Can you make this into a series? Its find if its not hardcore. I would love to watch yall's reaction against the others. When it shows a number, it means the parasites are getting stronger and are more frequent. And if you run into a tentacle thing, kill it IMMEDIATELY. And when you see the enderman parasite, you must corner yourself in a 2 and 1 block tight space (i would recommend slabs) so you can kill it. But when you kill it a head spawns and it's smaller and faster, so be careful when you see them, because they can also telport their friends. Just some tips for the start of a parasite server.
The parasite mod is an interesting mod. The mod brings a feeliny that most apocalyptic worlds carry *HOPELESSNESS* Ofc in those types of settings, humans try to adapt and thrive. That builds hope. However, what happens when you face a target... *That adapts fasters than you do and far more efficiently* That is the parasite mod. A mod that will make you feel hopeless as your enemies grow stronger and faster than you can keep up. More and more will appear and doing auch mods alone will always result in you most likely losing
Cool for a story or video... But from a gameplay standpoint, it makes for an experience that ends up feeling pretty miserable and gets old real fast lol.
@@lasercraft32 Ik, I call this Mod unfair because it quite literally is I mean that might have been the point but this is just ridiculous on how unfair it gets sometimes You legit need an entire server to push back the parasites growth if you wanna stand a chance especially since most can break most vanilla blocks, the advanced parasites nuke your HP, they adapt to damage, and some are outrageously fast
I forgot about the Assimilated Enderman... literally the most unfair thing ever designed, it can bring any mutant from the mod right to your exact location. No restrictions. Polar bears, ruptures, players... Whatever it so pleases.
Compared to all those dweller mods. This, scape and run, is pretty tame... Aside from the creeping anxiety of a beacon popping up... Trading fear for anxiety.
Scape and Run Parasites is the farsest from tame they bareley got passed phase 2. There are 8 PHASES. there are still primitve and adapted parasites, tiered 2-4 beckons and other atroccites. Dwellers are kidsplay compared to SRP
@@SolesteamYes you do have time. But is dose not matter when a Adapted Yelloweye flies up to your base breaks through the front iron door and stone base like it is made out of dirt and casually one shots you with its range attack with you having fully enchanted diamond armor.
I tried this mod some time ago, and really, if you want to survive THEM...hehehe you can dream !! This mod is mad for the most professional players, you and me are DOOMED on it !! I HAVE F**KING NIGHTMARES OF THIS EXPERIENCE, THEY'RE IN MY HEAD !! NOT THE ASSIMILATED ENDERMAN 😱
Nef died. considering the mod was so difficult, we decided only one of us can die at a time, so yeah, to get back into the game from hardcore, you got to be in creative mode.
Bruh, all these comments "now do with all dwellers" show how milked that concept is. Its damn everywhere. Dwellers are not scary, nor hard. Theyre overrated. Sad how good mods like SRP dont get any recognition these days😢