He also complained that you have to eat Like dude what? Wheres the survival if you don't need to eat or drink lol. That just makes it a building/exploration game.
For me it was more fun with the map mod like I did with part one. It unlocks only parts you visisted, so you still have to explore everything at your own. But does a great job in general orientation.
@MrCOLTSR2 every decent game you've played has a map? I guess you've never played any game in the Souls series then. There's nothing wrong with maps but sometimes it's good to not have one forcing you to make your own or actually become familiar with the area. Subnautica does give you the tools to mark areas once you find them, similar to your Christopher Columbus analogy.
I beat it two days ago. It's a MUCH smaller game than the original. You barely go deep, 3/4 of the predators from Subnautica have been gimped, replaced or removed. It's a super safe experience this time around, and a much easier one. Materials are common, easy to find and close-by. While a good game, Below Zero feels much more like a 30$ expansion pack. Also, the above-ground exploration you mentioned where you have to conserve heat is negated by walking around with the Prawn suit. I litteraly beat the game never engaging with the Heat meter.
I heard some players did the same thing when exploring above-ground, just with the Snowfox. They didn't actually ride the shopping cart-on-hoverpads, just used it as a portable heater.
@@danabney4433 During the highly-scripted introductory sequence that acts as a tutorial in all but name? Sure, if you're willing to split hairs over the original statement.
A big issue I had with this game was that they mismanaged natural exploration and progression. In the old game you physically could not go deeper cause you needed to find parts to go to those depths. In this game you have no sense of prorgession and alot of the zones are extremely useless (arctic spires were a massive dissapointment and glacial basin was only used for 1 achievement and closure on the side story.) the crystal caves and fabricator caves are also just big and useless biomes. Theres literally only 1 thing for you to do in them, they suffer the same issue the inactive lava zone had in the original game and that was the fact that you went there to get kyanite, thats it. In below zero, everything feels ALOT harder to find, especially the seaglide. Theres maybe about 4 locations where you can find the seaglide, it spent well over 30 minutes trying to find the fragments alone. I get it, you're not crashed so it makes sense theres less debris but I felt like in the old game you knew what biome had what. Also the biomes were bigger and more open so you could atleast see what fragments were when you swim around. Most if not all fragments in this game are found in deep caves (especially purple vents and lilypad zone) inside crevices. One of the worst things in my opinion was getting the chippin. You have to go to a super dangerous area just to get this item to upgrade your prawn suit. I am willing to be atleast 70% of the players had to google how to find this, no one looks at a levianthan ventgarden surrounded by a leviathan thinking "I need to get inside of it".
The original subnautica has some form of VR support, but its honestly not that great. What it really needs is support for actual VR hand control. Im not sure if there are mods for that yet.
Right,VR would make it worth a buy for me. To me all FP games should have a option for VR. It made RE 7 a playable experience for me. Still waiting for the current (Villiage) to add this mode.
There's a freedom mode that makes it to where you don't have to eat of drink lol. Subnautica didn't have a map they both have a compass, because it's a survival game.
To be fair, the food, water, and oxygen bars bars go down so quickly. I haven't even been able to explore much because I'm constantly having to catch and cook fish and hurry up to the surface to get air. I feel like that's all that I'm doing. 🤷🏻♀️ Getting ready to start a new game without the food/water aspect so I can actually explore and enjoy the game.
I don't think I ever ran out of food or water and I wasn't even really making it all that often. There's drops from crates and plants everywhere that provide all your survival needs. Also the temperature mechanic is useless if you wait to explore land with a prawn suit like I did.
3:24 Why are you playing a survival game if you don't like what every survival game has? "Collecting materials for better gear is boring". That's the entire point of a survival game, to get better gear, and most of the time escape. Tf are you talking about?
