Credits to the Modders and research done and found by: @ViveTheModder @justsolid3201 @_jagger1407 and for his neo studio tool @Hiro_Tex main inspiration for this project and for his sparking studio tool @BeeMarzipan
¡Honestamente se está viendo muy bien! Ojalá que consigas terminar el proyecto. Personalmente nunca llegué a terminar el modo historia de BT2, y esta sería la excusa perfecta para revisitarlo; el nivel de detalle de tu parte es increíble.
I'm going to be honest here. I really don't like the BT1 models, with a few exceptions, not to mention that I couldn't figure out how to extract models from BT1.
@@Deelseton I think what he means by that is the kamehameha which you used for mid goku looks like the bt1 version, which I know it isn't cuz it's the 20x Kaioken Kamehameha (probably) cuz he got the same animations, style and everything... just without the kaioken and the expression that is. Which begs the question: Why even modify it in the first place, why remove the kaioken... and not let it flow just like it was in bt3? 🤔
@@aslination Oh, yes, you're correct. It is the 20x Kaio-ken Kamehameha animation. The reason it doesn't have Kaio-ken was not what I wanted. I couldn't get the Kaio-ken effect to trigger when using it after constant testing, so I had to make it regular Kamehameha.
It'll be released soon (hopefully). I just don't want to release an unfinished version of it, especially when it would become extremely outdated with the speed at which I finish the sagas.