The changes seem pretty interesting, especially the instantly exploding or multiple exploding new ultimate, what do you think? 😸 Watch until the end and leave a like or I will send the ravens after you to bite you!! 🐦🐦 Reach Diamond in League of Legends with 1 on 1 coaching: www.soloqsolution.com/remus
I think i would love a q change in direction of statics effect. They could higher the range and make it jump to different targets for farming with lesser dmg after the 3 Hit for ez first wave clear (only on minions on champions each jump could be smaler in dmg) id like to see that could be a skillshot like ez q too or point to click like old fiddle e? That would be so cool!
Old Ravenous Flock was literally the coolest Ability in the Game. A Unique way to give a Mage no stats and still make him Durable. Having to manage the ever increasing Mana Cost, to get Health back as long as you manage it. Gave a tiny bit off Neutral Sustain and could be used in comboes and trades. Was simple, satisfying, Unique and reasonable to have for a Battle Mage. Was better to fight against, because it didnt instantly activated Spell Effects like Lyiandris and Rylais. Its somehow sounds like Swain is one of the Characters, that only needet small Adjustmants to make him more fun for a bigger audience and was completly fine and way better designed then the new Swain, who tried to fix what isnt broken. PS: Watch Vars Retrospect Video, mentions this exact statement and its not far from the truth.
Imo his W is the most interesting ability of Swain. It fits thematically super well to the grand overseer of Noxus who has his minions everywhere and let’s no one hide within his realm of power. The inherent semi-global pressure in summoners rift is a very fun consequence, when you can support your allies and maybe snack some assists from mid lane.
Ye, I fully agree. His W fits him the most consoderimg he has fucking DEMON OF KNOWLEDGE inside him, also W is the most support/mid skewed ouf of all his abilities and I think those are 2 roles they should prioriotize.
Swain W is why I started playing the champ, it's insane how much you could do with the ability! I hope they don't change cuz it's great skill expression 😢
I think it will fix most of Swain's issues and it is really well thought. The only one that I wish they paid attention to, is how the hp stacking mechanic does not scale with the rest of his kit. It would be nice to add some hp scaling on his kit.
That's a really good point. That'd be nice if they could integrate that somewhere! I think though the thought process behind the HP in general is that when he's ulting the enemy team and in the thick of the fight he benefits from having extra HP to help him survive longer. It helps compensate for the fact hes a midrange mage generally speaking. So even though he doesn't have anything that scales with HP it still helps him do his role. But back to you, I agree I feel like they should integrate it with the rest of his kit somehow. Would feel more logical.
how is that, I think if they give us the option which stat (stuff that are thematic with swain) we can pick. But imagine with me, we literally can farm 800-1000 health with it, pro players maybe more
I actually like Swain's W. Baron and dragon steals, as well as getting a kill on an enemy in fog feels incredibly rewarding. I suppose they could give it a passive, maybe something that has to do with max health per lvl, or maybe increase the vision it gives to make it a better scouting tool
@@zat1245 To me it's an intentional inconsistency, since Swain is this great strategic general with a demon that sees everything, what causes this need to have a spy skill
@@lavandalavada4228yeahh I was about to comment that exact thing but also swain is one of my mains and after hitting your e you can get a garenteed w hit this works the other way around also the zoning in fights that the w gives just helps so much with swain staying on enemies. Just because it's a unique ability doesn't mean it's out of place.
Swain W sucks I don't remember how many times I cast it in front of an enemy coming back to lane without looking at his screen and he just walk through it before it activate
@wellanhfdsl9727 I agree it's too long to cast,.definitely doesn't suck, tho. Use it to for vision, assist team in fights, don't depend on it for poke. If you hit with E it's a guaranteed W.
I like Swain W, it’s a nice tactical ability for stopping recalls, cutting off escape routes, slowing down pursuers, etc. It adds something not just for Swain, but for the entire team, and it would be a shame to remove it just cuz it doesn’t match his kit.
Plus it's not like it doesn't work well with his kit. Land the E, pop W and pull them right into it, then chase with Q while they are slow. I say keep it.
@@wooaahh23How is it holding him back, its literally a insane ability, stealing baron drakes, stopping recalls or killing someone in fog of war, zoning in teamfights, slows, good e w combo, what are you talking about man
Yeah, I feel like its not really true that support players enjoy playing swain. It's more about Swain players realising that support is the only playable role.
