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[TAS]スーパーマリオサンシャイン Any% in  

zelpikukirby
Подписаться 3,5 тыс.
Просмотров 139 тыс.
50% 1

追記数(re-records) 116660
Player zelpikukirby, Goldfire
NTSC-J version
Played on Dolphin 5.0-114

Игры

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3 окт 2024

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Комментарии : 310   
@JulianBliss
@JulianBliss 6 лет назад
As soon as I saw you spelling out "TAS" during the Airstrip fight, I strapped myself in.
@Shadowcore000
@Shadowcore000 6 лет назад
Same 😂😂😂😂
@benderisgreat95able
@benderisgreat95able 5 лет назад
That was fucking brilliant.
@TheGaming100
@TheGaming100 5 лет назад
Yeah, that was probably the coolest thing
@josephgallardo1450
@josephgallardo1450 5 лет назад
That was pure skill!
@TheGaming100
@TheGaming100 5 лет назад
@@josephgallardo1450 Yeah, I really hope to see a TAS of SM63. Somebody in our discord mentioned a pretty good idea that is like a perfect method of TASing Flash Games. Just use Cheat Engine to slow down, and do them Segmented and there you have a way to TAS Flash games on windows.
@Women_Rock
@Women_Rock 6 лет назад
Judge: I sentence you to clean up the entire island. Mario: K. Be back in an hour.
@tripplordofinconvenience9953
@tripplordofinconvenience9953 4 года назад
Judge: uhhhhhhhhh
@JaromHarris
@JaromHarris 4 года назад
Mario: *smears "TAS" on the ground"
@SebastianGMSFB
@SebastianGMSFB 3 года назад
I kinda hope the judge will accept how 76 Shine Sprites remained lost... 😬🤞
@GuilitoDoinks
@GuilitoDoinks 6 лет назад
The second I saw Mario spelled out TAS on 3:13, I paused the video and made some chocolate milk.
@Matt-kl7qc
@Matt-kl7qc 3 года назад
That’s funny, I made strawberry before watching this XD
@majorjordan12
@majorjordan12 6 лет назад
I like how he messes around when waiting
@zernek9199
@zernek9199 4 года назад
MajorJordan I think it’s meant to be funny to the viewer but also so it can’t be stolen by people trying to cheat in legitimate speedruns.
@iP0STcomments
@iP0STcomments 4 года назад
the best part about TAS’s for me, especially on things like auto scrolling levels too
@princelumpypackmule1101
@princelumpypackmule1101 4 года назад
Swag strats
@MattTheCommenter
@MattTheCommenter 2 года назад
@@iP0STcomments I've heard that there's rules meaning u have to but idk how true it is
@Lycanzoid
@Lycanzoid 6 лет назад
When Mom says you gotta clean your room before you go to your homie's house 54:53
@HL-iw1du
@HL-iw1du 6 лет назад
Sawwny Salvador When you’re a bucko who needs to clean his room to restore order
@GrotesqueIy
@GrotesqueIy 5 лет назад
Mario decided to do a line of coke and flex on the entire population of Isle Delfino
@banthaclause4167
@banthaclause4167 6 лет назад
14:21 Dude, you’re not allowed to show that on RU-vid
@urbanisr
@urbanisr 6 лет назад
or 35:04 D:
@sullyrox
@sullyrox 6 лет назад
**demonetized**
@miguelgcgamer9878
@miguelgcgamer9878 6 лет назад
What?
@tomlawson4713
@tomlawson4713 5 лет назад
Bantha Clause Profile pic checks out
@chanchowaton
@chanchowaton 4 года назад
Miguel GC Gamer I think you are to young to understand
@giraculum9981
@giraculum9981 6 лет назад
Huh. My Prima strategy guide must be outdated.
