@@justanotherspookyskeleton"Your honor, Mr. Wario could have never stolen the temple's treasures, Because he could've never go-kart and steal the temple at the same time!"
@@protocetid this bloke is always going overboard... His work on SMB was stellar, such a shame that they had to cut it down for the final game. Miyamoto said that such complexity would distract players from the otherwise simple level designs.
@@jonpatchmodular none of his work is made official by the game devs yet it all gets uploaded here, he must be so embarrassed that he only goes by his initials
I downright LOVE the Warning jingle that the AI did. It, like... *completes it.* You've got 100 seconds to get to the end- CAN YOU!?! Can you make it!? An epic finale, of all or nothing!
@@SpringySpring04Also at 2:32 I hear some DBZ Budokai music (don't remember which one 1 to 3). How ironic that this music is getting plagiarized now, right?
It also shows that the music this AI has been trained on skews towards a certain style of music. With ClassicalArchives being used to provide sample MIDIs for the AI. The amount of data available on the internet means that the music styles that has been converted the most will show up the most in the final result. There is simply a lot of neo-classical MIDIs online.
Starman is quite good cause it doesn't change much and sounds like something that would actually be the theme for it in a mario game. And everything else sound sound SO GOOD.
The game over theme plays out like an Amadeus scene: Mozart hears the original, then says “that’s a nice little tune, but what if…” then approaches the piano bench and plays the AI version.
The AI generated game over tune might actually work well for a continue screen where Mario is sleeping with his hat off, which is on the ground, and waiting for the player to continue the game in 10 seconds. If the player chooses to continue, Mario wakes up, puts his hat back on, and does his stopping sprite and dashes off leaving some dust clouds behind him. If the player doesn't continue, Mario will wake up, look around, and then shrug while looking at the player in confusion.
Warning feels like the type of song you'd hear if Super Mario Bros played like Wario Land 4. As in you having to run back all the way to the start to finish the level.
I love how the sounds turned into theme like the warning song are so abstract that you can hear a HUGE amount of unintended and random references to other songs
I’ve seen your videos before lol. Glad you enjoyed! I would also like to hear them in the soundfont, but ironically, I suck at anything related to music!
0:00 NES glitches 0:35 Extra Life Fugue 1:30 Starman meets Metal Mario (or 3D Land Star) 2:14 Time's running Out but it has its own theme 3:21 Lost a Life but Mario doesn't want to leave. 4:15 Game Over Theme but piano girl wants you to try again so she improvises classical style to motivate. 5:19 Underground theme but in soundtrack/fugue mode. 7:00 Underwater theme but it's composed in XIX century (with jazzy touches) 10:35 Castle Theme but piano girl adds some variations to the loop (includes glimpses to the drums added to that old MIDI)
You could tell it really liked the original song. Whereas with the others there was always a few seconds of silence when it’s like “Yeah had fun, but I’m good”
The AI seems to have done much better, because the music is simpler. Compared to how it does trying to do the Star Wars theme. Star Wars was probably way to complex for it.
The star wars theme, I actually used JukeBox, which tends to make much different results because its an audio file. This AI is Musenet, which uses midi files, so it sounds better because its just technically piano notes.
I like how in the Starman theme, you can vaguely hear a part in the drums where it hits the snare (or bass drum? idk) repeatedly and it sounds like the Metal Mario cap in Mario 64 Also the starman theme, could totally fit in a mario game
The Underwater and Warning themes were my personal favorites: the Warning theme still had the urgency to it, but still kept it moderately upbeat so you don't panic or give up!
@@steam-powereddolphin5449 these are made from midi files. they don’t actually contain any waveforms or anything so it’s pretty trivial to put in a new soundfont.
The 1 up one was super cool, I think the AI works best when you just give it a little bit of sound because with less to work off of lets it use more creativity
All the AI song names (by me): overworld: The glitchy grass 1up: ascend to heaven! Starman: the upgrade Warning: Things are getting bad Death: Welcome to strange land Game over: the end Underground: the caves Underwater: music melody Castle: this is serious
I waited SO long for "1UP" to end. Oof! The "Starman" song was awesome! "Warning" sounded like something Toby Fox would make for Deltarune. Why is "Death" such a happy track 😂