That's just plain stupid. Something I like about LoL compared to other mobas is that each champ (except yuumi I guess) can technically played in at least 2 roles, that each champion forge their own identity in a role if they perform well enough but that doesn't stop them from being useful when played somewhere else, and I really like that
@@Synlo-t9m It's not "plain" anything. You have champs that are versatile and champs that are not. When you try to give every champ a side lane it only brings trouble when balancing and compromises the champion identity in his original role. I don't want to play Brand supp or jg, why must the mid role suffer from that? And Swain? And Vel'Koz and Morgana, and Quinn, and a lot more champions. I'm not saying champions shouldn't have a side line, but not every champion should, it's been proven time and time again to be an unhealthy balancing mess
His W does fit his kit in a way, it's an alternate way for you to gain souls, a way to compensate a bit for his short range and is a way to check bushes like how most mages can do without it he cannot check bushes safely It literaly help with his weakpoints
^^ literally this, his w feels so uniquely his AND very rewarding whenever it lands. Very helpful for checking/stealing drags, slowing running enemies in team fights, etc. Not only that but it's accurate to his lore too, possibly my favorite ability of his
His W fits his theme, and it works on his kit, but it doesnt quite fit. Think Jhin, his traps, W, R and Q not only all fit his theme, but complement each other and his passive in a seamless way. Swain W isnt season 3 level of disconectivity in design, but its also not up to par with today's standards.
@@lothara.schmal5092 it might not be up to par with the standards for LoL today, but Swain as a whole doesn't really fit into the new meta. Considering he has very low mobility, I feel it's smartest he gets to keep his only ability that slows enemies if you don't catch them with your E in the scenario you're chasing after/running from them
Bruh His W makes sense lore wise. He’s a veteran commander who needs vision and information about the battle. He’s a battle mage. His W is for zoning and ability setup. Q is short range cuz it’s bursty. Swain feels weak because he has no mobility in the meta where everyone has dash or jump. A simple fix would be to bring back his right click pull passive which was more engaging and fun to play.
Swain's W is a remnant of the first time he got reworked because old Swain had the title "The Tactician" or something like that to keep a little bit of old Swain's character design. In my opinion they should've tried to incorporate Beatrice (his companion bird that shot the laser) instead and make her be the demon he draws power from or something similar.
"he doesn't feel like a battlemage, let's make him an ap carry" who fucking cares about cool designs when you can just make ap carries and that's it? To me he always was a toplane mage that should have built ap+tank items. Now he will just become a boring ap carry, just like the other mages, gg Rito
Perhaps for Swain's Q, they can make it be like Pantheon's Q. Swain can tap his q for wide hitbox and quick cast time (whatever he has right now) and hold his q for narrow but longer hitbox (around the same range as his E) with slower cast time.
W should have cast time reduced per lvl.. You can still hit it at early lvls.. but mid to late game it becomes impossible unless target is fully cced or just walks into it and not doge..
2 demonflares seem pretty nice! I hope they go with that idea! One at the start of his ult and the other becoming available after a few seconds like the current one seems pretty damn good! If they're worried about it being too broken, then they could make it so the first one does the most damage and the rest do a bit less!
His kit should be fairly easy to "fix". Passive - Actually not that bad, just needs more consistency(Consistent stacking can be fixed by making E more consistent which in turn makes landing W more consistent, this will be explained in E section) and more impact (Explained in the R section) Q - Actually is fine as it is W - Against CC'd enemies deals +50% damage. (So it's full combo actually deals a decent chunk of damage) E - Slows enemies by 50% for 0.5s when the claw is moving outwards. When the claw moves inwards it won't explode unless it hits an enemy champion specifically. (Yes, it's still easier to hit enemies in Mid range than Close range, but that's the point, to bring mid range enemies Closer to Maximize Q damage and make them stay longer in ur R) R: Demonic Energy Decay after 5s: 7.5 --> 10 Heal per Second: 15/27.5/40 (+18% AP) --> 15/22.5/30 (+18% AP) (+0/0.5/1 per Soul Fragment) New Effect: Swain gains +0/0.5/1 Armor and Magic Resist per Soul Fragment for each enemy champion being drained by R Level 6 Swain is actually strong, hence why R remains unchanged at this levels, however as the enemies start to get items Swain heavily falls behind, full AP Swain dies in a heartbeat, and full Tank Swain (Even with Liandrys) barely deals damage and doesn't stack well with tank items(R heal only scales with AP). This change makes it so that R actually makes Swain tankier in teamfights in addition to increasing it's healing with Soul Fragments(Which increasing healing even in non-AP focused builds). The increase in Demonic Energy Decay makes it so Swain mantains his Ult for less time after 5s if no enemies are being drained, the objective is to make Swain Ult more rewarding but only when played to it's purpose, long lasting teamfights.