@robertgourley6864
@robertgourley6864 6 лет назад
Underrated comment
@Matt-kl7qc
@Matt-kl7qc 3 года назад
Lmaooo
@pasu2k
@pasu2k 6 лет назад
3:05 did he just write TAS on the floor? This'll be a fun one :D
@かまたしみやもと
@かまたしみやもと 6 лет назад
pasu2k yes
@bellumzeldads
@bellumzeldads 5 лет назад
very amazing start
@TheGaming100
@TheGaming100 5 лет назад
yeah, he did. very clever
@Homing3000
@Homing3000 4 года назад
He actually did!
@lillydoye7418
@lillydoye7418 6 лет назад
Peach: come over and save me from Bowser Mario: I can't Peach: my parents aren't home Mario:
@XavierL
@XavierL 6 лет назад
I've never seen OoT broken this much
@hosonno1947
@hosonno1947 4 года назад
You are right 2020
@johannesboomsma4680
@johannesboomsma4680 3 года назад
@Sans The skeleton no, OoT stands for ocean of tingles
@throwaway1743
@throwaway1743 6 лет назад
One of the most entertaining TASes I've ever seen. Incredible job
@Eumeus14
@Eumeus14 6 лет назад
One of the most impressive TASes I've ever seen. I figured this was gonna be good, but I was not expecting it to be as crazy as it was.
@UndercoverOrange3317
@UndercoverOrange3317 4 года назад
just wait for 120 tas. its on its way
@Bluekandy
@Bluekandy 6 лет назад
i love the pinna 4 durian to collect shine faster, that was truly impressive
@Minty_Meeo
@Minty_Meeo 6 лет назад
The rising cube in Bianco 6 Secret was just a constant anxiety fest, lol.
@spyfox260
@spyfox260 6 лет назад
*God Joined*
@nodoorstas5039
@nodoorstas5039 6 лет назад
I loved the out of bounds land in Noki Bay, never seen that before. Great work!
@thermocrius
@thermocrius 6 лет назад
16:50 I didn't know that was there lol
@Kaffelon
@Kaffelon 6 лет назад
Amazing TAS, thank you zelpiku!!! Rocket storage during Bowser fight was amazing.
@irenemuyo2535
@irenemuyo2535 6 лет назад
A tool-assisted speedrun or tool-assisted superplay (TAS) is a set sequence of controller inputs used to perform a task in a video game. The input sequence is usually created by emulating the game and using tools such as slow motion, frame-by-frame advance, memory watch, and save states to create an extremely precise series of inputs. The idea is not to make gameplay easier for players, but rather to produce a demonstration of gameplay that would be practically impossible for a human. Tool-assisted speedruns often feature gameplay that would otherwise be impossible or prohibitively difficult to perform in real time. Producers of tool-assisted speedruns do not compete with "unassisted" speedrunners of video games; on the contrary, collaborative efforts between the two groups often take place. The opposite of "TAS" is "RTA", which refers to regular speedruns performed by humans. RTA stands for "Real Time Attack", a portmanteau of "real-time" and "time attack". History 1999-2001 The term was originally coined during the early days of Doom speedrunning, during which the first of these runs were made (although they were sometimes also referred to as "built demos"). When Andy "Aurican" Kempling released a modified version of the Doom source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos. A couple of months afterwards, in June 1999, Esko Koskimaa, Peo Sjoblom and Joonatan Donner opened the first site to share these demos, "Tools-Assisted Speedruns".[1] Like many other tool-assisted speedrun communities, the maintainers of the site stressed the fact that their demos were for entertainment purposes rather than skill competitions, although the attempt to attain the fastest time possible with tools itself became a competition as well.[2] The site became a success, updating usually several times a week with demos recorded by its maintainers and submitted by its readers. After a short while, when version 2.03 of Lee Killough's Marine's Best Friend Doom source port was released (based on the Boom source port), it became even easier for people to record these demos, adding the functionality of re-recording without having to replay the demo until it reached the point where the player wanted to continue. The site was active until August 10, 2001, at which point Jonathan Donner posted a news message stating that their site would be an archive from now on, and pointing towards The Doomed Speed Demos Archive, a site mainly for non-assisted speedruns, of which the author agreed to take over the posting of tool-assisted speedruns. Although popularity had dwindled since then, built demos have still been submitted until as late as November 2005, and are currently usually being made with PrBoom.