Seriously this level is really good. So much better that the nowdays generics. The theme of the level feels nice. I like the long bossfight at the end and it shows the effort you put on it perfectly. I want to see this level getting an epic rating. Ill definately give it a try
Viprin: Makes generic level Robtop: Epic HHyper: Makes an absolutely amazing level that deserves epic Robtop: no Everyone: yes Robtop: hmmmmmm. fine. just one feature
Robtop really needs to fix his ratings tho viprins levels are just fine but hhyper...well his levels need to be ABSOLUTELY EPIC!!! ROBTOP FIX YOUR RATINGSSSS
True, the people who say GD is dead are the ones who think that God Eater is the best level and Knobbelboy is the best player and creator, they just say popular opinions without looking at the facts.
actually, having more master pieces in GD would make GD more DEAD. Hello I am "Adam Conover" and this is "Adam Ruins Everything" (Ok jokes over.) Creating more Masterpieces in GD was actually increase the difficulty it is to make levels, not only that mods would focus on better levels over more easier to create ones. Yes these kinds of levels can easily inspire more people to play the level or become an editor themselves but what are the chances they can achieve something to that scale? Making "Masterpieces" like this require many things, time, color theory, "Lore", learning triggers and everything. And people who can make these levels HAVE to stay dedicated to the games if not all those skills they learnt are lost. Yet we have the less skilled Editors who can create quite generic levels yet they can quit just like a year later as they didn't learn it to an extreme compared to some of those people and because of their less dedication to the game, they can't possibly make things like this. And with more of these master pieces coming surely you would need to dedicate more time, effort and skill just to even get that 1 singular creator point. Every level the longer this game lasts for, becomes more detailed and detailed, but many people already struggle with "The first creator point" and its becoming harder the more the game ages. Creating master pieces require alot of time, from months to even years. The more famous you are from making these levels, the more likely you are going to be pressured and could actually lead to some mental issues. Example: God eater, Knobbel literally lost all his work and had to recreate god eater from scratch. He was literally devastated when that happened. Plus with God Eater and object heavy levels, many computers would'nt even stand to enjoy the true master piece of the level. Which kind of "New Creator who wants to create the sequal to god eater and be famous" would dedicate so much of his/her life just to make something the community doesn't care about, everyone has big dreams but not many can achieve them without dedication. Infact, most people who are considered "Good" at decorate, dedicated themselves to the game already. In short, the problem is these master pieces are too good for a regular editor to do, without good editors there's not going to be any new levels to be hyped or rated anymore as these master pieces would take all the fame and attention away from "Worse" levels, yes "Worse" levels like Bloodbath, Cataclysm, Conical Depression were there too but they were made at a time that it was considered Good... other than conical depression where krazy struck a deal with robtop. RN? The standards have never been higher.
actually, having more master pieces in GD would make GD more DEAD. Hello I am "Adam Conover" and this is "Adam Ruins Everything" (Ok jokes over.) Creating more Masterpieces in GD was actually increase the difficulty it is to make levels, not only that mods would focus on better levels over more easier to create ones. Yes these kinds of levels can easily inspire more people to play the level or become an editor themselves but what are the chances they can achieve something to that scale? Making "Masterpieces" like this require many things, time, color theory, "Lore", learning triggers and everything. And people who can make these levels HAVE to stay dedicated to the games if not all those skills they learnt are lost. Yet we have the less skilled Editors who can create quite generic levels yet they can quit just like a year later as they didn't learn it to an extreme compared to some of those people and because of their less dedication to the game, they can't possibly make things like this. And with more of these master pieces coming surely you would need to dedicate more time, effort and skill just to even get that 1 singular creator point. Every level the longer this game lasts for, becomes more detailed and detailed, but many people already struggle with "The first creator point" and its becoming harder the more the game ages. Creating master pieces require alot of time, from months to even years. The more famous you are from making these levels, the more likely you are going to be pressured and could actually lead to some mental issues. Example: God eater, Knobbel literally lost all his work and had to recreate god eater from scratch. He was literally devastated when that happened. Plus with God Eater and object heavy levels, many computers would'nt even stand to enjoy the true master piece of the level. Which kind of "New Creator who wants to create the sequal to god eater and be famous" would dedicate so much of his/her life just to make something the community doesn't care about, everyone has big dreams but not many can achieve them without dedication. Infact, most people who are considered "Good" at decorate, dedicated themselves to the game already. In short, the problem is these master pieces are too good for a regular editor to do, without good editors there's not going to be any new levels to be hyped or rated anymore as these master pieces would take all the fame and attention away from "Worse" levels, yes "Worse" levels like Bloodbath, Cataclysm, Conical Depression were there too but they were made at a time that it was considered Good... other than conical depression where krazy struck a deal with robtop. RN? The standards have never been higher.
