Apple store, Play store & more : linktr.ee/nero... From Hyun's dojo community (made by stickman animator : eds) Kings(Infraction Remix) by Urbanstep & PR1ME
4 of the OG powerhouses Sword - Can fly Katana - Can glide and gets boosted damage Shield - The perfect melee counter Hammer - The skill is hard to counter
Why is everyone just giving weapon suggestions can you actually talk about the animation For example, I love the small detail of how at 0:48 katana has NO hesitation to stab hammer, unlike most animations where they wait a second and then do it. Very realistic! Also all the visual effects, smoothness, changes in pace, and camera angles are all around amazing! Your animations improve fast! Can't wait to see what they are like in 2023!
Hey Neron's Brother! Here's a weapon suggestion: Basketball Red Basketball: Toss that deals more than half at max damage Green Basketball: You Toss the ball and the enemy automatically sticks to the ball fot 5 seconds Blue Basketball: You shoot the ball to the ground and basketballs come from all directions dealing medium damage each. Please consider the suggestion Neron's Brother!
@@neronsbrother hey can you update the map editer mode? It does not have enough stuff to mess around with and also make it so i can make different shapes with the stuff like with the red block that can fall i am trying to make a nuke shape with only one block or make it so i can stick blocks together and different blocks together and also add an online mode so u can battle your frends at a distance i realy like if you'd add these to the game and great job with the game best stick man game ever have a great day
@@RaiderBrute basically yep. I remember picking the sword to fight every single other weapon in the game 10 times each, that's how i mastered it. Instant rush and KO
I think you should give a stun effect to any of the shield's abilities. It is necessary to have features that not only protect but also prevent the opponent from attacking.
Weapon suggestion A shovel (plants vs zombies) Deploys random plants. Peashooter: drop and shoots green circles,, sometimes blue, and stuns for a short amount of time Sunflower: drops sun that explode after some time Walnut: a wall (like the scepter's green ability) Potato mine: explodes on contact (like the pickaxe's tnt)
Some things I think would be pretty cool in my opinion would be to add an ability to the sniper : maybe a sort of charge up for a large and slightly faster ricochet bullet 2. Maybe make it so that the snowflake doesn't just tickle the enemy 3 . Improve the giant potion so that you eventually stack more health very slowly with each consecutive use 4. Improve the magnet's green pick up ability bubble radius
I suggest a few more skills for the snowflake , because as of currently , in some maps its functions can become lackluster and boring to use in battle Second Skill : 50/50 Ability to freeze enemies Third Skill : Can create a push , similar to that of the force push that can be used whilst wielding the Laser Sword . I also suggest that some new elemental - based weapons be added , such as the following presented below : Flint & Steel / Fireball First Skill : A quick flamethrower that rains fire upon the surfaces it touches , staying there for half a minute ( 30 seconds ) . If an enemy touches the fire , it periodically does 2 damage every 2 seconds . Second Skill : A projectile that's a fireball , if it creates contact with an enemy , they catch on fire . This lasts for 8 seconds , dealing 3 damage every 2 seconds . And of course , just like any other weapon it can deal damage by itself and block hits from weapons .If it were to be afan , it'd be a handheld foldable fan ( Sensu / Ogi fan ) . First Skill : A > strong beam of wind pushing the enemy in the opposite direction they point the fan from ,pushing them as a dash to wherethey point the fan . Second Skill : A wind blast similar to the force push function of the laser sword , dealing 3x more damage than the force push as well . Third Skill : The wings are slightly enlarged , and extend more broadly to be fairly longer . And of course , just like any other weapon it can deal damage by itself and block hits from weapons . Nature Flute The nature flute would have the appearance of a flute made from a brownish - beige bamboo twig with very little , green - leafed branches branching out of the flute .. First Skill : A sizeable tree sprouts in front of where the flute is pointing to , blocking the way . Second Skill A poisonous gas is emitted from the flute , damaging enemies in contact within the cloud with 3 damageper 3 seconds . Third Skill : A green projectile shot from the flute , which makes the skill come into effect if the enemy ishit by the projectile ; vines sprout from the ground / wall to grab the enemy , holding themstill and damaging them up to 20 % -40 % of the enemy's HP . The vines then aggressively launch the enemyupwards . And of course , just like any other weapon it can deal damage byitself and block hits from weapons . ( Feel free to criticize the lasting time of effects and the damage , I don't have any proportions to deal with , lol ) Issuance 4.0.0 !!! 100
