I swear the Thunder Kit for the Sidewinder is basically the fucking Telesto from Destiny 2 with how many times it’s been broken and fixed just to be broken again lmao
It’s honestly mind boggling to me how we have a perfect template for infected in the original MW3, and it always takes several months for the mode to be almost as good as it was then. Remember how in Ghosts we originally only had 3 loadouts (I think, it has been a while)? The perfect template is right there yet they don’t seem to realize it
I prefer how it was on modded servers where infected didn’t have throwing knives. On retail infected pretty much are guaranteed to win it’s way too easy.
this! Og mw3 did infected right. Just have 20+ different loadouts to spice things up. I remember a juggernaut loadout in dome in mw3; funny things like that since infected is suppose to be a party mode
The Jawbreaker muzzle issue is a meme now. I almost kinda hope we see that same “fixed” bullet point in each release of patch notes for BO6-era Warzone at this point.
a Biblically Accurate angel "linked" the dreams of the entire dev team and prophesized that if they ever fix this specific bug an apocalyptic cataclysm shall destroy the world This is the only thing keeping the world together 😂
I swear, the thunder kit is basically sh going "just one more patch, just one more and it'll be perfect". I feel the kits existence just shows the idea is fundamentally flawed.
With the KV broadside muzzle issue, the problem is with the KV broadside as a whole, not just the conversion kit. Many times in a match, the game will remove most of my attatchmenys for no reason
I liked the thunder kit before this update when there wasn’t a ramp up, it was more fun and I didn’t feel like I was missing out on the high rpm since most kills happen while is the ramp up phase.
I wanted to mention something about the Sidewinder, the common platform is the MCW platform, just this weapon got the biggest caliber from that platform
@@MetalHead4lifeGamer The extended mag attachments were compatible but then stopped working after a previous update. It doesn’t make sense for there to not be extended mag option for a full auto mod. They disabled it because it caused a bug where the grip turned invisible when you equipped a larger mag.
The ttk for the sidewinder is a bit better than 324ms. Since it’s ramping up the whole time, each consecutive shot takes around 3.5 ms less to fire than the previous. The ttk is around ~314 ms if you hit the first 4 shots, and ~505 ms at range if you hit the first 6. If you miss the first shot and hit the next 4 it’s ~303 ms (if you only start counting the ttk once the 2nd shot is fired) Your math assumed it fires at 555 rpm until the 9th shot, rather than gradually increasing
@@maxmiller262 i honestly have not tested that. I can confirm that it ramps up and decays though. I just assumed it ramped up linearly, since from the patch notes, the fire rate decay speed is linear, and it would make sense for the ramp up to be as well. Also the bal and taq eracdicator are linear with their rof changes. Unless it’s a really dramatic exponential curve, i don’t think i have enough fps to check anyways
I got my first Missile Drone last night sniping on Highrise. When I called it in it was flying too low to look up and aim at the map/players. Pretty demoralizing to work for a high kill streak(for me) just for it to not even be usable when you finally get it
Thermobaric grenades are bugged, as they aren’t leaving a pool of fire behind, making them almost useless (aside from the light damage and brief concussive effect with initial explosion). Also, 149 health display bug is still there after several months.
They need to give the Riveter/haymaker the same conversation kit to what the Jak Thunder has or what they intended it to be. The Haymaker is so terrible, the only thing saving it is that maglift kit. And you still need to be within 5 feet to get an effective kill
Thats stupid for reverting it for the sidewinder thunder Lmg tbh. It was finally viable til they literally reverted it making it unviable for players that want to use it
They really should just rerelease the bugged version as its own kit, maybe make it completely eliminate recoil at max ramp up. That’s what the pytaek from advanced warfare did so it could be another throwback kit like the JAK Atlas was.
The ttk isn’t as bad as ace showed it. Since it’s ramping up the whole time, the ttk is around ~314 ms if you hit the first 4 shots. If you miss the first shot and hit the next 4 it’s ~303 ms. His math assumed it fires at 555 rpm until the 9th shot, rather than gradually increasing
@@Adam-pk7go its call of duty hit registry being bad is intentional. Ttk doesnt matter anymore no matter with how many shots you put in the enemy player and only a select few register
Okay, I'm actually very annoyed that they removed the semi-auto fire modes for the AMPs on the Rival-9 and especially the Lachmann Shroud, when you showed us the massive damage increase on the Shroud with the mode, it was extremely fun to use with the kit due to the much better stats with it, now I'm very sad that we can't use them anymore, even with the Rival-9, I really wanted to try that one out as well... ugh. :( Thanks for ruining my fun, MWIII, smh...
