I would like to take you through how we built a wordsearch game for Android and iOS with Xamarin.Forms. We will explore some of the key elements of the game and how parts of the framework and/or open source community helped us to achieve our goals.
The key elements at present are:
- The use of SkiaSharp and a custom particle effect to achieve a rewarding user experience ( Bijington/status/...)
- The use of Lottie animations ( Bijington/status/...)
- Building for speed and accepting that some conventions (MVVM) will ultimately be broken
Ideally I would like to have a play with testing bits in MAUI before the time this event occurs, if so then I would like to consider including that as part if time allows.
30 июл 2024