This is one of my favorite parts of Substance, it's AWESOME when used for hard-surface industrial and military designs. Hope you have fun with it!! Original Adobe Tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dHpGMHHxM_o.html&ab_channel=AdobeSubstance3D Image Projection Control Tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-U78NSxMQpnA.html&ab_channel=RoyalSkies
A fun thing about the fonts and stuff is when you import a custom font (from designer). But even more fun is when you use the outline filter so you can make a ring effect around the words. A personal favorite is to duplicate the layer of the words (mask and all once it is in place). That duplicate layer if you make a level and a blur you can control and make a mask for changing not only the color of the words on one layer (the original). But this duplicated layers mask works great for being able to change colors of the outline on the fly especially in blender and such.
@@TheRoyalSkies well, crap.. yeah, I figured. My personal workaround is to use photoshop to make individual letters that are really big, then using materialize to get a normal map and importing them into substance that way... it's pretty annoying cause you need an individual image for every letter and any symbol you want, but it works once you get them all!
@@Crimsin19937 Unfortunately yes the program Substance Designer is required for how and what it takes to get it done. Albeit it is only two nodes and minor options being toggled (for just adding it to painter in a basic diffuse use kind of manner). The main thing is that it is unfortunate it is tied behind a second program to get it done and there are some tutorials but not as robust as painter it feels like sometimes.