hand issues. When I finally have a moment to play I def push to much and then get upset about execution or whatever because I’m mentally gone from the day. It’s very counterproductive to my growth but I just want to play you know 🤷♂️.
@@BigE_310 so much of my issue Is execution, especially with the older physical stuff. But you can only get better execution with practice which I’m limited on…so it’s a cycle I’m sure you’re familiar with. So much of fighters is about a personal journey but it’s hard to not feel like I should be better or hitting more milestones. I still love the struggle though even if it is a struggle.
@@coryharris1939 Same situation. I can only play between 30min and 2 hours a day (some days, I can't play at all). So, Instead of focusing on one character and trying to reach the 1700 MR (which was my goal), I have now changed my goal which is getting to master all characters (I've half the cast by now). I'm not frustated anymore and I'm having a lot of fun. I can mess up my execution and go blindly in the match without the framedata stuff. The long SF4 session are now impossible :(...
Hope you will like this one, i am still experimenting and learning a lot on what exactly to do and how to do it in the video formats. I think there are some nice things to come in the future.
You are so right on the very first point about old school players doing lights into mediums. Common things I see in Always taking your plus frames (responding with ex uppercut early on works 99 percent of the time after people do drive rush normal ) Always delay teching or mashing throw breaks (Diamond especially) on your frame disadvantage or against a drive rush - doing frame traps and shimmies blow a lot of people up Never blocking Not using delayed attacks to counterhit opponents. Not punishing drive reversals optimally.
'If you're annoyed, if you're exhausted, if you're tilted, Street Fighter 6 will grab you by the face and crush you.' lol, so true. I keep getting crushed and coming back for more. Great advice MC Mura!
@@Forever_Scrub Very good question, not an easy question to answer. The start of what makes this question interesting is OD DP and DR cost the same meter, so cost is not a factor. What are factors are the risk/reward of each option. OD DP vs DR, I think is dependent on your char's gameplan (or your gameplan for that char, in the matchup you're fighting). To compare the 2, OD DP is higher risk, higher reward compare to DR. OD DP deals more damage, can provide better oki, and does not deal gray health if it hits. DR sends them further away if it hits, is also less minus to not be punished as hard if you're wrong, but deals gray HP.
Taking breaks is super important! Im glad it’s there. The Wasting Resources chapter is great too! I’m currently playing Bison and I have a sigh of relief whenever the opponent is in burnout.
Totally agree with taking bauses between matches. The exhaustion is real, totally affects your gameblay, and not many beebool understand this concebt. Thumbs ub for the video 🎉
That's not a mistake. Real players with actual skill use Chun. Of course, there's the hot factor too. Every other female in this franchise just looks horrendous next to Chun.
I loved this vid; drive reversals have won me games. If there’s anything I can add, it’s that ppl will always do the same thing to you if it worked once
Good points- overextending on offense, not using invulnerable reversal, not taking breaks, wasting resources, & not using Drive Reversal. I'll keep those in mind for when I can hopefully finally get online to try vs. Nice vid.
I think the most common one in my opinion must be not blocking, probably fits on taking breaks, people over extend on offense but also get desperate on defense, teching is also part of it.
Another mistake is not taking notes, you see something someone does with your character and you think I am going to use that, but if you do not write it down immediately you are going to forget what that thing was.
#3 is so true. I can start the game, immediately hit all of my combos first try. An hour later, most of my losses are from input drops. It starts feeling like my real opponent is the game, rather than the other player. I need to get better at quitting while I'm ahead.
If I play tired I fall for so many "Random "tactics. Like I'll get sucked into playing like a maniac if my opponent is doing crazy shit but I'm bad at that style of play haha
Another one ill add is not checking drive rushes with a cancellable button, train your reactions against these rush obsessed players and it just shuts them down
I think I’m the only guy who frequents the usage of Drive Reversal, which is why I always eat a nasty jump in because I do it so goddamn much… I’m going back to sleep.
SF6 is a deeper game but it takes much longer to learn due to all of the characters having unique V-System. There is also very specific Character vs. Character interactions you have to learn to fight against certain setups. In SF6 everything is heavily homonginized, characters all have similar buttons and combos lean heavily on Drive System universal mechanics. So once you learn one you know how the rest of the game works.
I prefer SFV a bit more since it have my favorite characters Cody, Poison and R.Mika. SF6 is a good game but I don't "love" anyone yet, maybe Terry and Mai will change that though and i am very rapidly liking Bison
@MCMuraFGC With both you and your opponent knowing how explosive the character is, you both refuse to commit until the opponent does so first. Thus, your mirror matches each end in a draw game induced by consecutive final-round timeouts.