I was hoping the story with Altera and Sam would have been more interesting, but the end of the game makes me excited for a sequel if they plan to use that
Have you made sure to read, not too thoroughly, the data logs, entries etc? I’m sure they make it way more interesting - though am not sure. Hope your week is going well :)
@@drag0ss._ All I got from the story with Sam was that she was a terrorist who blew up two bases that her fellow researchers were working at for vague reasons about the bacteria research. I was kind of hoping you would find her or some of the other researchers but you kind of just resolve the whole thing yourself and move on. Felt super lame to me
@@BeepBopBoop303 I just finished the game, and honestly, you don't *even* resolve it. What I mean is that while you are given a lot of clues about what to do (finding the vaccine, for instance), you aren't told... what to do. They talk a lot about the "Frozen Leviathan", but nothing about how to find it, so I didn't end up finding it. I initially thought it was near outpost zero, because they say the leviathan is locked off and there was a locked off area, but that ended up being the *real* main plot, which is wholly divorced from everything else. I finished the game without having done what seems to be half of the plot simply because the game didn't tell me how to get to it.
@@hydratorthealmighty5687 you can find that past the part of land phi robotics is on. It's buy a tower back in the area with those big red trees, but it didn't provide much for the story
The new game is not as good simply less terror and more just annoying to deal whith insted of a threat that needs to be tiptoed around insted of hust running aaway geting etean cintinue runing and escape repair repeat. Still fun
I finished it last night. I can honestly say: SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS The Story Falls Incredibly Flat. The execution of the first game was amazing, as it used Hope as a mechanic. You hope you can find other survivors, but you slowly realize you’re alone on this harsh world. You hope you can be rescued, but that hope is dashed when the rescue ship is blown up, leaving you with fear. Then you hope that nothing is out there in the dark, but then a leviathan slowly swims into view. We go into Subnautica with Knowledge of the Unknown, so we know we’re not alone, we planned to be here, so we don’t need rescuing, and we know about the leviathans. So what replaces that Hope mechanic necessary to drive the passion of exploration? Nothing, really. The game relies on you to WANT to explore this place, find the different biomes without a signal to lead you to them, and to even finish the investigation into Sam’s death. Honestly, Sam’s death, I think, wasn’t very exciting. The reason why she died is slightly interesting, but in the end, I am not actually sure if knowing WHY she died will stop you from finishing the game. I found her necklace, but so what? It’s just a decoration on the base. I can leave without it. My interactions with Alan was more interesting. It would have been so much cooler if Sam had discovered a way to integrate her consciousness with Alan, and that Alan being with you would help her realize who she once was. Instead, I felt there was no climax/rising action. Only beginning and resolution. Chilling Environment: The environments are beautiful, as always. But due to the exploratory nature of this game, where there aren’t many signals to follow, you find most biomes by accident. I’d found the cotton caves accidentally early in the game, but because I know about the growing mechanic, I took samples of the cotton plant with me, so I never went back there after the first time. I never even went to Omega Lab, because I couldn’t find it. I found the fabrication facility by accident within minutes of needing to find it after my boyfriend searched high and low for hours. I’m not saying waypoints were needed, but the first game did it better. Redundant Equipment: I waited till (what was apparently) end game to craft the prawn suit, spent a ton of time breaking nodes for silver (getting mostly titanium) to craft two ion power cells, crafted the arms and upgrades for the prawn suit, installed them, took them to the depths... only to discover that I didn’t need them at all. I had enough ion to finish the end goal (you just need one block, I think), and the sea truck can take you to the lowest point of the world. The sea truck also doesn’t even hold a candle to the Cyclopes. The sea fox was a DISASTER to drive; the handling was terrible. I just used it as a warmer while getting lost on land at Phi Base. I didn’t mind getting lost: it made me craft the pathfinder tool, which I hardly used in the first game. One Base: My final point is that there is only need for one base, while in the first game you absolutely needed two. Yes, you get blueprints to synthesize a base close to thermal vents, but if you have a sea truck with a depth module of 1000 meters, and the lowest point is under that, then why build a base to recharge by the underground vents? You definitely wouldn’t build a base by the above-ground vents, because there’s leviathans there, and you might as well build where there’s table coral and what not close to (this game’s equivalent of) the shallows. So while I was really excited to get to building my second base, complete with scanner room, observation room etc down below, I didn’t have to at all, so I didn’t. If you want to spend the time building a base down below, go ahead, but if the point of the second base was because you had to switch to the cyclops (if you were like me and preferred to leave it underground), or recharge your prawn suit battery (which you don’t really need) then what’s the point? While I enjoyed playing Subnautica: Below Zero, I was underwhelmed. I doubt I’ll be replaying it, but if Subnautica 3 is a thing, I don’t mind giving that a go. I don’t know if I’d recommend Below Zero to anyone, either.
