====Description==== CarnEvil is a 1998 light gun shooter arcade game released by Midway Games. It is often noted for its heavy use of graphic violence and dark humor. It is Midway Games' most successful light gun shooter. en.wikipedia.org/wiki/CarnEvil Tool-assisted superplay (TAS) of CarnEvil Arcade (Very Hard) in 20:54 (4,761,970) Settings: -Game Difficulty = Very Hard -Monster Strength = Very Hard From pressing Start at 0:39 until the last bullet kills the last boss at 21:33 = 20:54 Notes: -The save/load state in Mame with a .CHD game has some problems, but not enough so that I cannot do a TAS of this game. -The game let you fire at 20bps, which is faster than the Machine gun. -As far as I know, the flamethrower doesn't do anything more than regular shots except set enemies on fire. It takes the same number of shots from the flamethrower as with normal bullets. -But with 'Acid Bath', you shoot enemies with a single shot. -In the corridor with the arms, there is a scratch animation but no loss of energy (3:02). I shot the arms as far as possible so as not to lose energy this time (like in the WIP). -I find it funny that the TAS can take a coffee break in the middle of this very fast paced game. (4:32) -I couldn't find a way not to lose energy on the bumper car section (8:50). I redid this part about 4 times and always lost about half of my energy. -I also lost some energy in the monkey-spider house (12:27), I don't know what hit me. -On the third section many enemies take 6 hits, they took 5 on the second section. It's probably the "Monster Strength" setting that does this. With normal settings, you don't need to fire as many shots. -Note that the game didn't think it would be possible to shoot the enemy at 12:15 and even if no one jumps on the seesaw we still jump in the air. -Also, those enemies didn't fall to the ground when I shot them (17:34). ===Bosses=== -When 'Evil Marie' attacks by swinging the axe, you have to shoot the hand to stop her movement (I am not sure of that). But in a TAS when shooting at 20bps it doesn't work. I had to stop firing for a few frames for my shot to the hands be effective. -With Krampus, if I shoot him at 20 bps only on his stomach, he is able to hit me twice. To avoid this, I shot him in the leg. This triggers an animation of him losing his balance, that way he loses enough time for me to finish him. -As for Junior, shooting him at 20 bps he is not able to move. I could have shot him all night but after exhausting his energy, shooting him doesn't give any points, so there's no point shooting him for nothing. Unlike the first 2 bosses, he does not die when his energy reaches 0. The game must show you his video, Junior only dies at the end. In the meantime, I had to shoot him a few times to avoid being hit by him. -For the last boss (TokkenTakker), like Junior, the game has some animations to do. You can't finish him until he's on the ship. Meanwhile, at least when you shoot him, you get points. I could have shot him more times but I got bored :) -Small technical note: For a .inp (or a TAS) to replay without desynchronizing, you must delete the .dif file in \diff\carnevil.dif . When you complete a game, this file is updated and will affect the rng for the next run. It took me a little while to realize this. This is the first TAS I've had to do this. -It took me about 20 hours of work to do this TAS. What is a TAS? ru-vid.comabout For a good introduction to TASing: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ietk1-Wb7oY.html For more information visit tasvideos.org. 00:00 Start-Settings 00:41 1-Haunted House 05:44 2-Rickety Town 10:27 3-Freak Show 15:43 4-Big Top 21:33 Ending 22:37 Score 23:06 Credits 28:36 Attract
Great work explaining all the questions I had before I asked them! Fun lil TAS for an otherwise very cheap, but fun, arcade shooter. I mean, hell, when even the TAS is taking hits, you know the game is cheap!
As someone who was terrified of Umlaut as a child, I took immense pleasure in watching him die so fast you couldn’t even see his face behind the light gun
@@Starrazing That reminded me of the PC port of House of the Dead 3... in one of the extra modes you'd get comments by Dr Curien at the score screen... One of them was about your fire rate and he'd ask if you were using a Gatling gun on his "poor zombies" 😂
@@Supperdude9 many nowadays have stricter firecaps since devs discovered people would just bind fire to the mousewheel or use macros to gain an advantage.
For anybody wondering why he takes damage despite this being a TAS, this game, while being very fun and oozing personality, has several moments of "mandatory damage" where there's simply no way to avoid it no matter how good you are. In fact, the first Hambone fight has a whole bunch as he just chews through your health bar without flinching, but I guess he's no match for the inhuman fire rate of a TAS bot? I'm surprised to learn that's also not scripted damage. Anyway, they wanted to make sure you couldn't beat this on one life, so they splashed in several helpings of bullshit to coax those quarters out of your pockets. Regardless, I love this game so much, there are so many little touches and details that just bring the whole experience together. I kinda wish the devs would get back together and make a sequel or something, maybe re-release this one as a special edition with upscaled graphics.