I mean it's a no brainer that the dmg from his ultimate withh go down since he'll be able to use it multiple times, so perhaps maybe a reset on takedown?
Ahhhhhh thats what they meant when they said "we want to make Swain less reliant on rylais". They added a slow to his ult radius to take over what Rylais did, interesting, i like the change.
The biggest problem facing Swain's design right now is that his DoT ultimate has literally no counterplay when you combine it with Rylai's, which basically makes it impossible for melees to move.
I always thought the W being like a spectral pillar with an eye on it like the Eye of Sauron that erratically looks around in a large cone. Maybe even have it prioritize a specific action, like a jungle monster death or a ward getting placed and it just locks into that spot for the rest of the duration.
I think that the best alternative is to make Swain's R have multiple explosions with an internal cd, which could be reduced when enemies are hit by the ult, maybe for every one getting damaged reduce it a little bit more, like 1 second for one enemy champ, and 0,5 more secs for each one you add. Maybe it could be "damage dealt", which could have the same effect, like for every 500 dmg dealt you get one explosion, so you both have the pseudo reset mechanic and push a more ap oriented build too.
To make Q more useable against Ranged characters I would to see a cone tightening if you hold Q, the spread of the bolts gets condensed more and more, but to avoid just nuking melees they can also make it so you have to hit at the edge of the Q to to get the most damage. Probably a 200 years idea but I like the idea of that.
I would love to see, that his base spells enhance upon using the ult and in exchange they remove the explosion. So as long as he is in ult has an enhanced version of qwe. For example that his q can be used on target, w acts as a little black hole and e doesnt get blocked by minions or sth along those lines
I can understand wanting to change Swain’s W if they want him to be more of an ADC or midlaner, but it’s the perfect ability for a support. The long range capabilities mean you can help in other team fights, scout for vision, and block the enemies path. It also pairs incredibly well with his W. You can confirm his W if you hit an E, and you can use his W to force the enemy to make a choice if they’re retreating. Try to dodge the W but now be in range of the E, or get hit by the W but be damaged, slowed, and give a stack to Swain. W is one of my favourite abilities in this game, I hope they don’t change it much.
I want his new kit to fit a specific theme: turning secrets to his advantage. As long as he successfully reveals someone with his abilities, he should gain certain advantage (stacks, stats, cooldown, etc.), making him a counter pick to invisible champs and heavy roaming situations.
I'm guessing best they can do is mana bar turns into a demon rage bar when ulting. When enemies are getting hit by the ult it charges. then it can be used to cast empowered abilities or max rage for demon flare
Make his Q a recast on hit, with a gradually lowering damage and larger area. First one is a pretty straight line shot, second is a wider angle, third is a *60 hit. Each one has a lower base damage but a slightly higher health scaling for damage.
I am not a swain main but I played him for a solid year on top lane I think if they make him able to pop his ultimate more than one time instead of that making him more towards 2 v 1 2 v 2 champion it will make him even more strong in team fights and thus making him a nightmare to balance either they nerf its aoe and making him bad in solo lanes or leaving it as is and making him an even more tf demon but this is just my opinion.
To make his Q better at range maybe they can make it do more damage if there is one or to targets in the effect. Like the bolts converge for a single target.
