Hello, everyone! I'm Demented Kirby and welcome to my channel, The Commander Tavern. The Commander Tavern is a channel dedicated to my favorite Magic: the Gathering format.
The channel contains several series covering various topics of Commander: The Brewery provides in-depth deck techs where I discuss each card in detail - all 100 of them; The Stage is a series of game play videos; A Flight is a series of set/product reviews for use in Commander. Barkeep Upkeep is a series with opinions and how-to's.
My goal is to develop this channel into something I can use to express my ideas on the Commander Format. Hopefully, there are others interested in my ideas and further along I can collaborate with other channels on similar content!
Thanks for your interest and all are welcome to The Commander Tavern!
gonna try that out, got the precon and tried to play it with a lot more selfmill (with Hermit Druid) to get Lhurgoyfs to the field.. but compared to the Uldrazi Deck or my friends Decks there is like no way to do early damage to them.. means Disa is kinda useless and not making token.. Lets see if your version can do better xD if not then i take this crappy Deck appart :(
Yeah, same thing happened with me. I found it was too slow. But if you're swinging with small, unblockable creatures, you'll always get early tarmogoyfs. Granted, they might necessarily be huge early on, but they'll definitely get there. And once you're making 3 9/10's per combat, you'll definitely be a threat, lol.
I bought this deck because it said graveyard overdrive. I thought it was going to be a total reanimator deck. When I found out it was a lhurgoyf tribal deck I was so disappointed. Today, I saw your video and want to take the precon in the same direction. Thanks!
I like Blade of Selves and Zephyr Boots as equipments that have great synergy with this commander. Blade of Selves to hit all opponents during each of your turns and make 3 Tarmagoyf tokens. Zephyr boots to give a creature flying and discard effect to possibly cheat in a goyf from your hand
It tool me a whole 3 minutes to realize that after you draft 100 cards, you remove cards into the sideboard to make room for basics. That was confusing me for a bit.
Haha, yeah, it also happens sometimes with regular limited, too :P Gotta always make space for those blasted lands! XD In all seriousness though, that's what you're drafting 20 mana-fixing lands in its own pack because it's inevitable for a handful of your other 60 cards to not fit your commander's color identity. That way you're not just slotting in >30+ basics. You need to be able to play your cards, after all. I found this to be the best way to draft it and ensure everyone has a viable play experience.
I think cankerbloom is a good choice for interaction as it also gives a proliferate option. The muse and flash go well together.consider Alchemists refuge. With the token creation consider adding brudiclad he can turn them all into scion tokens
I highly doubt this list functions reliably. Not enough ramp. Not enough card draw. Not enough morphs. Tons of convoluted extras and morph pay offs in a deck that again doesn't have morphs. The strongest thing Kadena does is cast a free morph per turn. Only running one card in the entire deck to take advantage of this your opponents turns is a mistake. There is no way that you have any mana to pay morph costs when you have no ramp and when you have this many sorcery speed spells that you are paying for on your turn to attempt to build a board state. I'm questioning if you actually have this deck in paper or if you just ripped cards from EDHrec to make a video.
I literally play this deck in real life (link at end of comment to my actual deck with the actual cards) and have won multiple times with it. I made this video precisely because I have the deck. Granted, I mostly update all my decks with new sets so the deck does have a couple of cards different than the video, for obvious reasons. You don't need every single card printed with morph just because it's a morph deck. Most morph effects are trash, with the best ones being interaction. There're multiple ways of playing face-down creatures without it being via morph, megamorph, or disguise. You can also manifest or have them enter face-down via other methods. www.moxfield.com/decks/qQUTPkJlf0KqOzjB0F4vNg
You don't have to do anything in commander. But the point of a guide channel is to point people towards making good decisions and make functional decks. 17 morphs is way too few unless you're playing a bunch of tutor effects and powerful draw engines that don't revolve around having morphs. You have zero tutors and you aren't playing Rhystic Study, Sylvan Library, or the One Ring (which is fine, I respect decisions to not play these cards, that isn't the point). Your deck lacks win conditions only having printlifter and a beastmaster's ascension. The deck has multiple payoffs for turning things face up, but 49 of the cards in your deck do not get discounted by your commander, so the majority of your mana is going into playing those cards, not turning thing face up. You especially can't afford to turn things up because you are light on ramp and the morphs that you do have in the deck cost on average 4 mana to turn face up. Additionally, you've got a ton of cloak and manifest support in the deck, but only 28 creatures and only 3 non-creatures with a morph cost. Two thirds of the manifests and cloaks are just 2/2 creatures that you can't do anything with even if you did have mana. So you're only real win condition is the beastmaster's ascension.
If your gonna run Maskwood nexus, run realmbreaker! it allows for more land drops and the ability to summon every creature out of your deck for 10 mana 😊
For some use of everything counters on opponents creatures there is gor muldrak to give you and all permanents you control protection from salamanders, and dormant sliver if you dont focus on creature typal. Joda's codex is a 5 cost 5 to active with domain, which means free card draw every turn. Prismatic geoscope is a 5 cost mana rock that will tap for 5 of any color combo, and sphinx of clear skys is a fact or fiction every time it hits Deep water will also turn all the mana from cloud post and the tron lands into blue
I considered Gor Muldrak in my initial build but cut it when trimming the deck to 100 cards. Along that same vein I considered Hungry Lynx for the same reason. Domain is super strong in this deck and I also considered it - specifically Collective Restraint. Unfortunately, as good as so many cards are for Omo, the deck can only have 99 additional cards XD I love your suggestions, though! So many great cards!
