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Supermarket Simulator: How to make more money? (Pricing Tips) 

The Analytical Gamer
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• Supermarket Simulator ...
• Supermarket Simulator ...
I spent 24 in-game days playing supermarket simulator to test a few different pricing strategies for the items in the store, in search of the most profitable one. I wanted to find a balance between the income and the number of products that were found to be expensive. I hope this tips and tricks style video is useful for people who were wondering if they can increase their income in the game.
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Playlists for individual games for which I have other videos beside reviews (covering updates, tips and tricks, etc.)
• Supermarket Simulator
• Retrowave World
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4 май 2024

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Комментарии : 28   
@theanalyticalgamer-tag
@theanalyticalgamer-tag 2 месяца назад
Playlists: (PC gaming reviews) ru-vid.com/group/PLKx7usOCdnt4A9UUQm4SENQS4qsm74tz9 Playlists for individual games (Reviews, updates, tips and tricks) (Supermarket Simulator) ru-vid.com/group/PLKx7usOCdnt7ZY5a5gbyyA9k6Sh_mpQBs (Retrowave World) ru-vid.com/group/PLKx7usOCdnt4MCE5CAsSEcDerWc0ZYJ4x 🔔 Subscribe for more PC gaming videos: www.youtube.com/@theanalyticalgamer-tag?sub_confirmation=1
@firecat3613
@firecat3613 Месяц назад
From what I have discovered, it is not so much as 20c or 30c over market price, it is percentages. An item's market value of 1.56 vs 3.56 are both under $5, but if you add 30c to each there is a big difference in complaints and sales. At 30c we have a 19.2% markup on one item and an 8.4% mark up on the other. I've discovered that, "market price," should read, "market minimum price." I've also discovered prices should be marked up at least 5% but less than 10% with little to no complaints. For those bad at math, there is an easy trick you can use... Take an item. Let's pretend the market value is $3.56, simply move the decimal one place FORWARD and you have 10%. In this case: 35.6c (Note: it is technically one place back for 10%, but this would give you .356 and making it more confusing for some people). Simply round off the number and add it to your price. Hence: 3.56 + 36 = $3.92. This would be your max price. To give you a better scale, round your 10% result to the nearest even number and cut it in 1/2. Thus, in our example, 36/2 = 18. This 18c would be roughly 5% of our market price on an item suggested at $3.56. But still, we are dealing with these goofy numbers. So let's just get rid of the pennies all together by rounding to the nearest dime. 3.56, rounds to 3.60. 10% = 36, round to 40, 5% = 18, round to 20. 3.60 + 20 = $3.80; 3.60 + 40 = $4.00. This means listing your $3.56 item for $3.80 - $4.00 should work out perfectly. Remember the closer to or over 10% is really pushing it. Ideally, just over 5% is perfect for every item. a $15 market value item? That is a .75c to $1.50 mark up. I'd price it at $16 - $16.25. Above 5%, but under 10% a $2.12 item? That is about a 10 - 21c mark up. I'd price it at $2.25 - $2.30. Well below 10%, but just above 5% Lastly, rounding to the nearest dime is ALWAYS a wise thing to do for 3 reasons: 1. Math is so much easier. This not only speeds up check-out times, it gets rid of counting those damned pennies! 2. Checks and balances. Be it you at the counter or a hired cashier, if you ever see a total - including daily total sales - not ending in a 0, something is wrong. Something, somewhere, has not been priced correctly. 3. Many people will round to a dollar or quarter, which is fine if that is what you want to do. But I have discovered the dime allows you to get more exact on your pricing. Yes you could go to the nickel, but I would much rather type in, "24.3" than "24.25."
@Kingbrayy15
@Kingbrayy15 25 дней назад
Wow thx for doing that. Still don’t understand so ima just go do my own thing 😂thx tho
@JustKev_21
@JustKev_21 Месяц назад
I’m going broke broke broke.Feels like real life🤦🏻‍♂️
@1NotN
@1NotN 21 день назад
imo a big way to maximize not just profits but save money in long run is for items below 10 bucks that have small unit sizes is to increase their price 25-50 cent above market. Things with large unit put prices below market by the same margin. While you will get more complaints, you will spend less money on shipping stuff like pasta flour potatoes coffee etc constantly having to buy more to restock them while increasing sales of items that have more items in the box like the oil tea milk juice etc
@NWO4LIFE420
@NWO4LIFE420 2 месяца назад
so i tried this tactic by making everything 50 cents above the market price and so far my profits went up!