If this is actualy you , i have some things you should do , like more weapons . The wepons i think you should add : 1. lazer eyes , this would be cool but kind op you know the drill ( i think ) you or the opponet can shoot lazers out his / her eyes and damaged them rapidly the cooldown would be 10 seconds . 2. earth bending , you or the opponet can create spikes out the ground , make walls out the ground make platrorms out of the ground , and make a golem out of -- you guessed it , the ground 3. bat with a spike , this one is BORING just hit your opponets thats all : D100
Another great idea also since there's no super powers the laser eyes should be replaced by an special glasses, And earth bending should be replaced by an gloves And bat with spikes should be good
Knife rework: There will be 3 colors: Black: The user is enhanced to speed up and leave a shadow behind, while activating this the next color appears on the knife is 100% black. Reactivating it cause the shadow to switch position with the user Red: The user dash through their foe and deal mid dmg, while activating this move, the user is invincible ofc(Basically the normal knife but with invincible) Blue: The user unleashed a barrage of slice, although this move has a small hitbox, but once it connects, it deals high dmg and Inescapable Also nice animation:] PS: Send this to xeike pls since this is so long
Can i suggest a weapon ? Maybe a clock would be awesome it only has 2 skills which is ok 1st skill the clock would be thrown in a specific direction and it has a duration of 5 seconds to stop the time of the specific place where it was thrown and has a duration of 6 seconds to stop working and would deal an aoe damage ( 3 damage would be taken every 2 seconds ) 2nd skill would summon the three clock arms and will automatically follow the target and hit it and would deal 5 damage But if you would want a 3rd skill slowing the time would do and has a duration of 5 seconds ( Very sorry I'm not really a suitable person to explain things so you could ignore the suggestion of mine since i have a lame ideas *
It can have an ability where you throw the clock where you are and use its hour/min arrows just like the of lightsaber to fight and after like 5 sec the clock rewinds time returning you to it and throwing the arrows to the enemy just like how the syth spirit works
i had a concept where you could draw and make your weapon and here's how it works you need 50 coins to make one you can only draw in a black and white gradient color palette ( so that the color is based off team color ) and a mode where you can disable team color thing ( so you can add some white ) adding moves from other weapons that you can redraw and add effects that you can also combine moves ( 2 moves max )
i think instead of drawing your weapon i think having a custom weapon instead would be a nice idea. Like you could pick any weapon but choose your own abilities for it
Weapon Idea : Rapier/sabre The Rapier ( today known as sabre ) Is a weapon even longer than the sword ( about 1 dagger longer ) And is 10% wider than the katana but less wider than the sword and it has 2 abillities 1 : Pierce/ the Rapier does 3 quick strikes each dealing about ( 22.5% the healthbar to 20% of it ) The second abillity being called intense Strike : the Rapier extends 25% of its length and does a wiggly attack ( dealing 50% of the healthbar ) And knocking the oponent back A length of 3 Daggers And the almost last ability is called expert swordsman , it takes a good 3 minutes to charge but its worth everything , the rapier extends 25% of its length and deals 7 strikes each dealing 9% of the oponents entire healthbar , and sending him back a length of 2 daggers , then it does a final strike , it cuts the air making a shockwave similar to the thing the captain america shield shoots except its white , 50% thinner and 3 times as long , its almost inescapable due to its height , but if the enemy jumps quick and tall enough he should be able to dodge it , but if he does not , it corners him into the nearest wall , and slowly aproaches it squishing it for 3 seconds each second dealing 1% of the entire healthbar , but heres the twist even if it does not deal too much damage , the final strike knocks the oponent a length of 5 daggers , and even before it does that , while it attacks you you cant even move , it will knock you up , then to the right if it catches you , then the last ability , its called Furious Fencer , the player who uses it gets knocked back a bit to the left a length of 1 dagger , then it charges at the oponent , the rapier extends 32.5% of its length , then widens a bit and $t@b$ the oponent making a hole in its abdomen dealing 40% of the oponents healthbar , it basically stays stuck inside for 4 seconds , each second its stuck inside dealing 2% of the entire healthbar worth of damage , then the player pulls it out of the oponent , pulling the oponent into his direction and then does a little $ț@b dealing 1% of the healthbar worth of damage , and thats pretty much it Kinda Basic but good weapon
New map?🤔 Good ideas for new weapons. Pokeball: It can catch your enemies, it could be pokeball, super ball, ultra ball and master ball Pokeball: 20% to catch and 80% to get out Super ball: 40% catch and 60% get out Ultra ball: 50% of the catch and 40% get out Master Ball: 100% catch and 1% to get out GoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooD Video 👍
