I like to imagine that our survivor didn't just pop out of nowhere 10 years later, but instead he spent the first 10 years traveling light, looking for other survivors. After 10 years, he decides to give up and finally settle down and create his own home.
The ten years later mod recently updated riverside with most of the streets being flooded and the rest is a desert with a huge abandoned survivor base along the flooded parts. A cool backstory is your character escaped the base as it was destroyed
You ask me, he just ran out of his 10 year supply of canned beans in his SHTF bunker and sadly had to leave because of all the built up farts. It would make sense why he didn't manage to "level up" his skills in the past decade. He was just sitting underground, playing a zombie survival video game. Meta, innit?
Often times when I do 10 years later games I’ll usually pick RV Nomad as a start with a mod & imagine I’m a settler from another part of the country that’s been heavily infected and try to make a home at the source with my logic being that because it started there the zombies must be weaker as decay surely would’ve taken its toll on most of the zombies there. My second storyline is usually paired with Raven Creek and I take on the the role of a concerned brother or father who found his way into a contained Knox Event and started driving to Raven City to either save his loved ones or get closure.
I played a similar round to this one, with mods to give it more of a post-apocalyptic look and so on, and the scenario I thought up for how you'd get a lone survivor with nothing but the clothes on his back 10 years after the breakout, was that he was the sole survivor of a small settlement that had been overrun, and after a harrowing escape he decided to stop running when he reached Muldraugh, to at least treat his injuries (mod trait starting with random injuries), rest and heal, and perhaps... settle again.
It's like an addiction. The players are searching for that constant adrenaline shot from being in difficult situations. Then they go to the next step by adding nuclear winter and if they're really too deep into it, running zombies.
Herbalist trait is a must on 10 years later run. You will be going through houses and foraging for frogs, berries and other things. Canned food has all spoiled. The only fresh food is the food you catch or trap. Gas has been rendered 100% useless as 10 years later gas is no good. Not to mention the roads will have returned to the forest. You are fully on your own. Taking Axe man or Ranger is a great choice too on these runs. Walkers are a reasonable choice as sprinters will end your run in a matter of hours or minutes.
Ya know, those shotgun rampages are actually more interesting when the zombies are a limited resource. I actually really like the idea of slowly clearing out an area of zombies, first taking down big waves, then eventually going building by building to make it safe to rebuild and reinhabbit. It feels like something militaries and governments would actually do once situations stablized, and moving in people slowly once areas become safe abd building out from there sounds like a fun time.
There is currently a bug in Zomboid where chopping a tree does a double ‘check’ on whether or not you lose durability in your axe. A mod on the workshop addresses it, and it’s name is along the lines of, “Wood chopping big fix.”
A pro lumberjack tip, when chopping a tree by just hitting it you use muuuuuuch less stamina and as you said here less durability, even without axe man just chopping tree,s by hand is the better alternative.
This continues here - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5jvPWC9r1tY.html Hey folks, Me again, in Zomboid this time, hopefully that's not too surprising. what's the dumbest way you've died in Zomboid? I jumped out of a second story window of the apartment I lived in into a friendly gang of zombies once, that was pretty silly. Thanks again for your support, cya next time.
Threw myself off a 1 story ledge, which would normally only be a bit of leg pain, except I was carrying half a bed on my back and was instantly crushed.
Two days into the game I came home from a long day of getting canned food and made myself a nice steak that I had found in the process because I would rather eat that then my canned goods. Cooked in on the oven, ate it and went to sleep. During the night a few things happened. 1. A zombie broke in and almost killed me, not to bad on it's own but okay. 2. The zombie was on fire, worrying but okay. 3. The rest of the house I was staying in was on fire from the oven and to avoid the flames I jumped out of the window and broke my legs. All this leads to 4 which was the fire had spread right under the window as I had jumped, my legs broken meant I caught fire and I burned to death shortly after. All in all pretty decent death
I swung my katana at a zombie at point blank range, completely missed somehow, and got bitten in the neck. I hadn't been alive too long, but it was still pretty sad lol
Just discovered this channel and noticed that the amount of love and hardwork for this single video is insane. I love the narration so much! Looking forward for more
yeah it's pretty crazy to look at the two versions side by side. I'm a big fan of sprite-based isometric stuff in general so I was sad at first to see it go but I came around pretty quick.
One of the best Zomboid videos i've ever seen. Amazing storytelling, soothing voice smooth editing keeps u interested throughout the video. Keep it up brother
This is a great entertaining video and I appreciate the mod list too. One tip: If you're looking to make the strongest walls, always start with level 1, then upgrade to 2, then 3. If you don't care about strength and only want to keep the zombies from passively wandering in, then just do level 1 because it doesn't matter. For strength it's best to upgrade through all the levels though.
