Yup! It's not limited to once per turn. So long as you deal noncombat damage equal to a creature's toughness, you draw a card. The creature doesn't even need to die (like with Stuffy Doll). Amazing ability! Thanks! Glad you like them! :)
I see ya went more with the Card Draw angle than ya did with the "Sniping" angle. I recently just built her in a Mardu deck to act more as a creature Sniper, by using large damage spells to spot remove and "Snipe" High value targets, and combo pieces. You can maybe swap Mardu for Jeskai if you want more card draw or to make her unblockable, but I find Mardu to be more fun, personally speaking.
@@TheCommanderTavern She really is amazing, and a bit of a slept on commander/regular piece. She's great as both a control and aggro piece. I'd argue if you want the Mercenary/Sharpshooter vibe, to go with Mardu to splash black for spot removal like "Murder," and "heroes downfall" and what not. To make it feel like your an anti-hero creature sniper. But if you want that Sniper feel you go for Jeskai and splash blue for unblockable aura's and abilities or equipment. Which will make it feel like your sniping your opponents, and tactically taking out their key pieces while plinking them in the face with burn spells like lightning bolt. Your still drawing cards with either color pairs, but the difference is playstyle. Do you want to snipe valuable creatures and draw fewer, but more valuable cards. Or do you want to draw more cards, but get less value in return, but carefully weighing your options?
@@ardynamberglow3124 Exactly! There're so many different ways to build around it. I'm almost glad it's just RW so that you have multiple other decks to put in the 99 if you want to add an extra color.