His W is literally the only ability from his entire kit that i would not change. It fits his theme perfectly and is one of the most fun abilities to use ingame
Swain W is the only part I like about new Swain. I think the cohesion comes from the concept of his tactical prowess. It seems like an out-of-place ability until you realize all his basic abilities are extreme proponents of a range threshold: -Q's ability to hit multiple bolts shotgun-style makes it so the closer, the better. -E is THE midrange ability. It is hilariously easy to dodge if thrown at a point-blank target, and it's not exactly a poking ability. Despite all this, it does the most important task of keeping the enemy where Swain wants them, whether that's poking with a EW combo, or getting them super close to Q blast + run them down with ult -W highlights his foresight and proactive ability. It scouts, it stops recalls, it can even slow push with the right build. This is a very underrated ability for someone with good sense of macro. If anything, I think his E, and to a slight extent Q need a little reconsideration. Q and Ult are poster childs for abilities buoyed by how strong itemization for them is that day's patch. Old Swain felt great as a battle/control mage player as a pocket for the assassins that usually murdered your other picks, now he's abysmal at handling any mobility unless the opponent is an open book.
R: multiple explosions are already interesting change, Q: maybe bigger range, or scallable range with Q lvs W: 2 charges just like ashe E? E: faster missle is good change
I would make W damage and flight speed scale with range, closer = more damage and faster detonation. For the ultimate I like the instant damage then having a second cast that is a skill shot like ez ult but wider and shorter about 900 range or so max damage depends on how much he drains. For the passive I would add a stacking debuff every time swain hits with an ability after 5 stacks the enemy is rooted I would also make the drain from when you hit enemies with cc to have some percentage health scaling .
The E going through minions will be huge at toplane since it won't detonate early without touching the enemy laner. Passive should just give hp/mana back as it used to. Crows that sits on trees/ledges should give him vision around him since he see what they see. W should be a static eye sending bolts to anyone nearby slowing his enemies like a mini Victor ultimate. It would increase his 1v1 potential instead of being a random long range spell. R needs to be toggable(20 second cd) since you have no control over your ultimate as it is now, you're very reliant on sticking to enemies which feels bad and probably not even viable at high elo.
It wold be awsome if you have more explosions in your ult depending on the damage you take, like a half or third of your max hp. So if you want to do more damage you'll have to heal a lot, but still not completely useless if you don't, you just use it at full health.
I dunno the current W kinda makes sense to me. It's slow but is a great zoning/poke/vision ability that lets you herd enemies out of certain areas and into slow moving spells like his E. It fits with his lore as a battlefield tactician.
I only have 3 issues with Swain: 1. Nothing in his kit interacts with the passive 2. He is WAY too dependent on item effects 3. Because of 2, until he gets 2-3 items, his ult just feels like a cosmetic effect. The healing is useless, most of it comes from conqueror+riftmaker, damage over time is pathetic, most of it comes from liandry. Solution: Give his spells (eventually, just his ult) different effects based on how many stacks he has, similarly to Smolder. Propositions: 25 stacks -> Ult damage now increases based on stacks aquired 50 stacks -> Gain 20% omnivamp, increased to 30% when under 40% HP 85 stacks -> Doubles W hitbox, ult explosion cast be cast twice every 15 stacks after that -> gain ability power equal to 1% bonus HP
W 'not fitting in with his kit' I think is misunderstanding it a bit. It works perfectly for the lore fantasy, since Swain's supposed to be the omniscient grand strategist that is always aware of you. But when it comes to his kit, I think it fits well enough as a zoning/healing tool that can also be used to further lock down opponents caught in his E-Q combo. It allows him to gain stacks faster, thus making him tankier and fulfilling his role as a battle mage. I'm not a full-on Swain main so take my opinion with a grain of salt, but I think W is a very unique ability that feels nice to use and fair enough to fight against.
Swain Main pre and post rework, they are actually getting close to finishing the rework! he has been an incompelte rework for years cause the only parts of his kit that worked were ssolid were the Q and e and even then they always felt clunky. you were fighting against bad design while playing the champ. The multi flares is the best idea for the ult because now theres a price for choosing to engage against sswain other than his healing. personally they need to incorporate his soul stacks more into his ratios and other abilities cause stacking health you forget about is not that rewarding when im going to build RoA or other health items anyways.
I dont think they know what they are doing with him, to me his most glaring problem is always gonna be his tankyness, he is basically correct in every aspect besides tankyness, because the moment the ennemy team gets items, swain becomes gets one shotted way to easely in fights, they should add a passive with his ultimate where he gets flat bonus resistances based on the number of ennemies hes draining, like 10 armor and mr per champions.
Exactly. I never see Swain as a problem because late game he just needs a little extra focus from teammates to be shutdown. he can win lane and be 4/0 but if he gets locked down he dies a bit late compared to other battle mages because he doesnt have great durability.