In my experience, when you cook something in Zomboid, you can add the most random shit together, and it will add to happiness, but if you put too much of any one ingredient, it will start adding UNhappiness.
I love how you filled the narrator role, you refered to large by that, and not I when reffering to him. It really made this a little to immersive and it really set you apart from most people, and thats a good thing! I am really excited to see more content like this, and i hope this can turn into a full time job, just please, dont let it consume you.
@@Simion1206 @Marc Castells found it in another comment: If someone else enjoyed the song that sounds at 22:40 it's called Power Punch. Here's the link: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Wr-5fiGwhd0.html
I know this video is a year old already, but i accidentally found you and i wanted to say how comforting your video is, all while having me incredibly immersed with your story telling. I actually started playing zomboid with my irl friends full time and we actually took shelter in that bar you looted. To see it overgrown in vegetation makes me believe as if you too were apart of our world, just 10 years into the future. Im looking forward to watching the rest of the series.
I’ve always found the atmosphere of project zomboid to be a masterclass in environmental storytelling. Especially in making the player really feel like the final embers of humanity are dying out, like your just a souvenir of something once great but now gone. Like your only reason you should keep going even after everything you know is stripped away from you, even after one of your final true reminders of a world worth living (TV and radio) are shut off, even after your basic units of life start falling (electricity and power) you can still show the world what humanity truly is one last time. Defiant.
New Hazzor video! Your uploads are quickly becoming a big thing to look forward to when I go for walks -- you've got a super relaxing voice and your content holds my attention better than anything else from a small youtuber like yourself.
Thank you for quickly becoming one of my most favorite and watched youtuber, playing all the games I play. I genuinely enjoy your content and story telling So, Thanks man!
Hazzor i love the storytelling aspect in your videos and honestly really hope youtube will become sustainable as a full time job for you, keep up the great work🙏
Often along the roads you'll find Camp Sites. It's a randomly generated "Story" event like a boarded up house but will either be a hunters camp with guns and or ammo but the second one is a trappers camp with traps you can remove. A godsend when you don't take a trait or occupation with traps unlocked and haven't found the magazines.
Watching this has made me think of a lot of things. Such as how a steam generator would be a hell of a lot better in a zombie apocalypse than a gas one. Seriously, I think Steampunk is the ultimate answer to zombie apocalypse.
You are a genuinely nice and honest guy. I have never felt the need to support anyone's Patreon but your honesty about what to expect and your goal to do this full time has me considering supporting you. Keep up the amazing work, you easily earned yourself a subscriber and like on every video I see.
In real life you don't actually need a working car battery to run a car. You just wouldn't be able to start it with an electric starter, you'd have to use an old timey hand crank. You can also kick-start cars, but that requires pushing them up to speed first. You can run cars on alcohol, and with some know-how you can run them on firewood, so fuel is hardly a problem either. More realistically you'd be completely out of tires, since they'd all dry and crack by then, unable to hold any air. It'll be hard to find substitute for something so tough that needs to provide traction to something so heavy. Then again you can simply pull out the engine & tranny out of the car and rig it to a horse cart, which can just use wooden wheels - make them extra thicc, that'll probably do the business of providing traction.
Yo hazzor, a future tip: if you have a water barrel on a second floor or roof with clear access to the sky, you can put a sink underneath it, then use a pipe wrench to plumb the water from the barrel to the sink. This, for whatever reason, makes the water completely drinkable and also makes it easily accessible
Love this Project Zomboid content, keep it up. First video I've seen by you but I had to support you on Patreon. Your commentary plus seeming knowledgeable about the game had me hooked. p.s. you remind me of AmbiguousAmphibian but I'm sure people mention that already.
Thanks so much, I appreciate it a lot. I've actually not had the AA comparison much despite him being a pretty huge and fairly obvious inspiration to me. Usually people just tell me I sound like Ahoy.
In response to the "Axe Exp" question, I don't think you DO get Axe Experience by cutting down trees. Mostly just Maintenance and Strength. However, the "Axe Overhaul" mod fixes that, I believe, by adding Axe Experience into the mix. ^-^
Amazing video, from the narration, the cleverness of the jokes, the music, to the editing style, even the subscribe button thing was great. I'm glad the algorithm recommended this channel. 👌
If someone else enjoyed the song that sounds at 22:40 it's called Power Punch. Here's the link: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Wr-5fiGwhd0.html The whole video was pretty awesome, specially the *subscribe* button you found under the bushes.
When it comes to gardening while living in a flat without garden or balcony...I feel you. This is why I really enjoy building my own house in Zomboid. I always like to build a fishing hut at the tiny lake near the warehouse. Once I have some rain collectors on the roof, a stove inside and a sink to get clean water from the collectors, things are getting a little easy. Fishing with walls surrounding you so no nasty surprise can ruin the day, more fatty fish than good for your weight and an aquired house in the city with solar panels and a nice garden. By the way, there´s a mod for fruit trees, that you might enjoy. I certainly do, even when the whole thing does not give that much, it is still satisfying to have apples and oranges and so. Farmable Trees is the mod.
