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Super Mario Bros. 3 - Extended 1up Sound 

Retro Game Mechanics Explained
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Ever wondered where RGME got its jingle from? It's all explained right here.
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14 окт 2024

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Комментарии : 1,5 тыс.   
@Qbe_Root
@Qbe_Root 5 лет назад
The explanation was supposed to be 10 seconds long but the corruption gave it the length parameter of a RGME video
@multistuff9831
@multistuff9831 5 лет назад
Or gamexplain when a new trailer from nintendo gets released
@levithe2nd
@levithe2nd 5 лет назад
14:32
@dnddude9652
@dnddude9652 5 лет назад
Why has this not been given a heart?
@paulstelian97
@paulstelian97 5 лет назад
OMG NOW I GET IT, if I didn't already subscribe due to another series I would have for this.
@MD-vs9ff
@MD-vs9ff 4 года назад
That's integer underflow for you.
@Codricmon
@Codricmon 5 лет назад
"So, I wrote a fix for that sound bug we found." "Cool. Wanna test if it works, just to be sure?" "... Nah."
@builderbosc
@builderbosc 3 года назад
Pal version making: “Bug fix didn’t work! Should we fix it?” “..No.”
@michaelbowers3042
@michaelbowers3042 3 года назад
yeah i think ill just leave this potential bug fixing code here unused.
@kitty.x3
@kitty.x3 2 года назад
Henry stickmin reference hehe
@2DCheese
@2DCheese 8 месяцев назад
@@kitty.x3"I think we should just throw it in the cart... Just to be safe?" "N a h ."
@Miketheike123
@Miketheike123 5 месяцев назад
@@michaelbowers3042no make it a feature
@ZweiSpeedruns
@ZweiSpeedruns 5 лет назад
It ends up sounding surprisingly nice for a "corrupted" sound effect. I could see a QA tester running into this and thinking it's an easter egg
@renakunisaki
@renakunisaki 5 лет назад
It was long believed to be an Easter egg or secret until someone figured out it was a bug.
@SlickBlackCadillac
@SlickBlackCadillac 5 лет назад
For some reason this comment got me thinking...it's only a matter of time before AI can listen to all recorded music and weigh it's analysis against Billboard chart positions in order to write and produce the perfect popsong
@pretzelbomb6105
@pretzelbomb6105 5 лет назад
SlickBlackCadillac And then that song will either be terrible or almost identical to another popular song.
@nedwork
@nedwork 5 лет назад
Has absolutely NO ONE EVEN REMEMBERED THAT This corrupted sound is His INTRO!? Btw that is some nice tunes RGME.
@spudsbuchlaw
@spudsbuchlaw 5 лет назад
@@SlickBlackCadillac That is what the Pop industry would want until they release it and can no longer top it and their empire crumbles. So maybe it becomes their super secret ultra weapon Maybe there's a pop music cold war between labels and their AI generated "best pop song ever" nukes
@abyssalboy8811
@abyssalboy8811 3 года назад
I love how a one (1) bit error created a jazzy microtonal lick which fits just enough to be mistaken as a genuine extension of the 1up chime.
@rhebucks_zh
@rhebucks_zh 6 месяцев назад
lmao
@Mizu2023
@Mizu2023 6 месяцев назад
It's jazz, where wrong notes are good for some reason
@HmmmmmLemmeThinkNo
@HmmmmmLemmeThinkNo 5 месяцев назад
Wait, so if a computer created it, does that make it public domain?
@durdleduc8520
@durdleduc8520 5 месяцев назад
@@HmmmmmLemmeThinkNo technically the programmers created it, just not on purpose.
@earfolds
@earfolds 5 лет назад
"The reason this happens can be explained in less than 10 seconds..." > video is 15 minutes long This is going to be really good...
@dimentiorules
@dimentiorules 5 лет назад
I was thinking the same thing!
@jarrod752
@jarrod752 5 лет назад
It's because of the sound byte corruption silly! It pulls in the length from the wrong video.
@Aviertje
@Aviertje 5 лет назад
It can be explained in less than 10 seconds, but cannot be understood in less than 10 minutes...
@JorgePerez-de5ne
@JorgePerez-de5ne 5 лет назад
And could be fixed even faster than it is explained. You could fix this by using the least significant bit to denote a byte code
@nedwork
@nedwork 5 лет назад
All you fools don’t realize that it does have an explanation *in less than 10 seconds* at the end of the video.
@lilemerald1700
@lilemerald1700 5 лет назад
15 minutes long, no ads. I respect that.
@clubbasher32
@clubbasher32 5 лет назад
lil emerald The videos that deserve the ads the most never put them in :/
@lilemerald1700
@lilemerald1700 5 лет назад
@@clubbasher32 honestly thats true
@mikeax24
@mikeax24 5 лет назад
Honestly this whole video is an ad for Super Mario Bros 3 and that's perfectly ok
@megabyte1107
@megabyte1107 5 лет назад
@@mikeax24 true but it's mostly taking about the noice programing
@RyanFaeScotland
@RyanFaeScotland 5 лет назад
I got 2 ads right at the start?
@EmeraldChickn
@EmeraldChickn 5 лет назад
These graphics, explaination, animations and sound are absolutely outstanding. Keep this up mate
@The_NSeven
@The_NSeven 5 лет назад
Kurtzgesagt level
@deoxal7947
@deoxal7947 5 лет назад
@@The_NSeven But technical. Also, any idea where I can download these sounds?
