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"SUPER MARIO BROS2" -- VLDC14  

patcdr
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Broadcasted live on Twitch -- Watch live at / patcdr
Playlist of all my VLDC14 playings: • VLDC14 Playin'
Super Mario Bros 2: Game of the year! Anyway, nails the aesthetics of looking kinda like SMB2, but really needed more SMB2 like level design. Some alternate paths or just some exploration would have made a huge stride towards being more like SMB2 in gameplay. It's just kinda short and pretty flat. Not a bad try.
"SUPER MARIO BROS2" by WONIU got Standard 64th place!
Learn more about the Vanilla Level Design Contest 14: smwc.me/1637180
Download this level: smwc.me/1638281
See the full results here: smwc.me/1639775
#vldc14 #vldc #supermarioworld

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18 сен 2024

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Комментарии : 2   
@jburbygo
@jburbygo 20 дней назад
What computerized tiles are you talking about?
@patcdr
@patcdr 20 дней назад
It's more of a general concept than something concrete. I think it's possible to write a program that understand how tile composition works in the VLDC ruleset that can accept a tileset and emit an approximation of said tileset. It could, as well, emit a proof how which tiles it composed to create each tile. But I haven't written such a program. And I'm not aware of anyone who has, but I think it's possible to very probable that it could happen by next VLDC.
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