While the first game took me 40 hours to finish and i had to replay it because i missed a lot of upgrades and secrets, Below Zero took me 12 hours and 4 of those were just base rearranging. SPOILERS AHEAD Story. First of all, the story was underwhelming because it felt like 4 mini stories forced into one making no sense. I guess the main plot was about Sam's death which i forgot very soon when the Alan plot was introduced, shortly after that Marguerit came into play and then there were the ship that crashed. There were so many things to keep in mind that I ended up not caring about neither of them, I guess the main objective was to get Alan out of Robin's head which leads me to another point, how did Robin go from "How is an alien inside my head? This isn't happening" to "Yeah, I would leave everything behind to go wherever you want", the way Robin blindly trusts Alan is not fitting with Robin's character. Game mechanics. While in the first game the seamoth was fast but fragile, cyclops was huge slow and stealthy and the prawn suit was heavy but had unique features like the drill and grapple. the seatruck on the other hand... small, slow, modules were useless, the storage module has less space than player's inventory, I didn't use aquarium, fabricator sleeper at all and at the point of getting the docking module I realized that the prawn suit was better at everything. The show fox was so bad that I had to use the prawn even on land, and the spy penguin was forced into the game, the only use being getting magnetite and quartz (as if you need any magnetite at all) and getting the cure that was hidden for some reason in a small cave. The leviathans are BAD. The ice worm was the selling point of the game and there is just one encounter which is also BAD because all it does is throwing you off the bike and when you try to get back in you either pick up the pike, change modules or change the battery, it's not even close to anything in the original. Also the shadow leviathan is such a dumb design: you see it, it swims towards you, it attacks. In the original the cyclops has silent running mode so you can sneak past the leviathans to some extend, in below zero there is no way to avoid contact. The new base upgrades are nice but mostly useless since the game doesn't need much effort to complete. Even the moonpool has been rendered useless since vehicle upgrades can be crafted at every fabricator. Aesthetics. While the game has a couple of nice biomes, the space between them feels empty and bland. The ventgarden place was nice but there is no need to explore that apart for an artifact. The sound design is terrible, some creatures are too loud at distance and it's confusing because it sounds like they are near the player when in fact they are nowhere in sight. Also the music in the original blended so well with the environment while in below zero the music doesn't fit too well and it's distracting rather than immersive. At least the graphics have improved and the game is better optimized.
I was hoping for interesting upgrades to previous room types. For example I imagined finding a blueprint for a supersized moonpool that could house a cyclops. But come to find out, the cyclops isn’t even in the game. Also being able to create a very big alien containment facility that could house fullsized creatures would be very cool. But alot of things seem to be just carbon copies of the first game. I found the leviathan designs to be cool-looking, except the glow whale, cause that just looks like an earth-based whale. Also there just isn’t that much variety. There are too few leviathans imo. Not a whole lot of variety of biomes either. Also the robotic pengling research was tacked on, and didn’t feel worth doing.
I didn't even make a base. I wanted to explore first and make the base later. I was taking the game super slow just enjoying it and came across the maps edge and lost all hope for the game immediately. Underwhelmed was exactly my definition also. I didn't care for the seatruck at all really. It was ok i guess. The land exploration was not fun or interesting. I wanted to love the game but the map size and no random element was it for me.
Pretty much how I felt about it.. felt very copied but they ran out of ink so they missed a few things and tried to jam penglins in. The best part of the first one was overwhelming fear of the unknown...staring at the aurora turning around and a massive leviathan takes a chunk out of your sea moth.. the deeper you go the more dangerous. Silent mode and torpedoes are your only line of defense and they were not good at it. In this one the snowfox was useless, the sea truck was a great idea but the modules were not useful. Even the prawn suit didn’t serve a purpose...the only time I used it was on land to deal with three creatures who you can probably just outrun. The ice worm, was not scary, it rumbled a lot... the buildup of it was more frightening than running into it. The Sam story was boring, I didn’t even realize I was done with it until I got the achievement.. the alpha’s story was more compelling...the architect story was decent felt like a good ending and set up a story for sub 3 that will probably not be included. I had fun playing this game but not for the story, for exploring and base crafting (which was totally unnecessary) sub 3 has got to give us spacenautica maybe traveling to this planet and maybe another as well. Or at least a different section of the planet with land bases to craft maybe switch up some vehicles.. in summation spacenautica
as for your lament about remember a spot on the map where you had been without a beacon is easy if you have a compass. just triangulate your position from the starter pod. distance + direction + depth = the 3 d's in 3d space.