[3] 2003-present In 2003, a video of a Japanese player named Morimoto beating the NES game Super Mario Bros. 3 in 11 minutes and performing some other incredible stunts as well started floating around the Internet.[4] It was a very controversial video because not many people knew about tool-assisted speedruns at the time, especially for the NES. As the video was not clearly labeled as such, many people felt like they had been cheated when they found out it was done using an emulator. The video, however, gave the inspiration to Joel "Bisqwit" Yliluoma to start a website called NESvideos, which was dedicated to tool-assisted speedruns for the NES. At first it hosted videos only for the NES, but as the community grew, members of the community managed to add the features required for tool-assisted speedrunning into emulators for other systems. Later the name of the site was changed to TASVideos. As of January 2014, TASVideos is the largest English-language web community that produces and hosts tool-assisted speedruns; the site holds 2512 complete speedruns, of which 1319 are the fastest of their kind.[5] Tool-assisted speedruns have been made for some notable ROM hacks as well as for published games.[6] A joke personification of tool-assisted speedruns, called TAS-san (Mr. TAS), has become popular among Japanese Internet users. Tool-assisted speedruns uploaded to video sites like Nico Nico Douga, RU-vid or TASVideos may be described as a new world record by TAS-san, who is said to have the superhuman memory and reflexes needed to execute such a speedrun in real time. Method Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion - usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target criterion. The basic method used to construct such a set of inputs is to record one's input while playing the game on an emulator, all the while saving and loading the emulator's state repeatedly to test out various possibilities and only keep the best result. To make this more precise, the game is slowed down. Initially, it was common to slow down to some low fraction (e.g. 5%) of normal speed. However, due to advances in the field, it is now expected that frame-advance, manually stepping through emulation one frame at a time, is used. A tool-assisted speedrun done without this technique will most likely be criticised for sloppy play. The use of savestates also facilitates another common technique, luck manipulation, which is the practice of exploiting the game's use of player input in its pseudo-random number generation to make favorable outcomes happen. Using a savestate from before some event, it is possible to experiment with small input variations until the event has the desired outcome. Depending on the game and event, this can be a very time consuming process, at times requiring much backtracking, and can as such take up a large portion of the total time spent making a tool-assisted speedrun. Making the ideal piece drop next in Tetris, or getting a rare drop the first time one kills an enemy, are examples of luck manipulation. A rarely used tool is brute-force searching for ideal inputs by making a computer play the game, trying all possible inputs. In theory, this process could find the ideal set of inputs for any game, but since the space of all possible inputs grows exponentially with the length of the sequence, this is only viable for optimizing very small portions of the speed run. Instead, a heuristic algorithm can be used. Although such approach does not warrant a perfect solution, it can prove very effective for solving simple puzzle games.