Remy Note … turns out that sound is also in Mario 3, and it happens when you brake on the ground, try to move left while already at the left side of an autoscroller, or get pulled back to your last level clear after dying
+Magus12000BC No, Minoru Arakawa felt the game would've alienated the casual market, not just because it was overly difficult, but because it was too similar to the original.
>new TAS time to stop everything i'm doing to watch something awesome edit: oh my god, at the start of 8-2 he fireballs the beginning of the song edit2: and then remixes a majority of 8-4. i love this so much
Am I the only one that gets really pissed of when people call hacks or cheats when they don't have a goddamn fucking clue about how old this game is and its shit hitboxes?
According to my own calculation on my stopwatch, RTA timing (w/o load) of this run is about 7m43s, 10 seconds faster than Niftski's WR (2020). You can correct me if this is wrong or you know the exact time.
Imagine Bowser carefully planning army strategies building castles forts and walls to prevent Mario from saving princess Peach than he just sees Mario phasing through walls bending reality at his will speeding through everything recking every dude in his way and flawlessly do epic perfectly timed jumps on every platform in a mere less than 9 minutes
Actually the game checks if an enemy hits Mario every even frame and does not check it on odd frames, so the moment Mario ran though the firebar was designed to occur at an odd frame
Yes, the hitbox is that bad. There is no cheating involved whatsoever in most TASes. I only say "most" because certain TASes do use password screens and cheat codes and such.
If you think tool-assisted superplay is "cheating," then you've missed the entire point. The purpose of a TAS is _to entertain its viewers,_ not simply to beat a game, or to trick people into thinking that its author has mad skills. This is why TASes are called "movies." And since TASes are entertaining largely _because_ they do so much that wouldn't be practically possible in live play, it's a silly thing to shun them because of the way that they're made, because that's mostly what makes them so great.
I wonder if any of the code in this game was updated since the original SMB (assuming that Nintendo's programmers gained more experience with the hardware)
Are you knew to speedrunning? A large amount of games on the NES console (and other consoles ofc) have such glitches, Mario's one are so renowned that not only the TAS but also human made speedruns exploit these glitches.
Its cuz there can be only 2 fireballs on screen and they were getting out of screen fast so it seems that Its cheating but there are only 2 fireballs at a time
Odd frames are skipped by the game, the game only checks if an enemy has hit Mario at even frames, so in this TAS the frames are lined up with odd frames where the game doesn't check if an enemy has hit Mario, you can watch Kosmic's video about it
I'm always so fucking confused when I watch these lol. It's like What the fuck is even happening now, he phased through walls and fire. And shooting fire out of his ass lol.
3:19 What's happening here & how do you do that without taking damage the version I got you take damage without even hitting against it something strange with this walkthrough!!
Took me a long time to beat this game. Once you have the hang of World 8, it's one of the easier worlds so getting the stars on the title screen is not too hard. World 7 tho **P.T.S.D.**