3:20 I like swimming underneath the last ship because it makes it looks like Mario on an operation to assassinate the commander of Bowser’s naval forces
The fight at 2:06 is almost like that "sword vs. gun" scene in "Indiana Jones - Raiders Of The Lost Ark". The Boomerang Brother is like "hey, let's fight!", and Mario is like "yawn, I don't have time for this, die now".
It's cute how you have Mario goof around when you are waiting for something to happen. I always do that stuff myself when I play this game, like dig Mario's head to the music and jump around and things like that.
When I played this game back in the old days, it was a hacked version with unlimited P-Wing. Playing this without that and without save/load state is difficult.
I like to pay attention to the background music. The #1 music is what I call the music from World 1 level 1. The #2 music is from World 1 level 2. #3 music is what is played when Mario goes underground and #4 music is what is played when Mario is on the ships. I noticed that Level 8 only has #3 and #4 music, and the #1 and #2 music end in World 7.
I hadn't thought about it before, but it makes sense, making the final world more challenging by limiting supplemental items and lives. At least you get Super Leafs in the three black panel levels, though.
Not sure if you knew this or not, but this game has one more post-game secret. If, after beating the game and unlocking the 28 P-Wings, you proceed to beat the game again and then start over a second time you get my personal favorite start: 28 Hammer Bro. suits. Requires beating the game twice in a row though, so unless you use the warp zone to skip through the game twice it's likely that you're not really ready for a third play.
I've never heard about this, and after looking it up online, there are only a couple of topics on GameFAQs that even mentioned it at all. Those posts there say you only get P-Wings again for beating the game twice over in one sitting. If there was a video of this, I might've gone for it, but I've long since saved over my main run to do the multiplayer stuff. Dang. Well, I'll leave that mystery be for now. It's got me curious though!
Bean1227 Strange; I seem to recall pulling it off but can find nothing online supporting me. Interesting... I'll have to test it again sometime once I get my NES back in February.
Thanks Bean, you are great at this! As a kid, I cant beat the game, will try again now after few decades 😅, now wit my kids to play with me. They are amazed at SMB3 game, puzzles, etc, even on 8-bit, they said to me they now understand why I came to love this game. You are awesome!, thanks again
Great Series! I really enjoyed it. I remember having such a hard time with the air fleet level and if used all my P-wings before then, I was especially going to have a hard time. It was painful. Also, I look forward to the next game you play!
Yeah, that air fleet level gave me a lot of problems back as a kid. Beating it the way I did in this vid felt like payback for all the trouble it used to give me. And thanks for watching!
The names of the worlds were changed on the credits. Anyone notice that? I've seen some endings have world 8 titled Dark Land while others were titled Castle of Koopa.
Yeah, they changed the names depending on the release version. SMB3 on the NES had two different versions. Believe it or not, the first one had the Castle of Koopa naming scheme. By the time we bought the game, it was Dark Land and the like. I did a bait and switch with the ending when the world list rolls to show the version's ending I'm more familiar with. Super Mario All-Stars and Mario Advance 4 would go back to the original naming scheme. You can find out more about this at The Cutting Room Floor or Mario Wiki sites if you want. Hope that explains it though!
I always thought it'd be cool if using a warp whistle in world 8 teleports you to a secret world, like world 9. I guess that's not the case since the NES only holds so much?
What I don't understand is why there are only two regular levels. There should have been seven, with the other five also referencing a previous world (so 8-3 would've been a water level, 8-4 would've had big enemies, 8-6 would've been icy, and so on). That was a bit of a missed opportunity by Nintendo.
Yes, I have always thought the same thing myself; the stages 8-1 and 8-2 are clearly very accurate representations of Grass Land and Desert Land, so it makes sense.
Numerical stages reset whenever you get a game over. Not the case for the tanks, battleship and airship. I guess that's why Nintendo made World 8 relatively short, and with few numerical levels. To make beating the game a bit easier.