[7] Another rarely used technique is disassembling the game executable. By exposing the game logic, this enables the player to manipulate luck without trial and error, or reveal obscure bugs in the game engine. A more common, related technique, is to monitor the memory addresses responsible for certain effects to learn why and when they change. Memory watching is supported by most emulators used on TASVideos.org. All these techniques involve direct interaction with the game state in ways not possible without emulation, but the final result, the set of inputs that makes up the speedrun, does not depend on such manipulation of the state of the emulated machine. The tool use in tool-assisted speedrunning is therefore different from the sort of state manipulation tools like Gameshark provide, since such manipulation would not be expressible as a sequence of timed inputs. Re-recording emulators Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. In a manner of speaking, the emulation must be deterministic with regard to the saved inputs (e.g. random seeds must not change from run to run). Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback. This loss of synchronization, or "desync", occurs when the state of the emulated machine at a particular time index no longer corresponds with that which existed at the same point in the movie's production. Desyncs can also be caused by incomplete savestates, which cause the emulated machine to be restored in a state different from that which existed when it was saved. Problems with emulation, such as nondeterminism and incomplete savestates, are often only discovered under the precise frame-by-frame conditions of tool-assisted speedrunning. Emulator developers often do not give speedrunning issues high priority because they have little effect on regular gameplay; consequentially the community has forked several emulators to make them suitable for the task. These include Snes9X improvement, Gens rerecording, VBA rerecording and Mupen rerecording. If a forked emulator is used to produce a TAS, playback on the normal, unmodified version of the emulator will usually result in a desync. Emulators that currently feature the tools necessary to create tool-assisted speedruns include the Arcade emulator MAME (MAMEUI's option to record an uncompressed AVI slows down a game), the NES emulator FCEUX, the Super NES emulator Snes9x, the Genesis emulator Gens, the Game Boy Advance emulator VisualBoyAdvance, the Nintendo 64 emulators Mupen64 and Project64, the GameCube and Wii emulator Dolphin, the Nintendo DS emulator DeSmuME, the Sega Saturn emulator Yabause, the PlayStation emulator PCSX, and several others for these and other platforms.[8] In 2012, there was a release by TASVideos.org which is an all-in-one emulator called Bizhawk. Due to the success of some of the core
@superwooper5210
@superwooper5210 6 лет назад
Is this a copypasta?
@kevincoffer2934
@kevincoffer2934 6 лет назад
ok
@FranXiT
@FranXiT 5 лет назад
...why did i read this?
@grantsmotherman8450
@grantsmotherman8450 5 лет назад
I never knew RU-vid had a character limit for comments before I read this one.
@GoldCobra111
@GoldCobra111 6 лет назад
This seems to be a new category of porn. I just don't have a name for it.
@umuza1
@umuza1 6 лет назад
GoldCobra A tool assisted NUT
@shardofkingdoms9816
@shardofkingdoms9816 5 лет назад
GoldCobra Hitbox porn
@chanchowaton
@chanchowaton 4 года назад
14:22
@chanchowaton
@chanchowaton 4 года назад
And 14:37
@AnnexAnimations
@AnnexAnimations 4 года назад
Her: Come over Him: I’m playing sunshine Her: My parents aren’t home Him: 1:04:23
@chanchowaton
@chanchowaton 4 года назад
Annex when he finish this is what they did 14:22
@Really_Tall
@Really_Tall 6 лет назад
Congrats on finishing this and good job :D
@BrawlingLemons
@BrawlingLemons 6 лет назад
1:02:59 RUNNIN AROUND AT THE SPEED OF SOUND
@dnkestptt
@dnkestptt 4 года назад
GOT PLACES TO GO GOTTA FOLLOW MY RAINBOW (Happy holidays btw)
@bluecentral4426
@bluecentral4426 5 лет назад
You: *starts a new game of Mario sunshine* Gf: come over I’m home alone You: I’ll be there in a hour
@smurf9753
@smurf9753 5 лет назад
zelpikukirby: exists Non tas players: Am I a joke to you?
@tiotharius
@tiotharius 6 лет назад
Mario REALLY didn’t want to stay at Isle Delfino.
@BramzYT
@BramzYT 6 лет назад
Great job! Loved this TAS!
@supersoniclink1
@supersoniclink1 6 лет назад
AMAZING JOB really entertained by all the random movement Great TAS!