@theanalyticalgamer-tag
@theanalyticalgamer-tag 2 месяца назад
I would generally stick to 30 cents for items under $10. You can see in the video tests #1 and #3: the only difference was that the items between $5 and $10 had 30 cents over in test #1 and 50 cents in test #3 which led to twice the number of "products found to be too expensive" while the income was basically the same.
@CompanyLethalizer
@CompanyLethalizer 17 дней назад
Increasing everything by 10% of the dollar, (Example: Min. market Price is 11.59 I put "11.5 + 1.1 = $12.6) (Ignore cents) Decrease by 10c if cents is
@EcliBooga
@EcliBooga 2 месяца назад
game really takes ALOT of patience to get a better store
@theanalyticalgamer-tag
@theanalyticalgamer-tag 2 месяца назад
Indeed, I played it for almost 50 hours, and still there are a lot of store expansions and licensees to buy, and they are getting quite expensive. Still, the core loop is fun, and I can't wait for the dev/s to implement more of the planned content. But it's not a game for everyone that's for sure.
@nghihuynh6631
@nghihuynh6631 2 месяца назад
This kinda reminds me of that one particular guy who stole couple millions from a lady's credit card then blocked the street with boxes
@theanalyticalgamer-tag
@theanalyticalgamer-tag 2 месяца назад
Definitely not the same guy :D He must have used mods for that, since last time I checked you can only put "the correct" number in the card reader or the purchase won't happen.
@K.Hightower
@K.Hightower 2 месяца назад
That was Josh from letsgameitout, I litterally watched his video this morning
@francogutang4940
@francogutang4940 Месяц назад
What i do is just estimating the cents
@Emptychange
@Emptychange Месяц назад
This is with market price and not the average price, correct?
@theanalyticalgamer-tag
@theanalyticalgamer-tag Месяц назад
Hi, I'm not sure what you mean by average price, and yep the overpricing with different amounts is based on the market price + the added amount.
@TreyDidIt-lf5rk
@TreyDidIt-lf5rk 10 дней назад
I think i got the wrong supermarket sim because the actual like graphics and mechanics are the same but my supermarket has like 2 walls like RIGHT next to the doors basically surrounding it and i dont think upgrades get rid of it and there is 2 games on playstation that have almost the same name and i got the one without “3d”
@theanalyticalgamer-tag
@theanalyticalgamer-tag 10 дней назад
I'm pretty sure this game is not available on the consoles, you may want to join the discord server and ask there for more info.
@TreyDidIt-lf5rk
@TreyDidIt-lf5rk 9 дней назад
@@theanalyticalgamer-tag ok but im guessing its just different on playstation
@lonesurvivor370
@lonesurvivor370 2 месяца назад
I just use 7%... Nice analysis. :)
@theanalyticalgamer-tag
@theanalyticalgamer-tag 2 месяца назад
Thank you. The testing for this video indeed took a while, so I'm happy to see people watching/liking it. As for the percentage, I did notice some people on Discord mentioning that they use 5-10%, but I decided not to torture myself with extra math and stick to "normal" numbers. But I can see the percentage being easier for some players.
@TeodorLojewski
@TeodorLojewski 23 дня назад
​​@@theanalyticalgamer-tag IMO cold drinks such as a small water or soda should have a very big markup percentage, but I don't think that they have added it yet. Maybe in the future we could also have better spots for other types of markups and such aka convenience stores.
@NarutoUzumakiiiiiiii953
@NarutoUzumakiiiiiiii953 2 месяца назад
What to do if i have -$281
@theanalyticalgamer-tag
@theanalyticalgamer-tag 2 месяца назад
You probably see this number in "total profit" at the end of the day, which can dip below 0 if on that day you spend a lot of money on store updates, licenses, etc. The number you need to look at is "income," this is how much you made in that day before your expenses were removed.
@sussyrobloxbacon69
@sussyrobloxbacon69 2 месяца назад
Ur cooked
@NarutoUzumakiiiiiiii953
@NarutoUzumakiiiiiiii953 Месяц назад
@@theanalyticalgamer-tag oh.... I was bankrupted.......
@swaggyxotic
@swaggyxotic 2 месяца назад
Wait so which one was the best
@theanalyticalgamer-tag
@theanalyticalgamer-tag 2 месяца назад
I went with the last one (tests #21-24) since it's easier to match the market price for the cheaper items and only overprice the more expensive items. But yeah, any of the 3 final strategies (test #9 and further) should give close results to each other (~$50 per day). Just avoid extreme stuff like tests 7-8, I was hoping those would work but clearly the dev don't want us to price gauge too much.
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