MGRR Walkthrough- Chapter 5 Ending - Hostile Takeover - file R-04 Sundowner awaits Raiden on top a heli pad in the rain. In "Blade Mode", concentrate your slashes at the blue arms of his equipment. - Comment if you like and watch in HD
High Frequency Blades are the only things that can cut trough Cyborgs armors bullets can't hurt them not even the explosion of a metal gear really kills them
@@arx3516 It's more than likely because the armor used by Raiden and the Winds of Destruction is incredibly difficult to produce and maintain, being so strong, it must be insatiably expensive. Raiden can cut through other cyborgs like butter, but not so much with the Winds of Destruction, which leads me to believe that they have superior armor to their counterparts, being so high in rank.
I think sundowner realized on that day he was screwed either way Either die to raiden or get framed by Steven "Nanomachines, son" Armstrong for the president's assasination
yeah. if your stupid ass killed him without breaking his shields. just listen to the masterpiece ffs though: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4pJJPO_RlqI.html
I just realized sundowner's explosive shield is an actual legit military hardware. it's called a explosive reactive armor, it's put on tank to protect them from other anti tank munition. the explosion from the armor would lower the penetrative power of anti tank rounds that usually pierced tank armor and kill the crew inside.
And before anyone comes here and asks why Russia is still losing tanks, it's because the armour at the top of a tank is the thinnest and least protected, which is where a missile likes to hit the target. Kind of like how most MGR players just flank sundowner in his back.
@@1384d4ra Yes. Sundowner is an analogy for a tank. Huge, heavy firepower and strong but with a gaping vulnerability. All tanks are vulnerable to top attack munitions like the Javelin, not just Russian tanks. Russia is losing tanks hard because the West is supplying Ukraine with oodles of state of the art anti tank weapons like the Javelin and NLAW.
fun fact: this boss is voiced by alucard(hellsing ultimate) and togusa(ghost in the shell) yeah, it's crispin freeman. funny how an accent can disguise a guy's voice
the transition at 3:48 is so perfectly timed with the noises of his swords connecting and then when he says "I'll split you in two!" it immediately goes into the chorus, i've seen instances where its less perfect and honestly i want an mix of the song with this transition added.
Even forgetting his sheer charm and charisma, ya know what makes Sundowner such an awesome character? He is simple. In this game filled with deep, complex, and tragic characters and themes intertwined with kick-ass music and combat, he stands out with his pure simplicity. He doesn't need a reason to fight. He doesn't have some sort of overwhelming sense of depression, or a need to fight for a cause. He doesn't need revenge to fight. He doesn't use fighting as a means to an end. To him, all the corporate material build-up of gathering money and child brains was the means. Fighting was the end. And that is poetic, at least to me.
like theres so much shadow government stuff and layers to so many things in metal gear and sundowners just a really murderous manchild and that is an absolute breath of fresh air
Recently got MGR, beat this guy 4 times, and not once did I slice all of his shields off before whittling his health to zero. Apparently I've been missing out, he actually looks like a lot more fun without them.
@@habibishapur This was my first Metal Gear game, and I missed that certain details (often important ones) are stashed in the pause menus and deeper tutorials. Didn't expect they wouldn't tell me about critical game mechanics if I skipped over what seemed like optional content. Or maybe they did tell me mid-story that I can aim slashes and I just missed it. Whatever the case, whenever I went into blade mode I just mashed the appropriate face button. That worked until Sundowner, where taking an explosion to the face any time I tried to slap his armor made me think I was supposed to do something else. Fortunately death by a thousand cuts did the trick.
@@habibishapur let’s be honest man, in a game of excellent boss fights, Sundowner is easily the most disappointing. The exploding shield thing is really annoying and many first-time players will just attack him from behind to avoid it.
He might be arguably the game's easiest boss, but fuck me is that background music not just the most epic thing since tossing around Metal Gear Ray like a cocktail stick.
Nah Mistral can always be tricky because of her army of lil baby geckos, Wolf is probably easier than Sundowner but only just barely because of the explosive shield. That said once you get it off his fight is laughably easy and ends in like 10 seconds once you've upgraded your sword. So it's probably Wolf then Sundowner then Mistral.
imagine if they did this: Have the rain suddenly stop for the fight (like in MSG2), and a big red sun appears in the background, and the scene is given a red filter. Or maybe the sun could shine in the rain?
