Truly impressive graphics. We've come a long way. With real time anti aliasing and texture filtering Nintendo is sure to beat Sony and SEGA this generation. The Nintendo 64 is truly powerful
@@TD_ALT no but original N64 hardware itself had anti aliasing options built in to the hardware and many N64 games took advantage of it. It's part of the reason why N64 games have a softer look than PS1 and Saturn games even in their own original resolutions. Modern N64 emulators support more modern methods of Anti Aliasing such as FXAA or MSAA but even then many N64 games by default have some anti aliasing turned on regardless of emulator settings. Also my original comment was a joke so
just out of curiosity, is there a reason you keep doing the ground butt flop? like does it affect the random generation of the "level" of the plexus you enter like for instance i havent been able to "open" the sun which let you go under it and revealed a door, in the main SM64 lobby, like you did. i can go up by looking into the sky and get the switch cap level i think is what it is?. Thanks for the vid!
I've been there before and the song is GODLY Really cool levels too, just don't go through the blocked up doorway with the number 1 on top of it, worst mistake of my life
Update: I found it in 0.9 and can get there semi-consistently now. (The rear castle entrance is the fastest and most reliable way, although randomly one of the main lobbies can lead there if you get the bowser hallway with the tilted picture.) This game really exercises your spatial memory. It's really an achievement of capturing dreamlike spaces.
@@spyr0guy And you are a flat-out liar about unabandoned being a "BoOtLeG". In fact, you're probably better off playing unabandoned more than 0.9 because unabandoned doesn't have those shared star IDs.