@The_NSeven
@The_NSeven 5 лет назад
@@deoxal7947 No, only the sprites lol
@deoxal7947
@deoxal7947 5 лет назад
@@The_NSeven Not sure what you mean by that.
@The_NSeven
@The_NSeven 5 лет назад
@@deoxal7947 I don't know where you download the sounds, only the sprites (from SMB3)
@nsnick199
@nsnick199 5 лет назад
So, one second explanation: Someone typed a "Y" instead of an "A"? Nice. Makes me feel better.
@mariannmariann2052
@mariannmariann2052 5 лет назад
Someone was just ONE bit off from typing the correct instruction code.
@kirstyjeneson2381
@kirstyjeneson2381 5 лет назад
And the y and a is so far away from keyboard
@toooplive
@toooplive 5 лет назад
NES folks never *typed* in Assembly Language .. they *wrote* the ASM instructions on paper, converted it *manually* into machine code, *which* is what gets written on to the ROM Its not a typo, its a human error similar to how one gets a BODMAS/PEMDAS calculation wrong just because of incorrect signs.
@cst1229
@cst1229 5 лет назад
In QWERTZ they are right next to eachother.
@usernametaken017
@usernametaken017 4 года назад
Mykes*
@DanielCharry1025
@DanielCharry1025 5 лет назад
11:30 You took the time to write the sheet music for the effects. That's freaking insane attention to detail.
@JorWat25
@JorWat25 5 лет назад
With the very rarely seen half flat as well. Someone knows their musical notation...
@ThePharphis
@ThePharphis 5 лет назад
TIL there's a "half-flat"
@JorWat25
@JorWat25 5 лет назад
Indeed. Though not in a usual 12-tone scale: en.wikipedia.org/wiki/Quarter_tone
@isaacdavis1363
@isaacdavis1363 5 лет назад
really? Isn't it as easy as simply putting some notes into a midi editor?
@DuckyQuackington
@DuckyQuackington 5 лет назад
@Cory Trevorson woah there pardner
@warmCabin
@warmCabin 5 лет назад
It's a one-byte patch to fix this. That's wild.
@LilithNephilim666
@LilithNephilim666 5 лет назад
one bit actually STA is 8D (10001101) and STY is 8C (10001100)
@staudinga
@staudinga 5 лет назад
Where are random cosmic ray bit flips when you need them?
@jacio9
@jacio9 5 лет назад
They're all going towards speedrunner's copies of SM64 to give $1000 upwarp bounties...
@tifawockhardt
@tifawockhardt 5 лет назад
Staudinka im cosmic pink is that ok
@tifawockhardt
@tifawockhardt 5 лет назад
Staudinka or do i need to be cosmic ray bit flips
@TheSlimyDog
@TheSlimyDog 5 лет назад
That 10 second explanation might as well have been "There's a bug in the code" haha
@renakunisaki
@renakunisaki 5 лет назад
"The 1up sound can conflict with other sounds if it's timed just right, because it's programmed weird and is bugged."
@AConquerorsVendetta
@AConquerorsVendetta 5 лет назад
Rena Kunisaki yours wins, and is close to 10 actual seconds
@RonWolfHowl
@RonWolfHowl 4 года назад
Is it really an explanation if it just tells people what they already figure?
@stephkinzfitchy
@stephkinzfitchy 4 года назад
@@RonWolfHowl yes, if its correct
@ronanvillena7516
@ronanvillena7516 3 года назад
Ghnvnkjg
@ahbeef
@ahbeef 5 лет назад
knowing where the little intro jingle comes from makes it way cooler
@MattRose30000
@MattRose30000 5 лет назад
mind=blown
@moseni
@moseni 5 лет назад
my name jeff
@electron2601
@electron2601 5 лет назад
Hi Jeff, how are you? How's the weather where your at? What's your hobbies and interests?
@moseni
@moseni 5 лет назад
oi james yeah theres a lot of things happening rn
@Pacmau01
@Pacmau01 5 лет назад
Where?
@lior_haddad
@lior_haddad 5 лет назад
I can't believe that the glitch is 1 bit away from being fixed, I don't even know what to say
@HandsomeLongshanks
@HandsomeLongshanks 5 лет назад
This is probably how most bugs are and no one notices because after 100's of hours of staring at code, it just blends together and you lose the logic.
@JorgetePanete
@JorgetePanete 5 лет назад
@@HandsomeLongshanks 100s*
@HandsomeLongshanks
@HandsomeLongshanks 5 лет назад
@@JorgetePanete oh wait, since I'm bored, here's this. en.m.wiktionary.org/wiki/100%27s I'm not wrong.
@sune9578
@sune9578 5 лет назад
Considering these games were written only in Assembly at the time, I can believe it. Assembly is easy to get lost in, no matter how many comments are written.
@kargaroc386
@kargaroc386 3 года назад
@@JorgetePanete indeed I read this as "[...] because after one-hundreds of hours of staring [...]"
@otter-pro
@otter-pro 5 лет назад
As a programmer, this is just an amazing analysis, based only on reverse engineering of assembly code. I'm not easily impressed but this is truly impressive.