@@TheCommanderTavern I'm also glad you went with other styles of evasion than shifting sliver. If I wanted to play slivers I'd play slivers. And your the first person I've seen bring up treefolk protector! In addition to that there is trite sanctum that can give indestructible to a god and skip the need for its 2nd ability with everything counter
@@ethangrabas6068 Any copy effect, Vesuva included, can only copy cards as they are printed. They don't care about any counters, equipment or auras attached to the thing being copied. As long as the creature Vesuva is trying to copy is a land by the enchantments mentioned already , you'll get another copy of that creature without the enchantment that initially turned it into a land because copy effects can only copy the printed values of a card, nothing else. I don't know if I explained that all but I hope that helps!
Here's a fun, if somewhat impractical tech. Embiggen. 1 CMC instant. Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. Now as you may have noticed, this won't work for your creatures. If they have an Everything counter, they are Brushwaggs. HOWEVER if you use land transformation to turn one of your lands with a counter on them into a creature, things get interesting. As long as it has the text "it's still a land," it will only gain land types from the counter, not creature types. So it will NOT be a Brushwagg, and based on land types it will get a whopping +12/+12 (I think) for 1 mana. Is it practical? No. Is it impactful? Eh. Is it funny? Hell yes.
At least +17 (Land Creature is +2, there are +10 non basic land types and +5 basic land types). Then if you put it on creature lands like Inkmoth Nexus, +1 for artifact. Or if you are cheeky and has a Snow Basic land, that’s +2. Oh did I forget to mention Inkmoth nexus has infect?
Ooh! That is 10,000% spicy! I love it! Embiggen is even better if used on a snow basic land with an everything counter since it'll have 2 additional supertypes.
Its a nice Dauthi tribal deck 😂. Oh right, seriously its a nice plan to use the second ability. Probably in the future we get more Lhurgoyfs, but now its not an option. I really miss Garruk's uprising in this deck. Also, maybe u can cut reliquary tower because if you haven't you need to discard at end of turn and you can fill your geveyard easily.
When I started building this, I quickly realized that there wasn't enough lhurgoyfs or even changelings to make it worth my while. But if that changes in the future, more could definitely be added. I wouldn't cut a land for a nonland card, considering the number of lands in the deck is already at a functional minimum.
I could see Stone-Seeder Hierophant do some work for speeding up the Maze's End win con. I also think that its strange that Omo doesn't have Changling on there own.
Im glad I found this video! I'm making a similar Disa build around Double Strike attacks, but you gave me some good inspiration and highlighted some cards I missed. Don't forget about Populate cards, Ghired's Beligerence looks great in this!
Yedora works with morph, megamorph, and disguise because those abilities are on face-down creatures. Here, taken straight from Gatherer, WotC's official card database: gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=518466#:~:text=If%20the%20face%2Ddown%20card,to%20turn%20it%20face%20up.&text=If%20one%20of%20these%20Forests,%2C%20abilities%2C%20and%20so%20on.
Activating a morph cost is a "special action". The 11 different special actions do not use the stack and each has its own set of unique rules support. Each individual morph creature is a 2/2 with no abilities. Removing the abilities of a creature with no abilities doesn't do anything.
I am thinking about building him. Is there a better way to end the game than venture into the dungeon? I dound a single vehicle that can be blinked for damage and a single creature that can make opponents lose 2 life when it enters. Just trying to build out options
You can definitely build this with multiple other options. There're so many creatures with enter-the-battlefield triggers. Just use whichever ones call to you most. That's why I went with dungeons, because I love the mechanic.
I run a Goro-Goro and Satoru deck so I knew exactly where you were going with this. Honestly, it's pretty interesting, but gets really stale after a while in my experience because it depends too much on the commander staying on the battlefield. Including green helps this, but I'm really not that hype for this version of the deck. I bought Graveyard Overdrive mostly to get a nostalgia hit of running Goyfs and Alara-Jund callbacks.
@@TheCommanderTavern yeah, I have fond memories of DMC 1. Still imo was the best DMC.. did like 2, even if a lot easier. Never really got into the newer ones. 😅
@@TheCommanderTavern true, I still have it somewhere. Havent touched it in years, because I can't play it on my PS5 nor could it be played on the PS4. Also I am not as good at those types of games anymore compared to when it was released. 😅🤣
I definitely leaning more into graveyard value and cheating out lhurgoyfs with my build but this was still a very interesting build and did give me some other ideas on what I could add to my version of the deck.
I do like your idea, though I think that the other new Goyf are also quite good. Might not initially go with this kind of build, but if my current build I am making isn't working I might try a similar build to this one. Also do think you are running to few lands, I tested a few times on Moxfield (not the best testing environment in my experience), but quite often it didn't get me enough lands to run smoothly. But if that works for you, then kudos to you. :D
Thanks! Glad you have an idea you can work around to your own liking. You can always swap out whatever you want for more lhurgoyfs and lands if you wanted to. The land count seems low if you're not counting the MDFC lands. I always play them I have no other land to play. The curve is quite low so having at least 2-3 lands in opening hand is enough, given that the median CMC of the deck is 2 (considering lands) and 3 (not considering lands).
How do you feel about extra combat steps in this deck? Seem like it could be effective, though token doublers do about the same. Maybe a potential budget alternative to token doublers.
Nice catch! That was 100% the intention. Same reason I played the token doublers over Roaming Throne (it's actually more than all but Doubling Season).
I like the build. Might have to try this if I ever get around to finishing any of the other dozen legendary creatures I'm trying to build around that's recently come out😅
Thanks! Glad you liked it! Yeah, I hear ya! That's the good thing about me having my channel; I get to build hundreds of decks even if I only play with them online XD
So if you can afford it, painter's servant choosing a color that isn't in your deck will let pretty much everything be plotted. Izzet also have fantastic tutors and recursion for it.