Survival aspects like these mostly feel like a chore in any game it's present in so I understand that. No map though is part of the games charm, adds to the mystery of the world.
Can we get some honest reviews? It's a dlc that took 3 years to make, that added a handful of things, (mostly cosmetic). That didn't even try to fix the problems from the original. With another fetch quest ending. Are they paying y'all or something? It's top notch dlc. It's a 5 out of 10 stand alone
I'm about 7-8 hours in, seems like it and the first game are almost like different versions of the same game for different kinds of players. This is more guided of an experience, the first was more "you're in the game, figure out the rest"...sometimes that was fun, more often it was frustrating.
Exactly. As much as I enjoyed the first game I wish there were actual mission objectives that tell you where to go. In the first game for the life of me I could not figure out where to go a lot of the time and this resulted in a lot of frustration and eventually me just using Google to see where the hell I'm supposed to go and what I'm supposed to do. I'm not saying the game should hold your hand but holy hell giving no direction at all is also not the way to go. I also would have liked a bit more story focus, and maybe it's just me but I HATE the whole silent protagonist thing in any game. To me that just feels dumb. Based on the things I've heard about Below Zero it sounds to me like I would actually enjoy the changes they made: more focus on story, actual missions and directions given to the player, a player character that is fully voiced, etc. With the first game I experienced a lot of frustration due to never knowing where to go or what to do. I understand that they were going for the feeling of exploring this alien world yourself, but after a while I felt like I wasn't getting anywhere and had to resort to online guides.
@@cobalt-snake6125 below zero is probably more up your alley if you liked subby one but liked having a single fucking idea what to do more. Also, the sequel is less broken. Walls were gone in an area with super rare minerals and I could just go harvest them behind the surface anytime. Convenient, but that's not a word that's supposed to describe the games.
Honestly, the biggest beef I had with this game was the addition of a character that you're playing as. In the first game the protagonist was practically silent and had no identity, hence the identity was yours. All motivations are on you. Every experience is yours. Here we start with somebody who has a motivation has a background, has an identity, so you're now experiencing that characters story. This is fine. I absolutely love final fantasy games the tomb raider series all of those kind of games where you already have a character that you're playing as. However, for me subnautica is much more personal because it was me choosing finding discovering every bit and part of it. That's part of what made the struggle so satisfying. On its own, this would still be a good game. But in comparison with how the previous one felt, this just doesn't seem to stack up.
Subnautica and Don’t Starve Together best two survival games period!! Plus both of these games launched on Switch today and I’m shocked at how good they look and run in handheld
Great game, a lot of improvements over the last title such us possibility to pin the things you want to craft, dynamic weather conditions, distant rendering and even small things like running with flashlight. I also really enjoyed the story and the above the sea level of the game. I wish that the snowfox had just a little bit more of a role to play than going to one place which was pretty far. Biomes are cool to explore although they are slightly less diversed than the ones in the previous game and here there are more tight areas and caves. Storyline is enjoyable but i had one issue that sometimes the game does not give you any idea of where you should go next. Great acting and voices and interesting music kept in the same ambient style as before. The presence of Maida did not destroy the "sense of lonelyness" from the previous game and was a cool addition. Overall, great and solid game, I just wish it was longer so I could play it more :)
The map thing would make sense, I feel. Or we should at least be able to pull up the map you find, and place markers on it manually or something. I got used to using beacons and getting it in my head what direction lead to what, but in reality a map is what someone would use, right?
It's pretty much the same. About 13 hours in and the game content kind of runs out. It also feels like you'll be traveling back and forth more than anything as there isn't that much to explore. It has the feel of an large dlc than standalone game. If you're tight on money, maybe wait for a sale or for it to go on a game pass.