@monolyth421
@monolyth421 5 лет назад
It's not reverse engineering, the assembly code is already the straight engineering
@leohuangchunwang
@leohuangchunwang 5 лет назад
@@monolyth421 It is still reverse engineering. Firstly, the assembly code came from taking a cartridge, dumping its contents, analyzing the binary to find the data that forms the code, then disassembling the code data to get assembly code. Then there's the most important part of reverse engineering: understanding what the code actually does, then turning it into an idea. Just because something is relatively easily transformed into the form it was created in, doesn't make the action of finding out what it does anything other than reverse engineering. It's not like the assembly code was all they used to create the game anyway. They certainly have tools to help them work, and they probably left comments that would never make it into the product, which we will likely never see.
@danpowell806
@danpowell806 5 лет назад
@@leohuangchunwang Converting the contents of the ROM to assembly code is the same process as reading them, and only as complex as converting them to hexadecimal.
@error.418
@error.418 5 лет назад
@@danpowell806 Yep, and is still reverse engineering.
@somescrub885
@somescrub885 5 лет назад
"That's not making a sandwich! All you're doing is putting ingredients between two slices of bread!"
@skirdus367
@skirdus367 5 лет назад
"So we end up with a value of hex F Zero-" *"SHOW ME YA MOVES"*
@justdexMUSIC
@justdexMUSIC 5 лет назад
Underrated comment
@goompo
@goompo 5 лет назад
Falcown *PAWNCH*
@volksdude1970
@volksdude1970 5 лет назад
@@goompo Close, but you gotta draaaag it out. Like this: Faaallcoowwwn POWUNCH!
@goompo
@goompo 5 лет назад
@@volksdude1970 man, I *knew* I was doing something wrong! I gotta work on my POWUNCH technique.
@jjs32stepstoenlightenment37
@jjs32stepstoenlightenment37 5 лет назад
Cory Trevorson he he
@InsaneFirebat
@InsaneFirebat 5 лет назад
The 10s version would have made a good April Fools joke. Great video, as always!
@Saetta06
@Saetta06 5 лет назад
If you slow down at 0.25 at 11:36, you can hear how the power up sound is a fast tune and it's pretty similar to the full 1up. A longer 1up exist too in smb1, but basically the full theme this time is the slow down high pitch of the power up sound.
@jacobsousou8857
@jacobsousou8857 7 месяцев назад
If you slow it down it sounds like the level complete sound
@mendali
@mendali 5 лет назад
11:30 thank you for writing this out on a musical score, very helpful
@doublex85
@doublex85 5 лет назад
10/16 ?!?
@MOORE4U2
@MOORE4U2 5 лет назад
@@doublex85 Irregular meter is fun, isn't it?
@davisodonnell3469
@davisodonnell3469 5 лет назад
Love the microtonal accuracy too!
@spudsbuchlaw
@spudsbuchlaw 5 лет назад
Haha I never learned how to read music
@gabrote42
@gabrote42 4 года назад
Loved it at 0.25
@RetroGamer2153
@RetroGamer2153 5 лет назад
The "unused" sound effect is from a Koopa-ling's wand!
@GygasDistruttore
@GygasDistruttore 5 лет назад
Koppalings wands confirmed to have been an hoax all along, and thus not trurly existing???
@nthgth
@nthgth 5 лет назад
It's also leftover from smb2
@gameman250
@gameman250 5 лет назад
I think this sound effect was also used in Legend of Zelda, for the Wizzrobe's attack.
@RGMechEx
@RGMechEx 5 лет назад
Close, but not quite. The Koopalings' wand sounds just the same as the poof sound. Some others have suggested the sound when Mario loses his powerup suits, but that sound is just the poof sound in the English release, or the Kuribo's shoe sound in the Japanese release.
@MahNamJeff
@MahNamJeff 5 лет назад
It was used in mario maker as the magikoopa wand sound effect
@stepheningersoll8088
@stepheningersoll8088 5 лет назад
What causes the extended one up sound? Well first, we have to talk about parallel universes...
@AshtonSnapp
@AshtonSnapp 5 лет назад
I feel like theres a meme im missing here.
@_nahuel320
@_nahuel320 5 лет назад
@@AshtonSnapp pannenkoek2012
@mechanismeight9565
@mechanismeight9565 5 лет назад
queue up the File Select music.
@daffers2345
@daffers2345 5 лет назад
I don't know a lot about programming, so some stuff didn't make sense to me either ... I still think it's explained really well for a clueless person like me :)
@rubenimun
@rubenimun 5 лет назад
Storing up glitched 1-Up sounds for 10 hours
@davidmcgill1000
@davidmcgill1000 5 лет назад
So the bug exists because some dev late in development decided to throw out a well planned system for a hack.
@SteveNeubauer
@SteveNeubauer 5 лет назад
And then typo'd the implementation and QA said ship it!
@sentjojo
@sentjojo 5 лет назад
The story of so many bugs
@JackBond1234
@JackBond1234 5 лет назад
Easier than changing the 1up sound to correspond to the rightmost bit and having to change every reference to it in the code.
@SuperSmashDolls
@SuperSmashDolls 5 лет назад
Shigeru Miyamoto is notorious for "upending the tea table" - or, more specifically, suggesting radically different ideas that completely break the design of the existing, implemented program. Wouldn't be surprised if at least some of this was the fault of him making last-minute design changes...
@Waccoon
@Waccoon 5 лет назад
I thought that was game development in a nutshell.
