I think I can safely speak for the majority of people my age when I say that back in 1994 we actually did sit through this theme for atleast an hour on more then on occasion trying to get through brinstar.
Super Metroid... Still, even after all this time (Several games later), yeah, it's still the greatest game that I have ever played... I'm telling ya, with the amount of time I spent playing that game, I could have gotten a university degree...In gaming, lolz...
@@jordanphilipperris Before I start, I want to make it perfectly clear that I absolutely love this game and that I do not want my words to be misconstrued as a repudiation of a masterpiece. That being said, (and for the record, this is coming from someone who was not born until November 1994 and did not self identify as a gamer until the Gamecube era) I will never love this particular game in the series as much as I love Metroid Prime. That game is the game that solidified my love of not just Metroid, but video games in general. That game immersed me in the role of Samus in a way that (for me personally) Super Metroid simply can't.
DUDE. I never said it before (only happened on this comment now by chance) - your 1-hour loop of Brinstar helped me a ton with focusing on my PhD thesis work a few years ago.
@@Spanish_or_vanish_boi Super is incredible, don’t get me wrong, but I didn’t grow up with it, like I did with Prime. It might just be a nostalgia bias though
+Jugglebrosjr2 it does, however she has a state of the art high tech space combat suit with particle cannon, so she can probably she in the dark with night vision and or infer red.
+Jugglebrosjr2 it does, however she has a state of the art high tech space combat suit with particle cannon, so she can probably see in the dark with night vision and or infer red, from her visor helmet.
It fits even better when you realize you get the charge beam in that area and the in-game art of that beam is litteraly a ball of light in front of her gun - the artist drew the charge beam.
Over the course of about 10 weeks I heavily researched the topic, then wrote a 30-plus page legal paper on video games and the first sale doctrine. This was the music I put on to drive away mental distractions while I typed; thanks for the extra-long playtime!
Personally I'd say it undeniably has *one* of the best soundtracks ever. Either way, I sure love listening to that theme during my current playthrough.
one of my favorite parts of super metroid was that you could turn on and off any of your abilities individually; endless replay value (though this isn't the only reason :D just one of many)
@Mister Guy This is very true. Like it might've been good if the larval Metroids could evade stacked beams forcing you to use just ice. Places where high jump would get you in trouble, etc. Needing to turn off the gravity suit would've been interesting too
@@Vistico93 I think the designers recognized that forcing certain weaknesses would make the UI experience cumbersome. More buttons on later games such as Prime allowed for swapping visors, beams, and more on the fly. That way lots of enemies could have weaknesses and invulnerabilities! I don't think anyone wants to enter the pause menu a bunch of times while playing Super Metroid.
So, i didn't grow up in the 90's with the SNES, but I played super metroid a year ago via Nintendo Switch Online. This is such a beautiful game and in my opinion, is THE metroidvania of all time. The atmosphere, music, environments and gameplay, all come together to make an AMAZING experience. 10/10, would reccomend. Also the brinstar jungle's music SLAPS.
Still one of the most iconic zone transfers of all time. Not only does the song itself hit hard, sound great, and suit the zone; but the transition from the elevator is seamless and it really breathes life into the feeling that you just entered a whole new biome.
Damn, as a teenager during the 2000s, I played Metroid 2, Fusion and Prime. I never had a SNES and only knew about super metroid. For some reason I skipped zero mission. Right now I am catching up on all the SNES games that I missed or only played as ROM. I got myself a SNES switch controller and play them on the switch, getting pretty much the original experience. Just a few days ago I started super metroid. I have absolutely no nostalgic attachment to this game and still I have to say, this game is fucking phantastic and has aged incredibly well. It is basically what all the indie studios try to sell you during the last 10 years for 25-50 bucks. The metroidvania games are being made in every corner but the ultimate one is just available for free (if you have a switch online subscription) and is made with a triple A production (back in the day) that just beats all the contenders even today.
@@hambone1138 yes! I loved it a lot. I plan to replay it again this year. It's absolutely 10/10. When you scout the map, find new areas, get new upgrades... And also if you beat the boss after a few tries and learning how to actually beat him. Absolutely incredible this game!
It's honestly one of the greatest games of all time. I remember considering returning it back as a kid during the first hour of gameplay because of what little power Samus had. Jump and shoot just seemed boring (and it was my first metroid so didn't know what to expect). 7 hours later and I was wondering why I couldn't put it down. Absolutely phenomenal game.
classic man. cant believe its been 30 years since i first played this game, what a great moment from my childhood ill never forget. one of the best games of all time imo def in my top10.
That's probably the greatest feature ever in a Super Nintendo game, to customize the controls. Because I think everyone can agree the default controls are fucking weiiird. You jump with A, shoot with X and run with B... one's thumb must be oddly shaped for those controls to work. I personally prefer the "Megaman X controls" of jumping with B, dashing with A and shooting with Y. I also select weapons with X, so I don't have to press the Select button to do so.. Thank god for customizing controls!
I'm more into dashing like the way in Mega Man Zero where the dash button is at L, while I change the weapon select to X and A since I'm more used to it now.