Subnautica Below Zero cannot be completed without looking up an online guide. If you need proof, just go to any youtube videos that explain how to find certain locations or items and read the comment section. The game duration is artificially increased by purposefully not giving you complete clues to find the things you need. This is bad game design.
In my first gameplay I had no clue on how to get something to go faster and deeper, aka sea truck. Was too lazy to look up guides, eventually uninstalled the game. For me the original Subnautica is just much better.
aweful review, I came to learn about SUB ZERO not the gameplay itself of subnautica which most of us probably already have played.. How is SUb Zero now that it is completly finished? I guess we won't know.
@@utavtakt9361 Because I have other priorities for the time. I just expected to see some honest reviews about the finished product, videos like this are a waste of time. Strike that, the video is probably informational for people that don't know what subnautica is in the first place. But the click bait title doesn't even review sub Zero...
That's weird because I can't find a way to pull up a map to save my life. Just feels like I'm supposed to swim around the same place, keep gathering things, keep going back to the same exact place to make new parts of stuff.
What!? One of the most intense gaming experiences I'v ever had was being stuck deeep down some where in the Prawn suit. Hadn't packed enough food and water, and was minutes from dying when I finally got out.
Games Journalist's need to stop asking game devs to add features that make the game Too easy, based off the need to hurry. Getting lost is not an issue for regular gamers. That's actually a positive feature of subnautica.
How did you feel about the story progression. Since it is open world, I got story cues earlier than I should've so it was difficult to piece the mystery together. I'm at the end and I still confused as to what happened.
Did you play the first game? The story is a lot less coherent there, its not supposed to be a story so much as different bits of context that mostly come together
@@Ex3rtDarkness Yeah, I throughly enjoyed. For an open world, the story still felt linear as you were urged to go deeper for progression. Here, I got lucky finding one of the last areas early on and found most things out of random luck. Still a decent experience though.
I started playing this game last night. After an hour, it feels incredibly grindy compared to the last game. I'm spending all my time looking for the resources to build a half-dozen things that aren't going to help me explore or dive deeper. There's no radio in the pod, so I have no clue where to go or what to do next. I've already been to the (so-called) supply cache.
On xbox one, just learned of release today. Terrain just stopped loading in at about 3 hours. Thought to save and exit and come back in to force it to load. Pressed save... 10 minutes later, still waiting. Tried to quit on the off chance it saved but was stuck. Pressed quit... 3 minutes later had to kill it manually. As I expected, did not save. Beautiful game, lots of interesting characters/animals, interesting changes from Subnautica. However, I'm going to have to give it a few days for some patches, because as it is, for me, it's virtually unplayable. Hope ya'll fare better.
Still like that lol. Had the same problem. Wasn't even rare. Happened a second time and I wasn't nearly as far as I was the first time. Another time I got stuck in the map. I remember shit like that from OG Subnautica when it was in early access lmao
I'm wondering when you will do a video on the best video game engines, I know the proper term is operating systems but I've always heard them called engines
I think you’re mistaken.. Video game engines are technically software. They don’t control computer hardware in any way that OS’s typically do they just use resources to create and program games.
@@DeeboWRLD121 SPOILER WARNING, comments on plot points and the ending. yes, the ending was great! I like that Robin went with Al-an in the end, but the story altogether was handled poorly. Plot holes, contradictions to the first game, spoonfed directions where they aren't needed and jumbled plot points that become confused and not natural when you DON'T have directions. Also I really miss when Robin was a mature, but still positive scientist, and when Al-an was grumpy and also the one forced into the "being inside a human brain" thing. I think sam's death could have been executed in a more emotional way as well, rather than her death being pointless. The Kharaa bacterium was minimized as a threat the second a new antidote recipe with no enzyme 42 was added in. A few tweaks and a bit more fleshing out and backtracking on the story and it could have been INCREDIBLE. Like a literal masterpiece. But that potential was wasted, and the plot holes and flattened out protagonist ruined the experience for me. Part of me hopes something will be done about it. I adored early access.