@JediJess1
@JediJess1 5 лет назад
Kinda makes me think of the 1000 coin glitch in Super Mario 64 JPN. They thought of the problem and tried to fix it, but they wrote to the life counter instead of the coin counter. oops
@meta04
@meta04 4 года назад
yeah so if you collect the 4 coins in the castle foyer over and over again, you can get to 999, and then any more will: - J version: set your life counter to -25 (=999-1024) every frame until you enter a level; losing a life with negative lives doesn't cause a Game Over, so you can go all the way to -128, and then the next death rolls over to +127, at which point the 100-life cap applies - other versions: sometimes the coin sound doesn't play
@JorySatana
@JorySatana 5 лет назад
I love how you matched the aesthetic of SMB3 with the editing! I love this type of stuff. good job!
@tangentofaj
@tangentofaj 5 лет назад
You’re a mind-boggling astounding and incredibly talented video game investigator. This is just exceptional.
@Coburn64
@Coburn64 5 лет назад
Great video! Especially that last part where you sounded pissed at the STY operation code vs STA. That was gold. Then the 10 second version was gold as well. Keep up the great work!
@LAppelDuVideo
@LAppelDuVideo 5 лет назад
Some SMB3 programmer is watching this right now and facepalming
@pretzelbomb6105
@pretzelbomb6105 5 лет назад
Personally, I’d be happy someone not only took the time to explain very well the code behind the glitch but also that almost 100,000 people were willing to watch a 15 minute video on it.
@scrabblehandforaname
@scrabblehandforaname 5 лет назад
@@pretzelbomb6105, yeah, but he also just proved that he more or less wasted some of his time by making a single byte error.
@scramblesthedeathdealer
@scramblesthedeathdealer 5 лет назад
I'm pretty sure it's not worth him losing sleep over.
@scrabblehandforaname
@scrabblehandforaname 5 лет назад
@@scramblesthedeathdealer, yeah, but it's still probably embarassing.
@scramblesthedeathdealer
@scramblesthedeathdealer 5 лет назад
@@scrabblehandforaname perhaps it's because I think it sounds pretty cool. I understand that it's still a glitch, plus I have a strange taste in music/sounds.
@JellyMyst
@JellyMyst 5 лет назад
"There's an implementation X for purpose Y, except it's really half X, half hard-coded nonsense." Story of my life.
@vintprox
@vintprox 5 лет назад
First I laughed, but then somehow I came up with thought it's depressing actually 🤷‍♂️
@JellyMyst
@JellyMyst 5 лет назад
@@vintprox Laugh then, friend. Laugh in the face of the despair that greets you in your mind. That's the only way to defeat it.
@underrated1524
@underrated1524 4 года назад
@@JellyMyst Instructions unclear, turned into Joker.
@kargaroc386
@kargaroc386 2 года назад
English spelling in a nutshell.
@Mizu2023
@Mizu2023 6 месяцев назад
​@@kargaroc386 Yeah. There are multiple ways to spell each letter and you'll never be able to know unless you actually heard someone else say it correctly.
@Kosmicd12
@Kosmicd12 5 лет назад
A similar assembly typo makes it possible to transform enemies into koopas in smb1
@EquaTechnologies
@EquaTechnologies 6 месяцев назад
KOSMIC 🤠🤠🤠
@KitsuneGB-hc9zb
@KitsuneGB-hc9zb 5 месяцев назад
Ok I know I’m four years late but do you have a video on it? Or know of a good video that explains it?
@mtunayucer
@mtunayucer 5 лет назад
I love how you get angry towards the end of the video :D
@MOORE4U2
@MOORE4U2 5 лет назад
It's probably the farthest we've heard him raise his voice on this channel.
@foamingstuffye3951
@foamingstuffye3951 5 лет назад
not to mention that great, semi-pissed off TL;DR
5 лет назад
@@TheTomatoWatcher Alec
@spookyscaryskeletonsmith2840
@spookyscaryskeletonsmith2840 5 лет назад
hey Scott I see your on your second account I see you
@Rose-ez7yn
@Rose-ez7yn 5 лет назад
I saw this right at that moment.
@Xkeeper0
@Xkeeper0 5 лет назад
it took eleven years, but someone finally made a better explanation video
@Scrubermensch
@Scrubermensch 5 лет назад
up
@ednabench2189
@ednabench2189 5 лет назад
You didn’t even explain it
@PieCreeper12
@PieCreeper12 4 года назад
I always thought the extended 1-up sound was an easter egg that had a low chance of playing. It does not sound very glitched as it sounds kind of nice.
@diacosiapentacontahex
@diacosiapentacontahex Год назад
It's actually kind of insane how nicely the accidental glitch notes mix into the actual 1UP sound.
@hansvanhorten5826
@hansvanhorten5826 5 лет назад
Bounced on an endless stream of Goombas for hours trying to reproduce this effect.
@propername4830
@propername4830 2 года назад
Big money salvia
@rockman7perez
@rockman7perez 8 месяцев назад
Did you make it?
@HeyItsLollie
@HeyItsLollie 5 лет назад
RGME continues to be one of my favorite channels. You just have this way of distilling highly technical details down into information that is easy to digest. Thank you for doing what you do!
@02DooD
@02DooD 5 лет назад
Somewhat on topic, but in the original Super Mario Bros. when you get a 1-up you can hear the beginning of the power up sound and then it gets instantly cut off by the normal 1-up sound.
@electron2601
@electron2601 5 лет назад
I noticed that too!
