that was fun to make, thank you!!! Took me 7 hours to render approx. 300 frames at 200 samples on a 2019 macbook pro, holy crap, really? Looks fantastic though, and I'm pleased that it was easy for me to do this, feels like my chops are growing. DERRK FTW!! ❤
really nice tutorial as always! one thing I'd like to note is that you're technically not supposed to use albedo colors with a value of 0 or 1 because that means that the object either absorbs or reflects 100% of the light that hits it and it isn't physically accurate. Keep up the great work, I really enjoy watching your videos!
Bah, who the hell cares about PBR cheat sheets anyway? 😟It's a problem on BlenderKit as well - likely all/most other asset repositories too - "look, I'm using PBR, but I'm not following the rules of PBR". Also sets the light strength completely arbitrary. If not using mathematically correct scaling, at least scale it to complement sky only Nishita but not really competing with sun & sky Nishita in an indoor setting. Nishita and background (with no HDR) at strength 1, and adjust CM exposure. The idea should be to create re-usable assets scaled to real world scales incl emission strengths. Also, for a light that is based solely on indirect lighting from a LED source, I'd examine how the indirect actually looks on the lamp shade itself, and then try to fake it within the material so that it provides direct illumination instead. This to limit an obvious source for noise.
Your videos are what got me into cg and modelling. And thanks to your array of tutorials and advice ive gone from wanting to do maths at college to now going to one especially for cg. Yet again thanks for your videos which i hope will keep coming :)
Hi Derek, great tutorial as ever, I have just got round to having a go at this one. Just a quick point of interest, if you uncheck the "align to view" button on the right hand side of the panel when adding a reference image, then it will be brought in to your scene in the correct orientation. (well, plan view or numpad 7) with zero rotation etc. Keep up with the great tutorials, it helped me massively when I started out. :-)
Awesome derk, I learned that you could do multiplication with the timeliness counter. Thanks for that. I do loads of 2D animation stuff, so frames as you know are are a major network used so, so is maths. Lol love your name too Derk! Smooth flow and sensually aided through the stream of your work flow. Love how you make a simple process look simple too. I want to start using cycles too at some point
Oh yeah!!!! That is looking good! Love your tutorials! It's for me smth. like peace of fresh Art in the hole mass of tutorials at the YT where people trying to recrate same old stuff in Geometry Nodes :). Like your style to serve the material and your voice is also good to relax =) you have to do massage and speake lot and slow with your clients ))))
36:20 I'm struggling with the light there. I extended the shade like you showed, I made the upper column thicker, the light always leaks through the shade. Any possible fix? It's like the shade is not even there.
You may need to reorganize or reapply materials. Also if you are done with that piece you can just apply the solidify and apply the materials to the right parts the normal way
I have a problem with applying the white material at 33:33 , When I change the Material Offset to "1" in the solidify modifier. the white material gets applied to the outside of the mesh not the inside.
I had the same issue. what I did, was assign the white colour to the shade as being the main one. i.e. select the model in edit mode, select the white colour and hit assign. then, I moved the white material above the black one. you should have the correct colour scheme now when hitting 1 in the material offset.
Hi, you can try modifier properties>Solidify>Materials>Material offset 1 and Rim set to 1. That solved the problem for me as I didn't want to change the Normals position. It would also be good to experiment with Edge data to define the relationship between the two materials. I also removed the current materials from the object (part) I'm working on and installed new ones. I wish you all the best and keep going. Congratulations Derek on another useful tutorial.
You should render out all the frames individually in a sequence and then you can, in a new blender project, string them all together and export a video file. Some of my videos cover this but probably best to find a short one that shows the process!
Turn on subtitles if english is not your first language. He goes into xray mode (Alt-z) and adds 3 more extrudes - with each extrude also moved and scaled. Then an edge loop is added (Crtl -r) between the last two edge loops, and slid up close to the loop above it. That is to keep that corner sharp. If you press e then s (like he did) you get the extrude & get to scale it immediately. Follow the keypress indicator at the bottom left if you dont know what he has done.
am new here an i lost it when he said " Press G and Z to scale the height to 34cms "💀 like its S for sizing right he edited his HOTKEYs or sumthng😶 i feel like an OUTCAST now sedlyf me. 💀