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Talking Barney's Basement, a Lumen/Nanite VR sample with Sentient Art 

The (Unofficial) Unreal Engine Podcast
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Alex talks with the creators of "The Basement" from Sentient Art.
Links:
github.com/SentientArt/TheBas...
/ anthonycarmona1991

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15 мар 2024

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Комментарии : 9   
@omri1324
@omri1324 2 месяца назад
Thanks for this amazing project! Any chance we can get the link for RVT unreal video you were talking about towards the end?
@DirkTeucher
@DirkTeucher 3 месяца назад
First of all this is awesome, so much to unpack, what a fantastic learning resource to share, thank you. However I could not get this to run out the box on the quest 3. Just get a black screen. I am used to doing "platform -> vr preview" which here out the box gives me a black screen. Also OpenXR plugins were enabled. But in the meta documentation it talks about not enabling the openxr plugins at the same time as the MetaXR plugin. I can of course change the default game settings to something else like a first person controller but I feel like I am missing something and want to find out what the problem is. Or should I get a black screen the first time I open this and try to run it? Is there a particular SKD I need to install with android studio to get this to build? Because it does not build the APK directly to device either.
@DirkTeucher
@DirkTeucher 3 месяца назад
Solution - "I needed to open the meta quest link and go to settings -> general - > OpenXR Runtime and set meta quest link as the default. " . Not sure why my other projects were working but I needed to do this for Barneys Basement to work . This project is awesome.
@VanFS3K
@VanFS3K 3 месяца назад
I'm guessing there is some additional settings needed to get this project to run well. It runs extremely poorly on my 3080ti, so I tried enabling instanced stereo to boost performance, but that causes a blank screen. Is there a secret to getting more than 10 FPS from the project?
@alimac8286
@alimac8286 3 месяца назад
You guys are superb but please can you upload a better quality video, can't make out UE interface when you go to screen share, needs to be 1080 and above. Thanks and keep up the good work!
@theunofficialunrealenginep5331
@theunofficialunrealenginep5331 3 месяца назад
sorry! we were livestreaming from Zoom and they cap out the quality at 720p,
@Psyda
@Psyda 3 месяца назад
This would be cool, but why is it running at like 4 fps? Is that just the person demoing it? If so, doesn"t that heavily hurt the reputation of the demo? If you're talking about its amazing optimizations, why demo it on a "potato" to where it looks like a slideshow?
@MrPsycotik2002
@MrPsycotik2002 3 месяца назад
its because its a zoom call. the lag is not from the project
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