@spudsbuchlaw
@spudsbuchlaw 5 лет назад
Really?
@AConquerorsVendetta
@AConquerorsVendetta 5 лет назад
02 Wtf I never noticed this :0 brb gonna emulate
@ROMANEMPIRE69
@ROMANEMPIRE69 5 лет назад
Thanks now I’m check that out. 🤪
@ClassicTVMan1981X
@ClassicTVMan1981X 4 года назад
Yes, exactly. The Game Boy Color remake (Super Mario Bros. DX) fixed that.
@ScottySR
@ScottySR 5 лет назад
The usage of STY instead of STA reminds me of the Red Orb glitch in Getsu Fuuma Den. That one was caused by developers forgetting to change label assigned to a branch instruction after copy-pasting Blue Orb's code for the Red Orb. The Blue Orb was originally intended to be used in side scrolling stages to kill enemies and destroy projectiles, while Red Orb was used in mazes to kill the enemy you were fighting with. Both game modes use memory differently. Part of the projectile memory in side scrolling stages overlap the maze's layout memory area. If you use the Red Orb while not fighting an enemy, the code will incorrectly branch to the Blue Orb's Code, and once the Blue Orb's code gets to the part where it should clear all projectiles, it actually erases part of the maze creating a hole in it.
@sebbyplayz0049
@sebbyplayz0049 5 лет назад
*looks at video: 15 minutes* HOW LONG IS THIS EXTENDED SOUND?
@builderbosc
@builderbosc 3 года назад
Like, 2 seconds.
@mrpedrobraga
@mrpedrobraga 3 года назад
@@builderbosc thank you, builder bosc
@builderbosc
@builderbosc 3 года назад
@@mrpedrobraga Welcome :)
@otesunki
@otesunki 3 года назад
@@builderbosc 5 minutes, actually
@builderbosc
@builderbosc 3 года назад
@@otesunki oh ty
@Lizuma
@Lizuma 4 года назад
I really like the extended 1-up sound! It should be an official sound for 3-ups or something
@ct24-ho4pm
@ct24-ho4pm 7 месяцев назад
super mario wonder 2 after nintendo sees this video
@BILLYaPRO
@BILLYaPRO 2 месяца назад
​@@ct24-ho4pm This was 5 yr ago
@neputendo
@neputendo 5 лет назад
who freaking knew that getting a 1-up was so complicated
@richtigmann1
@richtigmann1 5 лет назад
I know right?!
@TheYouTubeGame
@TheYouTubeGame 5 лет назад
imagine programming in assembly through hexadecimal they probably had a way easier time than solely using hexadecimal to write the ASM, but still
@elimalinsky7069
@elimalinsky7069 5 лет назад
@@TheRU-vidGame NES games were in fact programmed in Assembly using hexadecimals. To a modern-day programmer this looks like nightmare, but that was how things were done back then. Programming games for home computers in the 1980s was somewhat easier with BASIC and other high-level languages (although BASIC isn't very high-level in modern standards), but you still had to revert to using Assembly here and there if you wanted to optimize the code as much as possible, because optimization was absolutely everything back then, every byte was fought for and every CPU cycle was taken advantage of.
@TheYouTubeGame
@TheYouTubeGame 5 лет назад
@@elimalinsky7069 Ah, I didn't want to assume, but that's crazy, haha. I can imagine it. Just thankful we've got higher-level stuff to use now (even if it's BASIC; I'd take that over ASM.) I will say it's fun to look at and understand though.
@elimalinsky7069
@elimalinsky7069 5 лет назад
@@TheRU-vidGame I think Assembly is indeed good to learn just to understand how computers work, how the CPU executes instructions and how memory is managed. With the compiler doing all those things for you in a high-level language you rarely get the chance to experience how a computer operates on the metal side of things.
@fionaredfern7519
@fionaredfern7519 4 года назад
The extended 1-up jingle is actually pretty musical. I think this is one of the only time when something not meant to sound right in musical knowledge actually does!
@ClassicTVMan1981X
@ClassicTVMan1981X Месяц назад
As is the power-up grab/1-up sound in SMB 1 that occurs if you get the 1-up mushroom.
@Twiglet1771
@Twiglet1771 5 лет назад
Therapist: Extended 1up sound isn’t real, it can’t hurt you. Extended 1up sound: 0:21
@BasicBBoi
@BasicBBoi 4 года назад
When you get Crown Crown Crown in Super Mario 3D Land
@ant2902
@ant2902 2 года назад
It Hurt My Ears Lol
@ClassicTVMan1981X
@ClassicTVMan1981X 2 года назад
0:59 - the Frog Suit hopping sound is also the original Small Mario jump sound from SMB 1.
@333Rich33
@333Rich33 5 лет назад
Super interesting video. It's also cool to see the descriptions of the registers/memory locations underneath at 12:22!
@Cybertronic72388
@Cybertronic72388 5 лет назад
"The reason this happens can be explained in less than 10 seconds" Proceeds to make a 15 minute video...
@marlonoswald551
@marlonoswald551 5 лет назад
That's why I love this channel
@levithe2nd
@levithe2nd 5 лет назад
14:32
@fakefirstnamefakelastname8305
@fakefirstnamefakelastname8305 5 лет назад
Cybertronic It’s called extension, it’s to make money
@fakefirstnamefakelastname8305
@fakefirstnamefakelastname8305 5 лет назад
Marlon Oswald *extension of video
@CreeperDudeBro
@CreeperDudeBro 5 лет назад
Irony is that I didn't see an ad pop up here at all, some others would agree.