I use use swain W in laning phase every full combo, if you land e, place W where you'll pull them too, then pull, unless they have a blink ability, no champion has the movement speed to run out of it. Giving you two stacks per combo
Swain Q should be reverted to what it was previously: not AoE, but massive burst if you hit multiple. Encourages tanks to walk up for their carries, but also allows better single target DPS. W should have two cast ranges: the long range cast which is what it is now, and a short range cast which is basically his old W that roots in an area but has a shorter activation time. E changes suggested are good enough, just make faster. Swain R should demon flare on activation, AND on kill. Not takedown, kill only, to make it balanced.
actually they can make him stack his Q and then his R gets powered by it , and when he does his R he looses the stack or maybe half of it , i don't know something like that might work with him.
wait do people not understand how W fits in his kit??? You combo it with his e to get double the crows for better stacking. It can also help zone enemies into your e so either you get a crow from your w or they are forced to walk into your e or worse yet they blow a flash...
the W is super important to me at least, like others agreed. Feels good to E people into your W as a combo, and provide soft "undodgeable" scenarioes for the enemy in terms of movement.
I think riot don't understand Swain's soul, his combo is good the Q doesn't have range problems, it's literally a shotgun and that's the reason why the E attracts, and the W is to steal, reveal, and cut scape ruts. Swain was very good and balanced before the last rework if they go back to the last swain everything will be wonderful
The issue is Swain is squishy af for how short range he is and also....just doesn't drain tank. It really doesn't feel like it matters too much if he's sucking off 5 people with his ult when he still gets absolutely minced by BoRK/Liandry or whatever else. If anything the most impactful part of his ult is the perma rylais half the time.
Who else remembers when Swain was a perfectly fine champion as-was before he got (deleted) completely reworked and retconned to a much less visually interesting Lucius Malfoy clone with an anime demon hand?
"right now W feels out of place" as true as this is, it fits his character very well, and theres Tons of other out of place abilities on other characters that are far more egregious and game breaking Hoping these changes help though! even if the W range gets paired down to something like a Tahm Kench W as long as it still provides vision i'd be happy to see it still in his kit alright but seriously akshan revive, why is it there
For all the people saying it would be nice if Swain had HP scaling...it sounds good, because of his passive, until you realize it's literally Sion's HP passive,(But with free damage) upgraded, If it was just one ability that scaled with HP it would probably be W, because it would be the most balanced, since otherwise every E hit is basically more guaranteed damage, It will be quite difficult to balance, I mean, it would basically make him play like a tank, but he would also take a lot of damage, due to his infinite scaling with HP, (and because basically if you buy Heartsteel and Grasp, it would be terrible for the gameplay)
His W is super cool, every game i get a chance to W in front of an enemy that is running away from my team to force him to go around it, that 1 second stall many times ends in a kill.
i really hope they dont change his w too much. the semi global presence and use as a zoning tool is so much fun as it stands, removing that would make him half as fun to play
Keep Swain W as is! It's the essence of his global presence on the map and allows him to set up his chain cc with his E. Removing it would gut the champion, even if they buff everything else. The only valid replacement for W would be a mobility spell (movement speed or a dash) to help hin set up his CC combos.
Can they just revert his E to be the old Nevermove. It was so much cooler and unique. They could even reuse his W animation for it, as it casts the same. Then that could free up a slot for a different spell since they don’t like his W as is.
I have played Swain since the primordial times, and yeah, he feels a little underwhelming, but hopefully these changes will improve his funsies while playing
I swear if Riot remove current Swain's W, I'd be pissed. He was perfect even before the mini rework and then they changed him and now he only playable depends on the items he builds. Swain's W is not only a spell but it fits him as a character, his lore! He's a tactician! Eyes everywhere! If they removed it, then it's like them giving a middle finger to the lore and saying "F*ck lore, esport and gameplay only" Swain was the first champ I mained and I stopped playing him after the mini rework.
Just rework W, it doesn't feel impactful as scouting tool, it doesnt feel good as a poking or zoning tool. You allways have to pair it with E or rylai to hit. I allways thought with that much of a delay after casting it should give hard cc, not just a 25-65% slow.
i wish demonflare would give him one explosion and after that the next ones give him shields because the biggest problem is staying alive while being forced to stay in a lot of enemys