We have a nice little spot in the kitchen but it's North-South so doesn't get great sun, still have some peppers on the go... Fruit trees does sound cool, I'll try and remember to install it for next time.
I dont watch you nor any gaming channels, never played zomboid, randomly appeared in my recommended, and bro, this was surprisinly enjoyable especially the shooting montage, that was epic so well done.
That thing with the microwave, I did the exact same thing thinking they operate just like any other oven in the game.. it fortunately only burned one tile for me.
One of my favourite games and probably my favourite way to play it too. Good watch! Found your channel a few weeks back after some dorf fort related content and binged a whole lot of your Rimworld stuff, was great! Looking forward to seeing more from you mate, great channel and I reckon you've got plenty of growth coming :) all the best x
Should be a mod where you have to make your own fuel, ie ethenol for gas cars and oil based fuel for diesels(if added). Would makes running cars that much more valuable
Seems like that would require multiple people and multiple facilities. I agree with what you're saying now. Considering that even if you properly store gasoline it's only going to be good for about a year.
I only found your channel recently but I gotta say I'm really enjoying the content you're making. The quality of the videos is insane for the size of the channel and I really think you can do well on the platform. Keep up the good work, I hope to see you at the top of my recommended feed yet again!
I too started playing with only bites being transmittable, and I've found it to be much more fun, since I can actually get out of a tense situation with a couple scratches and know that if I can patch myself up before I bleed out, that I've actually lived, as opposed to doing the coin toss of whether or not i should just restart
also, to add to the technicality: most of the undead would be walking around pantless. because they are literally decaying, that means they are losing weight and pants would just slide off.
Thing is a metal pot in the microwave wouldn't really be a problem. Forks do their whole sparky routine because of the way the tines are shaped (crumpled tinfoil for the same reason) and spoons are absolutely fine in the microwave, the one problem is that the spoon will still get incredibly hot which would not be a problem if all you've got in it is water.
My man, that is a classy subscription plug. I, for one, am so sick of the people begging for subs off of the "ratio" of subbed to unsubbed views. It's like a request from them to stop watching more than anything to me, but here it's just a funsies. I can't be the only person who interprets "only 30% are subscribed" as "that 70% who isn't, stop watching until you have".
In the theme of time passing I hope they add gas expiration, but also wagons to make up for a lack of transportation. With the livestock coming in 42 horses or oxen wouldn't be out of place, and they're adding some primitive, medieval, and more advanced technology. Perhaps they could introduce steam engines or hydroelectric power for refridgeration.
The ax durability is scaled with ax skill and matenice skill BUT if you use the Chop tree action the ax will lose its durability at twice the speed due to a bug. There is a mod to fix it though
It's actually fairly safe to put some metal objects into microwaves. It's just that you can't put weirdly shaped ones like forks or pots with weird handles. Small metal bowls are usually okay but they will generally have 'microwave safe' attached to them. It's something to do with the way that the magnetron interacts with the metal
Got into your channel for RimWorld, stopped for a bit, got into zomboid, and then the moment I think of playing the game again you upload a video Thank you
I liked that in the mountain man series of books after a while the zombies started to grind their feet away. But that's always the thing with Zombie fiction, do you make them somehow stop decaying or embrace the fact that your apocalypse has a time limit?
Axes have an extra degrade, of all things, when chopping trees. I think the only one that doesn't is the "wood axe", iirc. Seems counter intuitive, being that axes were developed in our reality for felling trees, lol. I enjoy your narration man. If you do not agree with the extra axe degrade like I don't, check out a small mod that removes the extra degrade. This will be an easy run, with low zed population. But yes, this game is bleak. After the initial setting up your base and scavenging a couple of towns, for me, it gives me melancholy. It is one thing to choose to be a hermit, it is another to be alone in a world like that. 311 hours of PZ, I can confidently say that should such a scenario like this actually occur, people need other people. What purpose is there if not to live for one another?
Well damn Hazzor, I wasn't expecting to find a new youtuber when I came across your dwarf fort vids, but it turns out you like the games I do and the quality is top tier! I'm here to stay!
That's an interesting thought actually, how WOULD zombies look at people in costumes? 'Cause in a lot of cases they *only* want to kill humans and ignore animals, so would they know it's a human in a fur suit or would they get confused?
You deserve more fans and respect my man. Your funny and I enjoy how your videos keep things real. I really like your Zomboid and Rimworld videos, and I hope you keep it up so I have some decent content to watch to keep my spirits high when I’m doing housework 👍🏻🙏🏻