@ZerolinGD
@ZerolinGD 6 лет назад
great job time travelling lol
@supersoniclink1
@supersoniclink1 6 лет назад
watched it on nico first
@giraffedragon6110
@giraffedragon6110 5 лет назад
I laughed out loud when I realized you wrote TAS on the airstrip. That is a brilliant way to use time
@KungFucianist
@KungFucianist 5 лет назад
1:02:58 Mario doing the Naruto run
@grofy925
@grofy925 6 лет назад
That screaming italian man sure is quick on his feet
@dnkestptt
@dnkestptt 4 года назад
YAH WAHOO YAH HUH MUH WAHAAA (Also, merry Christmas 🎄)
@MrHitchslap
@MrHitchslap 4 года назад
Alright, you've now convinced me SMS has the sickest movement of all time
@UndercoverOrange3317
@UndercoverOrange3317 4 года назад
ok but hear me out... super mario Odyssey tas
@MrHitchslap
@MrHitchslap 4 года назад
@@UndercoverOrange3317 mmmm yes I'd watch the hell outa that
@huffleyourpuff_
@huffleyourpuff_ 6 лет назад
kaffelon is impressed
@RoboJM
@RoboJM 6 лет назад
4:30 the witness says shrine sprites instead of shine.
@baconorigami2355
@baconorigami2355 6 лет назад
There’s a couple weird voice acting errors in Jp
@allyspeedruns
@allyspeedruns 6 лет назад
at the shrine gates... omg.. it keeps on going.
@UndercoverOrange3317
@UndercoverOrange3317 4 года назад
@@allyspeedruns shine means something else in Japanese
@invschematics
@invschematics 5 лет назад
54:49 insert when parents coming home joke
@HL-iw1du
@HL-iw1du 6 лет назад
1:05:56 look at this dude on the left. He disappears.
@lean4real_11
@lean4real_11 6 лет назад
this is how chuck norris plays the game XD
@danshen3827
@danshen3827 6 лет назад
8:15 when the cool kid cuts the line and budges right in front of you
@giraffedragon6110
@giraffedragon6110 5 лет назад
I swear this boy spends more time in the air than on the ground
@PatateVolante
@PatateVolante 6 лет назад
59:09 Alléléblo (ALLEZ LES BLEUS)
@Kumquat_Lord
@Kumquat_Lord 4 года назад
it's always relaxing to watch a TAS because you know that it can't make any mistakes and lose the run
@mii6454
@mii6454 3 месяца назад
わかります。ヒヤヒヤするのが好きな人もいるかもしれないけど。ゲームを見る時はヒヤヒヤしなくてもいい。
@kokeee
@kokeee 3 года назад
スーパーマリオサンシャインは、スーパーマリオ64と比べて難しかった記憶…
@rairai-v5x
@rairai-v5x 2 года назад
あー難しいね
@Makijigsaw
@Makijigsaw 2 года назад
理不尽なシャインと青コインに何度悩まされたかw
@KalarMar
@KalarMar 6 лет назад
I've already watched the full TAS on nico. Amazing speedrun zelpikukirby!! 30:32 Hardest level in the game. This was my favourite part of the TAS. Cheers!
@kevincoffer2934
@kevincoffer2934 6 лет назад
KalarMar That's not the hardest level in the game lol
@theepicjamez99
@theepicjamez99 5 лет назад
Kevin Coffer it's one of the hardest in a speedrun for sure
@Naruku2121
@Naruku2121 4 года назад
8:15 Mario: You may know everything I'm Going to Do! But That's Not Gonna Help You! *Mario Dives Into the level before Shadow Mario* Mario: Since I Know Everything You're Going To Do! STRANGE ISN'T IT?!
@ProfCube
@ProfCube 5 лет назад
holy shit how did you make bianco 5 so fucking entertaining to watch. Most entertaining TAS i've ever seen
@虎太郎小野-f4i
@虎太郎小野-f4i 2 года назад
とっても上手! ぼく尊敬する!
@ProfCube
@ProfCube 6 лет назад
This is actually the greatest video ive ever seen
@MrMaclicious
@MrMaclicious 6 лет назад
I hate this TAS for that Manta Ray boss fight XD
@AndrewAJT
@AndrewAJT 6 лет назад
nice TAS but why shrink the game screen so much? :(
@yayisnotasinger
@yayisnotasinger 6 лет назад
Native resolution, to save you a wiki search. Basically the game was built to run at a certain resolution. I'm not certain if this is a tas running off game code or emulator, most likely emulator. Not a lot of games have upscaling for their native resolution without looking ugly. The notable exceptions are the notable games commonly emulated, like sm64, smash, and a few others.
