I really want to like and recommend this hack simply because I love the idea of a main hub that you go into everytime with different outcomes as you get different items. However, there is just some stuff that really is just not good. For example some of the rooms (while not the most difficult) feature some sort of gimmick/idea that is pretty nice to play. But then you have rooms like 4 where you just simply jump on Parakoopas, room 11 is a check if you pressed all the switches, however I feel like some sort of difficulty for a check wouldn't have been bad since this is classified as a Kaizo:Hard hack. But what really makes me not recommend this hack is the underwater maze, the idea behind an underwater maze is already terrible, however it can be challenging and make the player feel accomplished after beating it, you don't have that here tho, the difficulty here is not getting softlocked. I just looked at the maze in LM since I already stopped playing this hack once simply for the underwater maze. Also the backtracking to room 7 after beating room 8 is kinda weird and doesn't really fit into the rest of the hack which is why I skipped it entirely before realizing that I'd get stuck if I don't hit the blue switch. All in all a really good idea for a hack with some major flaws, if you decide to try it out I would recommend looking at the video for the underwater maze.
Download the hack here:
www.smwcentral...
16 окт 2024