That would have been awesome but sundowner would have to be a little tougher for it to work. I think he's just a little too easy and needs to get more health and combos
4:00 When the wind is slow And the fire’s hot The vulture waits to see what rots Oh how pretty All the scenery This is nature’s sacrifice When the air blows through With a brisk attack The reptile tail ripped from its back When the sun sets We will not forget the Red sun over paradise Red sun
3 tips for improving this boss. First, make his health larger because you can hit him so many times without him dodging. Second, make the shields required to be broken off so that he's taking (A LOT) less damage. That way you actually get to see him in phase 2 rather than just sitting there cheesing him, also, his shields get deployed in the cutting formation too much. You can slice all his shields in about 20 seconds. Third, make him move more in his second phase, he stays still for too long using 0 moves and it just gets boring or give him hyper-armour when he uses a move so that you can't hit him while he's doing a move.
I totally agree with you. I think they could have done a lot better with the music at the end. I also think they should not have given him a checkpoint when he enters his second phase
actually I think he should be invincible in his first stage yes but you have to doge his attacks or else they do chip damage and the light poles do like 30% even if you block and give you less time to anticipate the attack like the animation for it is half as long
I think Sundowner is the husbando in this game. - Honest Warmonger - Loves children - Isn't afraid to express his opinions - Isn't afraid to make dark humor jokes - Very secure with himself - Chad Genshin Impact enjoyer - Chad Ganyu player - Witty and courageous personality - Loves Miners - Alabama resident - Love scissoring
They should've made him truly invincible before destroying his shields or given him, like 150hp. He's just too easy when you understand what to do, especially compared to Monsoon.
I'm disappointed they didn't make Sundowner block your slashes with his shields while he has them. He is a cyborg after all, and we've seen cyborg bodies do some pretty complex things without the human half interceding, so why shouldn't his body be able to automatically move one of his armor plates to block any strikes you make? It's not as if they're too slow for that either, when he tries to slam you with them they move pretty quick. Not mention that the only time you get the opportunity to slice off his armor panels off to begin with is either when he's forming a wall with them or trying to shield-bash you; if he blocked more with his shields when not doing that it wouldn't change the strategy, just make it impossible to cheese his fight. The developers clearly intended for you to break his shields before killing him too, given that the cutscene when he falls off the roof shows him with his visor on and panels cut off even if you didn't do it, and that his health bar is smaller than that of the other Winds to begin with. I dunno; for supposedly being more difficult than Monsoon to fight (as he's later in the game), and for having far more buildup than the previous Winds you've encountered, he just feels like such a letdown unless you limit yourself to playing the way it's supposed to be.
I just kept ninja-running around him and slicing him with every "lap". All he was doing was covering with shields or do the back-shield-smash thing, and because MC is running too fast and already is 2 meters away, its futile for Sundower. 900 slices and you can basically beat him without losing any HP. _Too fast for a naked AI_ _what_ ...I mean, eye. Yes.
I like to think he is well aware he cant compete with someone Who could best Monsoon, which is why he brings shield, goons and choppers to The battlefield. All so he can do what he loves one last time while giving their plan time to launch.
Also, something that always bothered me is he actually has significantly less health than monsoon. Because during the monsoon fight Raiden gets unlimited ripper mode, Wich makes him deal more damage, so the devs amped monsoon up to compensate.
I honestly find Monsoon way harder. Or maybe thats not the case, maybe I just find him so annoying because he spams that magnetic force thing and dodges all your attacks, and when I land the magnetic bomb I dont manage to use blade mode in time to cut him.
sonicvortex99 these bosses aren't really hard at all, what is hard is to get S rank in missions with bosses...also trying to S Rank before you finish the game and have all the items is a huuuge fucking mistake that will drive you nuts u_u' but I digress haha
Lol, I honestly thought the bosses were hard on the first playthrough. I know I'm a girl and everything, but Sundowner was super easy but I had trouble with Monsoon and Armstrong. But I quickly figured a way around Armstrong when I realized you can run from the tanks he throws...I could never get the slicing right.
I still never used free blade actually, I ran away from the tanks. Makes the fight longer but when you can't the hang of the free blade thing, it helps ^_^
+Tank SuperGaming Also I just made a video about Raiden from MGR! It's on my channel, check it out ^_^ I still gave you a sub for helping me out even though I had already beaten Sundowner.
3:58 I WILL SPLIT YOU IN TWO! When the wind is slow and the fire's hot, The vulture waits to see what rots. Oh, how pretty, all the scenery, This is nature's sacrifice! When the echoes bloom with a brisk attack, The reptile tail ripped from it's back. When the sun sets, We will not forget the Red Sun over paradise.
I love that the soldiers sundowner summons also get smashed by the light pole. They didn’t need to add it but it’s all the more polish to show that he really doesn’t give a sh*t.
