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Create Trim Sheets in Substance 3D Painter - Part 1 | Adobe Substance 3D 

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Trim sheets are a way to texture many assets with just a single set of textures, allowing for very efficient use of texture memory. In this video you learn the planning and initial setup of your trimsheet in painter.
You can download all sample files here:
substance3d.adobe.com/tutoria...
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Create Trim Sheets in Substance 3D Painter - Part 1 | Adobe Substance 3D
• Create Trim Sheets in ...

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22 авг 2022

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Комментарии : 42   
@LFA_GM
@LFA_GM Год назад
Fantastic tutorial. Very well explained. Looking forward to seeing the next chapters. Thank you for this series.
@mihaidavidroberto7924
@mihaidavidroberto7924 Год назад
Jjjwewqw
@SteveTalkowski
@SteveTalkowski Год назад
Extremely informative tutorial!
@sam_pyrtuh
@sam_pyrtuh 5 месяцев назад
Thank you so much for this tutorial, it really help me while working on a commercial projects
@dudebastian
@dudebastian Год назад
Love this, you saving my time, money and future job.
@baps4053
@baps4053 Год назад
Best tutor out there 👌
@kadirsugar7894
@kadirsugar7894 Год назад
Very nice series🔥
@andreemontenegro-art
@andreemontenegro-art Год назад
Emiel Sleegers, always the best!
@TheSatzy6699
@TheSatzy6699 Год назад
Wonderful 👌🏻
@nickholl
@nickholl Год назад
god I love the way you say trim sheets 😍
@blendrtx3050ti
@blendrtx3050ti 8 месяцев назад
How could this comment not get atleast a single like !!!! ❤
@shellsnt
@shellsnt Год назад
awesome!
@monkeystealhead
@monkeystealhead Год назад
You could do a Video aboud the Pixelprocessor node. I didn´t knew it existed a few weeks ago.
@malindurashmika8386
@malindurashmika8386 Год назад
Interesting
@vitaliiandronov8629
@vitaliiandronov8629 Год назад
That's what I was looking for. One question: what about lightmap behaviour with trimmed UV sheets? Or we need to make another unwrapping in another UV channel?
@marymcdevitt6524
@marymcdevitt6524 Год назад
Yes, you will need another UV channel for your lightmap. I always put my nonoverlapping UVs on the second channel.
@adamplechaty
@adamplechaty Год назад
Hmmm, doesn't eyeballing the trims negatively impact the texel density? How do we know the (for ex.) red stripe won't be too wide or too narrow for our unwrapped mesh?
@00walid
@00walid Год назад
You set the texel density of your uv shell to the resolution you desire and place it where u want, scale it down to get bigger stripes and vice versa...just play around it in the uv space
@naokoteru
@naokoteru Год назад
@howl13
@howl13 Год назад
tonights gonna be a major raged then!! thanks for the tutorial.
@abcdeeeeff
@abcdeeeeff Год назад
What is the size/dimension of the plane you used please tell.
@supasuoasuoasupa1939
@supasuoasuoasupa1939 Год назад
very interesting. Just a question, how do you create or acquire the sci fi normal maps to be placed as trim sheets? at 15:50?
@EthanFilms
@EthanFilms 8 месяцев назад
those ship with Painter, I believe
@erykkowal8911
@erykkowal8911 Год назад
where do you get more normal brushes?
@patriotaRBC
@patriotaRBC Год назад
I wonder: can you use smart materials to make this ? Like using smart materials on those different sections to create a trim sheet for example for a Building with a bricks, concrete, glass etc
@Bulborb1
@Bulborb1 Год назад
Yes you can, since the information for roughness, color, etc is baked onto the texture image files, which are then mapped onto the low poly mesh
@emilerodriguez2376
@emilerodriguez2376 Год назад
voice like Emiel Sleegers
@Substance3D
@Substance3D Год назад
It is Emiel Sleegers ;)
@gablemckrawll2841
@gablemckrawll2841 4 месяца назад
Why should we use Anchor Points instead of folders with a black mask?
@katherinematejek8125
@katherinematejek8125 5 месяцев назад
Is there a PDF version of any of this stuff that I could refer back to by any chance?
@franman51
@franman51 Год назад
When I tried to export my plane onto 3D Substance Painter and enabled Polygon fill in Painter, it shows triangulation. Now I tried exporting the mesh with both Triangulate enabled/disabled and it still shows triangulation in Painter. How do you show the plane in Painter w/o any display of triangulation when I opened the Polygon Fill tool?
@Substance3D
@Substance3D Год назад
Painter is guaranteed to not edit your mesh, so you probably already imported it with triangulation.
@Substance3D
@Substance3D Год назад
are you using the quad selection fill option?
@franman51
@franman51 Год назад
@@Substance3D Yes, but it still fills triangles.
@bennyweimer2345
@bennyweimer2345 11 месяцев назад
@@franman51 if you exporting in an fbx, the fbx exporter may have triangulated it.
@VertexRage
@VertexRage 8 месяцев назад
The sample files link leads to nowhere. Can we get it fixed?
@EmvyBeats
@EmvyBeats Год назад
If you have a problem with your normals looking funny, sometimes the lighting you are using has a big part in that.
@CreepyC
@CreepyC 11 месяцев назад
Gotta love when you are following a tutorial and they time lapse lmao what the hell
@gio3061
@gio3061 Год назад
DAMN he's dutch. He's so dutch i can't watch
@kadirsugar7894
@kadirsugar7894 Год назад
i'm senior 3d Environment Artist
@inhri
@inhri Год назад
What a weird choice to do your trimsheets in Painter :/
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