Super Meat Boy is a hardcore retro adventure game. IGN reviews the game to determine if it is a top modern platformer or if it's rotten. Get more at: www.ign.com Want this week's top videos? Sign up: go.ign.com/Vide...
It’s supposed to be hard but that’s its problem it’s supposed to only be hard and not fun or enjoyable. Like it’s just a challenge that you want to finish as soon as possible so it’s stops pissing you off in the process
Are you fucking kidding me? You gave this game a negative for being hard. That's the whole point of this game. Plus being hard is what makes this game fun, and keeps me coming back to it. What's next you're going to give Forza Motorsport 5 a negative because you have to drive fast?
Shawn Peterson I thought the same, but the difference with this game is it's not as punishing as some other hard games each level is only around 30 seconds long on average and when you die you can just jump straight back into the action, one of the best platform games i've played and i love the soundtrack.
Hilarious is an understatement, one of those cutscenes had a couple of mates and I literally crying with laughter for a good 10 minutes. Everything about the game is wonderful, and the difficulty only serves to make it that much more satisfying.
I get it IGN, I really do! Team Meat didn't pay you a million dollars to mention the amazing soundtrack, and the fact that its SUPPOSED to be hard. IT WAS MADE FROM THE GROUND UP TO MAKE YOU RAGE!!! But IGN has proved far more infamous...
1st of all this game should def be marked as a plus for an amazing soundtrack. And 2nd, it gets progressively harder. It doesnt just throw you in to the hardest level ever. You cant mark a game down for being too hard if it gives you the materials to beat it if you play through it a little. Perfect 10.
You know sometimes it isn't the drive of the the characters in the story, sometimes the determination to continue playing a game should come from you. by the way, the more involved a story is in a game, the less involved the player is, and it should always be the player who comes first, not an incessant need to push your cutscenes onto the player just to show the depth in your story. If anything, show the player about the story your making by making the world and its atmosphere.
I think the difficulty in this game is refreshing considering how most games are aimed at casual audiences these days. Not to mention this game is just all around fun in just about everything from gameplay to cut scenes
Okay yeah, lets take off a point for it being hard because it's an indie game and it's not allowed to even have its amazing soundtrack heard or even mentioned in a video. You want to take a point off for difficulty? well, add one back for music.
A lot of people are knocking this guy for saying the game is too hard, but it could actually be considered as a negative due to the difficulty greatly limiting accessibility
@Koopsas Totally agree, they tend to do this a lot just to find something negative, just because a game is nearly flawless doesn't mean you have to make a flaw yourself because being hard i not a flaw unless it's because of the controls, which it isn't in Super Meat Boy, the controls are perfect and therefor the hard aspect it by design.
Being hard is only a downside if it's punishing about it. Super Meat boy isnt. You die, you're back at the begining ready to go again in a second. It's hard, not mean,
If a game is easy, its a - If a game is hard, its a - If a game is just the right difficulty, then its not challenging enough and gets a - Good going IGN
How can you possibly list "Super Hard" as a -? Super Meat Boy's difficulty is exactly where it should be (No fake difficulty. Completely skill based, and challenging enough to be deeply rewarding). We need more challenging games like this.
The Rapture chapter is forever burned in my memory as the hardest chapter in a video game i've ever played. It was ridiculous. I haven't even tried the Dark World.
They also gave Kirby a 9.0 because it was easy. But they probably gave all old-school games 10s, although those games only give you one life with every man, creature, and rabid stop-sign out to kill you.
i hate that he turned off the music thats def one of the high points to this game. the soundtrack is so catchy i wouldnt be surprized if they came out with a cd from this game.
all these people complaining about the -1 score should try 106%ing the game, the game is basically super mario maker 2 for the optional levels, while the light levels are fun and *relatively* easy compared to rest of the game.
I can't believe N+ didn't get a mention. It's either based on that game (far more than Ninja Gaiden or the others mentioned) or has some of the same staff working on it.
How can this video review not have any of the game's music playing? Super Meat Boy possesses one of my favorite soundtracks of all time. Once again IGN, you disappoint.
IGNore IGN:s score, this game was meant to be super hard and it's never unfair or broken, it just requires more skill than whatever CoD fanboy who reviewed it has. This is a 10/10
not only did this video not have music in it at all, they didn't even mention it. Kind of disappointing, because Super Meat Boy has one of the best video game soundtracks out there.
@guigorichter Well, it is easy to make a hard game yes, but the real trick here is to make a hard game that feels good enough to make you feel good at a hard game and not make you feel like the game is unforgiving. The over-resonsive controls and inventive obstacles are what make the game so great!
@youtabeer don't push it, boy. Just because the best gamers in the world are mostly asian does NOT mean all asians are hardcore. He was being sarcastic
@MasterNstarcraft I must say that this comment has opened me up a bit in IGN's perspective, now all the reviews that I said "What? They marked it down for not having dadadada?!?" puts me into a wider view of how IGN does things. Thank you very much, voice of reason.
I played the flash version. I wasn't turned off by the difficulty, but the controls were awful. Sometimes Meat Boy would go running off in a different direction all his own, the jump became unresponsive, and it just wouldn't work at all at times. It's safe to assume that this is fixed in this version?
The WORST thing to say why a game is a bit worse than it should be is "it's hard"! Maybe for some people it's super easy, because they've played tons of games like this. With other words - Some people hate games that they don't know HOW TO PLAY!
To be honest, this game gets so hard to a point where some people just can't play it - only if you're a filthy casual player though. For a hardcore platformer, this game is a dream come true. So I'll allow the fact this game lost a point for its difficulty.
Guys, it's IGN. It's surprising they reviewed this higher then a 6. They only like shooters, otherwise they would've rated super hard as a + and it would be 10/10.
Just because the game wants to tell me a story doesn't mean I should dislike it for not giving me the freedom to come up with my own and the lack of story doesn't mean they are giving me the tools to create my own. I can appreciate the type of game you are talking about but this game is like buying a book with a title and and an ending + credits and the rest is up to you. That's not artsy it comes off as lazy. While its not a big problem it Disqualifies it for any sort of praise in my eyes.
I think it even is a requirement to be superhard. after half an hour of inching your way through a darkworld level and finaly get a complete run under par time you jump up out your chair and yell YES! it just makes that moment of victory so exageratedly awesome!
Again... Just because a game is hard, doesn't mean it deserves a lower score... In fact, I loved Demons Souls for example because of the difficulty. Still, pretty good review. It's a shame to see many people disliking it because they simply don't get the same old skool vibe the game gives
and before anyone says that I'm only saying this because I suck at the game, I'll add this: when I finally complete the fucking levels DESPITE the horrible controls and everything, I get the score A+ about 90% of the time, I collect about 80% of the bandages and complete 80% of the dark levels. I'm not saying that's amazing, just that it's good. so I do know what I'm talking about here
@Joeyg143 They are VERY different games, they're both platformers but that's about all of their similarities. I'd say get both, but it really depends on what you want. Braid is a puzzle platformer, the challenge lies in the solution, not the execution. Super Meat Boy is the polar opposite; you know what to do, the challenge is to actually do it. I'd say both games are hard, but in very different ways. (Braid has hard puzzles, but unlike SMB, you can find a tutorial...)
I think the difficulty is more of a design philosophy and its brilliantly executed. Its the most fair game i have ever played. If you die its your fault, not the games. Walking that line must be hard to do as a developer (especially when 2 people made the entire thing). strange that it's marked down for it...