I'm 43 and my best friend my age recently went through a divorce. He was bored and stuck home without his kids last weekend, and I invited him to come over for drinks, maybe some games. He had never played Super Metroid. The night was young and I decided to fire up the SNES Classic and guide him through a casual walkthrough (personally I average 1:53 on a 100% run, but I wasn't going to torture him with that, lol). I did show him in the first 3 minutes though, that wall jumping was something you could do, he practiced a bit in that first big "room" where Samus' ship lands on Zebes. He was autistic about getting up the right side ledges toward the Wrecked Ship, which I knew was a waste of time, but, I didn't want to discourage his motivation to explore and practice. And I'll be damned, on those tiny little ledges, he did it. Rather impressed. Anyway, I then walked him over the usual route, he apparently never even played Metroid 1, so he didn't shoot around the ceiling for that E-tank in the first corridor of old Brinstar, I had to narrate to him "btw this vertical shaft looks all decrepit bc Mother Brain blew it up at the end of the 1st game, this was the escape route on a timer, really high stress. You're supposed to feel uneasy and traumatized coming down here, ha." He didn't even know you were supposed to go left for Morphing Ball. On to missles, bombs, etc. Well after leading him past the green rooms where you have to run through the hatches and you get to the orange shaft that leads down to Kraid's lair, he looks up and sees the high ledge leading toward the rippers before the Wrecked Ship elevator. If you're pro, this is where you sequence break to Power Bombs and cut like 2 hrs off your time, but... no, he didn't need to do that, I said "you're headed down" casually. But no, he was bent, what was up there? and he wall jumped up that ledge. Then the next. I said "Good job bro, but now you have to do it past these flyer guys. Super Missles is the only way to kill them." He wasted like 20 min killing all 4, those first two are easy, but you have to wall jump up to get the next 2 in mid-air, and he could only carry 5 shots at the time, so he kept going back down to grind for more at the sewer pipes with the infinite bugs. But eventually he got 'em all, and I didn't encourage nor discourage him, but he stayed there through 5 beers and 2 hours wall jumping, and wall jumping, and wall jumping until he got up that damn shaft to the Power Bombs and Wrecked Ship. At 2am we were like FUUUUU!!! and cheered as quietly as possible so as not to wake the kids or my wife, and he was like "Dude I have to crash on your couch this is the most fun I've had since 4th grade!" and I was all "I AM SO PROUD OF YOU BRO!" So I guess in a couple weeks he'll be back over to wrap up a 6-7hr version of the speedrun route, lol.
One wonders why modern game don't just make it standard practice to offer completely customized controls. I remember back when I played Star Wars Battlefront I, for a laugh, had the triggers and other buttons be the joystick and directional pad. Another time I made it so I could play with the controller upside down. It's so easy to implement this so it's absence baffles me.
I Stared Playing Recently (I'm 16 As Of 2 Days Ago) And I Love It. I Haven't Beaten It But I *Dread* When I Do. Its Easily One Of My Favorite Games Now, Standing Up High With My Absolute Favorite Like Dread Hollow Knight. The Fact That Decades Later It Still Holds Up To Even My Generation's Standards Shows That It Is Truly A Masterpiece That Is Still Honestly Ahead Of Its Time.
Man this for me was a good game, The first Metroid game I ever played growing up (I came alittle late for Metroid on NES) I used to spend Hours playing this game, getting lost alot trying track down the next big thing to go trigger happy on (Aparently Samus didn't have the Hint system for her map yet when this game came out but map rooms helped there so no complaint from me) The world design was amazing (a few questionable jumps) the OST was memorable. All in all Super Metroid was outstanding.
It took me a little while to realize it, but the Hunter's theme from MPII is actually a remix of this. The memory that gets stuck in my head whenever I hear this in the original form is getting stuck in that hole where you may or may not figure out how to do the super jump.
Off-label uses: alternate background music for Gorgrond in World of Warcraft: Warlords of Draenor. The lower half of Gorgrond is jungle-y and very much like this part of Brinstar. Seems appropriate! :D
I use this music when I'm in a Jungle planet in Starbound, I use it on Felucia in Star Wars: Battlefront 2, and I use it when exploring in any jungle/oasis environment.
Nintendo was gold back on the 90s man. They managed to beat sega with the number of great games it had. Now Nintendo sucks. Not that many great games, and Mario isn't that interesting anymore. Hope the movie boosted Nintendo Confidence up. The only way they are still holding up is the sales of their switches. But Nintendo ain't as great as they use, too. I was lucky to live in the days when Nintendo was at their best.
I didn't really have much of a problem with the default, tbh, though I seem to be able to make do with virtually any setup bar LoL's idea of making you mouse offscreen to move the camera...the hells with that?
But in Megaman X you shoot with Y, so your thumb is on an angle over all three buttons, which makes it really easy to handle. On an emulator it's hard as shit because you can't press more than two buttons at the same time, but it works on the console.
Does anyone else think this theme could've had some inspiration by the Naked Eyes song Voices In My Head? Here is the song: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-csOmh-d3uAs.html The rhythm & some of the melody sounds very similar in my opinion. Anyway, this is the best theme in the game hands down.