How to make Sundowner a hard bossfight Step 1: Make the difficulty very hard Step 2: Get to Sundowners fight Step 3: Take out his shields without damaging him much Step 4: Get to the checkpoint, quit to title and use a sword that has the least upgrades Step 5: Now you got yourself a real bossfight
Top 5 reasons why you can't beat Sundowner IRL: 1. He's a cyborg 2. He has scissors 3. He's skilled with scissors 4. He's very in touch with his inner child 5. HE'S FUCKING INVINCIBLE!!!
It's so incredibly easy to just brute force your way through this boss and not even go to its second phase. Had this battle been designed better it wouldn't have felt so underwhelming and anti climatic, being that it's against Sundowner, a rather early established antagonist.
just played the game for the first time last week and huh i really didn't even. remember i had to cut the shield (codec slipped out of my mind entirely once the fight started to just focus on the surviving it, after coming out of monsoon i expected this to get even more skewed) and i was. really just cheesing it by forcing him out of the shields hitting him in the back because i couldn't figure out what i actually had to do. cheesed the whole fight that way until he died and i was kinda confused at what happened
I love how Sundowner talks big about being “fuckin’ invincible”, plays himself up as some warmongering badass, yet always feels the need to take cheap, even unnecessary measures in his “fights.” I mean, using the Prime Minister as a shield to get away on a train only to chain him up and kill him anyway? Sicking a Metal Gear on one guy (unsuccessfully)? Having a huge yet impractical weapon and similarly huge yet impractical shields? Calling in choppers and minions while he grabs stuff from the environment to hit you with? Being a combat pragmatist is one thing; bragging about your skills, then resorting to that kind of stuff, that's a whole different ballgame. Makes him look like a cowardly bully if you ask me. That's probably the point, though. Edit: Of course, it’s obvious that any cowardice he has is overridden by his bloodlust, and when he has to choose between killing someone brutally or running away, he’ll choose the former.
Yeah, it's honestly a shame that his character was like that considering the build-up he gets. He looked like the most savage of the Winds and has the best theme in the game imo.
Mastiff on reveangence mode will legit drop a 200 percent health bar in one attack, where armstrong still needs 2 or 3. The UGs are stupid hard and have to be fought in a certain way
@@TheAzurefang I actually had to stop playing that fight for a bit because it was so frustrating. Especially if you get one and suddenly the other does something cheap and unexpected causing you to restart. Eventually I got through it though and will never play the story on revengence again lol, just the bosses
“Can’t break this shield, Jack!” Jack: proceeds to walk around Sundowner. Sundowner: puts his shield away instead of just turning to face Jack with it.
Mathew Johnson "When the wind is slow, and the fire's hot The vulture waits to see what rots oh how pretty, all the scenery, this is nature's sacrifice."
*slow not low when the air blows through, with a brisk attack the reptile tail ripped from it's back. when the sun sets, we will not forget The red sun over Paradise! *guitar solo* Red Sun!
Crispin Freeman, Voice of Sundowner. You may also know him as: Helios, from God of War 3 Speedy/Red Arrow, from Young Justice Electro, from Spectacular Spider-Man and of course, Itachi Uchiha from Naruto
I️ still can’t tell if people ironically or un ironically love this game. Edit: I️ got MGR, played through the entire thing. Without a doubt I️ can say this game is a absolute banger.
Ironically like it for the memes, unironically like it bcuz it's just a good game in general, and it's a sequel to one of the greatest franchises of all time metal gear solid.
The design choices for Sundowners fight seem quite well thought out by the designers to more firmly characterize Sundowner. His fundamental belief is that cruelty is inherent in human nature, and he embraces that part of himself that he perceived to the fullest extent he can. At the end of the day, though, cruelty can be characterized as the epitome of selfishness, and this kind of person is easy to have an inherent cowardice within. Sundowner uses deflector shields, lures Raiden up to rely on his helicopters, and just uses a blatant trick at the end and tries to finish Raiden off with a missile from afar. When he falls in the final blade mode sequence, you can see the fear in his eyes. Sundowner is, at heart, a coward who had to justify his own moral shortcomings with a greater ideology of natural cruelty because his ego was too inflated to be anyone else.
Well said, i do believe that writing wise this is well design and shows his character well. But this fight isn’t well designed GAMEPLAY wise. I made a whole comment about it if you wanna check it out.
I would agree with you but then again why he congratulates with Jack when he kills him (or better yet why not run away with a helicopter)? Maybe all those measures were to even the fields with Raiden, wich is a superior cyborg.