This level, along with The Mayhem War (part two of this/end of mayhem series chapter two) are not levels in a game, but dreams that truly visualize masterpiece songs into masterpiece creations.
One of my favorite levels ever. And Final Boss by Domyeah has became one of my favorite songs. Everything in this level is outstanding. HHyper is a very awesome creator
This level is incredibly good in terms of originality, overall execution is astounding, even though the first boss animations are kinda jittery. The fact that such a long level can keep its level of quality all throughout really surprises me. Overall a 9/10
*Comment telling Nexus to play Autumn Travel* - Don't need this anymore lol Also this level is really cool, I feel like some of the movement could be smoother and flow together better, but it's still a really awesome level with great art. And it takes A LOT of work and dedication to make a level this long tbh...
I've seen the video, it's good that you are not one of these creators who say "my level is the best pls send it and it needs epic and 1st place feature", but you know your own abilities and how good the level is compared to the rest, it may not be 1st place because of the repetition (which is understandable if you're making a travel level under 80k objects and you have to move stuff around the level, which can be seen a few times for a brief moment), but it definitely deserves feature, the theme is really original, and it has some not so commonly used, but well-executed color combinations which fit with that theme. Even Serponge liked your level so it must be good!
@@agenty_gd Yes! Someone finally gets the effects of object conservation lmao... Anyway, I'm glad you can see this. I'm always afraid people will think I'm annoying and spamming people, when in reality I try really hard to do a good job, and I just want a little recognition. I know I'm far from the best, but I'm always working to get better, so thank you for helping me know that that doesn't always fail to come across... :)
I recognised it from Serponge's level, I don't remember the name but it had a saw bossfight, he did the exact same thing, used the same BG twice with a Move trigger.
True, he almost managed to make Space Magic below 40k objects, if a person like Knobbelboy was doing that, he would spend 40k just on the final boss alone lol
Mother of god... The effort,the lengh,the bosses,EVERYTHING in this level is PERFECT. This level deserves more than Epic. It NEEDS to be rated higher,and 3 creator points for this art? Exactly ART,this level shines too much.
The one thing I love about some demons is that the creators have a sense of mind and try and put a great story in such a small or large amount of time and spend so much time trying to fit all the story in that one level and that they plan all of the story out then spent a lot of there time just making the story and making the level that's why I love the GD community.
My reactions: that's easy I should try it... Incredible art😍 First boss easy... My PC won't handle this Second boss?! Wtf there is more? More bosses? The level is outstanding 👌 HOW LONG IS THIS LEVEL FINAL BOSS WHEN? oh here it is... INCREDIBLE ❤️ CHAPTER II ???
You know this level is telling a story, and there is really big monsters and stuff and you beat the guy and win. But im making a level thats kinda telling a story and theres there is giant beings in it too, but you as a little cube are powerless against these things and all you can do is flee, but in the end you still die.
The first seconds i was like "Okey, good decoration" The first minute i was like "WOW, thats amazing" Then appeared that "golden zone" ( 1:41 ) "Oh my....." And then.... that sweet bossfight "......" That hhyper is an amazing creator
Map is awesome and the best I've ever seen the video quality is awesome i can't believe this isn't an actual game but not a map in geometry dash i like this so much ty creator Hhyper for this master piece and ty Nexus for an awesome gameplay ;) im happy that ppl like you guys are exist
its just awesome how geometry dash creators can create such awesome levels, even if most of them are demons some of them are actually really good like this one
i live in time when dg is not a music game it's a masterpiece mapping game with alot details, look at those backgrounds and a boss himself it looks beautiful