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Sunday MOP Booleans And MODO/DOOM Fun! 

Warren Marshall
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22 окт 2024

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Комментарии : 28   
@miklosderi4250
@miklosderi4250 4 года назад
I've found a pretty good workaround for using subD meshes: I switch the meshes in the BOOLEAN_Geo group to cage mode while working, then switch them back to subD to export the final mesh. Switching back and forth can take up to a minute or so, depending on the mesh complexity, but the work speed is totally smooth. If you're working on multiple MOPs, you can put all the meshes from the BOOL_**** meshes in a "GROUP", select and switch them all at once.
@amacias2012
@amacias2012 5 лет назад
I miss your videos but I am happy when it takes a while because it means you are busy with work.
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
Yes, it's the curse that's also a blessing. :)
@hibernatus40
@hibernatus40 5 лет назад
Cool workflow indeed.
@raz3582
@raz3582 5 лет назад
Sometimes on sunday, i try to.... sleep ^^ Anyway thanks for the video and we miss your hat ^^
@NinbAdam
@NinbAdam 5 лет назад
Hey Warren, nice video as always. Do you get any shading errors with the rounded edge shader when having n-gons?
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
You can get some weirdnesses. n-gons don't play all that well with edge weighting either so generally you have to "spikey" the polygon or something of the ngon touches a sharp edge directly.
@AlexandrUkraine
@AlexandrUkraine 5 лет назад
Good stuff!
@CptCoward
@CptCoward 5 лет назад
Could you one day make a breakdown of all the less obvious mods/scripts you have installed in your Modo, cause I can see a lot of cool little things that could upgrade my workflow.
@zexmorf
@zexmorf 5 лет назад
I second that.
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
That's such a loaded thing ... it could be a short text list or it could be a whole video on it's own. :) The most important stuff I use would be... MOP Booleans Seneca Menard's Scripts MOP Tubes keKit (some useful stuff in here) Might be a few others I'm forgetting. Is there anything specific you saw that you want details on?
@keltart809
@keltart809 5 лет назад
I wondering as well. Im trying to transition into Modo. Right now its seems like you got some custom UI for the Edge Bevel ?@@WarrenMarshallBiz
@milagro2300
@milagro2300 5 лет назад
So if that N-gons doesnt matter on a non deforming mesh, in other hand it wouldnt be hard to get good UVs from it?
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
No, they will uv and unwrap the same as any other polygon ...
@seanriley3
@seanriley3 5 лет назад
Hi Warren, I have just been notified that William Vaughan has upgraded his MOP Boolean Assembly to version 3. is this going to run into compatibility issues with your assembly model, I would be grateful if you could run through any swopping of files in a video if at all possible. Cheers Sean from Manchester UK
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
Hey Sean! I don't think there should be any problem there ... William's update was more UI based I believe and has nothing to do with the assembly or how it affects the mesh items. Let me know if you have problems, but I don't think you will.
@seanriley3
@seanriley3 5 лет назад
Warren Marshall :- Thanks Warren, I just did exactly as first time, renaming Williams previous kit file, shopping it out, then doing as your instructions and renaming his assembly file and replacing with yours... All seems ok, but it's past midnight now so intense trial tomorrow, with bacon and eggs lol. Ta very much! ( Mancunian for Thank you)
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
Boolean Bacon and Eggs ... sounds like a restaurant I'd definitely like. Glad to hear it all works! :)
@BrentLeBlancCG
@BrentLeBlancCG 5 лет назад
I really need to try out modo for modeling. Love the workflow man!
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
You'll love it. There's a 30 day free trial so give it a go! And join the Discord first, so you can spam us with questions while you're learning ...
@minime02468
@minime02468 5 лет назад
Warren how do you get that live moving dimension tool? You always have it and I have not yet figured out to enable it.
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
I think you're referring to the "advanced handles" I have turned on. You can enable them in the preferences. Preferences -> Display -> Tool Handles
@minime02468
@minime02468 5 лет назад
@@WarrenMarshallBiz That was it! Much thanks, If one forgets the keyword hard to find on google. :)
@XXweelyXX
@XXweelyXX 5 лет назад
Hey Warren.. Awesome stuff as usual.. I use mop bools when doing personal static art alot.. But i was wondering if you somehow use this workflow with clients, or say selling 3d models or even in game? Most of the time i have been asked to do very clean topology which of course booleans and such dont give you.. Unless going in and cleaning up.. Which of course is not an issue, but also slows you down.... Just wondering your take on that? cheers
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
I use it for almost everything these days. I've never had a client care about how I produce the high poly mesh ... all they're concerned about is the low poly. And even then, I've never had anyone come back and ask me to change the topology. So, I guess if you have clients who DO care about that stuff, it might not be as useful to you.
@XXweelyXX
@XXweelyXX 5 лет назад
@@WarrenMarshallBiz Great thanks for the feedback.. And yeah i guess as long as your baking down to a low poly then no issue.. cheers
@CptCoward
@CptCoward 5 лет назад
Awesome stuff man. Did you also use Modo when you were working at Epic Games?
@WarrenMarshallBiz
@WarrenMarshallBiz 5 лет назад
I did! They were cool enough to let me use what I was comfortable with.
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