Satan was probably on a school trip to Nintendo headquarters and snuck away from the group to go to meamodos office and just walked in a said "HEY! Meamodo, my man, you know that super Mario Galaxy 2 game you're making. You should add a level where you're surrounded by lava, there's weird gravity, and have like 20 of my demons chasing after Mario." Meamodo: I'll see what I can do.
blu Scout I would actually expect Nintendo to do something like that , because well ya know they always gotta add something dark to their games, you know what I mean?
The one in Chomp Works Galaxy is quite tricky but I did not find it that hard since you can decide how the Cosmic Clones behave and you already know what your goal is.
Some of these are pretty trivial. For example, in Haunted Halls Galaxy, you only need to keep moving forward to progress, so there should be no reason for the clones catching up besides if Mario gets hit by an enemy.
Just1 RandomGuy they’re all based on the same concept. Cosmic Clones are pretty a reimagined Cosmic Mario, who himself is definitely based on Shadow Mario (though Shadow Mario is actually Bowser Jr. whereas Cosmic Mario appears to be his own entity).
@@ryantruong887the reason is probably because like you said it took around 20 to beat the level initially, so when the clones stage came around, you were already familiar with the level :)
if you take damage to the clones and get coins from the spiders in flip out galaxy, you can get rid of all the clones because the clones disappear when you take damage from them. it should leave you with like 2 health but it makes the level a lot easier. yes you can probably do this in other stages that have a low clone count but i just remember doing it in this level
I used to be scared cuz I thought the cosmic clones were failed Mario’s of different timelines doomed to repeat your actions. I was a very autistic kid 😂