@jarrod752
@jarrod752 5 лет назад
I love your channel. Explaining all the old tips and tricks to squeeze every ounce out of old hardware blows my mind pretty much every time. You also do a great job of visualizing data :D I like how this one boils down to an _actual_ bug.
@spugintrntl
@spugintrntl 5 лет назад
5:09 that is a nice table. I like that table.
@VictorCampos87
@VictorCampos87 5 лет назад
Have you ever been cheated on?
@dafurious6457
@dafurious6457 5 лет назад
Probably
@wondledonkey
@wondledonkey 5 лет назад
indubitably
@cm3635
@cm3635 5 лет назад
presumptively
@vaendryl
@vaendryl 5 лет назад
apparently.
@dertechl6628
@dertechl6628 5 лет назад
indeed
@RengokuGS
@RengokuGS 5 лет назад
The quality of your channel just keeps improving! Really well done!
@noxabellus
@noxabellus 5 лет назад
Good lord I love this freakin channel so much
@Zeleni-youtuber10
@Zeleni-youtuber10 21 день назад
I love the fact that your intro is rhe exact same glitched 1-up sound from SMB3
@AverageJoeHacks
@AverageJoeHacks 5 лет назад
I love your videos. Being a programmer finding these kinds of videos is a lot of fun.
@AndrevusWhitetail
@AndrevusWhitetail 5 лет назад
2 second explanation : There was a Typo in the code.
@ExEBoss
@ExEBoss 5 лет назад
That explanation applies to everything, including *Aliens: Colonial Marines.*
@ClassicTVMan1981X
@ClassicTVMan1981X Месяц назад
Also known as, an off-by-one error.
@DeIpolo
@DeIpolo 5 лет назад
It was pretty fascinating to watch Xkeeper's video about this all the way back in 2008, but seeing all the in-depth code to explain it is very nice!
@wjb4578
@wjb4578 6 месяцев назад
When I first watched one of your other vids, the extended 1ip jingle ticked my brain from several decades ago when I heard it but could never reproduce it. No idea why I would spin my tail at the same time as grabbing an extra life, maybe I was attempting to playfully swat away the mushroom.
@JorWat25
@JorWat25 5 лет назад
This video has been a long time coming...
@Metalwario64
@Metalwario64 5 лет назад
Yeah, I remember way back before it was discovered why it happened and people were speculating what caused it.
@PC_Simo
@PC_Simo 2 года назад
The Devs: *Assign bit 6 for the 1-up -sound* 1-up -sound: ”I’m way more important than that!” 😡 The Devs: ”OK! We’ll make you the most important sound effect. 😱” 1-up -sound: ”Better!” The result:
@YEWCHENGYINMoe
@YEWCHENGYINMoe Год назад
"There's a priority queue for sound effects. But really it's half priority queue half hard coded nonsense. Half of the sound effects conflicts with one another. There was code to prevent it but the wrong instruction was used so the conflict persists."
@pacboy24
@pacboy24 4 года назад
the @11:50 mushroom beginning sound that was cut off due to limitation was indeed played! seems like the “power up and 1up” sounds are linked. therefore! the programmers just copied or cut only the sound for each activation. that said, remember the beginning sound of the 1up in the OG SUPER MARIO BROS??? youre welcome ;)
@ethohalfslab
@ethohalfslab 5 лет назад
This is the most mad I've ever heard you x3
@minoso0435
@minoso0435 Год назад
I love how you still ended up explaining it in 10 seconds. I really enjoy your breakdowns. Thank you
@LuckyBacon
@LuckyBacon 5 лет назад
So this simple one-line gamegenie code can fix the tail+1up glitched sound: SAXXYSKE
@ZipplyZane
@ZipplyZane 5 лет назад
Test it can get back to us.
@LuckyBacon
@LuckyBacon 5 лет назад
@@ZipplyZane I did... That's the code to fix the tail+1up glitch. No idea why i put an interrogation point.
@renakunisaki
@renakunisaki 5 лет назад
How about one to restore the extra notes of the powerup sound?
@LuckyBacon
@LuckyBacon 5 лет назад
@@renakunisaki YLOZLGTU
@somebonehead
@somebonehead 5 лет назад
@@LuckyBacon Neat! How'd you figure this out?
@inqui
@inqui 5 лет назад
I can't imagine how much of effort it takes to investigate this, dig deeper, understand, and prepare all these beautiful animations and explanations. I have no words.
@rianthreeden
@rianthreeden 5 лет назад
The extended version of the power up sound sounds a check of a lot more satisfying then the cutoff version
@tylerandari12
@tylerandari12 2 года назад
I know this comment is old but... Yes
@rianthreeden
@rianthreeden 2 года назад
@@tylerandari12 lol
@tylerandari12
@tylerandari12 2 года назад
@@rianthreeden :0
@Diathan
@Diathan Год назад
i LOVE how increasingly pissed you sound
@YaroKasear
@YaroKasear 5 лет назад
Your content is great, but I think this is the first time you've emoted in your videos at all.
@Dr_Mel
@Dr_Mel 5 лет назад
I kinda like that he's not too emotive, though
@pokepress
@pokepress 5 лет назад
Once in a while is fine, but too often would make it get old fast.