@@jamiehalfkin5813 I actually can use it, lmfao, I just want to try something different by using it semi-automatic with the kit to see how different it performs…
@@graysonbuttercheeks3136 Thank you, yeah, quite fun indeed, but the Shroud was godlike on Hardcore with the kit on semi-automatic mode… I was one shotting people across the map… with an SMG, LMFAO
Ace - one minor yet important change with the Rival 9 AMP: They removed the single fire option on the kit which was totally broken with a trigger software as the damage and fire rate combination made it kill way too fast over a buffed (AMP) range 😉.
they said on X "blueprint gunfight, with eye emoji" like cool finally and update to gun fight but why cant we just have a complete random weapon/loadout generator. Would be amazing to have it completely random and not a set list of randomness. I'm talking like 2 games would never be the same type random with attachments/guns
They really need to add all the maps to demolition, demolition is incredibly fun, but playing the same 4 maps gets boring after a while. It would bring the classic mw2 vibes n just be so much fun, I would never touch another game if they did this.
Yeah Gunfight load outs are kinda terrible. I don't want dual tyr's or at least add more variety. You get the same loadouts every match and it tends to be pistols majority of the time.
Kindly Try jump spams on Controller, My Aim Sometimes Automatically Shakes like When You aim with your Sniper like those Breathing Shakes. I don’t know how to explain it but yea. I dint know what triggers it. But Jump spamming is not quite nerfed a lot I guess I may be wrong. I guess it’s nerfed when people just jump spam while without any momentum. I might be wrong but yea. It would be a Great Explanation Video.
I have the same jak jaw-breaker bug, but only on the jak jaw-breaker but also on many other attachments on many other guns. (Mostly magazine attachments)
Ah. Went back to playing semi normally. I noticed that assist change to kill streaks was done just a few days ago. Before that, I was able to earn Mortar Strikes so quickly with the new vest, that I had two on the field and one in reserve.
Jawbreaker muzzle won't load in anymore. I wanted to test it in warzone and it worked the first few matches of plunder. Decided the skyfury comp felt decent. Went to use in resurgence. Now won't load anymore lol. Idk why but I really wanna use that gun.
Great info bro👊👊👊, is their a Bug in game for operators in game call out’s such as change’g Mag’s and other call outs??, as I’ve had No operator call out’s for 2 week’s ???, keep up the good work bro👊👊👊.
Surprised that all the Looping and Chaining kill/scorestreak shenanigans remain untouched. Some guy can literally chill in a corner with his AC-130 laptop and keep chaining them infinitely on smaller maps or 12v12 maps.
Are gun assists while using killstreaks giving half a kill? This was active at one point, then inactive at one point. So I went back to scorestreaks. Seems like scorestreaks are still the best if your streak assist counts toward future streaks. Am I understanding this correctly?
I had an issue equipping the 45 Rd mag to the BP50. Decided I wanted to complete some older challenges and I kept wondering why my ammo depleted so fast. Also, the in game stats for damage may be bugged and that threw me off.
@@IncredibleJ2791 that’s my secret attachment when I need recoil for long distance. Hopefully too many people won’t notice or It’ll be nerfed in some way
Does anyone else think drop shooting is a little out of hand in this game? I know it’s always been a part of COD but like everyone I go against just drop shots and it’s annoying that there’s no penalty for it
@OscarMartinez-jd8gd ik it sucks when it is literally everyone you come across is pretending its the champs events & like they're being filmed on stage but there is plenty you can do to improve "how good you are" at the game. you can save up and get a better controller. better internet speed. better monitor, computer. you do kinda have to take accounability when no one else is in control of that stuff but you. unless you already have the most expensive set up on earth today and you always have the latest updates for all of your equipment, the only thing that you truly have no control over is the fact that skill based match making is in the game. and that is likely what you are figuring out. its that you do well even if its barely over a 1 kd, you get punished. the game sucks in that regard.
It's for sure a skill issue, having a scuff or cinch controller doesn't make a difference. Just play claw maybe, or if your on keyboard change your bindings idk. Just get good lol
Just bind your left stick down axis to prone…it’s literally broken if you can get used to it. Instant drop shot especially if you bind the down axis to a key. I have no reason to move backwards…so down is prone for me. Snaking cover is easier as well.
It's kinda funny how they're so quick at nerfing gadgets that no one is using to begin with but never even come up with the idea of buffing the stuff that's utterly useless, like the Carrack.
Most I've played MP in a season (outside of initial camo grind) due to WZ servers. Two weeks of complete server trash unfortunately with the new player counts, and MP is the only stable mode around.....
The loadouts suck in infected. The same people who choose what attachments go on bundle blueprints decided what attachments and guns go into infected 😭
The Scarlet Laser removal kinda killed my enjoyment of the Kar tbh. I know it's still a great sniper, but having that hipfire accuracy was hilariously fun
I personally think scorestreaks is best especially if you know how to exploit points. Pro tip: riot shield crowd control assists add points as well as count towards assist counting as kills with Mission Control comms vest. I’ve gotten a swarm with only 3 kills before.