1 minute in, and you've already lied 2 times. Sub 1 was not seamlessly endless. Sub 2 is not bigger. It's smaller and more compact. God i hate review channels hat get away with so little attention to detail. You basically don't care about the validity of what you're saying
"Seemingly endless", not Seamlessly endless. "Attempting to go bigger and better", doesnt necessarily mean map size. Could mean story, creature diversity, or new areas/biomes. Also, "attempting" doesn't necessarily mean they succeeded. Can't vouch for the size of BZ as it's bugged on xbox and I can't save, so I gotta wait.
Man you should check out the original game lol. Truly, both subnautica and below zero are the best games I've ever played regardless of technical problems. Below zero is far more polished than the original at launch
I liked the game, but the story and characters were bad. Especially the protagonist, she was as interesting as an old shoe lol. The alien was kinda interesting tho? Focusing on the story definitely detracts from the pleasure of just exploring the ocean, which is what makes the game great.
I think if they combined older ideas for the story, but meshed them with the new one a bit better and made sure there were no plot holes, it could have been really good! Perhaps more directional, which isn't everyone's cup of tea, but it could have at least been compelling. More depths and indications of story direction would be nice.
You give it an 8 because you don't like having to feed yourself and mentally remember the layout of the land? That's piss poor game reviewing right there lol. 🤣 Gonna wait to see what ACG says lol.
I bought this game for Xbox would love to play it but lost 19 hrs to data save bug and can’t load any saved games even when I restarted a new game dogs shit 30 squid for a game you can’t save
No. It needs work that it probably won't get. It's your choice of course, and I'm a bit late to comment, but the story was scrapped and redone too fast. Plot holes everywhere. Graphics were great, the ending was great, but it's about the journey, not just the destination. And the journey wasn't worth it.
I don't know what's going on for psn. Couple days ago it said it was going to release by may 13 11pm central. Yesterday it changed to may 13 10am central. Then the clock reseted to 13hr to 11pm central again. So I think it will be to un 9hrs
Someone's been a subnaughty boy if you've stained you baby shark jocks seeing a zombie leviathan, can't wait to get into this! No not the jocks the game ya big silly
Or how you are in an alien planet Or how there's a fabricator that creates everything Or how this is a game and not everything needs to be fully scientifically liable.
@@ichirocharles1 Fabricators are primitive in our age, future advancements wouldn't surprise me if its done this way. Also we have crush depth but not pressurization? You can't cheat physics, but only if it suits your convenience of saving time is all I'm hearing.
I’m not to happy with it AT THE MOMENT that is .. at least with the PS5 Part .. where is the duel sense ? Let alone ANNNY rumble ? I hadn’t played the firsy yet.. but going to grab that later ..
BZ fails imho because it tried to cram 10 lbs of shit into a 5 lb bucket . I miss the wide open and SCARY appeal of Subnautica....You don't need to hire a new story writer and delay the game if the environment you put the player in tells the story all by itself. Your Stuck Here...Its BIG... and What the HELL do you Do?...I just wrote a Survival Game...BZ is a 10$ game at best
The al an part was more interwsting tbh, if ur a subnautica fan like me u have always wanted to see the architects in action and now were going to their home planet
Subnautica blueprint system sucks I have wasted a lot of time in it plus the you can't complete story without it. Don't play if you have minimum 4 hours per day of gaming routine
Trust me, that is the LEAST of this game's problems. The protagonists personality changed and made her more flat. And plot holes hurt the whole experience
Subnautica focused on being fun. Below Zero is just the diversity hire. Boring, uninspired, and very insulting, and I'm not talking just about the main character.
We have a compass and beacons for a reason, it requires us to remember the locations, to travel there again. Hence why it's a survival game. This guy's just talking out of his ass to make it seem like this game is worse than the original.
Eh. Not even close to the greatness of the original. The story is disjointed and inconsequential. The dialogue is boring. The underwater map to explore is smaller. The vehicles are awful. Skip this one play the original instead.
Sounds like all video game reviews tbh. I'll only watch a review after i complete a game. You should never let another person make their opinion of a game or anything your own.
It was way too claustrophobic. Obstacles everywhere and 1/6th the size of the original. They also hit it with the woke stick, every character was female, and it lacked that feeling of isolation. In Subnautica, I was alone on an Alien world...IN AN OCEAN. It was horrifying. This time Im a tourist watching some lady named Robin swim around. The whole thing felt like an executive demanded they crank out the 2nd game before it was finished.