This game is impressive, with pre-rendered images with a z-buffer that makes 3d rendering knows where it should render and where it not to do, to render interactives, such as characters and effects (that are not pre-rendered) and rendering 3d transparency in real time in 1998 arcade is totally insane!
The amount of love and effort in the concept design and the legitimate programming in this gem really makes me see how, even 2 decades later, I still occasionally find it in arcades
Transparency in 3D games was very normal by 1998. The PS1 and N64 already had it for years in the home. I think The Need for Speed on the 3DO would be a better example because it used transparency for its UI and smoke effects on a home system in 1994. It runs horribly, but having transparency at all in 3D was uncommon even on hugely more expensive and powerful arcade hardware at the time
The game does a fantastic job at meshing together the prerendered and 3D stuff, but Ocarina of Time did the same effect 4 years prior. It just uses "invisible" 3d models that are scripted and animated to match the prerendered videos, that occlude the visible npc models. And then the 3d models are set to always render behind the prerendered graphics.
0:42 - _"Welcome to the _*_Haunted House!_*_ Meet a ghoul who's lost her head. If you'd like to stay and join us, you're always welcome- alive or _*_DEAD!"_* 5:45 - _"What goes up, must come down! Now you're headed for _*_Rickety Town!_*_ Ride all the rides, have some fun- then eat your heart out on a _*_SESAME SEED BUN!"_* 10:28 - _"It's _*_The Freak Show! The Freak Show!_*_ See the strange and bizarre. Step right up, we'd love to see you- we think _*_YOU_*_ could be the _*_STAR!"_* 15:48 - _"You've made it to our main attraction- the three-ring circus in the _*_Big Top Tent._*_ We hope our clowns will entertain you- before making _*_YOU THE MAIN EVENT!"_*
Midway punishing speedrunners during the Junior and Ludwig boss fights when their HP hits 0. This is the very 1st time I’ve seen an arcade soft shooter do that. Anyway, that was a great run!
This game needed a TAS for the longest time, so thank you for making it. I knew that there was a decent chunk of forced damage in the game so I didn't expect a 1CC to be possible. Happy to see that a 1CC is possible, but I am disappointed in the game for having so much truly forced damage.
The garage in Rickety Town is the only area with forced damage; the game is absolutely 1cc'able on autofire. I've done it a few times. You stunlock the bosses with it, and basically go nuts on Tokkentaker. Not sure why he got hit by the spider monkey in Freak Show, that's never happened to me. Great game either way though, easily the top dog of light gun games.
Dang, I never got past level 2 in the arcade though I was pretty young when it came out. It was nice to see the rest of it. That ending was neat, with an FMV sequence and everything. Also, this game's got some Simpson-esque sign gags going on, notably in the Museum of the Slightly Curious, we have "Thing in a Bottle?", "World's Biggest Shoe", "Ancient Mystery Skull of (Tiles?)(can't make it out), "Mechanical Killer Rabbit (10 cents)", "80lb Flea", A Caveman "Frozen in TIme", and a "Horse with No Mane!?". Also don't forget to order your Crusty pizza: 555-ROTT. Awesome TAS.
This man's pistol literally shoots faster than an automatic rifle 😂. EDIT: I always saw this in arcades as a kid, but never actually played it. I figured it was supposed to be campy, but I did not expect THIS level of campiness! They really go straight to the xmas theme in stage 2 😂.
This should get a Switch remake. More levels. A Japanese castle haunt walkthrough: Forgotten Pagoda Weird Little World (Like It's a Small World, first starts out children singing about the wonders of Tokkentakker, and becomes sort of Dynasty Warriors-like singing for how Tokkentakker and Carnevil claims unfortunate visitors to the park) Hunter's Jungle (A river rapids ride with murderous tribesmen, and a three-headed game-hunter boss)
It's nice to see someone do this game. There clearly was a lot of effort put into it (I can't tell you how many times I had to back up to catch something I missed), but I can easily understand why it's not very appealing. For normal players, it's super-cheap with the forced damage and ridiculous reaction times required. For honest speedrunners, it's really tiring with all the bullets required. TASVideos wouldn't even consider something like this. They prefer games that require mapping, strategizing, planning, really diving into the game, not "shoot the pop-up, shoot the fast little thing, shoot another pop up, shoot a bunch of fast little things, etc." Looks about as clean and gory as you could've made it (which is _not_ a contradiction in this case). Well done. (You'd know better than me, but is there any particular reason you took Rickety Town second? I think first would've been the most logical, especially with that huge hit on bumper cars.)