Is anyone even surprised that SHG is once again refusing to nerf their overpowered battlepass guns? I'm sticking to just IW and Treyarch CODs in the future.
I wish they would just nerf the Kar. It's insane that a marksman rifle with ADS times similar to an SMG has the same 1 shot range values as sniper rifles.
The swarm counting towards killstreaks is crazy. If you're playing 12v12, you can super easily start looping swarm + ac130 + DNA bombs. super disgusting
My longest shot with the renetti without suppressor or high grain ammo is 83.02m! I want to start a challenge for you. What is the longest you can get with the renetti without a suppressor or high grain ammo..
@@KiryokuYT No, it wasn't. I know Ace said it was, but in my testing it had a significantly higher fire rate of 640 vs. 550 RPM for the base, meaning it had a TTK of 188 vs. 220ms for the base. I commented about this in his breakdown of the kit, and the semi-auto mode was removed likely because it was borderline busted when combined with the kit's faster bullet velocity and ADS movement speed. No other gun could touch it in its max damage range that wasn't capable of a OHK or akimbo.
I think weapon buffs & nerfs & bug fixes are automated by AI which is why things keep getting reverted & fixed & then broken & then claiming its fixed but its still broken & shit not fitting the description of what it says in game. It’s the only logical explanation as to why you would claim an attachment bug was fixed, but it is still not fixed for the third time around.
Man they need to nerf that damn kar98k man, that thing is annoying. I didn't think we'd ever run into Quickscoping as annoying as the spr all the way back in mw2019, but here we are.
I'm soooo ready for the next title. Mw3 is super stale for me rn. Especially now that they aren't adding seasonal content to zombies. Tbh this is my least favorite title of late. The movement and guns are great but I dislike alot of maps. New ones are good tho. It's bad when I'd rather play warzone then mp. Multiplayer just isn't fun for me anymore. Mw2 movement sucked but I like almost all maps. And the quick play filter was soo much better. I didn't ever get tired of mp on mw2. If the movement and guns were there, I'd only play mw2 but can't now cuz too slow.
I am still absolutely flabbergasted that they made streaks stack on streaks. It completely breaks the game. You should not be able to essentially win the game by camping for all your streaks and hide in a corner. What are we in, MW19 again? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nt_i41fBc3U.htmlsi=p2i7OMxVT38b5hFV
The southern hemisphere servers are legit BROKEN and fukall is being said or done about it. Connection EVERY game about halfway though for everyone breksdown then re stabilises. But often kicks the whole lobby. Dont know what theyve done but theyve fuked it.
I have a video on this recorded and coming sometime soon. Unfortunately, people are gaining access to people's Activision accounts and selling that access so people can link their CoD accounts and cheat without caring if they get banned since it wasn't their account to begin with. If you check your emails, you'll probably find something from Activision mentioning that a Steam account has been linked to your Activision account. This has been happening more and more lately and the best way to avoid it in the future is to activate 2FA on your Activision account.
There's a chance (although probably a slim one) that you could appeal it. I have heard of these types of bans being reverted but don't expect it to happen for sure.
@TheXclusiveAce I appealed it the day it happened. Immediately sent back an automated email saying denied. They didn't even let me explain. I've tried multiple types of support options and requests, and they still haven't got back to me with anything.
The majority of maps are unplayable once 2 players are using the kar98. It's both the best sniper rifle and the best shotgun in the game and it's 1hk potential is insane. Report all Kar98 users for exploiting until they get the message.
Goddamm kar98 ... it's pretty much single handedly ruining mw3. Like I can't even tell if I like Paris or Tokyo cuz at least 3 players on both teams are running Kars it's basically reduced me to only playing small map mosh but even there because of its hip fire accuracy and ads speed it can be a problem I was sure they would nerf this gun into the ground as they have w so many other guns that weren't as broken and more enjoyable
@@nicowolf2757 it also has the highest flinch of all snipers and a pretty bottom of the pack rpm. You are far better off with a longbow in most cases. The only thing that I would say should be changed is the fact that it has AA. Otherwise it’s really pretty well-balanced
@@SUPERBLINDRHINO the fastest ttk in the game against most guns in a 1v1 situation. Flinch does matter if I can’t even shoot before that bullet is shot. Your argument is just reciting the video lol, I’m done here.
@@nicowolf2757 cap. Almost every automatic gun in the game has the capability of ADSing and getting a bullet on target before the kar98k would even scope in. If you miss and don’t cause the flinch and get shot, they were better. If you did hit and they were still able to hit you with the flinch, they were just better.