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Super Castlevania IV Is Fearsome 

Matt's Review's
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#castlevania
Now it's time for Castlevania to make its debut on the SNES. Will it surpass it's predecessors without the creator at the wheel? Let's find out.
Thank you for Watching.

Игры

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9 окт 2024

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Комментарии : 17   
@nickparsons337
@nickparsons337 2 дня назад
I guess you don't know that before the final staircase; if you jump off to the left, you'll land on some invisible platforms where a multitude of hearts will rain down on you.
@LIONTAMER3D
@LIONTAMER3D 11 часов назад
Konami is stupid for not making full control of the whip, ducking, standing & jumping a standard feature of ALL vania games going forward
@the7percentsolution
@the7percentsolution 20 часов назад
You got my attention and respect when you said S-N-E-S and not "Sness" as some people say it which always drives me nuts lol
@gregorys9629
@gregorys9629 2 дня назад
All the 2d Castlevanias are great (assuming you have a guide for Simon's Quest) and worth playing today imo
@loudradialem5233
@loudradialem5233 10 часов назад
I like the directional whip, but it isn't challenged by the enemies. Most of the enemies are recycled from the previous games and they were made for the horizontal whip. This, in addition to poor enemy placement, make most enemies non threatening becausr you can attack in an angle without fear of retaliation. Konami should've used enemies like the ones in Contra.
@Ore0219
@Ore0219 2 дня назад
So, for me... I never played Super Castlevania IV. Just never had access as a kid. It's the better system by far, and I like WAYY more games on the SNES than the Genesis but I played Bloodlines instead as a 9-10 year old. So I'm more nostalgic for that game, but I can understand why people like this game. They nailed Castlevania on the handheld
@TempoTronica
@TempoTronica День назад
Simon "Swoll" Belmont
@ballandpaddle
@ballandpaddle 19 часов назад
Swollmon Bigmont
@dalestevenson8947
@dalestevenson8947 День назад
Matt's Reviews. Let me know if you get this comment.
@alescano3504
@alescano3504 2 дня назад
I like CV4, but it is not a very well designed game. Movement is clunky and obtuse, hitboxes are really weird and the 8 direction whip does not fit well with the gameplay or even the level design. It was revolutionary and impressive mostly in presentation, but it pales in comparison with Bloodlines and Rondo, two tight and outstanding games that follow CVIII much better than Super A similar thing happens with Symphony, a revolutionary game thanks to which pixel art still exists today, but a very clunky and not well designed game overall
@Rodanguirus
@Rodanguirus День назад
It feels much better tailored for Hard Mode. More enemies come zooming in at odd angles, and they have more health, so it's rewarding to get clean diagonal strikes (sometimes, in the heat of the moment, I flail instead, which is still fine most of the time on Normal, but on Hard, a lot of enemies will survive long enough to land a hit on you). And it feels like the mode the subweapons were made for, since it's a lot more beneficial to chip away at beefier enemies' health from a distance, or snag bats/hanging skeletons that aren't there on Normal. Agreed that the hitboxes can be goofy. But I legit can't fathom the clunky, obtuse movement bit, unless you're talking about stairs specifically.
@alescano3504
@alescano3504 День назад
@@Rodanguirus Didn't know that about hard mode! I'm definitely gonna try it. Thanks! As for the clunky movement, what is annoying to me is how floaty the jump feels. It feels underbaked in my opinion, like they couldn't program the proper jump (maybe they took a wrong design desicion instead). Compare it to CVIII, Rondo or Bloodlines. Jump is fixed and you fully commit to it once you jump, yes, but if feels weighty, you can rely on the precise arc of the jump to control your position. In Super, the floatiness of the jump and the sketchy hitboxes make the gameplay really annoying to me. But i am definitely gonna try hard mode. Seriously, thanks for the advice
@Rodanguirus
@Rodanguirus День назад
@alescano3504 No problem! Since I usually play it on the recent collection or SNES Mini, I usually keep a state saved at the very start of Hard mode. You'll get it by beating the game once, but I believe there is also a password to start with it, if you keep the name blank.
@alescano3504
@alescano3504 День назад
@@Rodanguirus Thanks bud!
@yeahyeahwowman8099
@yeahyeahwowman8099 День назад
The movement isn't clunky nor is it obtuse. The same people that complain about the movement in Ghosts N Goblins, yeah they are stiff by design. The people that belt out the phrase, this one is better usually use words like obtuse, yeah using a 20 dollar word and not saying much isn't gonna cut it😂
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