WelcomeBrother Nero . I have an idea about the capabilities of the weapon .. My idea is to have a small button when choosing weapons , when you press it , it shows the capabilities of the weapons . There is a capacity preview screen ( how it works , and suggested uses for example using the green magnet's ability for people outside the map ) in addition to turning on / off so we can choose whether we want to get the ability while playing . Weapon . An example of this will be the ax : If you turn off the TNT capacity , I will only be able to put gravel and presses . Please consider this . Thanks . I will also respond to this comment soon with less relevant ideas / suggestions .to replyto replyto replyNeron's Brother
: Welcomesuggestion : When fighting a 3+ CPU battle , make the camera center on you , increase cemra view field and instead of stretching camera to see others have an arrow point at them at the corners of the screen , this would much easier to fight battles when other CPUS are far away 100100to replyto replyto replyNeron's Brother💫💯
Welcomesuggestion - rework interactions between objects . an example would be cobblestone / tnt vs magnet green ability for some reason , the tnt barely nudges and the cobblestone doesn't move at all Another example is magnet red ability vs all objects on map . it should draw in everything , really .to replyto replyto replyNeron's Brotherto reply 100to replyto replyNeron's Brother💯👊
Hey Neron's Brother , can you add cloud save so we can still have our progress even uninstalling the game ? That will be really helpful if your brother accidentally uninstalled the game
I think you should add a pillow weapon Basically just like a pillow but it has a little feather particles and it has two skills First skill:the first skill is,you can throw the pillow and you have to pick it up. For the next skill is; The pillow is going to be a bit larger than the original size,that's all :D
hey Neron's Brother i have a suggestion for updates in the game ( im not pressuring Neron's Brother or anything i think there doing something big behind the scenes but these are just list that may or may not make the game fun ) Maps with entities - some maps should have entities just standing and when hit attacks or run im not sure about this one since it may lag the game so much Settings - there should be a like gory setting where you know the stickman actually bleeds but you have to turn it on in the settings more maps and stickman variants in survival mode - although this is already programmed in a separate game but i would like to see it though More building blocks and tools in map editor - i would love this since the community already has crazy builds with the current blocks but more would just spark the imagination even more
I have one of those like i think last month and it was a Blast!!! Me, My Brother and My Cousin are Enjoying it, its like we're still kids playing Action Games.
Weapon suggestion: Remote control with 3 powers 1: Summons car that can be controlled with joystick that deals ok damage 2: Summons helicopter that give damage boost for five second 3: Summons a truck that can run over opponents
The new map has no special settings. Compared with the two, I hope that the map of this movie can be included in the updated content, maybe it can show the weight of weapons, smoother movements like this movie, or a new game for friends remote online play...:)
Man i wished some weapons actually had that feeling of heaviness and should do more knockback or recoil because it would make sense if a heavy thing hit you it would send you flying.
I know this is old but this game is legendary it was a fun game when it came out and it still is I love this game so much and I can tell you do to cuz u made a whole animation about it respect for you
Buen video, seria bueno q ubiera un modo multiplayer para poder jugar con 4 amigos a la ves/Good video, it would be nice if there was a multiplayer mode to be able to play with 4 friends at the same time.
@@huraymyboi7385 tienes razón, igual seria bueno que ubiesen 5 pero pa aser equipos pares no se pondría y tendrían que ser 6 y encuentro que 6 jugadores por partidas son muchas asi que con 4 esta bien por ahora. / You are right, it would still be good if they had 5 but to make even teams it would not be set and they would have to be 6 and I find that 6 players per game is a lot so with 4 it is fine for now.
Admiro mucho su trabajo,a pesar de ser juegos tipo stickman,sus 3 juegos son muy creativos y originales con las mecánicas,armas,física y estilo de combate,si siguen así llegarán muy lejos
I just want to say I love the smooth animations and that i dont know if you know but there is a game called “Stickman Crash” that used this animations in one of their ads here on RU-vid
It would be great if they improved the snowflake added for the snowflake 1 who retains his ability 2 to throw another snowflake with which it congeals you for 1 second or half a second 3 that with the third ability you can create an ice moor I'm sure what I did with the snowflake would be a better weapon and people would want it more
This is interestingly good too i like the katana in this animation it has an dash that can pierce they Ennemy, should probably be added. And the sword effect was sick should change it to that too
Though this isn't the actual game, not only does it accurately advertise the weapons, but for some reason, you can do some of the epic stuff you see here, in the actual game.
Weapon idea: Fencing sword as long as the sword 1st ability when activated the stick figure dashes forward then leaps back 2nd ability disarm the enemy for like 2 seconds That's it Theres nothing here