This fight is a bit scuffed, but honestly this fight is BS so I don't mind too much haha.
Game Modifications:
-Modified the party
Strategy:
So... this is a 1v5 and literally every single enemy is a threat lol. The Spirius Agents all have guns and insane range. The female agents are a bit more threatening since they aren't weak to blunt attacks like the male agents are. As long as I'm on the ground, I'm basically under threat from any agents who are alive. That's why my strategy involves going into the air and trying to either bring them up into the air with me or poking them out with Soaring Blast and Rending Quake. Unfortunately, Rideaux also exists and he's been super buffed by his Chromatus. He has this "uppercut" attack which is quite possibly one of the most insane anti-airs I've ever seen in a video game. In order to be safe from it, I have to do a double jump and two Spiral Strikes which is just insane. His other threatening attack is a horizontal claw swipe which is really good at catching sidesteps. He's pretty much the lord of neutral or something lol.
Before the fight, my strategy has to be set so that I am the very back of the map. At the start, I need to target an agent, backstep, and then double jump and then do 2 Spiral Strikes. This should allow me to dodge Rideaux's uppercut and be on the correct axis to Darting Claw towards an Agent since I backstepped after targetting one of them. Once I get above an Agent, I can use Soaring Blast and Rending Quake to try and attack them. If I get the right positioning, I can even bounce one up with these artes and start an aerial combo although I wasn't able to show that here. Once I get low on AC or kill my target, I should Eagle Rage towards an enemy where it looks safe or I'll be able to do a lot of damage. After I land, I either should try to get into the air quickly or start sidestepping to dodge the inevitable onslaught of attacks. Whichever one I choose to do depends entirely on Rideaux's positioning. If he's on a vertical axis from me, I can actually jump forwards and use Shining Spiral to dodge his uppercut even if he's close to me (kind of a Symphonia strat lol). But generally, I don't want to try and jump up if he's anywhere near me out of fear of his insane anti-air. In this take, I got quite luck as he was positioned far away and he was casting his spell Dancing Bayonet which is of no threat to me if I'm close to him so I got to go up into the air for free. If Rideaux is too close and I'm forced to sidestep, I need to dodge until he leaves to go use Dancing Bayonet as I don't feel comfortable trying to go into the air with him doing melee attacks. Once I get into the air, I can repeat my process from earlier until all the Agents are dead.
Now that we've taken out the agents, the fight should be easy right...? Unfortunately for me, Rideaux on his own is still kind of a menace for no Power Charge Leia as starting a combo is a bit difficult. Even though I have a wind weapon which Rideaux is weak to, he has a bit of iron stance which makes this 1v1 a bit tricky. I can't reliably start a combo without my last hit of SS Spin to break his iron stance but he's so aggressive with his attacks that it's difficult to find an opening. It turns out that just one of his attacks has some end lag that I can exploit and it's the attack where he shoots his claw in a diagonal angle. If I'm quick enough, I can use SS Spin to punish this attack to start a combo. If he doesn't want to use this attack, I just have to keep dodging until he does which is pretty awesome. I can also try to punish Dancing Bayonet's cast time, but this is insanely risky since the spell casts very quickly.
BGM:
Stains of Time from Metal Gear Rising: Revengeance
15 окт 2024