@AndrewAJT
@AndrewAJT 6 лет назад
i know GC games have weird res, but it would still be best to make the game big enough for the screen. as long as u didnt make it 16:9 or something
@kyledowney8551
@kyledowney8551 6 лет назад
Agreed. The times could have been displayed on the edges that would be black anyway due to the 4:3 resolution. I would actually be happy with native resolution, upscaled in post for the video. Otherwise, very good stuff.
@ty16080
@ty16080 4 года назад
I love all of the tom-foolery that takes place while you're waiting for a shine to be accessible or a cutscene to finish. All of the crazy stuff going on kept me laughing
@MagatsuRen
@MagatsuRen 4 года назад
"Something About Super Mario Sunshine"
@EdgyMiku
@EdgyMiku 6 лет назад
in the middle of watching i thought to myself "how is this humanly possible?" then I remembered i was watching a TAS
@Kitty.3782
@Kitty.3782 6 лет назад
Can you skip the shadow Pianta statue cutscene by dying on the same frame the cutscene begins?
@kevincoffer2934
@kevincoffer2934 6 лет назад
No, it's not a one-time cutscene; it's set to be there every time you reload Delfino until you deal with Shadow Mario.
@gamemanadvance1128
@gamemanadvance1128 4 года назад
He spelled tas with the paint that’s amazing 3:14
@catmoonpenguin
@catmoonpenguin 6 лет назад
this is really amazing, thank you very much for making it
@Odme_
@Odme_ 6 лет назад
GG!!!
@stellarorbit1341
@stellarorbit1341 5 лет назад
It honestly pisses me off how good he is at this game. This game I grew up playing with not even a fraction of the same ability at.
@allyspeedruns
@allyspeedruns 5 лет назад
Tony Lupsa you think a human did this in real time? LMAOOO
@brandond7418
@brandond7418 4 года назад
And sms runners say theirs no more room for improvement in any% And I know most crazy things that you see are not humanly possible but some are. I would say a sub 1:11 would be possible for a human but every thing would have to be almost FramePerfect.
@sbprakamranonymity4780
@sbprakamranonymity4780 5 лет назад
AverageTreyVG should see this! ;3 BTW, I do know Tool-Assisted Speedruns don't really count as technical world records, but...! 😅
@yang-ps7xk
@yang-ps7xk 3 года назад
最初のTASすごw
@mwolfe1215
@mwolfe1215 6 лет назад
Amazing TAS
@ActuallyImJerome
@ActuallyImJerome 6 лет назад
Sirena 1 was amazing! Imagine getting this kind of RNG in RTA. Great TAS!
@vinnievovi6665
@vinnievovi6665 5 лет назад
37:34 lol
@marci0_cr
@marci0_cr 6 лет назад
34:58 xD I liked it
@JetFuelSE
@JetFuelSE 6 лет назад
Skip intro cutscene 6:54
@A_Marker
@A_Marker 4 года назад
Wanna see me clean isle delfino? Wanna see me do it again?
@Saddler46
@Saddler46 6 лет назад
Amazing TAS ! ^^
@StepBaum
@StepBaum 6 лет назад
The legend himself is back. Awesome TAS :)
@Oscaro300
@Oscaro300 6 лет назад
nindiddeh will beat that someday
@itsksanna
@itsksanna 5 лет назад
love him
@itsksanna
@itsksanna 5 лет назад
he's still WR though
@cubersanonymous5180
@cubersanonymous5180 5 лет назад
@@itsksanna not anymore;)
@Cobblestonebob
@Cobblestonebob 4 года назад
@@cubersanonymous5180 not anymore not anymore
@harusrl
@harusrl 6 лет назад
This entire run is just a meme
@CobaltYoshi27
@CobaltYoshi27 6 лет назад
Holy shit. This TAS is insane.
