PLEASE play more vic3, haven’t seen anybody else with your level of half-meta-knowledge-half-complete-novice energy, it’s super interesting to watch to deal with different challenges. I’d give you advice but I’m loving watching you handle things on your own lol
Glad to see that Potato is playing Vicky 3. I know it’s not everybody’s cup of tea, but I always enjoy it when he goes outside of Civ every now and then.
Happy to see more Vic 3, I've loved the game since SOI and found the various thunderdome patches something comical. Heres to more balance in the near future and it'll be even grander
Since seeing you first place this game a couple years ago and I am hooked! I have like 900 hours and the newest patch goes craaaazy hard. in the current Civ hiatus between 6 and 7, its been filling the void and making me realize what civ has been missing for decades.
@@thespiffingbrit I don't even have ws to express my gratitude - but go Denmark, spoken an Inuit!.. My Goodness that would be grand! Thanks, Potato! Do remember that you're loved!.. Loads of love from Denmark 🤗
@@thespiffingbrit Woohoo!! I'm on "The List!" - you know.... if you switch a letter, The List becomes "The Lust! 😈 pr the" The Lost"(that would be you, but Denmark doesn't regret letting go of that dysfunctional former colony of Britain - it's a mess we wouldn't like our comfortable lives interfere with 😁
Hell yes Vicky 3 You couldve gotten Tenant Farmers passed if you granted the Market Liberal Landowner agitator leadership of the Interest Group. You right click the agitaror and Grant Leadership. Its extremely powerful to get the Modern Conservative early game in a traditionalist country.
I love how you go so deep into the mechanics and explain your reasoning. I learned quite a few new things! I need to look at my pops in more detail, there's a ton of cool stuff!
2:30 Unless they changed this for 1.7 it's often a bad idea to get construction sectors early on as having construction sectors causes your construction to split into the private/government queues. Yes, the total amount of construction goes up, but you lose control over some of it. With Traditionalism that's not too bad as you only go from 10 to 9 but for small countries with better starting economy laws (Algeria on older patches started with Interventionism, Krakow starts with Laissez-faire) that can be a massive loss of control in your economy and even the drop from 10 to 9 government construction adds up in the long run.
Private construction is not bad anymore with 1.7, while you loose control, they usually build useful stuff. You generally don't want to own the buildings anymore since it's very inefficient and you will loose more money on the bureaucracy than you make off dividends.
"My people, I am sorry, the British have such a strong navy. I feared for our country should they bring it to bear, I *had* to accept their demand to ban slavery. For the sake of *peace*. (and certainly not because now I make a bunch more money)"
i love the way you explain how things work. usually, i look at all these different things and numbers and have no clue how they piece together. the way you explain things make them appear like the really matter, then i see the effect they have as it becomes a domino effect of problem solving. well done!
You misplayed the corn laws. If you grant the market liberal landowner leadership, the landowners will support getting of serfdom and traditionalism 13:52
His landowner leader is the Emperor. If he were to replace him he would have lost all his combat advantage. Corn Laws are OP don't get me wrong but it aint +30 on attack OP
@@berkdikmen95 no, you can grant the market liberal agitator leadership of the landowner party while still maintaining the emperor since you are a monarchy as Ethiopia.
God I love your Paradox content so much! I remember watching the EU4 Ireland video and itching for more, please, give us more Paradox! It's so good and you're so knowledgable!
usually i dont watch vids this long but this has been playing as background audio and i just realised im almost through the whole thing, nice one, you managed to keep my interest more than like 90% of content on this site :3
I love watching you play this game because I can not wrap my head around it, no matter how many video's I watch. I can not wait for the rest of this series!
A tip for U: (I don't know if have sphere of influence or not, but I will assume yes) You could have cancelled the homesteading law annecmant, had only the rural folk in goverment, and abdicate to the newly radicalised Homesteading revolt, which would enact it instantly.
POTATOOOOOO I LOVE YOU SO MUCHHH!!!! I WAS LOOKING FOR YOU TO PLAY VIC 3 FOR A LONG TIME!!!! HERE WE GO!!!!! I WAS WATCHING YOU SINCE CIV 6, MUCH LOVE!!!!!!!!!!
I think you need to have a port in sulfurland to connect it to your market, since it is separated by water. Getting a navy was probably a bad call, since it costs so much. Better to expand via land and use funds for building things like gold mines. Government construction needs to stay on.
If you made the agitator you got from the corn laws JE the leader of the landowners then you could've gotten tenant farmers or homesteading easily, as well as getting rid of traditionalism.
Decreasing government wages is usually a bad thing - you saved like 500 by paying them less, but losing -10% prestige put you down to Minor power and that came with extra costs from interest.
Here are some tips i wanna share: - Dont build construction sectors untill you can afford 20 because you are wasting your money and not building what you want faster but slower. (So once you get 100 iron in your market and build 2 construction sectors set on iron) - When you get journal for market liberal, give him leadership and enact homesteading instead of tenant farms. He will give you more success chance and no stall as leader instead of agitator. Also market liberals have the same opinion on tenant farms and homesteading. - Market liberals also hates traditionalism, so you can get agrarianism or laissez-faire - love your videos.
I thought the enactment of tenant farmers was going to be stuck given the UI showing the enactment was paused and your illegitimate government. Forgot that political movements allow you to push laws anyway. Good to know.
30:14 “A promote social mobility decree in Somaliland, alongside the violent suppression” The sheer emotional dissonance of those words’ connotations is astounding
6:00 you can make agitator a ruler of the intrest group by rightclicking on him, so then the landowners political power would also support the reforms and not only the movements the agitator starts
i have played multiple rounds in 1.7 and never managed to get rid of radicals, especially in conquest oriented rounds it seems to be a constant problem. I hope they will change radicals from standard of living to compare it to the regional average instead of solely look at the change.
Well it stands to reason you'll never make everyone happy (outside of late-ish game full communism setups but even those will have a few radicals), what really matters is exactly who those radicals are and support.
I don't know if this is locked behind a DLC, but you can grant leadership of a interest group to an agitator so you could have made that market liberal the leader of the landowners and enact tenant farmers, laissez fare and free trade easily.
he subsidieses buildings that cant hire staff because of general worker shortage. does this have any affect on more people becomming hired? Also, later (35:12) he subsidies clipper production. the factory shows that input goods are cheap and output good is expensive, meaning the factory already is highly sentivised to satrt production as high as possible. does subsidisieng do anything in this case?
Subsidizing a building will force it to hire pops if they're available and cause already employed pops to jump over as well. Can be useful to subsidize a freshly built building for a few weeks to get it up and running faster which can be rather useful when it is part of a feedback loop (like Iron Mines and Tool Workshops).
This was a pretty classic example of what happens when you grow fast as a country with rubbish tech but lag on political reforms. Your growth stalls out, which prevents you from investing into tech, which means you miss out on growth from better production methods and ultimately fail to get the exponential growth you need to succeed when starting with such a big tech handicap. Sometimes it's better to grow more slowly since the more built up your states are, the stronger the useful IGs such as industrialists are. More reforms can be more important than more land. p.s. your dudes wanted consumption-only taxation because 20% of your population was radicals, probably mostly from running v high taxes a lot but you also generated extra radicals by conquering territory when you already had high infamy
it barely looks like you are playing the same game I played or watched other people play. how many windows, options, lists, tabs and mechanics this game has that I've never seem before ?
Dang, potato playing Vic 3 with the skill like he invented the game meanwhile everyone is migrating away from my country and I'm 2k in the red on max taxes and minimum wages and I have no idea what happened to get there in the first place or how to fix it lol