@ItzBreakfast
@ItzBreakfast 3 года назад
0:35 That intro sound was extended 1up sound? 😮
@rowanvandenheuvel7823
@rowanvandenheuvel7823 5 лет назад
This is fascinating, but I’m really bad at following the info. My own issue, nothing to do with the vid! But it gave me the same emotion as when you look down for 2 seconds in math class, then look back up and the board is just utterly covered in math
@foamingstuffye3951
@foamingstuffye3951 5 лет назад
FoamingStuff Ye 2 seconds ago Start brushing up on your missing info! This channel has been really inspiring me to google tons of extra info to really, TRULY understand these things. I dunno where your knowledge holes are, but in my case even just brushing up on my binary/hexadecimal knowledge first (as that has been a thousand years ago I learned about this at school), really helped, because during these vids my brain kept trying to recall what on earth f.ex $2D translates to again, and how this somehow relevant, lol, and it was distracting in its own way. Took me 10 minutes and I was like AHH and OHH. (and later on many more hours passed getting even more in-depth understanding of things, but that's a different story) Kinda like trying to understand a foreign language that you sorta understand, your brain gets stuck at a single word trying to remember what the meaning of it was, and by the time your brain is done remembering, 3 more sentences have passed and you missed it all. That's also what happened in those math classes for me hope you don't mind the unsolicited advice but I could just really relate to your post
@DuneDudeNG
@DuneDudeNG 7 месяцев назад
12:01 i like how this always was their vision on how it has been, as they DO play the full version of the sound including the beginning in newer games like SM64, NSMB, and basically every game after SMW.
@MegaLazygamer
@MegaLazygamer 5 лет назад
1:20 That sound is not unused. It is used when Mario loses a suit. An example would be when he hits an enemy while wearing the frog suit.
@anselmschueler
@anselmschueler 5 лет назад
Interesting
@somebonehead
@somebonehead 5 лет назад
I was thinking the same thing, glad someone pointed it out.
@RGMechEx
@RGMechEx 5 лет назад
I thought this too when I first heard it, but it's not. Then I thought maybe it only played in the Japanese release, since the powering down animation/sound is different, but it doesn't use this sound either. The English release uses the poof sound for losing a powerup suit, and the Japanese release uses the Kuribo's shoe sound. Others have mentioned the Koopalings' wand shots also, but those use the poof sound as well.
@Pyroscity
@Pyroscity 2 года назад
@@RGMechEx I think it’s when you transform into stone tanooki mario
@chickenbawqueyt
@chickenbawqueyt 2 года назад
Is anyone gonna talk about how I just realized the intro sound of retro game mechanics is actually the extended version of the 1up?
@Pyrodiac
@Pyrodiac 2 года назад
No. Nobody but you will.
@FelixEA
@FelixEA 5 лет назад
I got lost way earlier than I'd like to admit
@brandonmtb3767
@brandonmtb3767 5 лет назад
FelixEA computers are immensely complex
@dabort
@dabort Год назад
Never knew there was a microtonal note used in the extended 1UP sound. Cool!
@BrunoValads
@BrunoValads 5 лет назад
That's a great video, i love long and complete explanations about minor things
@Srcsqwrn
@Srcsqwrn 5 лет назад
God DAMN I love this channel. The explanation, the chill voice, the visuals. It's all so beautiful and it's all about things I'm passionate for!
@ClassicTVMan1981X
@ClassicTVMan1981X 4 года назад
The unused sound effect you describe at 1:21 for the Note Block, was recycled from The Legend of Zelda (Wizzrobe) and Super Mario Bros. 2 (Birdo spitting eggs).
@reedr7142
@reedr7142 5 лет назад
I've thought about making a few RU-vid videos, but when I see videos like these (among others), I realize there's no way I can hold a flame to how good these videos look and flow. Fantastic job!
@barrybathwater4877
@barrybathwater4877 5 лет назад
Nice, thats a great attitude! Never do anything because you won't immediately be an expert!
@reedr7142
@reedr7142 5 лет назад
@@barrybathwater4877: I think about the end-user first and foremost. I know my skill level, and I don't want to put out a mediocre product. Imagine if every industry did just that. You basically encapsulated me into the type of person that will never do anything if it's not perfect based on a single comment I made. Also, I never said I wouldn't do one. I just explained the reality of the situation.
@barrybathwater4877
@barrybathwater4877 5 лет назад
@@reedr7142 excuses excuses, youve thought about making them and rather than start out shitty and build up youve decided to quit before then. you have to be willing to look like a fool at first to become good at anything, except for video games and masturbating. make a shitty video! why think about the audience first? put your voice out first, for its own sake, and let the audience happen. production quality doesnt happen overnight
@Flipchu
@Flipchu 4 года назад
The Extended 1-UP Sound should be the official sound playing for a 3-UP or maybe a 5-UP. (If one ever exists)
@MusicByproduct
@MusicByproduct Год назад
This is really well animated! Looks great and makes it much easier to understand the topic.
@mincrmatt12
@mincrmatt12 5 лет назад
Seriously a half flat? I thought I'd never see one...
@ryanruff13
@ryanruff13 5 лет назад
Never thought I'd see microtonal musical theory within a video game... (Even if by accident)
@KuraIthys
@KuraIthys 5 лет назад
Considering how video game systems from that era produced music, I'd expect a lot of unusual things. After all, the sound chip isn't typically designed to play notes - most of the time it's designed to do an integer division of reference frequency. So you get things like 15 khz / 24, or 64khz / 129 - some of these correspond to proper notes, many do not.