@devy2
@devy2 4 года назад
I love how this run is so impossible because that means that somebody else can’t claim it or parts of it as their own
@jesko7602
@jesko7602 6 лет назад
I didn't know God played Super Mario Sunshine
@tomlawson4713
@tomlawson4713 5 лет назад
XDaniel 510X Made me laugh so hard for some reason
@braindeadgaming8442
@braindeadgaming8442 4 года назад
I love how even TAS gets like an inch from the shine on Pinna 1 but you can’t get it in time haha
@Ojj2002
@Ojj2002 6 лет назад
wow good job
@grayshyguy3870
@grayshyguy3870 5 лет назад
10:15 My favorite part.
@smurf9753
@smurf9753 5 лет назад
47:31 48:00 he cleaned one giant stingray in 12 seconds my god.
@LeBrebaDuh
@LeBrebaDuh 5 лет назад
Dude, who ever created TAS, thank you so much, we don't deserve u or ur creation...
@franca3961
@franca3961 5 лет назад
Is sub 1 min possible? 😂
@Syndicate_LS
@Syndicate_LS 6 лет назад
i wish there was a download for this. i want to show it to my friends who know nothing about speedrunning and say this is me lmao
@lotexgaming5436
@lotexgaming5436 5 лет назад
1:06:58 - 1:08:00 when your really good minecraft world gets griefed by trolls
@しき-d4o
@しき-d4o 4 месяца назад
ニセマリオより先に入るw
@Qbe_Root
@Qbe_Root 6 лет назад
I died from heart attack in Ricco 4… and again in Bianco 6, Sirena 2, Sirena 4 and Noki 6. Mind-blowing
@ender_blueroyale2205
@ender_blueroyale2205 6 лет назад
Gg my brodasse ;) I am French and I like you vidéo
@ricoanderson6626
@ricoanderson6626 6 лет назад
I was wondering how the ghost manta ray boss was gonna go down, cant say i was dissapointed
@superdonavanbrosgaming6206
@superdonavanbrosgaming6206 6 лет назад
Mario did a crappy job cleaning up the island.
@tripplordofinconvenience9953
@tripplordofinconvenience9953 4 года назад
Terminalmontage needs to make a video on this
@OldFartOldFart220
@OldFartOldFart220 6 лет назад
damn this dude even made the petey fights interesting
@Chockrit
@Chockrit 6 лет назад
Bless Papa Zelpiku
@4tw_EpicYoshi
@4tw_EpicYoshi 6 лет назад
*SHINE GET!*
@TASSnoop
@TASSnoop 6 лет назад
Damn, I am beyond impressed!
@Amane_Shouyu
@Amane_Shouyu 2 месяца назад
今でもマリオサンシャインのグラは質が高いと思う
@Denik19
@Denik19 6 лет назад
Why is the TAS timing different than the RTA timing?
@reddodeado301
@reddodeado301 6 лет назад
I believe RTA is file load to beating the final boss while TAS is game startup to last input.
@iP0STcomments
@iP0STcomments 6 лет назад
haven’t watched it yet but i’m sure i’ll be in for something good
@onotsuu1
@onotsuu1 6 дней назад
16:42 lol
@bctalicorn809
@bctalicorn809 4 года назад
Man, the Japanese sound effects are so off. Where is Mario's "shoo" after completing a mission? It was so in character and now it's just gone. And why does Mario scream *before* he's shot out of the canon? It's just a little unsettling is all XD
@1davidj
@1davidj 6 лет назад
Incredible
@smurf9753
@smurf9753 5 лет назад
51:44 he did that thing backwards?!?!! The hell!?! In 15 seconds?!?!?!!?!
@chanchowaton
@chanchowaton 4 года назад
smurf *TAS*
@user-io2gl1br8h
@user-io2gl1br8h 2 года назад
14:50 ここヤバい
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