This game needs to be remaster, remake, upgrade, and expand today for us who still love this! Hopefully the staff and crew who made this would consider it.
The issue is that the rights are in legal limbo because of how midway games shut down now nobody is entirely sure who owns it actually it almost got a Playstation 2 port years ago but legal issues got in the way
'tis actually an option that can be switched on and off! Daddy was available for arcade owners that thought that shooting a giant undead baby was a tad much lol
Thanks so much for this. I've seen other people do vids, but the quality of this one is absolutely the best. Always loved this game and to see you just wreck it was amazing.
When I saw that ending all I can say was “dude you literally barely survived a place that tried to kill you, why the hell would you insert that coin again?”
At one point I thought this game took place somewhere in Europe but in the beginning they mention it takes place in Greely, Iowa. When I learned that, I pretty much said "Yeah, id do the same thing too if I was stuck in Iowa".
The style & presentation in this is awesome. Also I love the how they made you able to draw your name instead of entering initials for the high scores such a cool idea :D
Used to play this at a bar my dad's band played at regularly, "Mom, can me and (brother) have some quarters? Watching TAS wreck things so cleanly is so satisfying. 😮
Just found your channel today and have been binging. Have to I love your taste in arcade games based on what you've TAS'd. I poked around TASvidoes enough to understand that the level of effort and knowlege required to make and optimize one of these runs is very high. If you're ever looking for an alternate video idea, I'd love it if somone who makes these mame/arcade TAS's would explain the process. There guide that is often linked to is very good, but is specific to NES. The MAME process is a mystery.
Thanks for your interest. For now, TASing a MAME game is not easy. I had to program my own TAS editor. But someone is working on integrating MAME into BizHawk, so it will eventually be easier for everyone to TAS arcade games. For a little more info, read the comments in the Community tab of my channel. The level of effort varies a lot from game to game. On my channel, a lot of my TAS are not perfectly optimized (this is one of the reasons why I don't post on tasvideo). The idea is to do a TAS and learn things while doing it. By looking at your TAS, you can get new ideas for things to try, then do another TAS. That's what I did with Crystal Castle, Galaga and Marble Madness. You can get a good idea of how long I took for a TAS by looking at the description length of my videos. A lot of my TAS are games I love and played back in the 80s. But some like CarnEvil I've never played before, but it's easy to figure out what to do. If you think you're interested in TASing, you might want to start a TAS of any console game in BizHawk so you can see if it's something you want to do. The process will be almost the same for arcade games. There is a manual on the TAS editor at: fceux.com/web/help/taseditor/ this manual is for fceux but the editor in Bizhawk is 90% the same. On tasvideo you can see that the latest TAS of arcade games have been made with 'MAME-RR', 'FBA-RR' or 'libTAS + MAME'. I know MAME-RR which I don't recommend except for very simple games because it doesn't have an editor, but the other two I don't know. You might want to check out these two. I started with MAME-RR. Then I started experimenting with BizHawk, reading the manual, then creating my own editor since I only wanted to TAS arcade games and MAME-RR didn't do everything I needed.
@@Prog61 Just wanted to thank you for taking the time to write up this reply. Lots of great info here. I've since gotten BizHawk 2.9 working with its built in Mame mode and TAS studio. I have a ton to learn but have made some progress. Its amazing how well it works actually. I'm able to edit inputs at the frame level. Much to learn still, buy you got me on the right track. Much appreciated - Jeff
I played this a few times when I was staying at a hotel in Miami, 2013. Wish I could play it somewhere in the UK it was very fun playing with a friend.
When the Moon is full and trees are bare - Walk though the Cemetery if you dare. Where skeletons rot and corpses fester - Locate the tomb with the skull of a Jester. Feed him the token all shiny and new - It is then that CarnEvil will return for YOU!
I still remember the poem on the cabinet: "Welcome to the Carnival, We're coming to your town! No, that's not the walking dead It's just a silly clown! We open after midnight And close before the dawn! Your mommy may come look for you BUT BY THEN YOU'LL BE GONE!"
I remember it on a Saturday after a week of middle school 🎒 I went to our local arcade an seen this game 🎮 I was immediately hooked 🪝. It took me a while to complete it but I managed to triumph over it after that I immediately went to Arby's which was right nextdoor. Thank you so much for uploading this classic shooter.