@mincrmatt12
@mincrmatt12 5 лет назад
@@ryanruff13 "Even if by accident" -- don't you mean by accidental? I'll leave now.
@somebonehead
@somebonehead 5 лет назад
It's super cool of RGME to notate that and the extended power-up chime, for sure. It makes me wonder just how much music education he's had.
@biddyfox
@biddyfox 5 лет назад
Big Boss/Punished Snake There are actually a couple Kirby tracks that prominently use neutral thirds
@Frani298
@Frani298 5 лет назад
I really enjoyed your video, thank you very much! I'll also have a go at dumbing this down: This is a glitched 1Up sound. When the tail wagging and 1Up sounds play at the same time, their playing times stack up weirdly. The 1Up sound has priority, so it now has to play some notes before its actual melody. The notes that come before the 1Up sound (picture a series of midi files) are the last ones from the regular mushroom sound. That's where the extra notes come from.
@benjaminbrady2385
@benjaminbrady2385 5 лет назад
Did you take a professional class in graphics editing before you started RGME?
@MattyStoked
@MattyStoked 5 лет назад
Absolutely unbelievably good content. I understand less than a quarter of it but it's so fascinating and so well presented. Thank you!
@whynotwynautr4mp186
@whynotwynautr4mp186 5 лет назад
7:28 Genesis Sonic games stop all music and sfx throughout the duration of the extra life sound
@ethangilchrist3534
@ethangilchrist3534 4 года назад
"If you have watched any retro game mechanics explained videos..." As a matter of fact, this is my first. I feel like I've watched a season finale out of order or something.
@bobbysauce1174
@bobbysauce1174 5 лет назад
0:20 when you open a chest in legend of zelda
@Gecko1993HogheadIncOfficial
@Gecko1993HogheadIncOfficial 4 года назад
And also lets not forget: in the Fortress & Airship levels, the power up sound effects are at a different pitch when a certain part of the particular song plays... I always though that was weird. :/
@octobepis
@octobepis 5 лет назад
RGME: wow they made a really nice glitch prevention system and WHAT
@Winasaurus
@Winasaurus 7 месяцев назад
You have to admire the coding confidence. "I just implemented a bug fix for that weird sound bug." "Want to try testing it even literally a single time?" "No. :)"
@romajimamulo
@romajimamulo 5 лет назад
This video makes me want to learn Japanese to travel back in time, to yell at some programmers, to implement a system where it's all bytewise, and use "is the new sound effects higher in number than the other one" instead, so they wouldn't get into this mess
@ShaunDreclin
@ShaunDreclin 5 лет назад
Getting the time machine will probably be the easy part of that task
@romajimamulo
@romajimamulo 5 лет назад
@@ShaunDreclin counterpoint: many people have learned Japanese. No one has made a time machine
@BigOlSmellyFlashlight
@BigOlSmellyFlashlight 3 года назад
or even better use one byte as you just said but split it into 4 bits per channel so the highest 4 bits are 1st channel sound effects 1-8 and the lowest 4 are 2nd channel effects 1-11 it'll save a mere byte of ram
@ShayBlez
@ShayBlez 5 лет назад
I love how you've explained everything here. Excellent editing and topic tbh, I've wondered why this happened for way too long :) Thank you for posting.
@vadimosovsky
@vadimosovsky 5 лет назад
Please, make a 6502 nes dev tutorial series, you're an outstanding instructor!
@AndyGrouch
@AndyGrouch 4 года назад
I love this channel. These analyses are pure gold! The inguiniety put into these old games are just great!
@ReuelRamos
@ReuelRamos 5 лет назад
By the middle I can barely keep up with what is going on. Imagine figuring that out. Wow.
@delinquenter
@delinquenter 7 месяцев назад
Ironically, although it seems like a glitch, caused by an oversight, this new 1Up theme, still sounds similiar, to the longer version of the 1Up fanfare in the first Super Mario Bros. game, that never get used. The one, that Famicomer made a video about. So in hindsight, it could also serve, as an unintended callback to that neat, little detail as well.
@DogeisCut
@DogeisCut 5 лет назад
0:45 i had fun remaking these in beepbox
@existenceispain_geekthesiren
@existenceispain_geekthesiren 5 месяцев назад
yoooo, fellow beepboxer!!
@sushibuddy3827
@sushibuddy3827 5 лет назад
I like the touch of your intro sounding almost exactly like the extended 1 up.
@TheThursty100
@TheThursty100 5 лет назад
Yeah, he should've just used the corrupted 1 UP sound in the first place
@MrOnosa
@MrOnosa 5 лет назад
20% more 1UP sound in 10 seconds flat EXPLAINED
@chrissxMedia
@chrissxMedia 5 лет назад
wow...this is one of your most awesome videos, because its easy it understand, yet cool
@electron2601
@electron2601 5 лет назад
Shut up
@chrissxMedia
@chrissxMedia 5 лет назад
James Hackett no, why the f* would i?
@muizzsiddique
@muizzsiddique 5 лет назад
I like the border to this video.
@ratiocinator
@ratiocinator 5 лет назад
This was all well made but the visual representations were top-notch. Clean graphics, smooth animations, all well done. People don't realize that making something so simple-yet-elegant can be just as hard as any graphic-heavy scene.
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